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Golden Pursuit was that all?

  • AvalonRanger
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    After I finished golden pursuit, huge question raised up in my mind.

    "Just put the those reward at the endeavor", why developer didn't do that?
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  • Erickson9610
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    After I finished golden pursuit, huge question raised up in my mind.

    "Just put the those reward at the endeavor", why developer didn't do that?

    Golden Pursuits are meant to be sporadic. Endeavors are available daily and weekly. It makes sense that the rarer events have more significant rewards — who knows when we'll see the next Golden Pursuit after this one ends?
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  • manukartofanu
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    SeaGtGruff wrote: »
    Syldras wrote: »
    Jaraal wrote: »
    The more FOMO they can generate, the more players will feel compelled to 'get all the things.'

    There's a point where people are fed up, which can be a good cure for FOMO altogether (Since if you can't keep up, why even bother anymore).

    I actually felt that way about player housing way back when I first started playing ESO, because I found out that there was a house (Tel Galen) that was available for a limited time (for the launch of the Morrowind chapter) but was no longer available. Why bother trying to collect all of the player houses if some of them were no longer available? But the LTO houses do come back, so I've been able to collect them. (For me, the slippery slope began with the Enchanted Snow Globe Home, which was just too conveniently located beside the New Life Festival questgiver to resist.)

    On the other hand, there are a lot of collectibles in the game and in the Crown Store that don't interest me as much, so I don't beat myself up trying to collect them. Yet there are players who do like the specific types of collectibles that I don't care as much about (hair styles, outfits, head and body adornments, etc.). Players just need to pick and choose what matters to them and not worry about the rest.
    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
    Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?

    Golden Pursuits may look "almost identical to the one we already have," but it's a different approach and has different types of rewards. Endeavors let us earn a currency which we can spend however we wish in the Crown Store (i.e., on con-combat pets, on mounts, on costumes, on emotes, etc.), whereas Pursuits are for earning specific items. That might not seem like a very important detail, but it actually helps to lessen the sense of urgency about doing them.

    When it's about earning a currency, every daily or weekly endeavor you miss out on equates to some amount of currency that you could have gotten (and might even feel like you "should" have been able to get) but didn't get (and might feel like you were "cheated" out of it by things such as the servers being down), so that creates a self-imposed pressure to earn as much as you can every single day and week, or even a sense of bitterness or resentment if you missed out on earning some amount of currency that other players were able to earn.

    This new system avoids that aspect of it, although no doubt some players will still feel pressured to obtain all of the rewards, even the ones they don't actually care about.

    As someone who has accidentally missed a number of daily and weekly endeavors over the last few years, I can attest to the sense of relief you get by realizing that the pressure on you is of your own making, and that the world doesn't end if you miss out on something. That's not to say that I don't try to complete my chosen endeavors if I can, because I do try. But I no longer feel pressured to complete them, at least not to the extent that I used to.

    Bro, it seems like you missed something this year. In Endeavors, we’ve already received rewards other than currency. There’s no issue with adding a couple more rewards there. And if it was so important for them to be available for a week, they could’ve been tied to weekly achievements.
  • MasterSpatula
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    I don't know what you expected. This was always just a way to breadcrumb us back into old content at the same time that new content quantity has become painfully inadequate. Did you expect it to be fulfilling?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SeaGtGruff
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    After I finished golden pursuit, huge question raised up in my mind.

    "Just put the those reward at the endeavor", why developer didn't do that?

    Golden Pursuits are meant to be sporadic. Endeavors are available daily and weekly. It makes sense that the rarer events have more significant rewards — who knows when we'll see the next Golden Pursuit after this one ends?

    Plus, endeavors are for earning a type of currency, which makes doing them somewhat akin to holding a steady job that you feel obligated to spend time on each day and each week if you want to earn all of the currency that you possibly can.

    But the sporadic occurrence of pursuits, as well as the nature of their rewards (i.e., specific things rather than a currency), make pursuits more compatible with using the new system to add occasional "special mini-events" to the game as was tried with endeavors by having specific "themed" endeavors which awarded more Seals of Endeavor than the "non-themed" ones. Look at how that resulted in complaints when some players accidentally or unknowingly completed the "wrong" endeavors and didn't get to earn the extra Seals of Endeavor that day. This new system should provide a better mechanism for having those kinds of "non-event" mini-celebrations for earning additional rewards while avoiding what happened when endeavors were used for that. (Although I thought that using endeavors that way was fine, so I'm not saying they shouldn't occasionally be used that way in the future.)
    I've fought mudcrabs more fearsome than me!
  • DP99
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    Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...
    You can visit your own houses. If you own 2, then port into one and then another.

