Thalesianulathrwb17_ESO wrote: »Players and their obsession with making money is the problem, not any lack of a wider auction house function. The developers know exactly what they're doing.
There are plenty of other MMOs out there that have auction houses. Anyone that thinks it's such an important factor in their overall enjoyment of a game I think should consider playing one of those instead.
I don't know why people are so money hungry in this game that they complain about a lack of an AH in this game especially with all the other content in the game - Especially when guilds are cross faction and could feasibly let you amass a fortune and find what you need at the guild store.
My guess is this is to contain gold sellers/farmers by letting players run the buying/selling interface.
That being said. Find better guilds.
BrassRazoo wrote: »Auction Houses are just plain boring and do little to involve community interaction.
Let's just wait and see what develops and not just install a one stop shop that all other games have.
People are playing and progressing, trading and buying. This all happening with player only input and it's good to see.
I did not say to spam zone now did i? join a guild or post in zone every so often. at this moment I'm selling motifs and i post once every 5-10 mins. Heck i even try and make a game out of it (buy more then one get a discount) sadly the AH would not fit in ESO at all though opening a stall would be nice. or maybe allow guilds or players eventually buy shops? who knows honestly. at this moment there is no other way to buy or sell other then guilds/friends/zone.i honestly like the game with no AH, only people i have seen complain about the anti AH system are people who are to damned lazy to sell items via zone while exploring.
I am getting tired of this argument that people who want a public auction house are lazy.
Just because we don't enjoy spamming zone chat with advertisements doesn't make us lazy.
It's not about making money for a lot of us. It's about having access to the materials we need to enjoy creating our characters to the furthest.
You might be satisfied running around in white crafted gear while hoarding all of your rare materials until you reach level 50 because the market place sucks. But I'm not, and would prefer an economy that actually lets me use my crafting to create greens and blues while I level up.
It's not about making money for a lot of us. It's about having access to the materials we need to enjoy creating our characters to the furthest.
You might be satisfied running around in white crafted gear while hoarding all of your rare materials until you reach level 50 because the market place sucks. But I'm not, and would prefer an economy that actually lets me use my crafting to create greens and blues while I level up.
I know people who craft themselves greens and blues on a regular basis now, without an AH at all..
Yes but what level are they? How many characters do they have?
It's extremely unreasonable to expect a new player to be find all of the rare materials on their own to craft green or blue gear as they level up.
A good economy is needed to support this. And currently there is not one. That needs to change.
Yes but what level are they? How many characters do they have?
It's extremely unreasonable to expect a new player to be find all of the rare materials on their own to craft green or blue gear as they level up.
A good economy is needed to support this. And currently there is not one. That needs to change.
They're various levels. Some of them are nearing 40's and 50's. They don't find all the stuff on their own. They are trading for it. A lot of them find partners to exchange materials with. Some of them just post in chat that they're looking to buy, and some buy stuff off the guild stores. No one person does it by themselves.
Exactly my point. They are level 40's and 50's.
The simple fact is the economy is too weak to support character progression on this game.
Players wait until the end to start seriously using their crafts due to unavailability on the market of rare materials. And that's a problem because that is the whole purpose of an economy - to gain things you can't obtain on your own. That is why currency exists.
And expecting people to make partnerships with others to get the materials they need - especially at lower levels - just isn't reasonable in my opinion. There needs to be a open market they can access that will get the job done for them. Otherwise they are just going to hoard all of their rare materials until the end, which effectively kills supply and stifles an already poorly constructed market place.
So wanting to keep a healthy game economy and encourage player interaction is a serious mistake?
Don't people realize how AHs ruin an economy? Here, I'll give an example if your blind bias makes it hard to see anything else:
Rosen is, according to some of my Guildmates, extremely rare and worth an incredible amount of Gold (around 50k). Now let's say we had a AH and people started to sell their Rosen. Most people are selling it for 50k, but then someone decides to undercut the majority and sell for 45k to get buyers.
The next thing you know, everyone is selling their Rosen for 40k, 35k, 25k, 10k, until it becomes little more than a common ware, especially as people start unlocking the third rank for Hierling. This ruins the game economy by making rare things common and cheap, and nothing has any value when you can pick it up for a few thousand Gold.
Whereas it stands now, if you want Rosen you either have to deconstruct gold-level gear and HOPE you get one, get a Hierling and HOPE you get one, or look for people who are selling it. It's RARE, it encourages player interaction, and it encourages a healthy economy where things have actual worth.
People crying for an AH are just averse to doing any real work or putting any true effort into the game. They want everything now now now and want it instantly. Try actually DOING something that requires some effort and be proud of the end product when that work pays off.
Exactly my point. They are level 40's and 50's.
The simple fact is the economy is too weak to support character progression on this game.
Players wait until the end to start seriously using their crafts due to unavailability on the market of rare materials. And that's a problem because that is the whole purpose of an economy - to gain things you can't obtain on your own. That is why currency exists.
