ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
I dont think the reward should be super hard to get but I really expected it would have more gameplay to it then 10 mins, more gameplay dosent necessarily mean you have to complete hard mode trials or dungeons.
acastanza_ESO wrote: »
My prediction is that they essentially use these to fill up the time between game events. Long gap between events? Bigger Golden Pursuit. Short gap, smaller one.
fall0athboy wrote: »manukartofanu wrote: »ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?
Because the new rewards aren't available with Seals. They are expanding the amount of things you have to grind for by creating new, separate categories.
The other difference between Endeavors and Pursuits is that Pursuits have a FOMO element added that Seals do not. They are time limited, and if you miss out, there's no second chance.
Have they said the items would never be available ever again?
SeaGtGruff wrote: »Turtle_Bot wrote: »smallhammer wrote: »Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...
You can also visit your own home (I visited my guilds guild hall and then my own home and it counted as 2 player homes visited, not sure about visiting 2 of my own homes though)
Yes, visiting 2 of your own homes counts-- that's what I did on both servers. I think you could even visit the same home twice if you've got only one, but I visited 2 different homes.
First, thanks everyone for participating in Golden Pursuits and leaving feedback. We'll be going through initial feedback and passing it along.
Just wanted to remind folks that this is the first Golden Pursuit and that the overall Golden Pursuits system is built to be reoccurring and to scale. So some will be more challenging and take more time, while others will be short and sweet. Like we stated in the introduction to Golden Pursuits, some will be a few days while others will take a few weeks or even a few months.
All that being said, initial feedback now that the system is live is really helpful so that we can better refine the experience. Thanks again and enjoy the new Nord Hero Costume!
ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
I dont think the reward should be super hard to get but I really expected it would have more gameplay to it then 10 mins, more gameplay dosent necessarily mean you have to complete hard mode trials or dungeons.
fall0athboy wrote: »Have they said the items would never be available ever again?
They never say if items will be released again, even when asked directly. Can you guess why?
SeaGtGruff wrote: »manukartofanu wrote: »SeaGtGruff wrote: »
I actually felt that way about player housing way back when I first started playing ESO, because I found out that there was a house (Tel Galen) that was available for a limited time (for the launch of the Morrowind chapter) but was no longer available. Why bother trying to collect all of the player houses if some of them were no longer available? But the LTO houses do come back, so I've been able to collect them. (For me, the slippery slope began with the Enchanted Snow Globe Home, which was just too conveniently located beside the New Life Festival questgiver to resist.)
On the other hand, there are a lot of collectibles in the game and in the Crown Store that don't interest me as much, so I don't beat myself up trying to collect them. Yet there are players who do like the specific types of collectibles that I don't care as much about (hair styles, outfits, head and body adornments, etc.). Players just need to pick and choose what matters to them and not worry about the rest.manukartofanu wrote: »ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?
Golden Pursuits may look "almost identical to the one we already have," but it's a different approach and has different types of rewards. Endeavors let us earn a currency which we can spend however we wish in the Crown Store (i.e., on con-combat pets, on mounts, on costumes, on emotes, etc.), whereas Pursuits are for earning specific items. That might not seem like a very important detail, but it actually helps to lessen the sense of urgency about doing them.
When it's about earning a currency, every daily or weekly endeavor you miss out on equates to some amount of currency that you could have gotten (and might even feel like you "should" have been able to get) but didn't get (and might feel like you were "cheated" out of it by things such as the servers being down), so that creates a self-imposed pressure to earn as much as you can every single day and week, or even a sense of bitterness or resentment if you missed out on earning some amount of currency that other players were able to earn.
This new system avoids that aspect of it, although no doubt some players will still feel pressured to obtain all of the rewards, even the ones they don't actually care about.
As someone who has accidentally missed a number of daily and weekly endeavors over the last few years, I can attest to the sense of relief you get by realizing that the pressure on you is of your own making, and that the world doesn't end if you miss out on something. That's not to say that I don't try to complete my chosen endeavors if I can, because I do try. But I no longer feel pressured to complete them, at least not to the extent that I used to.
