nerevarine1138 wrote: »You can already find plenty of smaller scale (battleground-style) PvP action in Cyrodiil.
Just wanted to address this as it's a bit of a fallacy. You can gank players or attack side objectives until a zerg ends it.
It's completely different than smaller scale organized pvp which is much more demanding on the individual player.
This is the main concern, an arena will generate demand for class and skill balancing and balancing in the specific 1v1 or 2v2 setting where balance is easy to measure while its hard in Cyrodil or PvE.People against it are probably worried about how arena will affect rest of the game. For arena to work you need a lot of balance. The pvp crowd also tends to be very vocal when they get killed/cant kill class x with class y.
This means in many cases even pve balance will be dictated by a vocal minority that keep getting owned in pvp. So instead of working on real issues the devs end up in a never ending battle to make sure everyone can "win" in pvp. As this is not possible pvp crowd will soon leave for the next big mmo. And so the cycle starts again.
I have nothing against Arena if they do it like GW2 had it. But as it is not in game now I would prefer they work on pve content rather then trying to add some kind of arena that will most likely fail anyway.
nerevarine1138 wrote: »Then, to address that fallacy: zerging doesn't work in the traditional sense. Yes, you will need larger groups to effectively take a keep, but one giant group of people all running to the same place is easily destroyed through smart tactical play. If you have a group of (let's say) 100 players, then that group needs to be split up to be effective at taking the keep. It's not a zerg when groups of 24 people are splitting off to take a side objective or defend a flank.
I hate confined arena style PvP and much prefer the larger scale PvP this game has adopted. A zillion times more fun than being gang-banged and outnumbered every 2 seconds.
This is the main concern, an arena will generate demand for class and skill balancing and balancing in the specific 1v1 or 2v2 setting where balance is easy to measure while its hard in Cyrodil or PvE.
This tend to happen in all games who add arenas
nerevarine1138 wrote: »This is the main concern, an arenaExactly. More importantly, PvP shouldn't be balanced for 1v1 or 2v2. There should be certain builds that are more effective against other builds (in a very complex version of rock-paper-scissors). Arenas homogenize classes to the point that player choices become obsolete: everyone ends up having the exact same skill loadout, and PvE suffers directly as a consequence.
Why must everything be a copy of WoW to you guys? This is a completely different game with completely different combat and completely different classes.
It doesn't need to be 2v2 or 1v1. Get outside of the WoW box guys.
nerevarine1138 wrote: »It would need to be 2v2 or 1v1 to be smaller than what's already available in Cyrodiil.
nerevarine1138 wrote: »Then, to address that fallacy: zerging doesn't work in the traditional sense. Yes, you will need larger groups to effectively take a keep, but one giant group of people all running to the same place is easily destroyed through smart tactical play. If you have a group of (let's say) 100 players, then that group needs to be split up to be effective at taking the keep. It's not a zerg when groups of 24 people are splitting off to take a side objective or defend a flank.
Oh I agree, people in Cyro don't play optimally, it's hard to organize zergs though.
You missed my point though, I'm saying there is a difference when what you personally do plays a much bigger role in the outcome of the battle. You can't tell people to go pvp on the side in Cyro and say it's the same as balanced, organized pvp. It's not at all. Two balanced teams (not zergs) fighting is a whole other level of competition that is missing currently from ESO.
I hate confined arena style PvP and much prefer the larger scale PvP this game has adopted. A zillion times more fun than being gang-banged and outnumbered every 2 seconds.
I don't think you thought this through. The entire purpose of a controlled pvp environment is to eliminate the lop sided encounters.
nerevarine1138 wrote: »It would need to be 2v2 or 1v1 to be smaller than what's already available in Cyrodiil.
/facepalm
Why must everything be a copy of WoW to you guys? This is a completely different game with completely different combat and completely different classes.
It doesn't need to be 2v2 or 1v1. Get outside of the WoW box guys.
nerevarine1138 wrote: »nerevarine1138 wrote: »It would need to be 2v2 or 1v1 to be smaller than what's already available in Cyrodiil.
/facepalm
See, when you cut out the second half of that post, it almost makes it seem like you're selectively ignoring any information about Cyrodiil already having the small-scale PvP you're looking for.
nerevarine1138 wrote: »nerevarine1138 wrote: »It would need to be 2v2 or 1v1 to be smaller than what's already available in Cyrodiil.
/facepalm
See, when you cut out the second half of that post, it almost makes it seem like you're selectively ignoring any information about Cyrodiil already having the small-scale PvP you're looking for.
nerevarine1138 wrote: »nerevarine1138 wrote: »It would need to be 2v2 or 1v1 to be smaller than what's already available in Cyrodiil.
/facepalm
See, when you cut out the second half of that post, it almost makes it seem like you're selectively ignoring any information about Cyrodiil already having the small-scale PvP you're looking for.
Gohlar ignoring answers that don't suit his thesis?? You must be kidding
Zenimax's vision of PVP is the 'real deal', large-scale battles rather than artifical 'arenas' or zone maps that are dominated by one side or the other.
Yes, it may need some PC power but it's 'epic' PVP rather than small-scale skirmishes that most other games' PVP consists of.
nerevarine1138 wrote: »nerevarine1138 wrote: »It would need to be 2v2 or 1v1 to be smaller than what's already available in Cyrodiil.
/facepalm
See, when you cut out the second half of that post, it almost makes it seem like you're selectively ignoring any information about Cyrodiil already having the small-scale PvP you're looking for.
Gohlar ignoring answers that don't suit his thesis?? You must be kidding
Already addressed. Too quick on the trigger with your trolling, but I reported it. Please stay on topic.
This game needs smaller scale bgs. I finally reached level 10 (with the small amount of time I get to play on the game) and thought I would play some pvp.
When I got to cryodil I didn't have a clue what was happening. My Fps dropped below 25 Fps with loads of people on screen. and it was just all a mess.
What is everyone else's view on this? Do you think this game would be better with smaller pvp?
These large scale battles just don't work well on people pcs who can't handle it. I get 50+Fps in open world but come to cryodil it drops loads when alot of action is happening.
I know I could upgrade my graphics but the pc I'm using is brand new.
spawn10459 wrote: »Zenimax's vision of PVP is the 'real deal', large-scale battles rather than artifical 'arenas' or zone maps that are dominated by one side or the other.
Yes, it may need some PC power but it's 'epic' PVP rather than small-scale skirmishes that most other games' PVP consists of.
hahahah the servers are so unbalanced right now its not even funny. one server is dominated by one faction already.
Smaller scale PVP is 100% needed and with out it, people will leave the game.
Trolling? Ah the kettle....
Telling an organized group to go pvp on the side is silly. It would be like telling a group in pve who wanted to raid to go kill monsters in the world. It's not the same at all.
spawn10459 wrote: »Normaly there just Fan boys defending this to there death with out actually being apart of it.
Arena is not needed but small scale PVP 100% is needed. Right now there is 0 Reason to PVP. you cant level in there, your typical out numbered so you cant take any forts, you cant stop one faction from steam rolling the other so its a waste of time.
nerevarine1138 wrote: »You can already find plenty of smaller scale (battleground-style) PvP action in Cyrodiil.
Just wanted to address this as it's a bit of a fallacy. You can gank players or attack side objectives until a zerg ends it.
It's completely different than smaller scale organized pvp which is much more demanding on the individual player.