LonePirate wrote: »Is there anyone around who played on the PTS before the game went live? If so, did the XP from veteran mods get nerfed at some point? These absurdly low XP mob amounts seem like the handiwork of a PTS player who complained about grinding or who found a hidden exploit and grid to protect it by seeking a nerf to an alternative leveling practice.
I don't care about the time needed to achieve veteran ranks too much, tho i think that current exp rates are a bit overkill. I don't like that you have to do other factions quests to level veteran ranks. I hate this to be honest, because i want to save those quests for leveling my alts. If there would be a different zone not related to opposing factions like the coldharbor zone is only for lvl 50 + players that would be ok. But now i have to choose between leveling my main character to veteran 10 and not leaving any fresh content for my alts or to halt progressing with my main character to conserve opposing faction quest lines for my alt.
LonePirate wrote: »@dsaras Have you tried the Cyrodiil PVE quests for leveling your character to VR10?
LonePirate wrote: »@Mie87 Are you saying that the Cyrodiil quests don't contribute to the VR XP? Or are you hoping that they do? I honestly do not know if they do or don't. I only know that they scale with the player during the journey to 50.
Clearly comes from a person who have had a pvp groupfight against a few vr5-7s.... these guys just rip through a "normal" group like butter.If i'm not mistaken, you don't have to be VR10 to have fun playing this game ...
;-)
Dragonetti wrote: »Yes, they should make everything happen quickly so that no achievement means anything.
I am VR6 now, and Veteran Ranks are literally the most boring thing I have ever done in a MMO. EVER. I have played a lot of MMO's.
VR's are tacked on, lazy design.
LonePirate wrote: »@Mie87 Are you saying that the Cyrodiil quests don't contribute to the VR XP? Or are you hoping that they do? I honestly do not know if they do or don't. I only know that they scale with the player during the journey to 50.
It is the people that grind out to max level and then complain about it that ruined almost every MMO since Everquest came out. There is more to the games than the end-game content and raiding. Half the enjoyment is supposed to be the journey. The fact that the game has only been out for 3 days officially and 8 days of early access and there are already people at max level and complaining about content or whatever else just proves that they make this stuff too easy anymore.
The whole purpose of the game is to enjoy the journey, experience the content, and work your way to the end-game. It's not supposed to be about rushing to the end of the game and then deciding that there's not enough to do or that it's not rewarding enough.
All of the folks that bum-rush through content to get cap level and then come here to complain about the lack of reward, lack of content or whatever else are the problem and just need to go back to playing that other game that I refuse to even mention because of the feel of taint and filth that it leaves me with.
I have no idea what the gain is for the average zerg I'm afraid, I assume it's less, but even for the hardcore guilds I wouldn't consider AvA as a way to level without PvE.
I am VR6 now, and Veteran Ranks are literally the most boring thing I have ever done in a MMO. EVER. I have played a lot of MMO's.
VR's are tacked on, lazy design.
Apparently you never tried "daily quests" in WoW and its clones, then you would know true boredom and lazy design.
Plethora of quests in ESO to advance is a bliss compared to doing same couple of quests every day
RPG games will always be about quests, if you wish just to kill mindlessly mobs, you should play Diablo 3
I for one am perfectly happy with quests in ESO, the quality of storytelling and immersion is above anything I have seen in mmo genre (in fact im so in love with it, that I havent even tackled the PvP and dungeons)
Honestly, anyone that's quitting so soon over something like this is just going to quit after capping out at VR10 anyway. If you're so addicted to fast progression that you can't take it then you're just going to be crushed when you hit the end.
patrikblb16_ESO wrote: »Reached veteran rank 2 days ago, and for *** sake this game got so *** booring...1-50 was amazing to play, veteran rank well its just boring. Monsters are way too hard and gives way too little exp, I'm sick of doing quests already.
If the difficulty stays when my 30 days is out I certainly wont continue, it's not fun enough to pay for anymore.
I doubt it. The upcoming map will raise level cap to VR12. Expansions will probably just increase this further.liquid_wolf wrote: »I wonder if Veteran Rank will reset when a new expansion is released.
"Now you can get to level 60, and all your veteran ranks have been reset for the new content!"
Just a thought.
I just made it to VR 2 and I see myself playing much less since I became lvl 50.
I don't even mind that we have to keep questing through the different factions, I actually like that.
But I don't understand, why they took away the XP for exploring, treasure chests etc? It feels like leveling from 1-50, just worse. Where is the "play as you wish" they had implemented ( fairly limited but still) with exploration XP?
Not just that, but I find the difficulty a bit too much for playing alone ( I envy everyone who can play with a friend). I still get my quests done, but I die quite frequently, and I am scared to attack mob groups of 3.
Then, after finishing 2-3 quests I feel so exhausted from the increased difficulty, that I rather switch off and watch some TV or something.
I know its supposed to be hard, since we are "veterans" and that some people like it that way, but for me its less enjoyment now and more stress.
I took a week off from the game after hitting V3. Started a new toon yesterday and having a blast again. The problems with V-ranks are as follows:
1) The VP per mob dropped from 450/850 to 45/85 was immense. You need to skip every single mob you can because they are completely worthless. You won't be able to level up new skills because the game thinks VP points equal to XP (the XP from lv45 mob was around 350~~ compared to 45). So you will be spending 10x of time levelling your new skills.
2) The zones won't give you enough VP to level even if you do every single event. So you are forced to grind, see 1)
3) The public dungeons are not doable solo any longer. You will need an epic gear with epic cookie cutter build to manage them and even duoing can be quite difficult. Which again relates to 1)
4) Having to complete every single event in a zone kills the replayability of the game. See 1)
5) Your character progression is pretty much halted and the differences between earlier VP gear is so little that you are not growing in power until reaching latter ranks.
6) Dungeons are far too challenging for people with V1 gear. If the dungeon really is V1-V5 it should be possible to complete it as V1. (Scaling is completely missing).