tomofhyrule wrote: »JemadarofCaerSalis wrote: »tomofhyrule wrote: »I get that "I'm nothing like my race's stereotype!" is a great source of story conflict (heck, I love using that as a springboard for my own backstories), but even still there are a few points that I will still call in. For example, my main is an Orc, but he was raised by a Nord couple after his stronghold fell just after he was born and his parents were killed. As such, he's a lot more of a Nord at heart, but he does still have some Orcish charateristics like the bodyshape of an Orc (i.e. he's jacked) and is a natural blacksmith. A lot of his story, especially during the Orsinium line, is also learning to accept himself as the child of two worlds. I'm just not seeing anything past disdain and self-hate for some of these characters. Of course in real life anyone can be anything. But in a fantasy world which is essentially a planet of hats and most races are pretty conservative about how they act, someone who's different is just a bit jarring.
Personally, I don't mind if they aren't the stereotypical character (any companion) of their race, as long as they are interesting and more than just one dimensional.
I could see an argument being made that the type of person from most of the races that would be willing to basically give up their entire life and travel with someone whose life is constantly in danger, putting those around them in danger, are less likely to be the 'stereotypical' person from that race. As you said, someone who is different, in this type of setting, would be jarring, and would likely be ostracized and thus likely to be more willing to wander.
That said, as stated, when a character is so stereotypically NOT the stereotype of their race, they come across as one dimensional, because it doesn't seem 'natural' that they are like that. IE, Zerith isn't a typical Khajiit, but there is a reason for that. He still has Khajiit beliefs and mannerisms, just not necessarily the ones we are used to seeing. There are some other characters (quest characters) where you find out that they don't act like the stereotype for their race because they were found by a different race as very young children, and were raised by that other race.
Maybe I am ascribing too much to the writers (most likely am) but in some cases it makes it seem like they are going for a 'what exactly is inherent to this race and what is learned behavior?' By Zerith and Ember, we can infer that the speech patterns are likely learned behavior.
With Tanlorin, their entire character and behavior just comes across as flat to me. They aren't really a character, but rather a caricature. Instead of being a stereotypical Altmer, they come across as if someone found a checklist for a stereotypical 'bubbly, happy go lucky, not like other Altmers' character. Every single aspect of them comes across like it was simply meant to tick some checkbox somewhere, rather than it would make a good and/or interesting character. The reasons they give for 'not being like other Altmer' come across as rather one dimensional, at least to me, and their entire personality is just annoying to me.
As for them being altmer specifically, I will be forever disappointed in them. I need my long haired, shy, good looking, clean shaven male altmer scholar! *pouts* But, I would be much less disappointed in them, if they had just been a better character altogether, rather than the caricature we got.
Yeah, I think that is the issue. It’s not that they’re not “100% Altmer,” it’s that if feels like someone made a list of Altmer traits and said “ok, now let’s give Tanlorin the comically opposite trait for every one of these checkboxes.”
Sure, a Planet of Hats like the TES universe where each race can be reduced to a personality trait or two does make for lazy-seeming writing. But there are plenty of examples of TES characters who feel three-dimensional and part of their culture as well (see everyone on the Wrothgar storyline. And unfortunately literally nobody in the High Isle line).
I also think it’s tough to write characters to have racial biases and traits while also accounting for modern sensibility and politics, and that will always be a factor in writing characters for RPGs. For example I, as a 21st century human, understand that my values are (and should be) different from a 2nd Era Altmer, so I will look at those characters as products of their time and environment and not judge them based on modern sensibilities. But there are also some people who will not respect characters who don’t share their modern values and will not appreciate characters who don’t share their values even if it doesn’t make sense in-universe. It is a tightrope act to try to make something seem believable in-universe without falling too far into making the world seem too oppressive for the modern audience.
My big example there is Orc Strongholds, since I’m a huge fan of Orcs in general. Wrothgar has an entire quest with the point of a power struggle for the chieftainship, and it’s stated multiple times what follows the Code of Mauloch and what doesn’t. A woman as an Orc Chief is presented as inconceivable and counter to the Code. The Code has strict roles for every member of the society, and there are even basegame examples in Betnikh where a daughter of the chief must make the choice to either live up to the Code or go into exile. And then we get WSkyrim, featuring a female Orc Chief in Mor Khazgur, and nobody cares (despite Mor Khazgur existing in Skyrim 1000 years later and still upholding the Code). Wait, what?
Now I (the human who plays the game) believe in equality between genders and there is nothing wrong with a woman leading a tribe. But to a stronghold Orc in this era, that is unthinkable (meanwhile, a non-stronghold Orc would likely be amenable to a woman leader and even other racial groups like Altmer would fully support it). Not to mention the awkward implications that arise from the previous games taking place later in the world’s history, which mean some societies get less progressive over time. The chieftainess existing in WSkyrim essentially trivializes the conflict central to that one Wrothgar quest. And so because of that, it feels wrong to me - not because “ew woman leading,” but because that specific society would have that view and for them not to takes me out of the world. Unfortunately, some people would take that objection as “oh, well you, the human, are just sexist since you don’t like it” because they expect everyone to want to see their values represented in game, and people arguing the opposite must mean that those others just don’t like women in charge.
