I KNOW FOR A FACT that I'm not the only one disapointed by daily rewards !

darkriketz
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Imagine, you're playing a ten-years-old MMORPG, it has been created, developped and nourished through the years by passionate developpers and designers who have created dozens of hundreds of collectibles, outfits, pets, mounts, emojis, furnishings, even houses, items that exist purely for aesthetics and serve no purpose in the game that simply giving players new possibilites to dress their characters, furnish their houses, express their personality and love for the lore, even express their own creativity by giving their own characters a specific lore that no other player can share, because it's simply the product of their individual imagination...
Imagine that, among these hundreds, thousands of purely aesthetic items and collectibles, most have been released only during limited-time windows of opportunity, there was a time to get them, then this time was over...

And then you look at the monthly calendar of daily rewards...

h3lczv1of8c8.png

...and you see absolutely NONE of these collectibles. Just consumables. Items that serve no purpose but boost the characters progress in very specific ways and, for most players, these items aren't even relevant or useful because they aren't needed anymore.
You already have researched every trait of every item with your main crafting character and you're not planning on creating more than one master crafter ? Hurray, here are some amazing account-bound research scrolls that you'll be able to destroy just a moment after getting them ! Your main character is a master alchemist and you use only potions that you've created yourself for your own specific needs ? Hey, look, some account-bound generic potions that you'll never use and that will just take some room in your bank or house chests ! AWE-SOME ! ♥

Seriously, Zenimax, Bethesda, and whoever is in charge. You have HUNDREDS of possibilities and collectibles. There are NOT hundreds of months in a year, just twelve. Even if we imagine that you offer, say, three time-limited collectibles each month, that only makes 36. What are the odds that every player on TESO already has unlocked these specific 36 collectibles ? Why are you, again again, month after month, refusing us the slightest waw effect ? What exactly is the strategy here ? I want to understand. Please.
Even if your answer is "p*** off we're not giving collectibles for free", just let me understand the process of decision that leads to... that kind of calendar. Because right now all I see is just an random refusal to give players small pleasures and trinkets.
  • Aylish
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    Not even tri pots this month. :'(
  • licenturion
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    darkriketz wrote: »
    Imagine, you're playing a ten-years-old MMORPG, Because right now all I see is just an random refusal to give players small pleasures and trinkets.

    They shifted the collectable rewards to events and pursuits the last years apart from a few exceptions.
  • Buffy121
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    I wasn't even bothered by the daily reward selection this month until Aylish pointed out that there are no tri pots. I actually use those.
  • ApoAlaia
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    Aylish wrote: »
    Not even tri pots this month. :'(

    That is sad. Tri-pots are nicer than any of the pots 'on offer' this month.



  • darkriketz
    darkriketz
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    darkriketz wrote: »
    Imagine, you're playing a ten-years-old MMORPG, Because right now all I see is just an random refusal to give players small pleasures and trinkets.

    They shifted the collectable rewards to events and pursuits the last years apart from a few exceptions.

    Which means they make us pay (with our time or a digital currency, the Endeavours) for something that was generously given for free before.
    And you're ok with that ? Because in the end, it only makes more things paid with our time and digital currency (achievements rewards and archeology items existed before this shift) and less things freely given to reward the players' loyalty. What's the point of coming back to TESO again and again if the ones in charge don't thank players for that with pleasing items, because they believe your loyalty is unconditionally given to them ?
  • Oblivion_Protocol
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    Here’s the thing. Daily rewards aren’t for us veterans. They’ve never been. They’re for newer people who are getting into the game for the first time. Yes, tri-pots are useful. But at this point, the guild stores are chock full of them and I don’t know a single long-time player who can’t craft them.

    Also, think about the community response whenever some limited-time item gets thrown out there as a mundane reward. People get mad because they “earned it” and others won’t.
  • darkriketz
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    Here’s the thing. Daily rewards aren’t for us veterans. They’ve never been. They’re for newer people who are getting into the game for the first time. Yes, tri-pots are useful. But at this point, the guild stores are chock full of them and I don’t know a single long-time player who can’t craft them.

    Also, think about the community response whenever some limited-time item gets thrown out there as a mundane reward. People get mad because they “earned it” and others won’t.

