AvalonRanger wrote: »After I finished golden pursuit, huge question raised up in my mind.
"Just put the those reward at the endeavor", why developer didn't do that?
SeaGtGruff wrote: »
I actually felt that way about player housing way back when I first started playing ESO, because I found out that there was a house (Tel Galen) that was available for a limited time (for the launch of the Morrowind chapter) but was no longer available. Why bother trying to collect all of the player houses if some of them were no longer available? But the LTO houses do come back, so I've been able to collect them. (For me, the slippery slope began with the Enchanted Snow Globe Home, which was just too conveniently located beside the New Life Festival questgiver to resist.)
On the other hand, there are a lot of collectibles in the game and in the Crown Store that don't interest me as much, so I don't beat myself up trying to collect them. Yet there are players who do like the specific types of collectibles that I don't care as much about (hair styles, outfits, head and body adornments, etc.). Players just need to pick and choose what matters to them and not worry about the rest.manukartofanu wrote: »ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?
Golden Pursuits may look "almost identical to the one we already have," but it's a different approach and has different types of rewards. Endeavors let us earn a currency which we can spend however we wish in the Crown Store (i.e., on con-combat pets, on mounts, on costumes, on emotes, etc.), whereas Pursuits are for earning specific items. That might not seem like a very important detail, but it actually helps to lessen the sense of urgency about doing them.
When it's about earning a currency, every daily or weekly endeavor you miss out on equates to some amount of currency that you could have gotten (and might even feel like you "should" have been able to get) but didn't get (and might feel like you were "cheated" out of it by things such as the servers being down), so that creates a self-imposed pressure to earn as much as you can every single day and week, or even a sense of bitterness or resentment if you missed out on earning some amount of currency that other players were able to earn.
This new system avoids that aspect of it, although no doubt some players will still feel pressured to obtain all of the rewards, even the ones they don't actually care about.
As someone who has accidentally missed a number of daily and weekly endeavors over the last few years, I can attest to the sense of relief you get by realizing that the pressure on you is of your own making, and that the world doesn't end if you miss out on something. That's not to say that I don't try to complete my chosen endeavors if I can, because I do try. But I no longer feel pressured to complete them, at least not to the extent that I used to.
Erickson9610 wrote: »AvalonRanger wrote: »After I finished golden pursuit, huge question raised up in my mind.
"Just put the those reward at the endeavor", why developer didn't do that?
Golden Pursuits are meant to be sporadic. Endeavors are available daily and weekly. It makes sense that the rarer events have more significant rewards — who knows when we'll see the next Golden Pursuit after this one ends?
Tommy_The_Gun wrote: »You can visit your own houses. If you own 2, then port into one and then another.smallhammer wrote: »Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...
KaosWarMonk wrote: »Saw it in game. Came to forums with the thought 'let the complaining begin'
Didn't disappoint.
The more FOMO they can generate, the more players will feel compelled to 'get all the things.' And of course, those who can't 'get all the things' will complain. It's human nature, and also Marketing 101.
DenverRalphy wrote: »The game devs/owners/admins don't generate FOMO.
DenverRalphy wrote: »After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?
MasterSpatula wrote: »I don't know what you expected. This was always just a way to breadcrumb us back into old content at the same time that new content quantity has become painfully inadequate. Did you expect it to be fulfilling?
DenverRalphy wrote: »The game devs/owners/admins don't generate FOMO.
Actually they do.DenverRalphy wrote: »After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?
Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.
That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.
However, this won't be done because FOMO generates sales and sales > all for businesses.
DenverRalphy wrote: »The game devs/owners/admins don't generate FOMO.
Actually they do.DenverRalphy wrote: »After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?
Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.
That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.
However, this won't be done because FOMO generates sales and sales > all for businesses.
SeaGtGruff wrote: »If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.
DenverRalphy wrote: »No, the point isn't to create FOMO. The point is to generate excitement over the chase. That's what makes games fun.
While I appreciate that you're doing..something, I've honestly been very disappointed with the lack of actual/engaging content in the game overall lately, and this just feels like a lazy way to try to keep people interested with more "rewards" (in my opinion)
I actually have suggestions for other things, but I don't feel like this is the right place to put it. May post that separately later on, but I'm not confident that the team actually wants (veteran) suggestions at this point.
SeaGtGruff wrote: »If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.
Yes, because you know that they'll be serving the same breakfast menu tomorrow and the day after and the day after and the day after.
Having a business operating time (Or divisions of operating time directed towards a specific menu) is not creating an opportunity where if you miss it you will never, ever see it again.DenverRalphy wrote: »No, the point isn't to create FOMO. The point is to generate excitement over the chase. That's what makes games fun.
That's FOMO you just described.
If it's just about the chase, then it doesn't matter if it's only available for 1 week or if it's available indefinitely. Since the journey of acquiring is exactly the same (Aside from time pressure due to FOMO)
The "Feeling of something being special due to artificial scarcity" is simply another form of people utilizing FOMO, where instead of simply fearing on missing out, they laud over other people's actual missing out on the thing for their own personal satisfaction.
Either way, it's still all about FOMO and generating it to improve sales.
I'm totally okay with the Golden Pursuits not having to take an insane amount of time and grinding...
There are players that have multiple accounts, and this allows time for completing on those accounts.
You don't have to go after them the first day.