    I just went into one of my own homes twice.
  • DenverRalphy
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    Jaraal wrote: »
    Saw it in game. Came to forums with the thought 'let the complaining begin'

    Didn't disappoint.

    The more FOMO they can generate, the more players will feel compelled to 'get all the things.' And of course, those who can't 'get all the things' will complain. It's human nature, and also Marketing 101.

    The game devs/owners/admins don't generate FOMO. The players do. It's a player created problem that isn't actually a problem. After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?
  • Taril
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    The game devs/owners/admins don't generate FOMO.

    Actually they do.
    After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?

    Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.

    That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.

    However, this won't be done because FOMO generates sales and sales > all for businesses.
  • Elsonso
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    I don't know what you expected. This was always just a way to breadcrumb us back into old content at the same time that new content quantity has become painfully inadequate. Did you expect it to be fulfilling?

    Eventually, they will use engagement engineering to get players to do all the things that no one is doing. When they start doing that, then people will really complain. Today is nothing.
    ESO Plus: No
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  • SeaGtGruff
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    Taril wrote: »
    The game devs/owners/admins don't generate FOMO.

    Actually they do.
    After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?

    Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.

    That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.

    However, this won't be done because FOMO generates sales and sales > all for businesses.

    If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.

    FOMO is definitely self-generated. Businesses may do things which try to capitalize on and appeal to people's FOMO, but the FOMO is still generated by the people themselves.
    I've fought mudcrabs more fearsome than me!
  • DenverRalphy
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    Taril wrote: »
    The game devs/owners/admins don't generate FOMO.

    Actually they do.
    After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?

    Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.

    That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.

    However, this won't be done because FOMO generates sales and sales > all for businesses.

    No, the point isn't to create FOMO. The point is to generate excitement over the chase. That's what makes games fun. If anything and everything is available to everybody indefinitely, then nothing in the game is special. And this very thread is proof of that since players are disappointed that there was nothing substantial behind getting the rewards. Next week everybody will have forgotten that they've even earned a new adornment and costume because they were just basically given away to everybody.

    FOMO is merely a negative interpretation of Competitive Arousal, and used by players that get salty when they don't land the prize. And are prone to excessive jealousy when someone else does.
    Edited by DenverRalphy on November 19, 2024 12:50AM
  • Taril
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    SeaGtGruff wrote: »
    If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.

    Yes, because you know that they'll be serving the same breakfast menu tomorrow and the day after and the day after and the day after.

    Having a business operating time (Or divisions of operating time directed towards a specific menu) is not creating an opportunity where if you miss it you will never, ever see it again. Ergo, it's not creating a fear of missing out.
    No, the point isn't to create FOMO. The point is to generate excitement over the chase. That's what makes games fun.

    That's FOMO you just described.

    If it's just about the chase, then it doesn't matter if it's only available for 1 week or if it's available indefinitely. Since the journey of acquiring is exactly the same (Aside from time pressure due to FOMO)

    The "Feeling of something being special due to artificial scarcity" is simply another form of people utilizing FOMO, where instead of simply fearing on missing out, they laud over other people's actual missing out on the thing for their own personal satisfaction.

    Either way, it's still all about FOMO and generating it to improve sales.
    Edited by Taril on November 19, 2024 1:03AM
  • Gabriel_H
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    You can please all of the people some of the time; and some of the people all of the time; but you'll never please an MMORPG player base ever! /shrug

    They are fine. Some silly tasks with some silly rewards.
  • sshogrin
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    I'm totally okay with the Golden Pursuits not having to take an insane amount of time and grinding...
    There are players that have multiple accounts, and this allows time for completing on those accounts.
    You don't have to go after them the first day.
    As far as the person that said they completed them in 10 minutes, I highly doubt that unless the WB was up when you got there, and you ran some super easy dungeon for your group dungeon...maybe you should have challenged yourself with vet DLC content.
  • Gabriel_H
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    no1care wrote: »
    While I appreciate that you're doing..something, I've honestly been very disappointed with the lack of actual/engaging content in the game overall lately, and this just feels like a lazy way to try to keep people interested with more "rewards" (in my opinion)
    I actually have suggestions for other things, but I don't feel like this is the right place to put it. May post that separately later on, but I'm not confident that the team actually wants (veteran) suggestions at this point.

