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The concept of division between those who Raid/corporate game, and those who actually PLAY a game into separate categories with regard to what they can accomplish or what gear they can achieve - is a Failing concept.
It rewards players for treating the game like a Job. And aren't we all upset right now because a certain group of people are doing exactly that? Gold Sellers ring a bell?
The only difference is that Most raiders,etc don't spam the chat.
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One thing they could do to deter this is to require you to actually log in on the character and have to "send" your Hireling out and will only return if you are online, or return the next time you log on.
I might be wrong but I am pretty sure Star Wars TOR is set up that way in how you can send your companions on missions to acquire resources. Its an actual action button you push in game that sends them out, and they return X amount of time later with random results.
Jadeviper1974 wrote: »As for the person who "spoke with Zenimax management directly on this issue" I have a question. Delusions of Grandeur much? Let me tell you what happened right after you hung up with "management", which was most likely a secretary, whoever you were talking to turn to their desk and gave your comments their due, that is to say they went right back to what they were doing before you called and immediately forgot the conversation with you.
Laharl_Overlord wrote: »LadyInTheWater wrote: »Now, in your example, you're running 16 hirelings around the clock, and maybe pulling in 1 legendary temper every other day? It'd take you 80 days to pull in enough tempers just to upgrade all your items from epic to legendary. 80. That's nearly 3 months.
As for me, I'm running one character with hirelings, on one account (because I'm not an alt-stacking powergamer). That's 3 years and 6 months, based on YOUR average, before I gathered enough legendary tempers to upgrade all my gear to legendary.
And you want to NERF this....?
The proposed nerfs wouldn't nerf you, they would nerf only the people running hirelings on alts they don't level. It only makes sense for the devs to base the hireling loot on either points in hireling or character level (probably points in hireling). This only affects your scenario while you're low level, but crushes the hireling on 7 level 3 alts.
The OP has made some very good points, both in regards to the technical outcomes (8x hirelings sending materials every 24 hours) as well as philosophical gameplay issues (how do 1-7x mules otherwise contribute to overall gameplay). The interesting thing is, every counter-argument appears to say "not a big deal", i.e. they acknowledge but don't want to change it.
Laharl_Overlord wrote: »
The proposed nerfs wouldn't nerf you, they would nerf only the people running hirelings on alts they don't level. It only makes sense for the devs to base the hireling loot on either points in hireling or character level (probably points in hireling). This only affects your scenario while you're low level, but crushes the hireling on 7 level 3 alts.
Linrilasal wrote: »Honestly I think adding crafting loot to raids and dungeons is the most idiotic idea I ever heard of, Blacksmiths do not go out and slay dragons.