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Golden pursuits - earn levels

  • Elsonso
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    Syldras wrote: »
    Alastrine wrote: »
    Or else give everyone another character slot. That would work too.

    I find it really strange they didn't do that when the whole theme of the month seems to be creating and levelling a new character to 50. Could have even made it the December 1 log-in reward or something like that. Would certainly have given them a few popularity points.

    I don't think that the Golden Pursuit, or the Let Your Alts Ascend, are really designed for existing players as much as new players and new characters.
    Edited by Elsonso on December 5, 2024 5:53PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • XSTRONG
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    M0ntie wrote: »
    Gaining CP absolutely should count. 45 CP levels would be challenging for high CP players. I've levelled all my characters to CP (and with riding levelled to 60) so I'm not deleting any and have no spare free character slots.
    This is a cash grab by ZoS to force people to buy more character slots, with 5 of the achievements being tied to levels.

    There is no reward tied to the leveling challenges and you can still get 20 challenges done without them so that would be a really bad cash grab..
  • kargen27
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    sarahthes wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    Airse wrote: »
    ApoAlaia wrote: »
    wolfie1.0. wrote: »
    I'm in the same boat I'm 3600 cp 20 max level toons and 20 5 star ranks in campaign ranks I don't have any ability to level up so I just can't get the rewards seem unfair @ZOS_Kevin @ZOS_GinaBruno

    Do the other options then. There are more than needed to complete

    Not the point.

    The point being it penalises players for their loyalty and dedication by restricting their options.

    Except it isn't a penalty...they give you other options to do. It would only be a "penalty" if it was required.

    Exactly. It's not a penalty for vet players. They already ensured it would have absolutely zero negative impact on players who can't do it by making it so that they will not lose any rewards.

    It's a completely optional, accessibility option for new players who are either de jure or de facto locked out of harder content.

    Most games have things tailored for new players that you can level out of. It feels very much like the argument here is that solo high level players should have every single thing catered to them.

    It is 29 choices compared to 24 choices. That is a difference that shouldn't exist. All players should be given same opportunities. Players with new characters have the option to level or not. Players with no low level characters do not have that option. They are given less.

    How many choices does a new, under leveled account have? Realistically, they are not going to get very far in IA, they won't earn 75K AP unless they're smurfing, they won't participate in trials. So new players are locked out of at least 4 options.

    Fair and equal are not the same thing, nor are they necessary, and I think zos did a great job of balancing these pursuits.

    I hope there are more themed pursuits in the future. I would love one that gave exclusive rewards to competitive raiding, for example.

    New players can at least attempt those activities. As they gain levels the group activities become more available to them. They have the option to try. Players with all maxed out characters do not have the option to try five of the activities. Would have been better if these five activities were XP gains instead of level gains. Requires doing the same thing and all players would have the options available.
    I am all for a variety of activities to complete these endeavors. I do feel that all activities should at the very least be available for all players to attempt. I don't want to see earn five levels in the undaunted guild as an endeavor. Instead it should be complete a number of undaunted dailies or complete a number of pledges. That way every player has the opportunity to try the activity.
    Instead of gain twenty levels in clothing skills it should be gain certain amount of XP on a clothing crafting station. You are doing the same thing but all players can participate.
    The gain levels options unnecessarily locked many players out of five options.
    and then the parrot said, "must be the water mines green too."
  • Elvenheart
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    Here’s a what-if scenario…

    What if when this was in planning, there were originally 24 total tasks (no leveling ones) and only 20 had to be done for the capstone award, but someone at the table said, “Hey, some of these will be really hard for newer players!” So after some discussion, someone came up with the idea of adding five more tasks centered around leveling JUST to add something newer players could do instead of trials or battlegrounds or PvP. Would that make it more OK if that’s how this had happened?

    And, most importantly, if ZOS looks at this feedback and decides in the next GP to keep the leveling tasks BUT ALSO add FIVE MORE tasks to the total to give players with maxed out characters and no free character slots even more choices, would people still be upset that leveling tasks were still included for those newer players?
  • kargen27
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    Elvenheart wrote: »
    Here’s a what-if scenario…

    What if when this was in planning, there were originally 24 total tasks (no leveling ones) and only 20 had to be done for the capstone award, but someone at the table said, “Hey, some of these will be really hard for newer players!” So after some discussion, someone came up with the idea of adding five more tasks centered around leveling JUST to add something newer players could do instead of trials or battlegrounds or PvP. Would that make it more OK if that’s how this had happened?

    And, most importantly, if ZOS looks at this feedback and decides in the next GP to keep the leveling tasks BUT ALSO add FIVE MORE tasks to the total to give players with maxed out characters and no free character slots even more choices, would people still be upset that leveling tasks were still included for those newer players?

