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https://forums.elderscrollsonline.com/en/discussion/668861

This game needs smaller scale pvp like arena or 10v10

  • OZGODUSA
    OZGODUSA
    griffn wrote: »
    No, and I repeat absolutely not, arena in world of warcraft and the micro balances that followed, has had a very adverse affect on class balance for pve and has really stripped out a lot of things that makes each class unique.

    While the latter is not as important in this game, I'd rather not have my tanking abilities hampered because some scrub couldn't kill a tank in small scale competitive pvp and is crying for nerf.

    Well to be honest, tanks aren't usually meant to be killed by single players in PvP, scrubs or otherwise. If they do there's something wrong. They are designed to take tons of damage from bosses and multiple mobs and can put out a lot of damage to maintain threat (unless they have some gimmick mechanic that allows them to hold threat over DPS putting out big numbers. So I think it's totally reasonable that tanking specs are adjusted in PvP to still have high survivabilty but not make them unkillable, so they don't end up tanking entire enemy groups and putting out more damage than dps specs. Because as much as that would make tanks feel like walking unkillable gods, that wouldn't be very balanced.

  • Kolache
    Kolache
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    If they gave you an option to collect the rewards and skip any quest you failed, people would use it. If they put a gumball machine in the middle of town that gave you a level every time you pressed "E" then people would use it.

    If they let you bypass the 'chore' of trying to find people in Cyrodiil by queueing in spot for small scale PvP that yielded the same rewards, people would use it. The existence of small-scale PvP being the death of Cyrodiil has nothing to do with the popularity of either. People will take the shortest path from A to Z regardless of whether or not they enjoy it.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Custos91
    Custos91
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    Let Cyrodill be filled, like all the time, let the people get their vet ranks, develop tactics, then ask again!
    I would really hate small scale pvp
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • gostner.emanuelb16_ESO
    Totally agree to implement 10v10 or 20v20 bgs, maybe a Castle siege BG? Cyrodiil the riding simulator is just boring as GW2 pvp is. sadly.
  • Mufasa
    Mufasa
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    Totally agree to implement 10v10 or 20v20 bgs, maybe a Castle siege BG? Cyrodiil the riding simulator is just boring as GW2 pvp is. sadly.


    Give this person a cookie, they hit the nail on the head.

    I find the hours I waste running from point A to B dreadfully boring. You spend more time mounted running around than actually fighting. I want constant action.
  • Orchish
    Orchish
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    Small scale already exists. Simply depart from the main zerg and you'll soon be running into lone warriors and random small groups on full pop campaigns.
  • Kolache
    Kolache
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    I'd rather see them improve the forward camp/quicker action found in Cyrodiil.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Exarch
    Exarch
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    Gohlar wrote: »

    This isn't WoW.

    And I suspect that the desire to keep it that way is the cause of the almost reflexive resistance to change on these forums that was mentioned above; rightly or wrongly people associate the term "arena", among many others, with WoW, where it may not have originated by was popularized in a form many found detrimental to the game as a whole.
  • bagaloko
    bagaloko
    It should be possible for those who don't have supercomputers that can handle 300 ppl on screen to make smaller groups and do other objectives than assaulting keeps. There's scouting quests, quests to take smaller targets, where fewer players would work well. Or you can just make a gank squad and hunt stragglers.

    I have yet to do pvp in game. Only did some on beta, and it was awesome. I had to turn everything way down though, just to get it approaching playable with all that action around me, and even then I had no chance playing melee. Even as a caster I could suddenly find myself deep inside a huge flock of enemies, when my lag had prevented me from seeing them zerg up.
  • Ciedoc
    Ciedoc
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    Oh please no. Every time battle grounds and arena style PvP gets added all it ends up doing is screwing over normal play with balancing acts and must have builds. The Alliance war is great once you get into it and understand it. Its the closes thing to DAoC RvR that has come out since DAoC. Its really a lot of fun once you get to understand it. You can run with a zerg or you can break off and have a marauder groups attacking resources that can have an effect on the larger zergs ability to move about the map. You can even find some 1v1 near keeps and gates if thats your thing. This style of PvP is far above the WoW style battlegrounds and Arena's that are nothing more than ego stroking sessions.
  • tallenn
    tallenn
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    I like the PvP exactly as it is, and don't want to see anything that might screw with it. It's just a fact that Cyrodiil would lose population if there were smaller scale PvP. How much? who knows, but I don't want to find out.
  • scave
    scave
    Mufasa wrote: »
    I find the hours I waste running from point A to B dreadfully boring. You spend more time mounted running around than actually fighting. I want constant action.

    It's surprising how routine and dull 'constant action' can become. I find arenas to be repetitive, one-dimensional and shallow. Ok, they may be great for the attention deficit, but they don't supply the sheer variety and dynamic pvp that open world pvp does.


    Edited by scave on April 7, 2014 7:18PM
  • Judge_Mental_One
    I will start this post by saying I generally enjoy cyrodil pvp. Sneaking all the way to a farm deep in enemy teritory for a scouting mission, was fun. Sure the time before where I nearly got there and got killed almost within sight of it was frustrating as hell but the huge run if you die adds real risk. Questing in enemy territory can be a real rush too.

