A few things that come to mind:
- My main (sorc) feeling usable as a parse DD in high level trials - preferably without the answer being "subclass Herald of the Tome" (atm even that doesn't bring sorc up far enough because all the sorc lines are too poor).
- More generally, balance between various skill lines so you don't lose so much by not running a very few specific things. Communication from zos that consistently feels like more than "we'll do better next time" and/or silence.
- Return of 3 team Battlegrounds.
- Hyped new content turning out to be something other than reskinned dolmens and fetch/carry quests.
- Less reliance on event fomo to get people into the game (I don't play games for this kind of busywork).
- Overall reduction in the cost or increase in content - game feels like less value for money as of this year.
Some challenges cannot be overcome in an MMO. Like, say, less than par internet connection or ping where timing is necessary for a win. Or someone developing arthritis. This comment of yours is just a polite way of using the ignorant "git gud".SilverBride wrote: »
The whole point of the game, any game, is to overcome challenges.
Erickson9610 wrote: »Specifically, what do you think should be changed about or added to ESO that would make you spend more time in-game?
To be honest. Black Desert Online levels of Character Creation.
I enjoy seeing myself just as much as the world I play in, and a high poly character model with substantial customization works wonders in making me want to keep playing. It's why I heavily modded my TES:Skyrim character.
To be honest. Black Desert Online levels of Character Creation.
I enjoy seeing myself just as much as the world I play in, and a high poly character model with substantial customization works wonders in making me want to keep playing. It's why I heavily modded my TES:Skyrim character.
guarstompemoji wrote: »
...Stop work on ESO1, clean up the code, and move to ESO2.
What makes you think an ESO 2 aka a new game, where people loose everything they worked on in the past 10 years would help ?
Honestly, the never ending changes (even after they said they heard us about the changes) make me not want to play anymore.
Subclassing is one of those ideas that on paper seems cool but now you have zero class identity and everyone just running the same meta skill. You no longer get that rewarding feeling of being the healer who came in clutch and the group counted on you. Everyone is the same (more or lesS).
These never ending - massive changes - make it very irritating.
I wish they could come in and just clean the game up. Remove the bottom 30-40% of sets people don't use. Remove all the bloat in the game. Revert some of the bad game designs. Fix PvP without dumbing it down like they are with vengance (this screams of accesability like they did back in the day.. news flash pvp is supposed to be hard.. I get my ass handed to me 24/7 and it's still a blast).
Some challenges cannot be overcome in an MMO. Like, say, less than par internet connection or ping where timing is necessary for a win. Or someone developing arthritis. This comment of yours is just a polite way of using the ignorant "git gud".SilverBride wrote: »
The whole point of the game, any game, is to overcome challenges.