spartaxoxo wrote: »I will say that I do agree that Tanlorin feels too modern. It's to the point it breaks immersion for me a bit. It's not their pronouns or their flirting. Those things remind of Jakarn or Frii. I think Tanlorin is actually less aggressive in their flirting than Jakarn or Naryu, personally.
It's their overuse of modern lingo like "taking up space," that does it. They feel like a Marvel character but Marvel movies are set in a current setting. Also I dislike that their perk's UI elements makes it feel like lock picking is no longer my own skill.
allochthons wrote: »When the new companions were announced, I was leary of Zerith-var, and really excited for Tanlorin.
Tanlorin's flirting turned me off instantly. It comes across as distinctly creepy, and waaaaaay too stereotypical. Once they were leveled, I was done with them. I really wish we could turn that dialog off.
(And I really like Zerith, ironically. But Sharp is still +1)
katanagirl1 wrote: »Did you actually do the High Isle questline? Creepy old lecherous lady who was saying she wasn’t Inspector Vale kept making moves on my character, it was pretty obvious what she wanted.
katanagirl1 wrote: »Did you actually do the High Isle questline? Creepy old lecherous lady who was saying she wasn’t Inspector Vale kept making moves on my character, it was pretty obvious what she wanted.
Wait. What? I've done that quest line something like three times, and this is the first I have heard anyone say that. Yeah, she's a creepy lady, but I never got the impression that she wanted that from my character.
As for the two new extra premium companions, I haven't tried them, but thanks for the warnings on both of them.
Credible_Joe wrote: »spartaxoxo wrote: »I will say that I do agree that Tanlorin feels too modern. It's to the point it breaks immersion for me a bit. It's not their pronouns or their flirting. Those things remind of Jakarn or Frii. I think Tanlorin is actually less aggressive in their flirting than Jakarn or Naryu, personally.
It's their overuse of modern lingo like "taking up space," that does it. They feel like a Marvel character but Marvel movies are set in a current setting. Also I dislike that their perk's UI elements makes it feel like lock picking is no longer my own skill.
This is an interesting point, because defining what's "Modern Language" in Tamriel is extremely nebulous. It's easy to forget due to the scope of the timeline, but the setting ranges entirely from classic high-fantasy to full-on steam punk, edging into arc-tech. And sometimes that range isn't even set chronologically, it can be simply geographic. Rustic, techno-conservative locales like Eastmarch or Wrothgar can be written full-on classical. But places like the Dunmer, Imperial, and Aldmeri capitals can be very modern, especially as the timeline progresses. Both of those examples can 100% coexist in the same time period.
What hasn't been explored (or has been explored very little) is a cosmopolitan analogue to our standards of modern life, in aesthetics of both fashion and architecture. An artist posted their take on what this might look like on the subreddit a while back, and I really liked the potential it had: https://www.reddit.com/r/elderscrollsonline/comments/1dkabfu/assorted_eso_artworks/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Grizzbeorn wrote: »ElvenOverlord wrote: »Grizzbeorn wrote: »ElvenOverlord wrote: »Really? We get in our feelings over dialogue from fictional characters in a game now? Ignore them and move on.
You could have done the very same thing here. There was no need to ostracize people for game dialog bothering them.
It’s a trivial to be bothered over. I have every right to point that out. There are much bigger things to be concerned about than this.
They have the right to be bothered by it.
There are much bigger things going on that you could have chosen to comment on.
ElvenOverlord wrote: »Grizzbeorn wrote: »ElvenOverlord wrote: »Grizzbeorn wrote: »ElvenOverlord wrote: »Really? We get in our feelings over dialogue from fictional characters in a game now? Ignore them and move on.
You could have done the very same thing here. There was no need to ostracize people for game dialog bothering them.
It’s a trivial to be bothered over. I have every right to point that out. There are much bigger things to be concerned about than this.
They have the right to be bothered by it.
There are much bigger things going on that you could have chosen to comment on.
I also have every right to call out how pointless it is to be bothered over it. But hey if people want to let fictional pixel characters in a game get them this worked up and lose their joy. Then have it more power to them. But I’m going to always acknowledge the pointless stress they put themselves under. So whatever, by all means have at it. Peace.
Sheezabeast wrote: »Unlock her as a furnishing and put her in a cage!
TX12001rwb17_ESO wrote: »Imagine, your character is an overweight Argonian Vampire Necromancer with the decaying zombie skin and extensive burn scars...
Jarkarn needs his eyes checked because he thinks your good-looking.
My Tanlorin will forever be stuck in the ice cube I have been running past since her release. She immediately annoyed me and I already have companions I like. I do laugh as it seems,s no one else wants to help free her either as all the npcs just walk past.
SilverBride wrote: »My Tanlorin will forever be stuck in the ice cube I have been running past since her release. She immediately annoyed me and I already have companions I like. I do laugh as it seems,s no one else wants to help free her either as all the npcs just walk past.
Do we have to have the quest to see Tanlorin and Zerith-var wherever they appear? Or are they not there at all for us if we don't accept the quest?
I've never run into them anywhere so wasn't sure how that worked.
Personally, I do think it's more annoying to come across this situation in quests, especially if unavoidable parts of the main zone quest, than it is with companions. As, yes, companions can just be skipped.
But the main part that bothers me isn't even that these characters exist. No, they should even exist (if well-written). All kinds of characters have to exist to make a fictional world seem believable.
The thing that bothers me is that while this is a roleplaying game, my character cannot truly engage with the situation. I don't want annoying characters to be changed or removed, I want to be able to let my character react to them in a way I choose. I see they can't give us 10 different options, but especially if it comes to a rather personal topic, there should at least be the choice between a positive, a negative and maybe a neutral reaction.