    I have only ever really been solo but still had lots of fun hunting stragglers and questers and could certainly see that a small group roving around would be fun. Often they kill me because I am at best an average player, but I often get them and its satisfing, especially when you win by the skin of your teeth.

    Following close to the zerg but out past the edges can give you good oportunities for ambushes and disruptive attacks. However as others have said sometimes you can be wondering around for quite awhile and not find a biff, especially in the less populated campains.

    I feel this game would benefit from some 8v8 or 12v12 (group size in this game is 4 so thats 2-3 groups per side) battlegrounds, preferably domination style (capture and hold points). I also wouldn't mind if arenas were added though they're not really my thing.

    Sometimes you just want to know that there's a person behind what your hitting in game, and not spend a long time trying to find them.

    They should give normal experiance (no twinks) but all rewards for both of these game types should be completely cosmetic, and have nothing at all to do with alliance points or the alliance war. Special titles, dye's, costumes (in this game "disguises"), crafting styles, pets and things like that, with leaderboards for arenas.

    Basically these game types should be about quick fun and pvp for its own sake (and maybe bragging rights for the top arena players on the leader board). When you don't have the time or inclination for cyrodil there should be other PvP options.

    Also players in Cyrodil should be lootable when you kill them. I DO NOT mean you can take their gear, but that like in WAR they drop loot sometimes when you kill them.
  • Gash
    Gash
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    Me personally I think I won't even bother going back to pvp. Not until I'm max and that's a if. It just seemed like there was top much going on.
    I'm not that bothered about pvp in this game tbh. I have played this upto now like a single player game and I am enjoying it.
    I will dabble in a few dungeons, I do hope they introduce smaller scale pvp though. I found when I tried cryodil it was just press any button and hope for the best as I didn't have a clue what was happening haha
  • TheVindelator
    TheVindelator
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    Sorry but saying that Arena PVP will be so popular it will ruin Cyrodiil is absurd logic. If Cyrodiil is so great, then it should be more popular.



  • Enteum
    Enteum
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    I think an arena could be quite cool if done right. Like, the one in oblivion where you could either be a combatant or bet gold on other fighters (Possibly players in this instance) That would be fun :D

    Gamble all my gold to the losing player...as my luck usually goes.
    Edited by Enteum on April 7, 2014 9:40PM
    Asira Avalis - Mage
  • Thesiren
    Thesiren
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    I vote NO to arenas or any other instanced PvP. It kills open world PvP every time. Get a better computer, or find a different game for your arenas/BGs. There are enough of them (with dead open PvP servers) around.
    Edited by Thesiren on April 7, 2014 9:50PM
  • Gohlar
    Gohlar
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    You guys think a thematically appropriate 20v20 scenario would kill the game?

    I don't, I think it could be awesome.
  • BackseatSuperstar
    Gohlar wrote: »
    You guys think a thematically appropriate 20v20 scenario would kill the game?

    I don't, I think it could be awesome.
    Open world 20v20? Sure, I'd be game for that. Closed arena style? Leave that silliness to other mmo's.

  • Foul_Corsair
    Foul_Corsair
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    Sorry but small scale pvp has no skill. Its always about builds/gear/cc'ing your opponent to death etc (just look at swtor if you want to see how cc'ing is not good) and not skill.

    I went into cyrodil pvp at lvl 10 (buffed of course, lol) but was dead within seconds of meeting a lvl 50 vet. How was that skill.

    Yea, you can argue that he was lvl 50 but why let a lvl 10 in there and whats the point of the buff if their gear and lvl can kill you in seconds, literaly 2/3 hits?

    I'm sure over the years this game will go down that route but I for one hope they don't. You can already have your smaller group and find other smaller groups to fight with no need to capture the keep etc.
    would ya mind if I fired me cannon through your porthole?
  • Foul_Corsair
    Foul_Corsair
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    YuccaPalm wrote: »
    @rawne1980b16_ESO why you think I want to insult you? It's simply the truth. PvPing since DAoC doesnt change the fact that your a casual player which is not an insult =)

    Casual? You'd need to define what you call casual before you apply it to someone you don't know.
    would ya mind if I fired me cannon through your porthole?
  • Ashigaru
    Ashigaru
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    Gohlar wrote: »
    Why even post that Rawne? Afraid of some skill based competition? Sure seems like it to me.

    I think a lot of people failed in WoW and hold a lot of animosity as a result. No matter the reason, the obsession with WoW or insistence that everything has to be EXACTLY like WoW is mind boggling. I guess that's when these guys started playing. It's possible to do pvp other than total zerg and not be a WoW clone. Shocking, I know.

    If WoW had zerg combat and eso didn't, would you argue against that too? You probably would lol.

