CrazyKitty wrote: »Ask any psychiatrist or related professional and they will tell you social people are happier people.
CrazyKitty wrote: »Another real life player will always be the best companion to have in any MMO. I actually think MMO's shouldn't even offer any other kind of companions. It is an MMO and grouping with and meeting other players should be encouraged, not discouraged.
CrazyKitty wrote: »Ask any psychiatrist or related professional and they will tell you social people are happier people.
I'd assume people are happiest when they are allowed to live true to their nature.
Forcing an introverted person who has had more than enough human interaction during their workday to have even more human interaction against their will in their freetime will certainly not be beneficial for their wellbeing.
CrazyKitty wrote: »Ya, so they can get gear to play in raids both PvE and PvP.
CrazyKitty wrote: »Ask any psychiatrist or related professional and they will tell you social people are happier people.
CrazyKitty wrote: »CrazyKitty wrote: »Another real life player will always be the best companion to have in any MMO. I actually think MMO's shouldn't even offer any other kind of companions. It is an MMO and grouping with and meeting other players should be encouraged, not discouraged.
Statistics show that the majority of people who play MMO's, do so solo.
Even many instances of "Encouraging" group play in the couple of decades has been in the form of things like "Group Finder" and supporting that group finder with "Cross-server" grouping. Which is typically not very social at all and just reinforces solo mindsets where the other people in the group may as well just be NPC's.
Simply being an MMO thus doesn't necessitate forcing people to be "Social" just like the real world is "Massively Multiplayer" yet there are many people who like to spend time on their own.
Having companions and other such ways to facilitate solo play isn't "Discouraging" socializing, it's merely not forcing it. People can still be social and do things together, even if there's an option to do things alone. It's just it's players CHOICE to do so (Which generally promotes healthier social interactions because the people being social are doing so because they want to be social, not because they HAVE to be).
It's better to promote socialization via actually having socialization be the purpose of the interactions (Such as Guilds). Not by gating content behind arbitrary forced socialization (Which leads to increases in toxic behaviour because people who don't want to socialize, won't be social)
Ya, so they can get gear to play in raids both PvE and PvP.
Ask any psychiatrist or related professional and they will tell you social people are happier people.
ArchangelIsraphel wrote: »It really depends on what your motivation is behind playing a game and becoming immersed in it's world. I enjoy the company of friends and family within ESO, but I also like to play solo. Companions are not something I require to complete content. I use them primarily as a mechanism of roleplay, a secondary character in addition to my own to create stories with. When I play alone, I am often using the game to inspire my writing.
CrazyKitty wrote: »Ask any psychiatrist or related professional and they will tell you social people are happier people.
I'd assume people are happiest when they are allowed to live true to their nature.
Forcing an introverted person who has had more than enough human interaction during their workday to have even more human interaction against their will in their freetime will certainly not be beneficial for their wellbeing.
JemadarofCaerSalis wrote: »Sadly, too many 'experts', no matter how many degrees they have, are more focused on forcing everyone into the same mold rather than seeing the individual. A 'one size fits all' approach rather than a nuanced approach.
Back to topic: Did anybody already mention in this thread that an ideal companion should not annoy us with obnoxious flirting and that, in general, our character should get the option to stop it immediately? I think this is something that bothers a lot of people.
Erickson9610 wrote: »Speaking of this, I've noticed that quite a lot of the Companions at high rapport never explicitly show romantic interest in the player, but they are deeply appreciative of the player character to the point where it's the logical next step.
That's probably as far as the Companions system should go — they shouldn't be outwardly flirty towards the player, which means no Companion romance, but instead the player can headcanon it if they desire.
Erickson9610 wrote: »Speaking of this, I've noticed that quite a lot of the Companions at high rapport never explicitly show romantic interest in the player, but they are deeply appreciative of the player character to the point where it's the logical next step.