As far as the person that said they completed them in 10 minutes, I highly doubt that unless the WB was up when you got there, and you ran some super easy dungeon for your group dungeon...maybe you should have challenged yourself with vet DLC content.
SeaGtGruff wrote: »DenverRalphy wrote: »The game devs/owners/admins don't generate FOMO.
Actually they do.DenverRalphy wrote: »After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?
Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.
That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.
However, this won't be done because FOMO generates sales and sales > all for businesses.
If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.
FOMO is definitely self-generated. Businesses may do things which try to capitalize on and appeal to people's FOMO, but the FOMO is still generated by the people themselves.
SeaGtGruff wrote: »DenverRalphy wrote: »The game devs/owners/admins don't generate FOMO.
Actually they do.DenverRalphy wrote: »After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?
Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.
That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.
However, this won't be done because FOMO generates sales and sales > all for businesses.
If I don't go to a fast-food restaurant during the hours when they're serving breakfast, I can't get breakfast from there. This does not instill me with FOMO that makes me jump in my car and race to the fast-food restaurant so I can get my favorite breakfast sandwich while they're still serving it.
FOMO is definitely self-generated. Businesses may do things which try to capitalize on and appeal to people's FOMO, but the FOMO is still generated by the people themselves.
Businesses definitely do things to capitalize on it. I am pretty sure some businesses build sales models around it.
It is one of a few player influences that are pretty common in gaming. (Edit... that is not as bad as it sounds. )
I'm totally okay with the Golden Pursuits not having to take an insane amount of time and grinding...
There are players that have multiple accounts, and this allows time for completing on those accounts.
You don't have to go after them the first day.
As far as the person that said they completed them in 10 minutes, I highly doubt that unless the WB was up when you got there, and you ran some super easy dungeon for your group dungeon...maybe you should have challenged yourself with vet DLC content.
I completed two of them in 10 minutes. That did not include the things I don't ever do in this game: the dungeon or world boss.
manukartofanu wrote: »SeaGtGruff wrote: »
I actually felt that way about player housing way back when I first started playing ESO, because I found out that there was a house (Tel Galen) that was available for a limited time (for the launch of the Morrowind chapter) but was no longer available. Why bother trying to collect all of the player houses if some of them were no longer available? But the LTO houses do come back, so I've been able to collect them. (For me, the slippery slope began with the Enchanted Snow Globe Home, which was just too conveniently located beside the New Life Festival questgiver to resist.)
On the other hand, there are a lot of collectibles in the game and in the Crown Store that don't interest me as much, so I don't beat myself up trying to collect them. Yet there are players who do like the specific types of collectibles that I don't care as much about (hair styles, outfits, head and body adornments, etc.). Players just need to pick and choose what matters to them and not worry about the rest.manukartofanu wrote: »ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?
Golden Pursuits may look "almost identical to the one we already have," but it's a different approach and has different types of rewards. Endeavors let us earn a currency which we can spend however we wish in the Crown Store (i.e., on con-combat pets, on mounts, on costumes, on emotes, etc.), whereas Pursuits are for earning specific items. That might not seem like a very important detail, but it actually helps to lessen the sense of urgency about doing them.
When it's about earning a currency, every daily or weekly endeavor you miss out on equates to some amount of currency that you could have gotten (and might even feel like you "should" have been able to get) but didn't get (and might feel like you were "cheated" out of it by things such as the servers being down), so that creates a self-imposed pressure to earn as much as you can every single day and week, or even a sense of bitterness or resentment if you missed out on earning some amount of currency that other players were able to earn.
This new system avoids that aspect of it, although no doubt some players will still feel pressured to obtain all of the rewards, even the ones they don't actually care about.
As someone who has accidentally missed a number of daily and weekly endeavors over the last few years, I can attest to the sense of relief you get by realizing that the pressure on you is of your own making, and that the world doesn't end if you miss out on something. That's not to say that I don't try to complete my chosen endeavors if I can, because I do try. But I no longer feel pressured to complete them, at least not to the extent that I used to.
Bro, it seems like you missed something this year. In Endeavors, we’ve already received rewards other than currency. There’s no issue with adding a couple more rewards there. And if it was so important for them to be available for a week, they could’ve been tied to weekly achievements.
Would be a perfect time to introduce difficulty option on Golden Pursuit, everyone get the main reward but for those who want abit more gameplay out of it then 10mins in 7 days they can choose the other difficulty option and get something extra, could be telwar or anything from in game maybe a motif.
After all im here to play the game and this made me play the game for 10 mins.
Like Kevin said, there will be longer Golden Pursuits in the future, as well as more tasks for you to do to earn rewards.
Here's how two Golden Pursuits looked like on PTS:
manukartofanu wrote: »ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?
manukartofanu wrote: »ForumSavant wrote: »People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.
Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?
Because the new rewards aren't available with Seals. They are expanding the amount of things you have to grind for by creating new, separate categories.
The other difference between Endeavors and Pursuits is that Pursuits have a FOMO element added that Seals do not. They are time limited, and if you miss out, there's no second chance.
smallhammer wrote: »Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...
Turtle_Bot wrote: »smallhammer wrote: »Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...
You can also visit your own home (I visited my guilds guild hall and then my own home and it counted as 2 player homes visited, not sure about visiting 2 of my own homes though)