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Profit's guide to Leveling Enchanting quickly.‏

  • Sneakyfool
    Sneakyfool
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    Hit enchanting level 40 today, so happy.

    Here's an enchantment, and also added to a V10 crafted weapon, Just a visual incentive for those that are considering giving enchantment a miss.


    Screenshot_20140421_020747.jpg
  • mtaff072b16_ESO
    Bluntski wrote: »
    I'll have to check on the names but I think they were Eastern Aerie and Village of the Lost that I spent almost all of my time in. There was one in the lower levels too but I cannot remember the name.

    If you are farming Village of the Lost that would imply you are in the VR levels. So you levelled your character up and then went back to levelling your profession, which is fine of course.

    Sneakyfool, however, is levelling Enchanting at the same level as his character and your method would likely not be so efficient as you would struggle to solo the public dungeons on level, certainly not as quick.

  • Blovis
    Blovis
    Good post and its true for deconstruction in all professions, get a buddy to help you level. My guild have a a whole host of folks doing this and they all swear by it
  • KarsenH
    KarsenH
    Thank you for the post! Very informative and great information :)

    Karsen
  • Digiman
    Digiman
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    Seems like trying to learn to walk with a shattered leg without medical treatment. It's obvious the leveling system is broken and trying to find someone who will give out their highly demanded level 50-60 blue glyphs over those who require it for their gear just to get a bunch of xp from extracting it compared to other crafting profession clearly shows it.

    Most players I know just give up on it and sell their materials to the fool hardy determined to make it through a broken leveling system.
  • Evelyn_Nightingale
    Evelyn_Nightingale
    ✭✭✭
    I heard that making jewelry was also part of the enchanting craft, but it got pulled out for some reason. Being able to craft jewelry would have helped with the leveling process.

    Edit:
    There has been mention that they might add it back in the future after they balance it out.

    @Digiman‌ @Sneakyfool‌
    Edited by Evelyn_Nightingale on April 23, 2014 1:12PM
    Ebonheart Pact :: Nord Dragon Knight :: Blacksmith
  • djodars
    djodars
    ✭✭✭
    Meh, this is just broken and plain stupid in my opinion...

    Why would the glyphs made by someone else be worth more exp when deconstructed than any glyphs I make myself...

    They should've just adjusted the experience so that you get less from any glyphs crafted by any player and everyone would be on the same leveling ground.

    I hate that you NEED a partner to "exploit" leveling.

    I agree that enchanting is a pain in the butt to level solo though... so they need to do something about it.
  • Evelyn_Nightingale
    Evelyn_Nightingale
    ✭✭✭
    djodars wrote: »
    Meh, this is just broken and plain stupid in my opinion...

    Why would the glyphs made by someone else be worth more exp when deconstructed than any glyphs I make myself...

    They should've just adjusted the experience so that you get less from any glyphs crafted by any player and everyone would be on the same leveling ground.

    I hate that you NEED a partner to "exploit" leveling.

    I agree that enchanting is a pain in the butt to level solo though... so they need to do something about it.

    It makes sense to me that you gain less experience from deconstructing your own creations. This was made to simulate learning more about the craft by analyzing how someone does it differently.

    And it's not an exploit to use a partner. Heck, you don't even need a partner. Just buy or farm glyphs if you absolutely don't want to interact with a partner. I still think it would be easier to glyph swap with a player.

    I did dagger swapping once with another blacksmith I had just met the other day, and a couple of times I traded heavy armor traits with players. It's not impossible to find a random person with similar interests.
    Edited by Evelyn_Nightingale on April 23, 2014 2:38PM
    Ebonheart Pact :: Nord Dragon Knight :: Blacksmith
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    djodars wrote: »
    Meh, this is just broken and plain stupid in my opinion...

    Why would the glyphs made by someone else be worth more exp when deconstructed than any glyphs I make myself...

    They should've just adjusted the experience so that you get less from any glyphs crafted by any player and everyone would be on the same leveling ground.

    I hate that you NEED a partner to "exploit" leveling.

