I'm I to understand then that getting verteran ranks is supposed to be difficult? Who'da thunk it, a game system that rewards persistance in a game that wasn't meant to be complete in a weekend.
I don't see any difference, how did you get to 50? My guess is quests, pvp and dungeons. You know, things that make TESO a game. Are you complaining that you have to play the game in order to...play the game?
Captainkrunch96 wrote: »have you done the veteran dungeons?
Aren't MMOs supposed to be time consuming anyway? Sounds like you need to stop worrying about power leveling now, and just play the game. If you don't have the time for a time consuming genre then you shouldn't be playing.
I see a lot, and I mean A LOT of people quitting when they get to veteran ranks.
Its not because its hard. No, its because its a pure quest grind at that point.
Monsters that gave you 300-500 experience at level 45+, 50 veteran points if you are lucky.
No exploration veteran points, no chest veteran points, quest veteran points is way lower. And to get to VR 2, well thats only 456,000 veteran points. I was getting like 2000 veteran points per quest. If that holds up its only about 200 quests to VR2...
So the ONLY thing left to do is grind quests, and grind them hard.
Menacer
trimsic_ESO wrote: »
This game is officially released since Friday the 4th of April, and people are not happy because they are not Veteran 10, yet.
Captainkrunch96 wrote: »have you done the veteran dungeons?
We tried Fungal Grotto with 2 VR 5's and 2 VR 1's. We got the first boss down, but the second boss faced rolled us.
Menacer
Captainkrunch96 wrote: »have you done the veteran dungeons?
We tried Fungal Grotto with 2 VR 5's and 2 VR 1's. We got the first boss down, but the second boss faced rolled us.
Menacer
this has little to do with your rank and likely your gear and even MORE likely lack of crafting skills.
although the game was not designed for people who play 15 hours a day every day, it also was not designed to hit vr10 in 3 days. that didn't stop pryda from exploiting his way there, but he hit vr10 rather quickly which as you have noted requires you to quest to do.
and why would you not want to quest in an elder scrolls game? these games have ALWAYS been about quests and exploration. the fact that all three factions have unique content and you get to experience them all without having to make a new character - call it new game+ - was a smart move.
people aren't going to quit at 50. YOU may quit because you prefer instant gratification in your games. But people are not going to quit. open up Steam, open up the skyrim page, scroll down to the comments for the product and note the THOUANDS of hours people have put into that single player game.
LonePirate wrote: »1. When I hit level 50, do the mobs in The Rift or Coldharbour still give the same amount of XP or do they drop to 0 much like what happens when I fight a mob 6 or more levels below me (such as some of the level 26 mobs in my current zone of Shadowfen)? Or does the XP drop only take place once I reach Glenumbra and the official VR 1 zone for EP?
LonePirate wrote: »2. What sort of XP do the unfinished non-VR quests offer? If I have several 40something quests to complete when I hit level 50, do they still offer XP or just gold and loot?
LonePirate wrote: »3. What sort of XP do you receive for the PVE mobs in Cyrodiil? They are all level 50 so does the XP fall off a cliff for them or is it constant?
LonePirate wrote: »4. Do the Cyrodiil PVE quests help advance your VR XP?
LonePirate wrote: »I enjoy grinding/farming the skull bosses as well as the Dark Anchors or any area with Daedra or undead so I can increase my Fighters Guild level. I very rarely run from or evade a mob fight unless they offer no XP. This is why I am a few levels above where I should be and that differential continues to grow with each passing day and zone I play, hence my questions.
LonePirate wrote: »I have some questions for those of you who have reached Veteran status. I am currently level 33 and I still have almost 1/3rd of Shadowfen to complete. So, I am almost 4 levels ahead of where I should be. I am on pace to hit VR 1 while I am about 3/4ths complete with The Rift. Here are my questions.
2. All monsters with 5 levels of your own give you xp, and the same amount. VR1= lvl50, so lvl45+ monsters continue to provide the same XP.LonePirate wrote: »1. When I hit level 50, do the mobs in The Rift or Coldharbour still give the same amount of XP or do they drop to 0 much like what happens when I fight a mob 6 or more levels below me (such as some of the level 26 mobs in my current zone of Shadowfen)? Or does the XP drop only take place once I reach Glenumbra and the official VR 1 zone for EP?
The same amount. Quests xp never decays or stops like monster xp. Lvl1-10 quests continue to give around 1-5k, while higher ones give 3-10k.LonePirate wrote: »4. What sort of XP do the unfinished non-VR quests offer? If I have several 40something quests to complete when I hit level 50, do they still offer XP or just gold and loot?
It's static, per monster. Most regular humanoids around 200-300, harder mobs like trolls 550. They never stop giving xp. They however do not reward ANY VP. (only veteran rank monsters give vp)LonePirate wrote: »5. What sort of XP do you receive for the PVE mobs in Cyrodiil? They are all level 50 so does the XP fall off a cliff for them or is it constant?
Aye. Though again, a bit less then actual VR quests. Plus cyrodils so massive, most quests involve a ton of running around, making them rather ineffecient. (though was still fun for me to do some, as it gave a bit of Oblivion nostalgia running around the old towns i remembered from it).LonePirate wrote: »5. Do the Cyrodiil PVE quests help advance your VR XP?