GAMEBREAKING: Please nerf hirelings ASAP, or get rid of them altogether.

  • thilog
    thilog
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    Daverios wrote: »

    I have two account and can double my chances of having better gear than anyone that only has one.


    Please voice your opinions.

    My opinion is that you are cheating by using 2 accounts at once and should be banned from the game. Period.

    And I agree, that if people cheat like this, they need to be nerfed/banned.

    As for hirelings, they should make it 1 hireling per craft type per account. Since you also only get 1 Bank per account this would be fair.

    As for those saying the expect to get their skill pts back. I don't see an issue with this. Once it's changed to be fairer for all.

    Edited by thilog on April 6, 2014 6:55PM
  • thilog
    thilog
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    Fenbrae wrote: »
    I don't really mind to be truly honest.
    It's not like you will have a gamebreaking advantage by having multiple hirelings. Sure, it will be faster but even a person with one hireling will get their legendary gear at one point.
    Besides, it's all about RNG. Even with eight hirelings you can still get bad drops and with one hireling you can still get legendary mats.

    Annoying? Maybe a little, but nothing to twist your knickers about.
    Gamebreaking? No.

    And whats more important.. by the time you've leveled enough alts to get the advantages of the legendary drops. You could already have a lv 50 who has found better gear exploring dungeons. The way the system currently works, is the gold farmers really don't have much input into the system, other than supply large amounts of gold illegally.
    If you trade items realistically and have no issue that some gold buying muppet is going to try to sell the items you sold for 100g each for 5000g each, then it's their loss. And more so the loss of the Super Muppet that actually buys the item at 5k..

    So you'll have spent all that time, all that effort, using extra accounts.. to produce an item, that most other people will sell for less than half of what you will and as a result you'll get no sales. All that effort, for nothing.

    That said, I do feel, that limiting the hirelings to one per craft per account is fairer. And banning anyone with more than one account is justified.

    Edited by thilog on April 6, 2014 7:07PM
  • Wreaken
    Wreaken
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    I have one question, what proof do you have the game does not drop Legendary gear?

    Taemek Frozenberg, Leader of <Epoch Gaming>
    Oceanic - Australia
  • Daverios
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    thilog wrote: »

    My opinion is that you are cheating by using 2 accounts at once and should be banned from the game. Period.

    And I agree, that if people cheat like this, they need to be nerfed/banned.

    As for hirelings, they should make it 1 hireling per craft type per account. Since you also only get 1 Bank per account this would be fair.

    As for those saying the expect to get their skill pts back. I don't see an issue with this. Once it's changed to be fairer for all.

    I paid for both and will sub both. Win win for ZOS not in anyway against the TOS or EULA. I cannot do anything that a 'husband and wife' or two room mates can do. So unless you consider that cheating too I am not even sure how you can come to that conclusion other than jealousy.

    I am raising the issue not trying to have an advantage. I think you have my intention backwards. I do not feel that I should be able to 'get thier faster' by only putting time into one account. Both should have to have a substantial amount of /played essentially to get the high end goodies.

    PS. I use the second account cause I like my alts to be separate accounts(games going f2p may have spoiled me in this regard). And also to try and get my friends and family to play while over here and get into the game. Win win for everyone :). They are allowed to use my account but I am still responsible for anything they do and can be held accountable, however I trust them explicitly. I checked it out before purchasing.

    Edited by Daverios on April 6, 2014 7:58PM
  • clocksstoppe
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    hirelings are ABSOLUTE CRAP if the crafting level is low.

    however having 7 extra hirelings that generate one flint per day is gamebreaking indeed. how unfair!
  • TRG_Ebrasu
    TRG_Ebrasu
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    I know the whopping 6 high iron i receive daily is huge game breaker and should be nerfed....

    Give me a break.
  • Laerian
    Laerian
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    Thats a very big strawman. The OP is assuming we are swimming in money, to buy accounts, to create lots of hirelings and have better chances to win a lottery mail.

