I'll have to check on the names but I think they were Eastern Aerie and Village of the Lost that I spent almost all of my time in. There was one in the lower levels too but I cannot remember the name.
Meh, this is just broken and plain stupid in my opinion...
Why would the glyphs made by someone else be worth more exp when deconstructed than any glyphs I make myself...
They should've just adjusted the experience so that you get less from any glyphs crafted by any player and everyone would be on the same leveling ground.
I hate that you NEED a partner to "exploit" leveling.
I agree that enchanting is a pain in the butt to level solo though... so they need to do something about it.
Evelyn_Nightingale wrote: »Meh, this is just broken and plain stupid in my opinion...
Why would the glyphs made by someone else be worth more exp when deconstructed than any glyphs I make myself...
They should've just adjusted the experience so that you get less from any glyphs crafted by any player and everyone would be on the same leveling ground.
I hate that you NEED a partner to "exploit" leveling.
I agree that enchanting is a pain in the butt to level solo though... so they need to do something about it.
It makes sense to me that you gain less experience from deconstructing your own creations. This was made to simulate learning more about the craft by analyzing how someone does it differently.
And it's not an exploit to use a partner. Heck, you don't even need a partner. Just buy or farm glyphs if you absolutely don't want to interact with a partner. I still think it would be easier to glyph swap with a player.
I did dagger swapping once with another blacksmith I had just met the other day, and a couple of times I traded heavy armor traits with players. It not impossible to find a random person with similar interests.
Meh, this is just broken and plain stupid in my opinion...
Why would the glyphs made by someone else be worth more exp when deconstructed than any glyphs I make myself...
They should've just adjusted the experience so that you get less from any glyphs crafted by any player and everyone would be on the same leveling ground.
I hate that you NEED a partner to "exploit" leveling.
I agree that enchanting is a pain in the butt to level solo though... so they need to do something about it.
My char just turned 16 and my Enchanting is lagging behind at 13. Thanks for your guide. I'm going to try some of these tips. It's a tad of a challenge
Cheatingdeath23 wrote: »My char just turned 16 and my Enchanting is lagging behind at 13. Thanks for your guide. I'm going to try some of these tips. It's a tad of a challenge
You're doing awesome to be at level 13 when your character is at 16. I'm at 10 (character at 20), and the only other enchanter in my guild is at 16 (character at 30).
My main enchanter alt is now level-11, with level-10 enchanting. All along I've been using one of my "mules" as a crafting mirror -- that particular mule does enchanting, alchemy, and provisioning. I craft runes on both my main enchanter and the mule, then trade between them for deconstruction. I use this mirroring system for all three of my main crafters and it has worked like a charm. Everything is on one account.
At some point I guess I'll have to stop calling them mules because they're quite viable in their own right, perhaps more so because each mule does three professions, vice the two done by my mains.
Sneakyfool wrote: »How is it broken, every single craft in the game benifits from working with someone else, that's called interaction. Something Zenimax is strongly believes is vital for a MMO and I completely agree with them.
Maverick827 wrote: »
...
Part of the issue is that some of us feel that it is so far off from the other professions that it couldn't possibly be intended, so were waiting on some sort of buff so we don't waste more resources. It would be unfortunate, but if we knew no such buff was coming, we could at least buckle in and try to get through it.
Social smocial. I really am tired of game developers trying to fit square pegs into round holes. I've been doing online gaming for a very long time and while the social aspect was fun in the beginning, the gaming population has changed (or, arguably, I have changed). Fact is, I can't stomach most online gamers for more than five minutes; they're often arrogant without basis, greedy beyond belief, too willing to take and never give; and most are unremittingly immature, attention-seeking, and without an ounce of civility.
I don't currently belong to a guild -- my last one was populated by men and boys who apparently think F-bombs are acceptable punctuation -- so, thanks but no thanks. So far, I've been more than pleased going it alone and shall continue to do so. Crafting solo has presented no challenge whatsoever, possibly simplifying processes because I know when I'll be online, scheduling conflicts never occur, and I've never purposely cheated myself. Also, while I may occasionally utter a four-letter expletive under my breath, it seems far less offensive than having to tolerate some guy who cannot utter a sentence without first diving into a garbage can.
Cheatingdeath23 wrote: »Social smocial. I really am tired of game developers trying to fit square pegs into round holes. I've been doing online gaming for a very long time and while the social aspect was fun in the beginning, the gaming population has changed (or, arguably, I have changed). Fact is, I can't stomach most online gamers for more than five minutes; they're often arrogant without basis, greedy beyond belief, too willing to take and never give; and most are unremittingly immature, attention-seeking, and without an ounce of civility.
I don't currently belong to a guild -- my last one was populated by men and boys who apparently think F-bombs are acceptable punctuation -- so, thanks but no thanks. So far, I've been more than pleased going it alone and shall continue to do so. Crafting solo has presented no challenge whatsoever, possibly simplifying processes because I know when I'll be online, scheduling conflicts never occur, and I've never purposely cheated myself. Also, while I may occasionally utter a four-letter expletive under my breath, it seems far less offensive than having to tolerate some guy who cannot utter a sentence without first diving into a garbage can.
My experience has been the opposite. While the entire zone chat can be pretty immature, it can often be engaging and funny, and whenever I trade with a random stranger the transaction is extremely nice.
I've sold things at least 20 times so far, either by posting WTS in chat or replying to WTB or WTT. I've traded daggers and runes, and they are always polite and I usually throw in some extra stuff to be nice.
I've made a guild of my own, starting with some couples I met, and it has been a very enjoyable experience. It isn't big, only about 15 people, but there is a sense of camaraderie where we are fine sharing materials and armor.