    I agree that enchanting is a pain in the butt to level solo though... so they need to do something about it.

    It makes sense to me that you gain less experience from deconstructing your own creations. This was made to simulate learning more about the craft by analyzing how someone does it differently.

    And it's not an exploit to use a partner. Heck, you don't even need a partner. Just buy or farm glyphs if you absolutely don't want to interact with a partner. I still think it would be easier to glyph swap with a player.

    I did dagger swapping once with another blacksmith I had just met the other day, and a couple of times I traded heavy armor traits with players. It not impossible to find a random person with similar interests.


    I've started doing this more and more... I have a bunch of traits to research and have given even more away.

    Have yet to do it with enchantments, but I plan on doing it soon. Met someone who was a much higher level than me but doesn't have runes, so I gave him 4 rekuta and some high end potency runes and asked him to make me 3 glyphs (keeping 1 for himself as a thank you). We'll see how much XP that gets me, but I have a ton of other runes to send if it works.
  • Sneakyfool
    Sneakyfool
    ✭✭✭
    djodars wrote: »
    Meh, this is just broken and plain stupid in my opinion...

    Why would the glyphs made by someone else be worth more exp when deconstructed than any glyphs I make myself...

    They should've just adjusted the experience so that you get less from any glyphs crafted by any player and everyone would be on the same leveling ground.

    I hate that you NEED a partner to "exploit" leveling.

    I agree that enchanting is a pain in the butt to level solo though... so they need to do something about it.

    How is it broken, every single craft in the game benifits from working with someone else, that's called interaction. Something Zenimax is strongly believes is vital for a MMO and I completely agree with them.

    So you "hate" the fact you need to interact with someone, well don't then nobody is forcing you, leveling up solo is still a viable option as Bluntski has pointed out. You'll just do it slower than those willing to work together.

    Also calling what was clearly game design a "exploit" because it suits your opinion that solo crafting should reap the same rewards as teamwork is just silly.

    Therefor it is my opinion that they don't need to do anything about Enchanting as it is working perfectly fine as it is. If you don't like it, why don't you do something about it and change your playstyle, who knows you might make a friend or two. In a MMO who knew that was possible :wink:
  • Gillysan
    Gillysan
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    This thread is about - adapt & conquer. Place take the whining to your own thread or one of the other countless ones.
  • methjester
    methjester
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    I'm adapting. It doesn't mean this enchanting system isn't stupid. I don't recall any other game where you can have an abundance of mats and not be able to gain skill points.

    Again... adapting and leveling with a partner... but let's call this a totally broken trade skill ok?
  • SDZald
    SDZald
    ✭✭✭
    Even with a enchanting partner to help I am finding raising Enchanting painfully slow. My main level 28, Enchants and does Alchemy. For Alc all he does is collect mats in the wild as he adventures and his Alc is at level 21. With Enchanting I put in serious effort and use a partner and Enchanting is only at level 12.

    I think all crafts should be about equal when it comes to raising but Enchanting is so much harder then all the rest.
  • radiostar
    radiostar
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    My char just turned 16 and my Enchanting is lagging behind at 13. Thanks for your guide. I'm going to try some of these tips. It's a tad of a challenge :)
    "Billions upon Billions of Stars"
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    radiostar wrote: »
    My char just turned 16 and my Enchanting is lagging behind at 13. Thanks for your guide. I'm going to try some of these tips. It's a tad of a challenge :)


    You're doing awesome to be at level 13 when your character is at 16. I'm at 10 (character at 20), and the only other enchanter in my guild is at 16 (character at 30).
  • radiostar
    radiostar
    ✭✭✭✭✭
    radiostar wrote: »
    My char just turned 16 and my Enchanting is lagging behind at 13. Thanks for your guide. I'm going to try some of these tips. It's a tad of a challenge :)


    You're doing awesome to be at level 13 when your character is at 16. I'm at 10 (character at 20), and the only other enchanter in my guild is at 16 (character at 30).