    Long time ago, they casually dropped Murkmire in the daily rewards calendar, just like that, and I got to unlock a complete DLC without even havint to pay for it.

    Maybe it's my humanism talking here, but even if greedy and selfish players exist, I want to believe that most people in the world are driven by the joy that more people can have access to what they want, rather than by the absurd belief that they're worth more than average just because they own something that many don't.

    It's not a matter of skill, they haven't earned anything, they just logged in at the right time.
  • Four_Fingers
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    The daily rewards are supposed to be for things that help players level their newer characters with a few trinkets thrown in.
    You expect apex collectibles for free?
  • Renato90085
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    i am glad reward is trash
  • duagloth
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    The daily rewards are supposed to be for things that help players level their newer characters with a few trinkets thrown in.
    You expect apex collectibles for free?

    And what about those of us who dont need them? If they weren't bound,we could give them away or convert them into crown gems at least.
  • Toanis
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    Neither tri pots, nor chicken :'(
  • scrappy1342
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    winner winner, chicken din-oh...
  • alternatelder
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    There's a word for this, but I'm not allowed to say it. They don't have to give us anything. Maybe they should start eliminating these rewards so you can go back to expecting nothing instead.
  • tomofhyrule
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    I am noticing that lately there are a lot more "help for new character" rewards like research scrolls and riding lessons (surprisingly none of those this month), but there's very little reason in game for us to make new characters.

    Subclassing has actually made it easier to have fewer characters since they can all be set up the same anyway.

    I wish ZOS would give us something like a new Class that would allow us to use these to make new characters if we so choose. Otherwise, just make sure to give us tripots and crown chicken since those are useful regardless, unlike things like the crown drinks that nobody uses.
  • darkriketz
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    I am noticing that lately there are a lot more "help for new character" rewards like research scrolls and riding lessons (surprisingly none of those this month), but there's very little reason in game for us to make new characters.

    Subclassing has actually made it easier to have fewer characters since they can all be set up the same anyway.

    I wish ZOS would give us something like a new Class that would allow us to use these to make new characters if we so choose. Otherwise, just make sure to give us tripots and crown chicken since those are useful regardless, unlike things like the crown drinks that nobody uses.

    This.
    I've created a new character last week for one single reason : I needed a safebox on Bleakrock and all my other characters (six) had finished the quests up there. And since this new character is a khajiit NB and my main is a bosmeri NB, I'm not even sure I'll keep it anyway.

    In understand that many players just are saying "these rewards are meant for new players" but statistically, there are more experienced players than new ones. It's like "we don't care about the majority, we're rooting for the newbies." Those newbies won't stay newbies for long, though...
  • logan68
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    there just log in rewards what more should we expect. I log in to play When i ready to move on to another game I do the log in rewards don't stop this.
  • Asdara
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    Can't wait to log 29 days in a row just to get hat juicy 2000 gold ! Thats my target for the month
    Imagine a game with stackable maps, furniture bag, decon furniture
  • valenwood_vegan
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    I never expect much from the login rewards, for years I've just deleted 90% of them so whatever, but yeah on a greater level it's just one more dull addition to a dull couple of months following a dull year. Yawn.
  • Vonnegut2506
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    There's a word for this, but I'm not allowed to say it. They don't have to give us anything. Maybe they should start eliminating these rewards so you can go back to expecting nothing instead.

    For people who have played the game for a long time, that's exactly what they are giving us -- nothing. Not only nothing, garbage that we actually have to collect and delete so an additional chore every day. Trust me, if I could not collect the overwhelming majority of this month's "rewards," I would actually be happier.
  • licenturion
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    darkriketz wrote: »
    darkriketz wrote: »
    Imagine, you're playing a ten-years-old MMORPG, Because right now all I see is just an random refusal to give players small pleasures and trinkets.

    They shifted the collectable rewards to events and pursuits the last years apart from a few exceptions.

    Which means they make us pay (with our time or a digital currency, the Endeavours) for something that was generously given for free before.
    And you're ok with that ? Because in the end, it only makes more things paid with our time and digital currency (achievements rewards and archeology items existed before this shift) and less things freely given to reward the players' loyalty. What's the point of coming back to TESO again and again if the ones in charge don't thank players for that with pleasing items, because they believe your loyalty is unconditionally given to them ?