    Rawne is correct and honestly is it his or my fault that you do not take the initiative to go out in small groups to find pvp and choose to run in the zerg? The pvp is what you make of it, if you want to fight in a zerg you do so, if you want to fight in a small group and go look for people you do so or if you want to solo and prowl you do so. There is so much more in this pvp that you people choose to not see. Every day of every hour there is some kind of pvp going on, small scale to large, people should not have to have the devs hold their hands and make a small arena setup when you have a huge map to do what you want.

    There is not one time that i go into cyrodiil solo that i do not find pvp and have fun, i dont run in a zerg heck i cant i crash every time i get in a group over 10 people for some reason (don't even have to be around them just join the group) so i have to run solo or in a small 4 man team. I win some i lose some and i have a blast. Stop looking for a que arena and go out and find the pvp that you are screaming isn't there, because it is.

    Honestly the only reason people would want an arena system is to lord their epeens out and brag, its a lot harder to look like a big fish in a big pond of 500 then a small pond of 10 and i know that and i think that is what the majority of the gripes are about honestly.

    A previous post said multiple games have done this kind of pvp and they failed, honestly only 1 game has done pvp like this and it is still going and has been for years. Even though it has outdated graphics and such, people still pay a monthly sub to play a game that came out 10 or so years ago (and has NEVER been a F2P situation) so honestly the problems not with the pvp its with the wow created generation of braggarts and whiners.
  • Identityy
    Identityy
    I agree, this game NEEDS small small scale pvp if it's going to keep top tier players interested. Eventually, running around a huge map in zergs, or gank squads will get boring, and players as well as small guilds will want small instance fights, that have a set amount of people, and perhaps another leader-board system.
  • Vikova
    Vikova
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    Orchish wrote: »
    Small scale already exists. Simply depart from the main zerg and you'll soon be running into lone warriors and random small groups on full pop campaigns.

    This seems to be the part most people are missing when they complain about the current PvP.
  • djspidiib14_ESO
    I would really enjoy this. The more PvP options the better and to be honest, the balance is already pretty rough in Cyrodil, melee is not really an option with the zerg and it's a bit of a mess. Smaller scale BGs as well as Arenas would really make for some balance issues to be seen and addressed as well as provide us with a fantastic option. Cyrodil won't suffer, we all love it and it's very unique, if the pops dip, then remove some of the campaigns but either way, people will be pvp'ing in some capacity and that is awesome!
  • Razzak
    Razzak
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    It would definitely help. Many don't like either zerging or ganking and would like a simple and fast way to engage in PVP without the need to look for a proper group or safe part of Cyrodiil.
  • Sallakat
    Sallakat
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    Due to the pvp in this game being what it is, I have not done more than 2 evenings of pvp since early access and that's very very little to me, cos I really enjoy pvp. The exp you get out of pvp while below lvl50 is very little so even that doesn't really intrigue me to pvp while leveling.

    PVP in my previous MMO was a really great way to learn more about my skill set and how to use them in a bit of stressful situation with fast speed and I could say I managed to do alright for myself. Now in cyrodiil I'm just only a) running back with the horse or b) spamming aoe heals. Well ofc I also put catapults and oil pots on all the time and repair the doors but for me that has nothing to do with pvp.

    The reason I'm not constantly doing pvp is that I probly won't even get heavily into it until I get a big group from my guild to participate cos I trust those guys and we can be in voip. Having pugs in a team even if the team is run by a guildie, well it's just that you have to be constantly typing stuff in the chat, ppl don't listen to the team leader, they leave, they do what they want apart from some exceptions and that's just bad and unorganised. Team leaders are constantly kicking offline ppl and inviting new etc.
    I'd take a bad group for 8v8 or 10v10 instanced pvp match anyday where it's only your skills that matter rather than a huge freaking team of nabs that don't listen to a team leader in cyrodiil cos the campaigns actually take months. I miss a lot the structure of a real beginning and an end, there isn't in cyrodiil.

    Also the imbalance between factions in different campaigns is just sad, nuff said.

    I do understand the fact that when the class balances get under the radar so to say with regards to real pvp, it's gonna be an endless battle cos there isn't a bigger grp existing in MMOs that whine louder and more than the pvpers :D but I wouldn't even mind that, they nerf some and buff some anyways at some point, just a matter of getting used to the idea :D
    Rebuilt - Aldmeri Dominion

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    Aino - nightblade
  • mutharex
    mutharex
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    Hodor?
  • rager82b14_ESO
    rager82b14_ESO
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    Sorry but no, Arena still PVP is a nightmare to balance, and is not consider fun when content (pvp gear and such) is based off it. It is a failure in most MMOs, and even wows version is a failure with Rated BGs and such.

    Arena pvp needs to die, and Elder Scrolls is the first decent mmo come out, and i don't see it in this game.


    Mass pvp, or no pvp please.
  • Tiyamel
    Tiyamel
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    PvP is fine the way it is, i don't want smaller battles it just brings out the "elitist" *** that haunt every mmo
    Guild Master of Lost Prophecies, small group of friends playing in Ebonheart Pact, recruitment only accessible through playing with us and making a good impression.
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