    It's a ten year old game that has regular and large content updates over its lifetime. ZOS are having to balance "something to keep players engaged" with not having an absolute Everest of content for new players to climb.

    I had a forced two year absense because of covid-related major health problems. I've been back playing for nearly 9 months, and I've only just caught up on all the content I missed, in terms of getting a bulk of the achievements, playing 40+ hours a week, as well as doing the newer achievements and content that have been added since I have been back.
  • SeaGtGruff
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    Taril wrote: »
    SeaGtGruff wrote: »
    If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.

    Yes, because you know that they'll be serving the same breakfast menu tomorrow and the day after and the day after and the day after.

    Having a business operating time (Or divisions of operating time directed towards a specific menu) is not creating an opportunity where if you miss it you will never, ever see it again.
    No, the point isn't to create FOMO. The point is to generate excitement over the chase. That's what makes games fun.

    That's FOMO you just described.

    If it's just about the chase, then it doesn't matter if it's only available for 1 week or if it's available indefinitely. Since the journey of acquiring is exactly the same (Aside from time pressure due to FOMO)

    The "Feeling of something being special due to artificial scarcity" is simply another form of people utilizing FOMO, where instead of simply fearing on missing out, they laud over other people's actual missing out on the thing for their own personal satisfaction.

    Either way, it's still all about FOMO and generating it to improve sales.

    But I don't need that breakfast sandwich, or other things people have FOMO over. It's a want, not a need.

    And being able to get that breakfast sandwich tomorrow doesn't help me today if I really want it today. Moreover, tomorrow might not present me with the same circumstances as today. Why do friends and family-- some of whom might be from out of town-- get disappointed if they can't get into a particular restaurant that they were hoping to eat at, due to not having made a reservation in time earlier in the day or week and not being able to get a "first come first serve" table before the restaurant closes for the night? Can't they just go eat there tomorrow night? Well, what if half of them have to go back home to another state or country in the morning, and the other half already have other plans for tomorrow night? Just because the restaurant will still be there tomorrow, and the day after, and the day after that, doesn't mean that people can't experience FOMO about eating there.

    None of the rewards in this game, or any other, are things that people need, which means the world isn't going to end if players happen to miss out on them. Sure, that limited-time offer house is going to be removed from the Crown Store in a few days, but you don't need it. And besides, it is almost certain to come back to the Crown Store eventually. There might be a few exceptions to that, such as those novelty stick-mounts that gave come out during the Jester's Festival-- but even if the specific stick-mount that you had your eye on but missed out on never returns, some variation of it likely will. And you aren't going to die if you don't get it while you can, so yes, any FOMO you feel over it is coming from you.
    I've fought mudcrabs more fearsome than me!
  • TaSheen
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    sshogrin wrote: »
    I'm totally okay with the Golden Pursuits not having to take an insane amount of time and grinding...
    There are players that have multiple accounts, and this allows time for completing on those accounts.
    You don't have to go after them the first day.
    As far as the person that said they completed them in 10 minutes, I highly doubt that unless the WB was up when you got there, and you ran some super easy dungeon for your group dungeon...maybe you should have challenged yourself with vet DLC content.

    I completed two of them in 10 minutes. That did not include the things I don't ever do in this game: the dungeon or world boss.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Elsonso
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    SeaGtGruff wrote: »
    Taril wrote: »
    The game devs/owners/admins don't generate FOMO.

    Actually they do.
    After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?

    Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.

    That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.

    However, this won't be done because FOMO generates sales and sales > all for businesses.

    If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.

    FOMO is definitely self-generated. Businesses may do things which try to capitalize on and appeal to people's FOMO, but the FOMO is still generated by the people themselves.

    Businesses definitely do things to capitalize on it. I am pretty sure some businesses build sales models around it.

    It is one of a few player influences that are pretty common in gaming. (Edit... that is not as bad as it sounds. :smile: )
    Edited by Elsonso on November 19, 2024 2:09AM
    ESO Plus: No
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  • SeaGtGruff
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    Elsonso wrote: »
    SeaGtGruff wrote: »
    Taril wrote: »
    The game devs/owners/admins don't generate FOMO.

    Actually they do.
    After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?

    Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.

    That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.

    However, this won't be done because FOMO generates sales and sales > all for businesses.

    If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.