Bro, it seems like you missed something this year. In Endeavors, we’ve already received rewards other than currency. There’s no issue with adding a couple more rewards there. And if it was so important for them to be available for a week, they could’ve been tied to weekly achievements.
Except things didn't go so smoothly when they did that, because people got upset when they completed a "wrong" endeavor before they realized there were "featured" endeavors that gave a special reward, hence they were unable to get the reward.
So it makes better to have a separate system for that sort of thing and leave endeavors alone so they'll always work the way players have come to expect them to work.
I think there's a bit of a dilemma over how this sort of system is developed.
If the idea is to keep it short and simple, then it just becomes "Login Rewards meets Endeavours" and for most players it won't be worth the effort - which will be different for different players. Take this opening edition, 5 writs and entering your house twice for an adornment most will never use isn't really anything demanding - but then killing a world boss and doing a public dungeon aren't things I'd be able to do quickly, and for a costume I've no interest in it means I won't bother.
On the other hand, I thought the idea of introducing repeatable content was to give players who've done most of or all the game has to offer something to tide them over between content releases, and for that there'd have to be a much deeper and longer pursuit, which for everyone else would detract from actually playing the game.
I don't think we need more fillers like this one, we already have enough with dailies, writs, events, and endeavours etc. We need the reduction in the provision of new meaningful content to be reversed, with a full-sized chapter each year plus an additional content DLC, and a return of 2 dungeon DLCs but with a couple of delves included each time for those who aren't interested in group dungeon content. That's what the proper development of the game should be about, not finding new ways of enabling players to fill in an hour here or there in return for another assortment of dressed-up daily login rewards.
I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.
And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.
I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.
And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.
Cooperharley wrote: »It's about introducing tangible rewards into the game finally more so than "filler" as you're stating. Some of us are extremely excited about it! I don't bother with endeavors because of the sheer amount of time it takes to actually earn anything. I'm extremely grateful for stuff like this in a game that prior to this has prioritized monetization over anything and everything else.
This is a step in the right direction and still doesn't fix the underlying reward structure issue, but it's a start
I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.
And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.
Except it wouldn't be, they are different rewards.
And this is exactly what is wrong with this game. People focus on cosmetics and rewards too much while the gameplay suffers horrificly. There are reasons people are leaving the game - there's not much fun to be had. It's all the same - kill 20 this, kill 15 that, craft/complete/visit...
And this is exactly what is wrong with this game. People focus on cosmetics and rewards too much while the gameplay suffers horrificly. There are reasons people are leaving the game - there's not much fun to be had. It's all the same - kill 20 this, kill 15 that, craft/complete/visit...
How do you complete a dungeon? Kill x mobs + y bosses - get gear/motifs as a reward. How is the basis any different?
Cooperharley wrote: »People are leaving because of the "why" - the "what's the point of doing __x___?"
This, its an weekly event after all, more like weekly endeavors. I raced it thinking it might be an second layer as shown in preview. Only issue is that with the 4 of 4 you are forced to do all to get the reward and its not just 10-15 seals but something who could be cool.AngryPenguin wrote: »I'm certain it won't be long until we're complaining that they're too much grind.
JemadarofCaerSalis wrote: »However, as said, this is the introduction and they were all fairly simple, though for lower level players it might be harder (I can solo some WBs myself, though the WB I picked someone else came and joined, and not everyone is comfortable doing group dungeons)
First, thanks everyone for participating in Golden Pursuits and leaving feedback. We'll be going through initial feedback and passing it along.
Just wanted to remind folks that this is the first Golden Pursuit and that the overall Golden Pursuits system is built to be reoccurring and to scale. So some will be more challenging and take more time, while others will be short and sweet. Like we stated in the introduction to Golden Pursuits, some will be a few days while others will take a few weeks or even a few months.
All that being said, initial feedback now that the system is live is really helpful so that we can better refine the experience. Thanks again and enjoy the new Nord Hero Costume!