spartaxoxo wrote: »Its_MySniff wrote: »Some of you are making things harder than they should be. I completed 14 of 20 tasks today. I can do 4 more tomorrow. I'll have 2 left to get from new life. I don't do pvp often, but I did battle grounds in an hour or so. I ran my pve build and dealt with the slaughter. We have 32 days left to do this. Step out of your comfort zone, set your goals and you'll get the ugly mount too. Or don't. Cheers.
I'm lucky that I already participate in most activities in game (don't like the card game) so will easily finish mostly just doing what I do anyway. How easy I or others can finish isn't what this is about. There are five things on this list some players are unable to accomplish even if they wanted to. That doesn't seem right that they should have less choices. I'm hoping being vocal about this now will give ZoS cause to think before doing something similar going forward. I don't want to see raise undaunted guild three skill levels in some future endeavor.
It is about how easily things are accomplished though.
Handicap parking gives people who aren't handicapped less choices in where to park, but that lesser choice doesn't negatively impact such people in a meaningful way. And having an option that is meant exclusively for the handicap increases the accessibility of the building.
While being a new player is not an RL accessibility issue of the physical sort, so obviously isn't remotely in the same ballpark in terms of level of importance, we cannot just ignore ease of access when discussing choices offered.
A player at max CP and with 20 max level characters is generally going to have easy access to group content.
Many players under a certain level do not. They get kicked from trials. They aren't even able to pick up all the rewards until you hit a certain level iirc. Their ability to participate in PvP meaningfully against maxed out players is also limited. This is why they get their own cyro campaign that above level 50s can't re-enter. A level 10 can't queue all the dungeons.
They do not have ease of access to rewards. Allowing their leveling to count dramatically increases their accessibility to the rewards. Something vet players don't need help with because nobody is kicking you from a normal trial for being 3600 CP.
wolfie1.0. wrote: »Ya you may have to do a few things your uncomfortable with, but you have more than a month to arrange and find people to do them with.
wolfie1.0. wrote: »Ya you may have to do a few things your uncomfortable with, but you have more than a month to arrange and find people to do them with.
Ah, yes. Spending my free time with things I'm not interested in. My favorite pastime!
wolfie1.0. wrote: »Then don't do them? There isn't really anything that screams a must have in this pursuit. And all of them are very likely to appear again in some form or another.
I have several issues with this. I pay for 2 ESO plus accounts. One has all 20 possible characters maxed out. Early CP doesn't count to the leveling. (Tried it, no progress on the bar.) I have vision issues, so trials are right out. I used to do the periodic Battleground, but now with the changes to let upper end players farm lower skilled players, I am out of that and you can't pay me to do any other PVP. So, how do I earn these rewards in a game that claims to be "play how you want". Was this designed by the same guy who doesn't know heavy attacks return resources? Was any though given to any players but the ZOS hoped for "normal"?
araminta63 wrote: »
Which makes 9. 9 is the most you can miss... but I've never been able to kill Tho'at either. So one of those Infinite Archive pursuits will cost me one more.
JoeCapricorn wrote: »The levels tasks don't really lock anyone out of doing 20 of these tasks. This seems to be a more extended version of the weekly endeavors, and I can already see 20 that I can do relatively easily in 33 days time. Some of them might not be possible until New Life, but certainly there's a bunch I can bang out in the meantime.
Complete 1 and 5 Battleground Matches - these are pretty easy. You don't need to win them. Just complete them. I haven't tried the new battleground system since the update, maybe this will get me to do so. It might get you a decent way toward the 75,000 AP one as well.
So the in-game description said crafting levels count, which means if you have not maxed out crafting on a character, that would count. Has anyone tried Alliance ranks? I'm not in game right now, so I can't check.
Does anyone even know if CP levels also count? Or only the first 50 levels of a character?
Does anyone even know if CP levels also count? Or only the first 50 levels of a character?
I can verify this one since I picked up a couple or three CP today and the meter for levels didn't budge, so no; character levels only, it seems.
To echo a some others on this, I'm not a fan of deleting characters (for those with a full stable of mount-trained and trait-researched toons) nor a fan of purchasing a character slot to accommodate (for those with a half-stable or more of CP-level toons). I'm also not a great fan of creating toons which I'm not going to be playing just to grind out some levels. I think those five pursuits were not well-considered when matched against a big chunk of the player base.
The "craft 25 items in your home" pursuit was also not well-considered. I can just about guarantee that there are players out there who do not have crafting stations, do not have writ vouchers to buy crafting stations, and are probably not willing or able to spend the crowns to buy them (having a house in which to place them is another concern, but the free inn rooms are a work-around). Having the pursuit set to "craft 25 items in a player home" would have been a bit more reasonable since there is also a pursuit for visiting other players' homes, so a guildhall or any of the Home Tours "Crafters Havens" would have worked better.
For many of the other pursuits, thanks but no thanks. I don't PvP (anything with Cyrodiil or Battlegrounds is pretty much off the table), I don't do Infinite Archive, and I don't do Trials. Couple those with the five "gain levels" endeavors and no capstone reward will be forthcoming (not that I'm really into bears anyway).
Yes, it's dumb and clearly not thought through well at all, and all fine and good for now because there aren't any rewards tied to the level up tasks... but what about when there ARE rewards tied to leveling up? What then? Everyone who's played the game for years and maxed out slots will literally be locked out of something unless they throw away months of hard work and delete a character? This is just the beginning.
Is there any reason why this doesn't require earning a certain amount of XP instead? I mean, it's not like the other objective that requires you to ''Complete 20 Quests'' only works with non-repeatable ones, because otherwise people who have completed every single ''unique'' quest wouldn't be able to progress it. It's just common sense.
That would probably be the best compromise: to simply change "earn X levels" into "earn Y XP". @ZOS_JessicaFolsom
wolfie1.0. wrote: »xXxCartlandxXx wrote: »I'm in the same boat I'm 3600 cp 20 max level toons and 20 5 star ranks in campaign ranks I don't have any ability to level up so I just can't get the rewards seem unfair @ZOS_Kevin @ZOS_GinaBruno
Do the other options then. There are more than needed to complete
Not the point.
The point being it penalises players for their loyalty and dedication by restricting their options.
Is there any reason why this doesn't require earning a certain amount of XP instead? I mean, it's not like the other objective that requires you to ''Complete 20 Quests'' only works with non-repeatable ones, because otherwise people who have completed every single ''unique'' quest wouldn't be able to progress it. It's just common sense.
That would probably be the best compromise: to simply change "earn X levels" into "earn Y XP". @ZOS_JessicaFolsom
Does anyone even know if CP levels also count? Or only the first 50 levels of a character?
The "craft 25 items in your home" pursuit was also not well-considered. I can just about guarantee that there are players out there who do not have crafting stations, do not have writ vouchers to buy crafting stations, and are probably not willing or able to spend the crowns to buy them (having a house in which to place them is another concern, but the free inn rooms are a work-around). Having the pursuit set to "craft 25 items in a player home" would have been a bit more reasonable since there is also a pursuit for visiting other players' homes, so a guildhall or any of the Home Tours "Crafters Havens" would have worked better.