    Thanks. It feels slow compared to Provisioning. But any encouragement welcome!

    Good luck with yours also :smiley:
    "Billions upon Billions of Stars"
  • Appren
    Appren
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    Everything is slow compared to provisioning, a skill you can max out with a couple hours of box farming, at most. :-)
  • Abigail
    Abigail
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    My main enchanter alt is now level-11, with level-10 enchanting. All along I've been using one of my "mules" as a crafting mirror -- that particular mule does enchanting, alchemy, and provisioning. I craft runes on both my main enchanter and the mule, then trade between them for deconstruction. I use this mirroring system for all three of my main crafters and it has worked like a charm. Everything is on one account.

    At some point I guess I'll have to stop calling them mules because they're quite viable in their own right, perhaps more so because each mule does three professions, vice the two done by my mains.
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    Abigail wrote: »
    My main enchanter alt is now level-11, with level-10 enchanting. All along I've been using one of my "mules" as a crafting mirror -- that particular mule does enchanting, alchemy, and provisioning. I craft runes on both my main enchanter and the mule, then trade between them for deconstruction. I use this mirroring system for all three of my main crafters and it has worked like a charm. Everything is on one account.

    At some point I guess I'll have to stop calling them mules because they're quite viable in their own right, perhaps more so because each mule does three professions, vice the two done by my mains.


    I've been curious about this approach... I do blacksmithing, enchanting and woodworking with my main character because I like being able to do it all at once. However, I'm missing out big time on being able to use those skill points towards other things.

    I'm wondering if once I get up in level I should try to respec for attack and have an alt for all the crafting... but I feel like I just enjoy being good at everything too much.
  • Iluvrien
    Iluvrien
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    ✭✭
    Sneakyfool wrote: »
    How is it broken, every single craft in the game benifits from working with someone else, that's called interaction. Something Zenimax is strongly believes is vital for a MMO and I completely agree with them.

    I, personally, can easily understand why studying the craft work of someone else would give you a greater insight into your own craft than continuous trial and error.

    However, what I find a little distasteful about the process is that there is no basis of diminishing returns for doing so with identical items. You get the same, increased, IP for deconstructing the 20th copy of a particular glyph from a particular play as you do for the 1st one. On the basis that familiarity should lead to less IP being gained (the rationale for the difference between deconstructing your own glyphs and those produced by everyone else) shouldn't there be a steady decrease in the IP enhancement until it eventually reaches the level of deconstructing your own items? How many copies of the same item can you look at and still learn something?

    That way it would reward people who collaborate with different crafters, and who work together through levels as either the crafter origin, or the level/type of glyph would be different while reducing the pay-off for the people who just pick up 20 of the same glyph (either through guild store, trade or buddy) and deconstruct the stack?
  • Abigail
    Abigail
    ✭✭✭✭✭
    Social smocial. I really am tired of game developers trying to fit square pegs into round holes. I've been doing online gaming for a very long time and while the social aspect was fun in the beginning, the gaming population has changed (or, arguably, I have changed). Fact is, I can't stomach most online gamers for more than five minutes; they're often arrogant without basis, greedy beyond belief, too willing to take and never give; and most are unremittingly immature, attention-seeking, and without an ounce of civility.

    I don't currently belong to a guild -- my last one was populated by men and boys who apparently think F-bombs are acceptable punctuation -- so, thanks but no thanks. So far, I've been more than pleased going it alone and shall continue to do so. Crafting solo has presented no challenge whatsoever, possibly simplifying processes because I know when I'll be online, scheduling conflicts never occur, and I've never purposely cheated myself. Also, while I may occasionally utter a four-letter expletive under my breath, it seems far less offensive than having to tolerate some guy who cannot utter a sentence without first diving into a garbage can.
  • SDZald
    SDZald
    ✭✭✭
    Abigail

    To be honest I was never much into the social side off MMO's and I was truly done with them. I was drug back into this one for two reasons, a good friend really wanted me to group with him and I love the Elder Scrolls games.