    Doesn't matter how it happened it shouldn't have happened. Adding five more tasks just means instead of 34 some people only have 29 so no that isn't better just the same problem with bigger numbers. The problem is not all tasks are available to all players.
    They could have just as easily said gain XP instead of raise levels. Then we all would have had the same number of choices. I do have an account where I could do the leveling thing if I wanted. I'll probably do the others instead as I don't want to rush leveling a new character. I want to have fun with it and take my time. I do have the choice though and on my main account I don't have that choice.
    and then the parrot said, "must be the water mines green too."
  • Shara_Wynn
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    I have had basic crown exp scrolls active on all the chars I have used to get all 18 of the 20 required Golden Pursuits for the mount and I have not gained a single level. :#

    The final two I will get when the New Life Festival arrives.

    Edited by Shara_Wynn on December 5, 2024 10:52PM
  • sarahthes
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    kargen27 wrote: »
    Elvenheart wrote: »
    Here’s a what-if scenario…

    What if when this was in planning, there were originally 24 total tasks (no leveling ones) and only 20 had to be done for the capstone award, but someone at the table said, “Hey, some of these will be really hard for newer players!” So after some discussion, someone came up with the idea of adding five more tasks centered around leveling JUST to add something newer players could do instead of trials or battlegrounds or PvP. Would that make it more OK if that’s how this had happened?

    And, most importantly, if ZOS looks at this feedback and decides in the next GP to keep the leveling tasks BUT ALSO add FIVE MORE tasks to the total to give players with maxed out characters and no free character slots even more choices, would people still be upset that leveling tasks were still included for those newer players?

    Doesn't matter how it happened it shouldn't have happened. Adding five more tasks just means instead of 34 some people only have 29 so no that isn't better just the same problem with bigger numbers. The problem is not all tasks are available to all players.
    They could have just as easily said gain XP instead of raise levels. Then we all would have had the same number of choices. I do have an account where I could do the leveling thing if I wanted. I'll probably do the others instead as I don't want to rush leveling a new character. I want to have fun with it and take my time. I do have the choice though and on my main account I don't have that choice.

    The amount of XP you gain for a kill as a low level character is significantly smaller than the amount of XP you gain for a kill as a high level character, as the xp gained is level scaled. I don't think you could do it the way you propose and have it be a meaningful pursuit. Either you get it from killing 5 mobs if you're a cp level character or you get it from killing 500 mobs as a low level character. One is too easy and one is too hard.
  • tomofhyrule
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    kargen27 wrote: »
    Elvenheart wrote: »
    Here’s a what-if scenario…

    What if when this was in planning, there were originally 24 total tasks (no leveling ones) and only 20 had to be done for the capstone award, but someone at the table said, “Hey, some of these will be really hard for newer players!” So after some discussion, someone came up with the idea of adding five more tasks centered around leveling JUST to add something newer players could do instead of trials or battlegrounds or PvP. Would that make it more OK if that’s how this had happened?

    And, most importantly, if ZOS looks at this feedback and decides in the next GP to keep the leveling tasks BUT ALSO add FIVE MORE tasks to the total to give players with maxed out characters and no free character slots even more choices, would people still be upset that leveling tasks were still included for those newer players?

    Doesn't matter how it happened it shouldn't have happened. Adding five more tasks just means instead of 34 some people only have 29 so no that isn't better just the same problem with bigger numbers. The problem is not all tasks are available to all players.
    They could have just as easily said gain XP instead of raise levels. Then we all would have had the same number of choices. I do have an account where I could do the leveling thing if I wanted. I'll probably do the others instead as I don't want to rush leveling a new character. I want to have fun with it and take my time. I do have the choice though and on my main account I don't have that choice.

    Devil's advocate: all of the tasks are available to all players. A player with 20 fully-levelled characters totally has the option to delete one of those characters and make a new alt. Whether you want to or not is not the same as being unable to.

    Similarly, "I don't want to PvP" or "I don't want to do trials/dungeons/archive" are also player choices. You are not being physically barred from doing them - at least not by the game itself. Sure, toxic raid leads exist, but there also exist so many more people willing to take anyone into a normal, especially now that there are rewards for doing so.

    The point of the "Level a character" Pursuits is obviously related to the December spotlight on having alts. It almost fits too well with the fact that there's a pack of free Skill Styles in the Crown Store if you get an alt to 50 (so if you're a one-character wonder, you can now try a new character, and even a new Class since they're all also on sale), you can earn a bunch of rewards. That's it. It's not about earning XP as much as encouraging people to play alts.