    Basically, the OP suggestion screws crafters and solo players. I have ONE account and I don't want to be punished by a conspiracy theory.

    /edit
    TRG_Ebrasu wrote: »
    I know the whopping 6 high iron i receive daily is huge game breaker and should be nerfed....

    Give me a break.
    My enchanting hireling send me 2 runes every day. At this pace I'll max enchanting around 2018.
    Edited by Laerian on April 6, 2014 8:54PM
  • MercyKilling
    MercyKilling
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    Third day into the game and I found a gold quality rune...from an OPEN WORLD RESOURCE NODE.

    Have yet to get a purple quality refining mat from ANY of my hirelings after a week of play.


    No need for "fixes", IMNSHO.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • thismudtasteslikechocolaterwb17_ESO
    The best gear should always come fom the content that takes the most time to run. Since content that requires four people takes four times as long to run as solo content, it should always drop better gear.

    This is a fundamental principle of not just every MMO, but of every game that has any form of progression.

    The idea of hirelings is sound, but they should only ever be able to return base materials. Their purpose should be to assist in leveling up your crafting profession, not in gearing yourself out.
  • Natjur
    Natjur
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    The stuff you get from hirelings can be got four other ways, I have got so many upgraded components from other sources, I almost ignore the ones from the hirelings. But still, having 8 (or 12, or 18) alts all with hireling could help, but my main gets more then my alts do from the others sources, so I don't think its an issue
  • SadisticSavior
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    So, maybe I just don't play MMOs enough to really get the issue, but......why am I supposed to care if other people are getting legendary equipment faster than I am?
    I will never understand why people keep asking this. The answer seems so obvious to me.

    This is an MMO. It is not a single player game. These items are status items. If someone else is able to get something easily, it lessens the status value of it.

    If everyone has "legendary" items, they become a lot less legendary, don't you think?
  • SadisticSavior
    SadisticSavior
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    WhiteQueen wrote: »
    Please be aware, even harvesting from a rune node gives you a chance of getting purple or gold runes.
    Yep...My level 5 Dragonknight alt found a purple rune from a node in the front yard of the starter city. It is truly random.
  • SadisticSavior
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    Pintobean wrote: »
    Thank you very much for pointing out this outstanding feature! I have played MMOs forever and a day, yet have never had legendary gear in any of them. Now is my chance!
    Better hurry. They won't be Legendary for very long.

  • reagen_lionel
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    I dont mind it. Makes it have a chance for a low level to get lucky and make a bit of well needed coin too. Even though the chance is small.
  • Sakiri
    Sakiri
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    I got the impression someone was bragging about legendary enchants?

    I have a dozen of those runes in my bank and theyve only come from nodes...
  • Sakiri
    Sakiri
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    thilog wrote: »
    Daverios wrote: »

    I have two account and can double my chances of having better gear than anyone that only has one.


    Please voice your opinions.

    My opinion is that you are cheating by using 2 accounts at once and should be banned from the game. Period.

    And I agree, that if people cheat like this, they need to be nerfed/banned.

    As for hirelings, they should make it 1 hireling per craft type per account. Since you also only get 1 Bank per account this would be fair.

    As for those saying the expect to get their skill pts back. I don't see an issue with this. Once it's changed to be fairer for all.

    You hate people that can competently multibox too, right? Hes not doing anything not allowed by the system and if he wants to drop 15/mo on it...
  • Sakiri
    Sakiri
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    The best gear should always come fom the content that takes the most time to run. Since content that requires four people takes four times as long to run as solo content, it should always drop better gear.

    This is a fundamental principle of not just every MMO, but of every game that has any form of progression.

    The idea of hirelings is sound, but they should only ever be able to return base materials. Their purpose should be to assist in leveling up your crafting profession, not in gearing yourself out.

    Theres no point to hirelings if they only bring back base materials. I can collect his shipment in 5 minutes or less, depending on how long it takes to find a node(enchanting can take a while).