    Having a friend on does help with the crafting a lot, it is too bad that people are being forced to either have crafting alts or friends to be able to advanced their craft even at a slow rate. Over all I like the crafting system so i won't squawk to loud over this one issue.
  • Gillysan
    Gillysan
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    This is only one method of advancing crafting and not the only one. Deconstruction of items not made by you is how it works. Just last night with the HarvestMap mod I was hitting a lot of chests. I got quite a few glyphs that way. A few days ago someone in /z was saying he got a whole level just from chests. I hadn't considered them that much before but here is another way of doing things.

    If you work on it, even solo, you will max out enchanting. Some people feel they need to be there first or have to keep up with the Joneses. Why?

    Also, I have seen several guilds advertising taking members 18+ only. They got harassed in /z a lot about it but I bet their guild chat doesn't sound like zone. Similar to networking, if you don't take the time, how are you going to find the right guild for you? What's the point of playing an MMO if you aren't going to deal with anyone?

    This thread was supposed to be a guide. People rarely stick to the point of it. There are plenty of opinion piece threads on these forums to go vent in.
    Edited by Gillysan on April 25, 2014 3:06PM
  • Maverick827
    Maverick827
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    Having friend helps other profession, but it's practically required for Enchanting.

    The easiest solution would just be to match the rate of glyph drops/inspiration per deconstruct to that of the other professions.

    I am starting to notice a marked increase of glyphs in Coldharbor (I'll return to town with a good 7 - 10 of them after leveling for a bit), but none of them are above white, so overall it's still a slog compared to the other professions. I have more skill in Woodworking and Outfitting from just deconstructing the greens and blues I've found from leveling than I do in Enchanting from actively trying to increase it.

    A developer response to this issue would be greatly appreciated, even just to let us know whether or not you guys consider the leveling speed of Enchanting to be a problem or not.

    Part of the issue is that some of us feel that it is so far off from the other professions that it couldn't possibly be intended, so were waiting on some sort of buff so we don't waste more resources. It would be unfortunate, but if we knew no such buff was coming, we could at least buckle in and try to get through it.
  • SDZald
    SDZald
    ✭✭✭

    ...

    Part of the issue is that some of us feel that it is so far off from the other professions that it couldn't possibly be intended, so were waiting on some sort of buff so we don't waste more resources. It would be unfortunate, but if we knew no such buff was coming, we could at least buckle in and try to get through it.

    Exactly! I have said before I have a craftsman that does Alc and Enchanting. I only casually craft Alc by just picking up mats as I adventure. I do serious crafting with a friend and alts in Enchanting yet my Alc level is nearly twice as high as my Enchanting. There has to be something messed up, I mean Enchanting isn't all that powerful to be lagging behind other crafts by close to %50

    Edited by SDZald on April 25, 2014 3:25PM
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    Abigail wrote: »
    Social smocial. I really am tired of game developers trying to fit square pegs into round holes. I've been doing online gaming for a very long time and while the social aspect was fun in the beginning, the gaming population has changed (or, arguably, I have changed). Fact is, I can't stomach most online gamers for more than five minutes; they're often arrogant without basis, greedy beyond belief, too willing to take and never give; and most are unremittingly immature, attention-seeking, and without an ounce of civility.

    I don't currently belong to a guild -- my last one was populated by men and boys who apparently think F-bombs are acceptable punctuation -- so, thanks but no thanks. So far, I've been more than pleased going it alone and shall continue to do so. Crafting solo has presented no challenge whatsoever, possibly simplifying processes because I know when I'll be online, scheduling conflicts never occur, and I've never purposely cheated myself. Also, while I may occasionally utter a four-letter expletive under my breath, it seems far less offensive than having to tolerate some guy who cannot utter a sentence without first diving into a garbage can.

    My experience has been the opposite. While the entire zone chat can be pretty immature, it can often be engaging and funny, and whenever I trade with a random stranger the transaction is extremely nice.

    I've sold things at least 20 times so far, either by posting WTS in chat or replying to WTB or WTT. I've traded daggers and runes, and they are always polite and I usually throw in some extra stuff to be nice.