    Besides, with 9 extra options, that means that there are so many things you can eschew and still get the reward. Don't want to delete a character? Great, you still have 4 more options otherwise, which is also enough to say "screw PvP." You also hate trials too? Well, then maybe just dip your toe into BGs to get that one (and the bonus weapon style) and check out the group finder for a quick normal crag trial that you can totally get carried through. Sure, may not be as much fun as playing 50 matches of Tales of Tribute, but the entire ulterior motive of Endeavors and Pursuits is to expose people to more facets of the game... so being 'forced' to do something you don't really do regularly is a feature, not a bug.
  • wolfie1.0.
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    kargen27 wrote: »
    Elvenheart wrote: »
    Here’s a what-if scenario…

    What if when this was in planning, there were originally 24 total tasks (no leveling ones) and only 20 had to be done for the capstone award, but someone at the table said, “Hey, some of these will be really hard for newer players!” So after some discussion, someone came up with the idea of adding five more tasks centered around leveling JUST to add something newer players could do instead of trials or battlegrounds or PvP. Would that make it more OK if that’s how this had happened?

    And, most importantly, if ZOS looks at this feedback and decides in the next GP to keep the leveling tasks BUT ALSO add FIVE MORE tasks to the total to give players with maxed out characters and no free character slots even more choices, would people still be upset that leveling tasks were still included for those newer players?

    Doesn't matter how it happened it shouldn't have happened. Adding five more tasks just means instead of 34 some people only have 29 so no that isn't better just the same problem with bigger numbers. The problem is not all tasks are available to all players.
    They could have just as easily said gain XP instead of raise levels. Then we all would have had the same number of choices. I do have an account where I could do the leveling thing if I wanted. I'll probably do the others instead as I don't want to rush leveling a new character. I want to have fun with it and take my time. I do have the choice though and on my main account I don't have that choice.

    Shouldn't is a strong word. It implies that zos did something wrong when they didn't. IF they had given less options and less time to complete them then I would support your argument. But as it stands it's rather easy most of these are no harder than some weekly endeavors with better rewards.

    I have lost my 5 battle grounds and gained 50k cp in the process already. It's not that hard. I'm already halfway done and I havnt really tried yet.

    I am actually going to have time to do these pursuits on like 10 accounts.
  • SilverWF
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    Cp levels aren't count still, which should be fixed asap
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • spartaxoxo
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    SilverWF wrote: »
    Cp levels aren't count still, which should be fixed asap

    They don't count intentionally.
  • Lixiviant
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    Okay. I'm confused here.

    So the "Earn 30 Levels - through combat, crafting, and much more" - doesn't that apply to provisioning and enchanting?

    I just leveled a character and nothing is showing up under the Golden Pursuits.
  • kringled_1
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    Lixiviant wrote: »
    Okay. I'm confused here.

    So the "Earn 30 Levels - through combat, crafting, and much more" - doesn't that apply to provisioning and enchanting?

    I just leveled a character and nothing is showing up under the Golden Pursuits.

    It's only normal character levels. CP doesn't count, craft skills don't count, other skill line leveling doesn't count.
  • Tigertron
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    Yeah right. I’m not deleting anything. This was poorly thought out. As are many other decisions.

    It’s the time. My time. That is the only issue here. I will spend my time where I feel it is respected. It looks like ZOS is trying to focus on new players because the grind is all new and shiny for them. At least until they realize that after all the time invested ZOS would rather you just leave.

    Seeing all the content creators that I followed for years packing it in and moving on to other games I wonder what their motivation was for that decision and am starting to realize ZOS is not concerned about its long time players.

    Fully leveled scribing and never use it. Dread having to dig up another antiquity. Speed running through yet another dungeon is just a chore. Sticker book is 80% done yet I use only 3 or 4 sets. I have even stopped questing because it is like a bad show, i forget what the story is about half way through.

    10 years has been a long time ZOS and like Skyrim Grandma said “I’m just bored of it”
  • Alastrine
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    To those that say its a choice for people with a full roster of characters that are level 50 to NOT delete one to start a new one for the GP...
    Ya it is definitely a choice. It's not the effort of levelling a new one that puts me off.
    It's the fact my existing characters - all of them - are levelled up in riding skills. They are ALL 9 trait crafters. They ALL are maxed on skyshards - because I invested crowns to buy them the more difficult areas that my main had done the legwork for.
    So there is a monetary investment in every one of my characters, plus a huge time investment. No, I'm not about to delete any of them.

    Much as I don't pvp much I did snag the 2 pvp ones. Repaired a lot of walls (spent about 100K gold on repair kits) and used a lot of sieges in some lengthy keep defences and got my 10 kills and my 75K AP. So I offer those suggestions to non-pvpers looking to get those achievements. Plus you will level up your Assault/Support trees and probably get a few skill points along the way.

    That said, I am still doubtful about getting to 20 for the main mount reward. But we'll see. At this point I"m starting to not care too much.
  • SilverWF
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    Could we actually have @ZOS comments here about that STRANGE (at very least) task?

    Why not add some another p2w tasks, like
    * Do 5/10/20 dailies in Galen
    * Have ESO+ bought for at least 1/2/3 month
    * Complete at least 60/120/180 mount trainings at same character
    etc

    Why p2w? 1 extra character slot is 1500 crowns.
    Edited by SilverWF on December 11, 2024 1:17PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
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