    FOMO is definitely self-generated. Businesses may do things which try to capitalize on and appeal to people's FOMO, but the FOMO is still generated by the people themselves.

    Businesses definitely do things to capitalize on it. I am pretty sure some businesses build sales models around it.

    It is one of a few player influences that are pretty common in gaming. (Edit... that is not as bad as it sounds. :smile: )

    Yes, I know that businesses do things to capitalize on people's tendency to experience FOMO, even when something isn't a limited-time offer. The purpose of commercial advertisements is to try to make us feel like we need whatever is being shown in the ad, or at least feel that we really, really want it. Switch from their product to our product, because ours is better. Buy this toy, because it's fun to play with (see how much fun those child actors are having with it?), and you'll be more popular with the other kids if you get your parents to buy it for you. Call now and give us your credit card number so we can send you this absolutely free 2-week supply of this amazing face cream that will make you look years younger, and cancel your subscription at any time before it becomes a Done Deal if you aren't completely satisfied. It doesn't need to be something that's available only for a limited time in order for people to feel FOMO about it.

    I'm not saying it's a good thing that businesses understand how FOMO works and try to capitalize on it. I'm just saying that the people experiencing FOMO need to understand that they don't actually need the great, big, magnificent whatever-it-is, so there's no need for them to get stressed out about it.
    I've fought mudcrabs more fearsome than me!
  • fizzylu
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    @Danikat
    Fully agree and it's funny because I actually just wrote something about events in ESO on another thread not too long ago.

    https://forums.elderscrollsonline.com/en/discussion/comment/8220723#Comment_8220723
    Not sure if you've seen it, but that whole thread might be of interest to you. I know I find the fact that so many players are okay with how things are, continue to be, and even seeming to get worse very enlightening. Helps motivate me to not give this game my money anymore and instead to one where the money I pay actually feels like it's being put towards it.
  • Hapexamendios
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    I took a brief look at them this morning before work. They seem to be pretty easy to do within the week. No problem for me.
  • sshogrin
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    TaSheen wrote: »
    sshogrin wrote: »
    I'm totally okay with the Golden Pursuits not having to take an insane amount of time and grinding...
    There are players that have multiple accounts, and this allows time for completing on those accounts.
    You don't have to go after them the first day.
    As far as the person that said they completed them in 10 minutes, I highly doubt that unless the WB was up when you got there, and you ran some super easy dungeon for your group dungeon...maybe you should have challenged yourself with vet DLC content.

    I completed two of them in 10 minutes. That did not include the things I don't ever do in this game: the dungeon or world boss.

    I did 2 of the very quickly also...the others I got done fairly quickly, still had endeavors to do. I also do some crafting and other questing. I also have 20 toons on my main account, so doing things in the game to occupy time or play the game is not a big deal to come up with.

    I'd prefer that there isn't a "grind" factor to the game.
  • SeaGtGruff
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    SeaGtGruff wrote: »
    Syldras wrote: »
    Jaraal wrote: »
    The more FOMO they can generate, the more players will feel compelled to 'get all the things.'

    There's a point where people are fed up, which can be a good cure for FOMO altogether (Since if you can't keep up, why even bother anymore).

    I actually felt that way about player housing way back when I first started playing ESO, because I found out that there was a house (Tel Galen) that was available for a limited time (for the launch of the Morrowind chapter) but was no longer available. Why bother trying to collect all of the player houses if some of them were no longer available? But the LTO houses do come back, so I've been able to collect them. (For me, the slippery slope began with the Enchanted Snow Globe Home, which was just too conveniently located beside the New Life Festival questgiver to resist.)

    On the other hand, there are a lot of collectibles in the game and in the Crown Store that don't interest me as much, so I don't beat myself up trying to collect them. Yet there are players who do like the specific types of collectibles that I don't care as much about (hair styles, outfits, head and body adornments, etc.). Players just need to pick and choose what matters to them and not worry about the rest.
    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
    Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?

    Golden Pursuits may look "almost identical to the one we already have," but it's a different approach and has different types of rewards. Endeavors let us earn a currency which we can spend however we wish in the Crown Store (i.e., on con-combat pets, on mounts, on costumes, on emotes, etc.), whereas Pursuits are for earning specific items. That might not seem like a very important detail, but it actually helps to lessen the sense of urgency about doing them.