    I've made a guild of my own, starting with some couples I met, and it has been a very enjoyable experience. It isn't big, only about 15 people, but there is a sense of camaraderie where we are fine sharing materials and armor.
  • Kangas
    Kangas
    ✭✭✭
    Question - I have a ton of glyphs saved from levelling. Only started saving them at 49-VR2 but it's a good amount.

    I broke some down on my alt and got to 5 enchanting in a few mins.

    Should I wait and build all the unique recipes I can before breaking the rest or does it matter?

    Is the awarded unique xp based on your enchanting level or not? I know glyph extracting isnt.

    Also seems to make sense to put as many points into the passive craft extraction bonus as you can before extracting a bunch.
  • doggie
    doggie
    ✭✭✭
    Last few days I've been writing down the inspiration I get from breaking down glyphs crafted by others that I have purchased in shop. It's to give me an idea how much I should pay. Usually I find 100g for 500 inspiration to be a fair price.

    I also sell to other crafters at that price but I also have some a little higher to sell to players who want to enchant their gear.

    So here's the inspiration numbers I have:

    lvl____Quality___Inspiration
    01-10 White 156
    01-10 Green 625
    10-20 White 293
    10-20 Blue 1465
    15-25 Green 1172
    15-25 Blue 1920

    25-35 Blue 2817
    30-40 Blue 3295

    30-40 White 638
    40-50 Blue 4612
    45-50 Blue 4747
    45-50 Epic 6622
    V1-3 Epic 5556

    The numbers do change in some situations so don't take them as fact for every combination.

    Looking at the numbers 40-50,45-50 glyphs both blue and epic are worth it if you can get them for 1000g or less.

    It's not worth paying premium for V1-3 as far as I can see.


  • pyradius
    pyradius
    Soul Shriven
    Abigail wrote: »
    Social smocial. I really am tired of game developers trying to fit square pegs into round holes. I've been doing online gaming for a very long time and while the social aspect was fun in the beginning, the gaming population has changed (or, arguably, I have changed). Fact is, I can't stomach most online gamers for more than five minutes; they're often arrogant without basis, greedy beyond belief, too willing to take and never give; and most are unremittingly immature, attention-seeking, and without an ounce of civility.

    I don't currently belong to a guild -- my last one was populated by men and boys who apparently think F-bombs are acceptable punctuation -- so, thanks but no thanks. So far, I've been more than pleased going it alone and shall continue to do so. Crafting solo has presented no challenge whatsoever, possibly simplifying processes because I know when I'll be online, scheduling conflicts never occur, and I've never purposely cheated myself. Also, while I may occasionally utter a four-letter expletive under my breath, it seems far less offensive than having to tolerate some guy who cannot utter a sentence without first diving into a garbage can.

    My experience has been the opposite. While the entire zone chat can be pretty immature, it can often be engaging and funny, and whenever I trade with a random stranger the transaction is extremely nice.

    I've sold things at least 20 times so far, either by posting WTS in chat or replying to WTB or WTT. I've traded daggers and runes, and they are always polite and I usually throw in some extra stuff to be nice.

    I've made a guild of my own, starting with some couples I met, and it has been a very enjoyable experience. It isn't big, only about 15 people, but there is a sense of camaraderie where we are fine sharing materials and armor.

    Regardless, the entire concept of forced social engineering is pretty lame. There's no rational reason that deconstructing should be more valued than creating, or deconstructing an identical item from 'someone else' should be ridiculously more valuable than deconstructing your own.

    As someone who mostly plays solo and has 0 alts (that's the type of gamer I am and have always been in MMO's and other games) I am basically at a major disadvantage for crafting.
  • pyradius
    pyradius
    Soul Shriven
    I would also add that I have 0 skill pts in Blacksmithing yet my Blacksmithing is Level 17. My Enchanting (which I have been focusing on and skilling up in) is 14. My Clothing (also 0 skill points invested)? 22!
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