And expecting people to make partnerships with others to get the materials they need - especially at lower levels - just isn't reasonable in my opinion. There needs to be a open market they can access that will get the job done for them. Otherwise they are just going to hoard all of their rare materials until the end, which effectively kills supply and stifles an already poorly constructed market place.
I said some, not all. I purposefully named off the higher level players. There are also level 15-20 players doing the same just fine. You can have your opinion, .
I have a really hard time believing you that you know level 15 players who are taking the time to craft green and blue sets for themselves. Not unless they have other characters supporting them. Because the time it would take to collect all of those rare materials on their own would be ridiculous. But I'm not sure what you mean when you say doing just fine.
And I never said you can't do just fine in this economy. You can run around in white gear you crafted with materials you found yourself and be just fine. But the purpose of an economy is - like I said - to obtain things you can't reasonably obtain on your own. And this economy is so weak and poorly made it is not effective at doing that.
No one is saying you can't be self sufficient on this game. But some of us would actually like to see an economy that works so they can improve their character beyond their normal means. That is, after-all, why an economy even exists in the first place.
I have a really hard time believing you that you know level 15 players who are taking the time to craft green and blue sets for themselves. Not unless they have other characters supporting them. Because the time it would take to collect all of those rare materials on their own would be ridiculous. But I'm not sure what you mean when you say doing just fine.
And I never said you can't do just fine in this economy. You can run around in white gear you crafted with materials you found yourself and be just fine. But the purpose of an economy is - like I said - to obtain things you can't reasonably obtain on your own. And this economy is so weak and poorly made it is not effective at doing that.
No one is saying you can't be self sufficient on this game. But some of us would actually like to see an economy that works so they can improve their character beyond their normal means. That is, after-all, why an economy even exists in the first place.
The economy appears to be working great to me, and I love it how it is for multiple reasons (outside of the guild store needing better search options). I can't really put it anymore simply than that. I'm sorry you are unwilling to use the available resources to find/buy/trade the items you need..
So wanting to keep a healthy game economy and encourage player interaction is a serious mistake?
Don't people realize how AHs ruin an economy? Here, I'll give an example if your blind bias makes it hard to see anything else:
Rosen is, according to some of my Guildmates, extremely rare and worth an incredible amount of Gold (around 50k). Now let's say we had a AH and people started to sell their Rosen. Most people are selling it for 50k, but then someone decides to undercut the majority and sell for 45k to get buyers.
The next thing you know, everyone is selling their Rosen for 40k, 35k, 25k, 10k, until it becomes little more than a common ware, especially as people start unlocking the third rank for Hierling. This ruins the game economy by making rare things common and cheap, and nothing has any value when you can pick it up for a few thousand Gold.
Whereas it stands now, if you want Rosen you either have to deconstruct gold-level gear and HOPE you get one, get a Hierling and HOPE you get one, or look for people who are selling it. It's RARE, it encourages player interaction, and it encourages a healthy economy where things have actual worth.
People crying for an AH are just averse to doing any real work or putting any true effort into the game. They want everything now now now and want it instantly. Try actually DOING something that requires some effort and be proud of the end product when that work pays off.
i honestly like the game with no AH, only people i have seen complain about the anti AH system are people who are to damned lazy to sell items via zone while exploring.
I am getting tired of this argument that people who want a public auction house are lazy.
Just because we don't enjoy spamming zone chat with advertisements doesn't make us lazy.
Jadeviper1974 wrote: »i honestly like the game with no AH, only people i have seen complain about the anti AH system are people who are to damned lazy to sell items via zone while exploring.
I am getting tired of this argument that people who want a public auction house are lazy.
Just because we don't enjoy spamming zone chat with advertisements doesn't make us lazy.
Which you don't actually have to do. You could join guilds, be patient and use the guild store. .
They must do, as they're advertising a third-party app. in their Twitter feed to help fill the gap:
"Elder Scrolls Online @TESOnline 15h
Looking to buy, sell, and trade in-game goods and services in #ESO? Then @TesoElite's new marketplace is for you: http://www.tesoelite.com/forums/threads/the-marketplace-how-to.2108/ …"
SoulSeekerUSA wrote: »They must do, as they're advertising a third-party app. in their Twitter feed to help fill the gap:
"Elder Scrolls Online @TESOnline 15h
Looking to buy, sell, and trade in-game goods and services in #ESO? Then @TesoElite's new marketplace is for you: http://www.tesoelite.com/forums/threads/the-marketplace-how-to.2108/ …"
HAHA, they want us to leave the game and post our items on a public forums, you have got to be kidding me? This no AH thing is a game killer and if they do not add one the game is doomed.
jamesharv2005ub17_ESO wrote: »Tesoelite is not ran by ZOS is it?
No, I think this was a deliberate decision they made, and I honestly don't expect them to change it, even though I'd like them to.SO ZENIMAX RECOGNISE THE LACK OF AN AH IS A SERIOUS MISTSAKE?