Drachenfier wrote: »Don't really understand the social argument either....never been in guilds where no one interacts, which is pretty much what's going on in this game, because people are in so many guilds just for the stores. There's almost zero commitment to the guilds people are in.
dpayne83_ESO wrote: »I prefer the guild AH over an all-encompassing AH. It encourages player interaction.
dpayne83_ESO wrote: »I prefer the guild AH over an all-encompassing AH. It encourages player interaction.
Why do people keep saying it has player interaction? The guild store has absolutely 0 interaction. You walk up to an npc, post or buy, check your mail. Identical in every way to an AH.
Unless you're counting the 1 time message of 'invite me please' when joining the nameless faceless trade guild as 'player interaction'.
i honestly like the game with no AH, only people i have seen complain about the anti AH system are people who are to damned lazy to sell items via zone while exploring.
I really enjoy talk and trading with REAL people, not some some part of impersonal UI (aka AH). ESO does not need an AH.
Zenimax needs to incorporate a separate server system to feature an auction house with. Eve Online developers CCP wound up putting Eve's main players-sales zone, star system Jita, onto its own cluster for similar reasons: Players refused to break up their sales all over the place and constantly clustered in Jita to sell their wares instead, crashing Eve's worldwide megaserver constantly. Everyone still sells from Jita to this day, too.
Actually, it was originally Yulai until they took out some gates. The reason was due to its proximity to the four nations regions. Jita sits in its place because there are still travel paths through to the other three nations that are usable.
But let me guess your rebuttal: because everyone would use the AH if it was available, and nobody would want to trade directly with you.
If so many people preferred not to use the AH, you could have both AH and face-to-face coexist just fine. But you need the game to force people to trade directly with you, because otherwise nobody would do it.
But let me guess your rebuttal: because everyone would use the AH if it was available, and nobody would want to trade directly with you.
If so many people preferred not to use the AH, you could have both AH and face-to-face coexist just fine. But you need the game to force people to trade directly with you, because otherwise nobody would do it.
I see this in so many games. "I don't want to add option B in game, option A by itself is just fine" which usually translates to "I like option A, but if you gave people the choice of option B, no one would touch A with a 10 foot pole, so I want to force everyone do it my way by not having another option"
Conversely, forcing option B on people who don't want option A to disappear is just as selfish.
Conversely, forcing option B on people who don't want option A to disappear is just as selfish.
I never once said guild stores should be removed. I'm perfectly happy with them either staying as they are now, a separate entity from the AH, or being a sub part of the AH where you can choose to post an item only to your guild instead of the whole AH.
A centralized AH would remove guild stores whether intentional or not. Path of least resistance.
Unless you're counting the 1 time message of 'invite me please' when joining the nameless faceless trade guild as 'player interaction'.