    On top of it, I get more from decon than I do raw materials so theres that too.
  • MajLagSpike
    I did not know this, but would have to somewhat agree. It doesn't seem like much hard work at all.
  • Lorkast
    Lorkast
    The idea of "Hireling Mules" is kinda absurb because only the first Rank is available at lvl 3. The second one requires level 12 in the crafting profession and the third one requires level 32.

    My guess is that the lvl 1 has a really really really really small chance to yield legendary upgrade components, if any at all. Rank 2 and 3 probably still have a really small chance AND you need to get your "mule" to level 32 in that crafting profession. If you really want to do that for 7 alt characters, then good for you. You deserve it.
  • killedbyping
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    Im here see no problem with Hireling. I have hirelings for all proffesions and the barely bring me blue upgrades.
    Most of you guys just played too much of "others" MMO games, ESO is not one of them. I dont think that having alot of legendary migth a problem with current trait and enchant system. iImho and all of the green/blue items are literaly trash.
    I can not agree that hirelings overpowered in any way. Especialy for some crafting line like Enchanting. For example, i finished Khenati roots with 2 yellow and 3 purple Aspect rune stones. I got them by simply gathering runestones in the world. I had 0 points spent into Extracting aspect runes chance skill.
    First of all, you have bigger chance to get purple/yellow upgrades by simply refining raw materials...And i think quality of materials doesnt play any role. You might get purples/yellow even from iron ore or rawhide.
    Secondly, if you can only get purple/yellow upgrades from top-level PVE/PVP content that would not corrilate with "Play as you like" statement for this game.
    Me personaly like crafting and solo gaming more than big raiding.
    If i wont be able to create legendary items by playing solo, i would feel my self cheated by developers.
    If i want to lvl up only crafting skills and be a trading shark rather than andventurer or If i want to waste my alt's for hireling mules it is my choise.

    P.S. In the beggining, when i didn't know that there is about 300 skill point in total (if you are up for alot of questing and skyshard gathering) i were going to use alts to distribute craft points. Only first and last skill of crafting on main (to create hight lvl gear and bigger chance to upgrade) and hirelings and deconstruction chance on alts. Would this be considered as abusing aswell ? I dont think so.
    Edited by killedbyping on April 7, 2014 9:11AM
  • MasterSpatula
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    I think OP drastically overestimates the probability of Legendary drops from hirelings. Or even (in my experience so far) not-worthless drops.
    Edited by MasterSpatula on April 7, 2014 9:48AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Twistedmind
    Twistedmind
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    Daverios wrote: »
    I have two account and can double my chances of having better gear than anyone that only has one.
    I kind of wanted to stop reading at this point, honestly your whining because you can get more because you have two accounts..
    Daverios wrote: »
    The game does not drop legendary(yellow gear) it has to be upgraded using components. The best source of the components is to run 8x miner hireling on 8 char's. I can do 16. Each day even though you are only lvl 3 and only get lowly mats it has a small chance to give you one of the legendary upgrade items.

    Oh this was because you can get better pixels than I can and faster than I can... Now I understand. I am happy with my hirelings and I am happy with my speed. Of course I understand ( no I really don't ) and my feelings go towards those ( no they really really don't ) that want to have all now now ready and have the "best pixels" for their characters.
    Egypt and Antarctica kills off more investigators each year than cancer does.
    Old Call of Cthulhu fact.
  • Gazu
    Gazu
    I'm not really bothered about this, however I'd prefer it if the Hireling skill wasn't such a low level passive.

    I have 8 characters, all with 1 point in Woodworking Hireling except my main, which has 3 points in Hirelings. My main had Hireling level 1 since the first day of Early Access, but my alts didn't until a day after launch day.

    Right now I have 4 Legendary Resin for Woodworking. That's quite a lot for a few days, not to mention that's only 1 craft skill line.

    I'd much rather have to put the work in to get Hirelings.