    When it's about earning a currency, every daily or weekly endeavor you miss out on equates to some amount of currency that you could have gotten (and might even feel like you "should" have been able to get) but didn't get (and might feel like you were "cheated" out of it by things such as the servers being down), so that creates a self-imposed pressure to earn as much as you can every single day and week, or even a sense of bitterness or resentment if you missed out on earning some amount of currency that other players were able to earn.

    This new system avoids that aspect of it, although no doubt some players will still feel pressured to obtain all of the rewards, even the ones they don't actually care about.

    As someone who has accidentally missed a number of daily and weekly endeavors over the last few years, I can attest to the sense of relief you get by realizing that the pressure on you is of your own making, and that the world doesn't end if you miss out on something. That's not to say that I don't try to complete my chosen endeavors if I can, because I do try. But I no longer feel pressured to complete them, at least not to the extent that I used to.

    Bro, it seems like you missed something this year. In Endeavors, we’ve already received rewards other than currency. There’s no issue with adding a couple more rewards there. And if it was so important for them to be available for a week, they could’ve been tied to weekly achievements.

    Except things didn't go so smoothly when they did that, because people got upset when they completed a "wrong" endeavor before they realized there were "featured" endeavors that gave a special reward, hence they were unable to get the reward.

    So it makes better to have a separate system for that sort of thing and leave endeavors alone so they'll always work the way players have come to expect them to work.
    I've fought mudcrabs more fearsome than me!
  • acastanza_ESO
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    Maitsukas wrote: »
    XSTRONG wrote: »
    Would be a perfect time to introduce difficulty option on Golden Pursuit, everyone get the main reward but for those who want abit more gameplay out of it then 10mins in 7 days they can choose the other difficulty option and get something extra, could be telwar or anything from in game maybe a motif.

    After all im here to play the game and this made me play the game for 10 mins.

    Like Kevin said, there will be longer Golden Pursuits in the future, as well as more tasks for you to do to earn rewards.

    Here's how two Golden Pursuits looked like on PTS:

    hergbs2uqxnd.png
    4z6t1192tlin.png

    Yeah the ones on PTS were good. This half version we got on Live is fine, but it isn't what people (like me) who saw the PTS ones and got (moderately) interested were looking forward to.
    That said, with another event starting on Thursday and this being the first one, I understand why they might've gone for a shorter simpler intro to the system.

    My prediction is that they essentially use these to fill up the time between game events. Long gap between events? Bigger Golden Pursuit. Short gap, smaller one.
    Edited by acastanza_ESO on November 19, 2024 5:48AM
  • Jaraal
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    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
    Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?

    Because the new rewards aren't available with Seals. They are expanding the amount of things you have to grind for by creating new, separate categories.

    The other difference between Endeavors and Pursuits is that Pursuits have a FOMO element added that Seals do not. They are time limited, and if you miss out, there's no second chance.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • fall0athboy
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    Jaraal wrote: »
    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
    Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?

    Because the new rewards aren't available with Seals. They are expanding the amount of things you have to grind for by creating new, separate categories.

    The other difference between Endeavors and Pursuits is that Pursuits have a FOMO element added that Seals do not. They are time limited, and if you miss out, there's no second chance.

    Have they said the items would never be available ever again?
  • Turtle_Bot
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    Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...

    You can also visit your own home (I visited my guilds guild hall and then my own home and it counted as 2 player homes visited, not sure about visiting 2 of my own homes though)
  • Gabriel_H
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    Jaraal wrote: »
    The other difference between Endeavors and Pursuits is that Pursuits have a FOMO element added that Seals do not. They are time limited, and if you miss out, there's no second chance.

    Currently on the crown store for the umpteenth time: Psijic Villa - time limited.
  • SeaGtGruff
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    Turtle_Bot wrote: »
    Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...

    You can also visit your own home (I visited my guilds guild hall and then my own home and it counted as 2 player homes visited, not sure about visiting 2 of my own homes though)

    Yes, visiting 2 of your own homes counts-- that's what I did on both servers. I think you could even visit the same home twice if you've got only one, but I visited 2 different homes.
    I've fought mudcrabs more fearsome than me!
  • Theist_VII
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    XSTRONG wrote: »
    Golden Pursuit was that it?
    Cool costume yes but I finished it in 10 min? Is that all there is in this new system?
    I thought there were more game activity to it then 10min

    [snip]

    That’s hilarious. 😂

    [edited to remove quote]
    Edited by ZOS_Icy on November 19, 2024 6:19PM
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