TX12001rwb17_ESO wrote: »Imagine, your character is an overweight Argonian Vampire Necromancer with the decaying zombie skin and extensive burn scars...
Jarkarn needs his eyes checked because he thinks your good-looking.
But he doesn’t. He’s just a flatterer and it’s supposed to come off as insincere.
liliub17_ESO wrote: »The problem is that this is NOT a roleplaying game (in my opinion). We can roleplay behind the keyboard or in the chat box, but our dialogue choices don't make all that much difference. Not in the style of traditional DnD, for example. We gain or lose favor according to seemingly arbitrary things in-game: example, apparently Bastien is lactose-intolerant or just really hates cheese because if you craft a dish with cheese, you lose a point of favor. Ember hates fish, and as soon as you cast, you lose points, but if you fish with Sharp, he's all about it. Those aren't really roleplay.
In ESO, dialogue choices are black and white: you either accept a quest or you don't, you talk to a companion or you don't. If you do, it advances their questline eventually. If you don't, they follow you until you 'dismiss' them.
TX12001rwb17_ESO wrote: »Imagine, your character is an overweight Argonian Vampire Necromancer with the decaying zombie skin and extensive burn scars...
Jarkarn needs his eyes checked because he thinks your good-looking.
But he doesn’t. He’s just a flatterer and it’s supposed to come off as insincere.
In the base game, he was clearly designed as a rogue character and thief who uses his charms to flatter people, without having much real interest in them (except for their money and valuables), yes. I actually found him quite amusing back then. But in High Isle he somehow changed to "sleazy idiot flirting with everyone and for the sake of it". There's hardly something smart or shifty left about his behavior. Also, he's not really charming anyone anymore, his flirting is so obtrusive that even npcs are annoyed - they basically turned him from a charming, clever criminal to a boasting joke. And that's only one thing I dislike about High Isle. I was really disappointed about that chapter. Especially the writing seemed horribly clichéd.
I disagree and he hasn’t changed at all. Him still calling you good looking is no more sincere than at any other point. In fact he talks to you about actually being into the mage elf in that quest line. He has no interest in the PC at all.
We have people in this thread who thought Lady Arebelle is obsessed with the PC and I fail to see that either having listened to all of her dialogue 3 times, the last just last month.
I disagree and he hasn’t changed at all. Him still calling you good looking is no more sincere than at any other point. In fact he talks to you about actually being into the mage elf in that quest line. He has no interest in the PC at all.
Because people, especially Jakarn, can only be into one person at a time? Or how is him being into the Altmer mage an argument for him not being interested in the player character?
Also, we're close enough friends for him to tell us about someone he's truly interested in, but still addresses us with empty flattery?We have people in this thread who thought Lady Arebelle is obsessed with the PC and I fail to see that either having listened to all of her dialogue 3 times, the last just last month.
I'm not sure if it depends on translation or cultural differences (now for real). Immediately upon meeting her, in her first part of dialogue, she calls the player character "darling" and "lovely". In English that might come across "friendly old granny" depending on context, in some translations and cultures it does not. If I'd go outside right now and some random woman (or man, and no matter if old or young) I've not talked a word to before would tell me what a lovely darling I am, I would find it extremely creepy (it might be a difference if I just helped her carry her heavy shopping bag home and she would have a reason to be happy and grateful about the help, but just upon meeting each other and with no context - no, thank you!). Also, Arabelle overshares. All that "Oh, Inspector Vale was in so many bawdy situations, she's just like me, nudge nudge" drivel. Why would you tell a stranger that without certain intentions? Do people usually walk up to strangers and give them uninvited talks about their love life? In my country this might even count as verbal harrassment.
I disagree and he hasn’t changed at all. Him still calling you good looking is no more sincere than at any other point. In fact he talks to you about actually being into the mage elf in that quest line. He has no interest in the PC at all.
Because people, especially Jakarn, can only be into one person at a time? Or how is him being into the Altmer mage an argument for him not being interested in the player character?
Also, we're close enough friends for him to tell us about someone he's truly interested in, but still addresses us with empty flattery?
I disagree and he hasn’t changed at all. Him still calling you good looking is no more sincere than at any other point. In fact he talks to you about actually being into the mage elf in that quest line. He has no interest in the PC at all.
Because people, especially Jakarn, can only be into one person at a time? Or how is him being into the Altmer mage an argument for him not being interested in the player character?
Also, we're close enough friends for him to tell us about someone he's truly interested in, but still addresses us with empty flattery?We have people in this thread who thought Lady Arebelle is obsessed with the PC and I fail to see that either having listened to all of her dialogue 3 times, the last just last month.
I'm not sure if it depends on translation or cultural differences (now for real). Immediately upon meeting her, in her first part of dialogue, she calls the player character "darling" and "lovely". In English that might come across "friendly old granny" depending on context, in some translations and cultures it does not. If I'd go outside right now and some random woman (or man, and no matter if old or young) I've not talked a word to before would tell me what a lovely darling I am, I would find it extremely creepy (it might be a difference if I just helped her carry her heavy shopping bag home and she would have a reason to be happy and grateful about the help, but just upon meeting each other and with no context - no, thank you!). Also, Arabelle overshares. All that "Oh, Inspector Vale was in so many bawdy situations, she's just like me, nudge nudge" drivel. Why would you tell a stranger that without certain intentions? Do people usually walk up to strangers and give them uninvited talks about their love life? In my country this might even count as verbal harrassment.
At the end of the day you can imply intent to Jakarn that likely simply doesn't exist, or have a long discourse on Arabelle, but I'm not really all that interested.
The theme I got from this thread is that some people are put off by the levels of innuendo some NPCs have, which is fine - but others find it rather tame and don't have the mindset that a playful NPC is heavily hitting on them at every moment.