SilverBride wrote: »
darkriketz wrote: »Imagine, you're playing a ten-years-old MMORPG, it has been created, developped and nourished through the years by passionate developpers and designers who have created dozens of hundreds of collectibles, outfits, pets, mounts, emojis, furnishings, even houses, items that exist purely for aesthetics and serve no purpose in the game that simply giving players new possibilites to dress their characters, furnish their houses, express their personality and love for the lore, even express their own creativity by giving their own characters a specific lore that no other player can share, because it's simply the product of their individual imagination...
Imagine that, among these hundreds, thousands of purely aesthetic items and collectibles, most have been released only during limited-time windows of opportunity, there was a time to get them, then this time was over...
And then you look at the monthly calendar of daily rewards...
...and you see absolutely NONE of these collectibles. Just consumables. Items that serve no purpose but boost the characters progress in very specific ways and, for most players, these items aren't even relevant or useful because they aren't needed anymore.
You already have researched every trait of every item with your main crafting character and you're not planning on creating more than one master crafter ? Hurray, here are some amazing account-bound research scrolls that you'll be able to destroy just a moment after getting them ! Your main character is a master alchemist and you use only potions that you've created yourself for your own specific needs ? Hey, look, some account-bound generic potions that you'll never use and that will just take some room in your bank or house chests ! AWE-SOME ! ♥
Seriously, Zenimax, Bethesda, and whoever is in charge. You have HUNDREDS of possibilities and collectibles. There are NOT hundreds of months in a year, just twelve. Even if we imagine that you offer, say, three time-limited collectibles each month, that only makes 36. What are the odds that every player on TESO already has unlocked these specific 36 collectibles ? Why are you, again again, month after month, refusing us the slightest waw effect ? What exactly is the strategy here ? I want to understand. Please.
Even if your answer is "p*** off we're not giving collectibles for free", just let me understand the process of decision that leads to... that kind of calendar. Because right now all I see is just an random refusal to give players small pleasures and trinkets.
I completely agree. The more you constantly give people something for free or with minimal effort, the less desire they have to actually play the game. And receiving such rewards becomes a bad habit.MincMincMinc wrote: »IMO we shouldn't have daily rewards at all. Login rewards are just a shill way of inflating corporate player numbers.
As a game we are better off incentivizing actual gameplay and rewarding it. Like make PvP end of campaign rewards more important. Or bg leaderboard rewards. Or arena rewards. Or trials. etc. You could structure the whole game's rewards such that you cross pollinate pve and pvp players.
For a 10 year player you should understand that if they gave out free, no effort collectibles every day, there would be no reason to play the game in a few months. The daily free logins should only be simple collectibles that boost new player experience.
miloflipper wrote: »The more concerning thing is that the quest rewards are bad. Recently I went back to doing all the old content on my relatively clueless Arcanist and was so shocked at how uninspiring the rewards are - to the point where I stopped looking to see what I got at quest hand ins. Green and blue items destined to be collected, logged and deconstructed as a matter of course. Gold earned for questing is so low that at the end of playing for a couple of hours you don't even look at your total to see how much you made as it doesn't even make an impression. Weapons, armor, poisons, potions, recipes... nothing even remotely exciting as a quest reward. I am grateful for the junk filter as I just sell or deconstruct the whole lot ... THE WHOLE LOT at the end of a session.
Milo
boniboyblue wrote: »How dare they give us rubbish free stuff.
Me? Socks are great. Especially soft ones for winter. An equivalent of socks in ESO would be nice.spartaxoxo wrote: »Who wants socks?
Me? Socks are great. Especially soft ones for winter. An equivalent of socks in ESO would be nice.spartaxoxo wrote: »Who wants socks?
Seriously, what's wrong with socks?
spartaxoxo wrote: »Me? Socks are great. Especially soft ones for winter. An equivalent of socks in ESO would be nice.spartaxoxo wrote: »Who wants socks?
Seriously, what's wrong with socks?
A lot of people view them as uninteresting as they typically don't even fulfill the fun fashion aspect of clothing since people don't even really see your socks when you're walking around town.
They're just this cheap, uninteresting, and utilitarian thing that you wear rather than something to really enjoy. I'll give the more luxurious socks sometimes as a bonus gift but I'd never just wrap up a pair of socks and give them as a present because I wouldn't want someone to be disappointed. It's nothing truly wrong with them. It's just why they have the reputation as a kind of a sucky gift IMO.