Imagine, you're playing a ten-years-old MMORPG, it has been created, developped and nourished through the years by passionate developpers and designers who have created dozens of hundreds of collectibles, outfits, pets, mounts, emojis, furnishings, even houses, items that exist purely for aesthetics and serve no purpose in the game that simply giving players new possibilites to dress their characters, furnish their houses, express their personality and love for the lore, even express their own creativity by giving their own characters a specific lore that no other player can share, because it's simply the product of their individual imagination...
Imagine that, among these hundreds, thousands of purely aesthetic items and collectibles, most have been released only during limited-time windows of opportunity, there was a time to get them, then this time was over...
And then you look at the monthly calendar of daily rewards...
...and you see absolutely NONE of these collectibles. Just
consumables. Items that serve no purpose but boost the characters progress in very specific ways and, for most players, these items aren't even relevant or useful because they aren't needed anymore.
You already have researched every trait of every item with your main crafting character and you're not planning on creating more than one master crafter ? Hurray, here are some amazing account-bound research scrolls that you'll be able to destroy just a moment after getting them ! Your main character is a master alchemist and you use only potions that you've created yourself for your own specific needs ? Hey, look, some account-bound generic potions that you'll never use and that will just take some room in your bank or house chests ! AWE-SOME ! ♥
Seriously, Zenimax, Bethesda, and whoever is in charge. You have HUNDREDS of possibilities and collectibles. There are NOT hundreds of months in a year, just twelve. Even if we imagine that you offer, say, three time-limited collectibles each month, that only makes 36. What are the odds that every player on TESO already has unlocked these specific 36 collectibles ? Why are you, again again, month after month, refusing us the slightest waw effect ? What exactly is the strategy here ? I want to understand. Please.
Even if your answer is "p*** off we're not giving collectibles for free", just let me understand the process of decision that leads to... that kind of calendar. Because right now all I see is just an random refusal to give players small pleasures and trinkets.