    Hireling level 1: Gives materials based on levels (Required: Level 20)
    Hireling level 2: Small chance to obtain upgrade materials (Required: Level 30)
    Hireling level 3: More crafting materials and a larger chance to obtain upgrade materials (Required: Level 40)

    This way, people wouldn't be able to spend 30 minutes making a bunch of alts to gather Resin's. They could make the alts but would have to level them and if someone is willing to do that, then sure let them do it. You'd also have to make it so you can't open the packages on your main character like you can right now by just leaving it in your "post box".

    The Hireling system seems like it was supposed to be abused, though. I can't think of any reason for them to set the system up the way they did if they didn't expect people to do this.

    Though, I want to know why Provisioning Hirelings are level 28 compared to everything else at level 3...

    EDIT: I didn't read through the entire post as it's quite long, but you can't just sit and let your alts gather materials. You have to log in every day (or every second day, I can't remember) otherwise they just stop getting mail.
    Edited by Gazu on April 7, 2014 10:39AM
  • ZoM_Head
    ZoM_Head
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    I never invested a skill point for an email to give me random items.

    Keen eye worked best for me, since i see and decide what i need for certainty and not randomness. Also because i spend 99% of my time exploring and questing so.....
    mDKs still need a lot of love!
  • sevcik.miroslaveb17_ESO
    Laura wrote: »
    i agree with this. zos is going to find that people will have little to no reason to do there end game content if the best gear is from crafters.

    best solution is that some mats HAVE to be found in raids/dungeons
    In other words only reason to go to dungeon is to get best gear? Players today are really dumb no offence. I play the game to have fun. If there is good dungeon I will go there even if there was no drop at all.

    On topic.. Hirelings are good and I don't want them nerfed. Hardcore players will always find a way how to get much more than average players. Honestly if someone has two or more accounts for himself then I think they have some issue.

    My only problem is very low number of hemmings ets. It's just for green and still very rare. Therefore making bussiness isn't very easy..at least the green stage should be much more common.
  • UnknownXV
    UnknownXV
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    I don't think legendary quality tempers and such should be available from random hireling loot. Epic, sure, though that should probably be as rare as legendary is now.

    What is the point of legendary if it feels common? The easier it is to get, the less value it holds. Especially in the long run. To keep the magic of an MMO, you need to prolong the inevitable saturation of good gear. That's the simple and perhaps cold truth that a lot of people don't want to hear.

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I'll say the one thing they need to do about this is make the certain traits require your character also be a certain level to learn them. This way there won't be any level 3 chars that simply max out crafting for the free daily goodies to a main character.

    I didn't read this whole thread but i'm pretty sure this has been brought up, so I'll note that it is their full intent, based on prior interviews and/or videos, for crafters to make the best gear and other items, not for it to come from dungeon drops.
  • huytorwb17_ESO
    Hirelings are fine the way they are now.
    End game dungeon/raid gear would be better or on par with Crafted gear.

    Hirelings will give you random craft materials every 24 hours or so.

    You could have gathered more than 200+ materials (ores, flax etc...) by this time and if you extract those you will also get a RANDOM chance to get rare crafted materials.

    This is simply another alternative for players, it is nothing ground breaking or unfair.
  • Yakidafi
    Yakidafi
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    I do not have a problem with this, most stuff I get from hirelings are useless anyway, except now that I lvled them and my char, but still useless compared to what I get in the world. If someone want to lvl 8 chars for that fine, I will gather much more from exploring the world.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Kronos
    Kronos
    I dont like the RNG aspect (as my luck is terrible) i would prefer to see a daily or weekly level 50+ quest that gives purple crafting ingredients with a chance of yellow. Maybe make a daily for purple, and a weekly for yellow. Then of course you do run the risk of having that daily quest grind and becoming like another that that shall not be named. Just my 2 cents
    - Kronos Dawnbreaker
    The Septim Bloodline
    Guildmaster
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