Enjoyable builds that can progress harder content rather than artificial walls unless you run the same build as everyone else.
Erickson9610 wrote: »Specifically, what do you think should be changed about or added to ESO that would make you spend more time in-game? Please be specific about how your suggestions would increase your playtime.
Here's a few examples of the kind of feedback I'm looking for:
- Alternating 2-Team and 3-Team Battlegrounds weeks. I would feel excited to play on my favorite Battlegrounds format again. Also, cycling the two formats on a schedule allows me to plan ahead for when I'll log on to play it.
- More Infinite Archive content + 3rd Class Set. I would grind for the new Class Sets if they're useful in the builds I create, and I'd play the IA just to see the new Visions/enemies/stages added to it since the last time I played it.
guarstompemoji wrote: »
...Stop work on ESO1, clean up the code, and move to ESO2.
Enjoyable builds that can progress harder content rather than artificial walls unless you run the same build as everyone else.
Part of this is just issues with PvE player culture and it's war against creativity. I put together Perfected Bahsei's and Beacon of Oblivion on a pure Sorcerer build and got rejected from a PUG because I didn't have Herald of the Tome. In Pvp if it slaps it slaps regardless of what some streamer says.
SilverBride wrote: »I like all of these. To clarify just in case, by "all dungeons soloable", I mean a story mode, not just making the few dungeons with two levers and such soloable.
Which dungeons? With the exception of NC they are all soloable afaik.Also, Bastion Nymic should be soloable.
It is.
They are for some but not for all. I suspect that more players can't solo these than can. We need a story mode.
alpha_synuclein wrote: »If soloing a normal dungeon is an issue for long time players, then what we need are better combat tutorials.
SilverBride wrote: »I like all of these. To clarify just in case, by "all dungeons soloable", I mean a story mode, not just making the few dungeons with two levers and such soloable.
Which dungeons? With the exception of NC they are all soloable afaik.Also, Bastion Nymic should be soloable.
It is.
They are for some but not for all. I suspect that more players can't solo these than can. We need a story mode.
SilverBride wrote: »alpha_synuclein wrote: »If soloing a normal dungeon is an issue for long time players, then what we need are better combat tutorials.
Not everyone playing is a long time player. And not everyone playing will be able to perform at the level necessary to solo a lot of dungeons, especially DLC ones. Reading and understanding combat tutorials doesn't mean the player will be able to put it into practice.
DarkStrifeYT wrote: »More players. It seems like the game is a ghost town in a lot of zones. Feels empty.
SilverBride wrote: »
DarkStrifeYT wrote: »More players. It seems like the game is a ghost town in a lot of zones. Feels empty.
SilverBride wrote: »
The whole point of the game, any game, is to overcome challenges.
SilverBride wrote: »I like all of these. To clarify just in case, by "all dungeons soloable", I mean a story mode, not just making the few dungeons with two levers and such soloable.
Which dungeons? With the exception of NC they are all soloable afaik.Also, Bastion Nymic should be soloable.
It is.
They are for some but not for all. I suspect that more players can't solo these than can. We need a story mode.
They require effort and game knowledge but they are all soloable, other than NC (due to the silly drawbridge mech).