    I just stated a fact. I didn't say anything about how I feel about it in my post.

    Of course, I would rather have decent login rewards instead of lacklustre stuff.

    I don't think 'rewards' should be the reason for playing the game though. The gameplay, the community and the world of Tamriel should be the reason. The rest is just a bonus.
    Edited by licenturion on September 1, 2025 4:42PM
  • Castagere
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    The PVP awards for me are useless because I don't PVP. I want an option to trade them for something I can use. Old MMOs like Champions Online have let you do this forever.
  • DenverRalphy
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    Not being satisfied with the daily login rewards is fine. Just be honest about it and say "I want better stuff".

    But to insinuate that ZOS is making the player's job difficult or miserable by heaping on unwanted items is a bit much. Claiming the rewards is optional. But even if you're a completionist, then a second of your time once a day to clicky on Destroy isn't exactly hard labor.
  • Vonnegut2506
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    Not being satisfied with the daily login rewards is fine. Just be honest about it and say "I want better stuff".

    But to insinuate that ZOS is making the player's job difficult or miserable by heaping on unwanted items is a bit much. Claiming the rewards is optional. But even if you're a completionist, then a second of your time once a day to clicky on Destroy isn't exactly hard labor.

    Allowing us to trade garbage items for 1 gem wouldn't exactly be hard labor either. Allowing us to sell them to a vendor for 1g wouldn't be hard labor. Just adding a SKIP day button, so we could bypass days to get to the next wouldn't be hard labor.
  • SilverBride
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    The reward fits the activity required to earn it. It's free stuff for doing nothing but logging in.
    PCNA
  • Onomog
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    The reward fits the activity required to earn it. It's free stuff for doing nothing but logging in.

    True, but I've always inferred that the daily login reward system was there as an added incentive for players to log in. None of these rewards, and frankly most log in rewards in general, provide any incentive. Which then highlights ESO's larger problem of having really poor rewards and incentives overall.

    They want more player engagement, yet fail to take advantage of the systems they already have in place to get, and keep, us engaged. /smh
  • BretonMage
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    That's two months in a row they didn't include a "special" reward in the middle of the month. It was nice to get a little mid-month treat, even if it's a little pet, an accessory or an emote. Even though I don't usually expect much from the daily rewards, these past 2 months' rewards have been rather boring.
  • scrappy1342
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    Otherwise, just make sure to give us tripots and crown chicken since those are useful regardless, unlike things like the crown drinks that nobody uses.

    hey i use the drinks!.... when there's an endeavor to consume a beverage lol

    it doesn't bother me enough to complain. they are free gifts <shrug> but it sure was nice once upon a time when they used to give away crown crates ^.^
  • SilverBride
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    Onomog wrote: »
    The reward fits the activity required to earn it. It's free stuff for doing nothing but logging in.

    True, but I've always inferred that the daily login reward system was there as an added incentive for players to log in. None of these rewards, and frankly most log in rewards in general, provide any incentive. Which then highlights ESO's larger problem of having really poor rewards and incentives overall.

    They want more player engagement, yet fail to take advantage of the systems they already have in place to get, and keep, us engaged. /smh

    It's really not engaging to look at the monthly rewards, log in to get the things we want, then just log right back off. But that happens.

    The nicer rewards should be for actually playing, which is what they have done with the Golden Pursuits.
    PCNA
  • LunaFlora
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    eh i am fine with it.

    Since November we have had at least 1 Golden Pursuits campaign (*nearly*) every month and they often have new collectibles, if not still good items like the Attuneable crafting stations.

    i cannot wait to find out what the Undaunted event pursuits have
    Edited by LunaFlora on September 1, 2025 6:42PM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Onomog
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    The nicer rewards should be for actually playing, which is what they have done with the Golden Pursuits.

    I agree. I did qualify my statement that I inferred the daily login rewards to be an added incentive, as in a little extra.

    For the most part I agree that the GPs are ok for rewarding play. That said, however, both the GPs and the endeavors have lots of room for improvement


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