SatanicSister wrote: »tomofhyrule wrote: »
A lot of the Companions are trying too hard to not be part of their race. Basti is Imperial, but is essentially a Breton in all but name. Ember has nothing to say she's Khajiit beyond a tail, not even her way of speaking. Tanlorin has open disdain for Altmer society. And so on. It seems like the Companions that people like the most are the ones like Sharp and Zerith, who lean into their race and their race's lore rather than the ones who reject it. And again, the internal racial conflict to build a story is not a bad start, but if it's completely ignored (Basti, Ember) or the character just crosses the threshold of being a believable member of that race (Tan), then it just feels like it doesn't work.
I don't think Bastian is actually a "pureblood" Imperial. I might be wrong but it seems to me his father, Lord Martel Hallix, was a Breton. It would definitely explain why Bastian doesn't really look like an Imperial (and appearance-wise, he takes after his father). It could also explain his magical aptitude that is more common in Bretons.
Bastians mother was most definitely an Imperial and it could be the reason why he is technically considered an Imperial too (I think, though I might be wrong here too, the race of a child is determined after the race of the mother).
I think it says a lot that I see Zerith-var everywhere but have only seen Tanlorin once.
tomofhyrule wrote: »My big example there is Orc Strongholds, since I’m a huge fan of Orcs in general. Wrothgar has an entire quest with the point of a power struggle for the chieftainship, and it’s stated multiple times what follows the Code of Mauloch and what doesn’t. A woman as an Orc Chief is presented as inconceivable and counter to the Code. The Code has strict roles for every member of the society, and there are even basegame examples in Betnikh where a daughter of the chief must make the choice to either live up to the Code or go into exile. And then we get WSkyrim, featuring a female Orc Chief in Mor Khazgur, and nobody cares (despite Mor Khazgur existing in Skyrim 1000 years later and still upholding the Code). Wait, what?
smallhammer wrote: »Turn off the game sound, and enjoy your favourite gaming music instead :-D
GloatingSwine wrote: »In the Shatul quest in Wrothgar the idea of a woman as chief isn't unthinkable, it's presented as it being hard for some people to accept and require rather a lot of skulls to be broken before everyone settles down and stops arguing with her.
[they shy away from showing the game's cultures too negatively in ESO. So in general, they toned it down a lot, and even more with the companions, maybe because they think that would make them even more "likeable".
JemadarofCaerSalis wrote: »Personally, I don't mind if they aren't the stereotypical character (any companion) of their race, as long as they are interesting and more than just one dimensional.
JemadarofCaerSalis wrote: »I could see an argument being made that the type of person from most of the races that would be willing to basically give up their entire life and travel with someone whose life is constantly in danger, putting those around them in danger, are less likely to be the 'stereotypical' person from that race. As you said, someone who is different, in this type of setting, would be jarring, and would likely be ostracized and thus likely to be more willing to wander.
JemadarofCaerSalis wrote: »Maybe I am ascribing too much to the writers (most likely am) but in some cases it makes it seem like they are going for a 'what exactly is inherent to this race and what is learned behavior?' By Zerith and Ember, we can infer that the speech patterns are likely learned behavior.
Fixed it!
GloatingSwine wrote: »tomofhyrule wrote: »My big example there is Orc Strongholds, since I’m a huge fan of Orcs in general. Wrothgar has an entire quest with the point of a power struggle for the chieftainship, and it’s stated multiple times what follows the Code of Mauloch and what doesn’t. A woman as an Orc Chief is presented as inconceivable and counter to the Code. The Code has strict roles for every member of the society, and there are even basegame examples in Betnikh where a daughter of the chief must make the choice to either live up to the Code or go into exile. And then we get WSkyrim, featuring a female Orc Chief in Mor Khazgur, and nobody cares (despite Mor Khazgur existing in Skyrim 1000 years later and still upholding the Code). Wait, what?
In the Shatul quest in Wrothgar the idea of a woman as chief isn't unthinkable, it's presented as it being hard for some people to accept and require rather a lot of skulls to be broken before everyone settles down and stops arguing with her.
But now that I see this picture again: The character design is much too "modern". I know that the costume that's used looks decent on other characters, but the coloring here makes it basically look like a modern black leather jacket with a polo shirt underneath or something, especially combined with the purple gummy worm hair and the purple flashy tattoos. It's too much at once, which makes it look like some alt lifestyle gen Z city dweller instead of a person, no matter how unconventional, living in a pseudo-historical, mostly medieval, setting. Also, it's all so flashy, it somehow screams "attention-seeking". If this was an attempt at "minority representation", then I'm not sure if it's done anyone a favor.