That's probably as far as the Companions system should go — they shouldn't be outwardly flirty towards the player, which means no Companion romance, but instead the player can headcanon it if they desire.
I have the feeling that ZOS is somehow already "preparing" companion romance (they stated years ago that they have this in mind for some time in the future). All companions are single, in some cases their storyline is even explicitly (also) about letting go of a former partner or love interest, which basically feels like the way gets paved for a relationship with the player character by solving that questline.
And honestly, I wouldn't mind, as long as it is strictly optional (the player character must have the option to say they are not interested and the flirting must cease immediately) and the dialogues are well-written.
The thing I personally really dislike is unstoppable and unfounded flirting. It's something different if a companion, even if I have no interest at all in them as a partner for my character, carefully asks my character whether they are interested in a relationship after they've become close friends and spent months travelling together, and accepts a no without further discussions, - or whether I get inappropriate comments thrown at me all the time without even having any possibility to react to that. It's annoying/frustrating, and it doesn't feel very respectful towards me as a roleplayer if I cannot let my character react. It even feels immersion-breaking if I know my character would 100% not accept this behaviour but I still can't do anything against it.
JemadarofCaerSalis wrote: »the romantic dialogue, which includes flirting, should be something that you only see once you embark upon that romance path.
JemadarofCaerSalis wrote: »The romance should also be obvious and optional (obvious because there have been games where you can easily accidentally end up romancing characters by just choosing normal seeming dialogue)
JemadarofCaerSalis wrote: »the romantic dialogue, which includes flirting, should be something that you only see once you embark upon that romance path.
I'd find it okay if we are asked once whether we're interested, as soon as the disposition is high enough or in some quest context where it makes sense, in a not too vulgar or obtrusive way. Maybe give us a way to see the dialogue option again if we chose "no" first and change our mind later, but that should then be initiated by the player character and not pop up again unasked for.JemadarofCaerSalis wrote: »The romance should also be obvious and optional (obvious because there have been games where you can easily accidentally end up romancing characters by just choosing normal seeming dialogue)
I think I hugged a sleepless Ashlander once because I felt pity for him, and then... ah well. Or maybe it was some weird late night hallucination or a fever dream But seriously: This problem could easily be avoided if they marked the dialogue option that leads to accepting romance with a small symbol or something like that.
JemadarofCaerSalis wrote: »This wasn't in ESO, but two different games.
JemadarofCaerSalis wrote: »One was the Witcher, I was trying for a non-romance playthrough and I can't remember the options, but they were like 'rude' 'rude and dismissive' and 'polite' and polite was the one that lead to the romance.
JemadarofCaerSalis wrote: »One was the Witcher, I was trying for a non-romance playthrough and I can't remember the options, but they were like 'rude' 'rude and dismissive' and 'polite' and polite was the one that lead to the romance.
I really enjoyed the first two seasons of the Netflix show. Haven't been able to watch later ones.
I picked up the games when they were on sale and started playing them but the sex is a bit much for my tastes. Especially being gay.
Made it as far as I think it was the mostly naked dryads or some kind of nature spirit women in the first game and decided I could just enjoy the show. Especially after a bit of reading and learning that the romance is kind of full on.
SilverBride wrote: »I want a Companion that can be my character's life partner. Someone she can come home to and count on to always be there when she needs them.
I am not intending to play out any scenarios, but just rather share a home and wake up next to them when I log on.
Q: Will we ever be able to let companions and houseguests do animations inside our home? I would love to have them just eat and sleep or spending some quality time like fishing/cooking/ just chilling.
TM: That sounds awesome! I’ll be sure to bring that idea to the team!***
Erickson9610 wrote: »SilverBride wrote: »I want a Companion that can be my character's life partner. Someone she can come home to and count on to always be there when she needs them.
I am not intending to play out any scenarios, but just rather share a home and wake up next to them when I log on.
There's a chance that Houseguests may be able to use animations in the future, which could make waking up next to them a reality:Q: Will we ever be able to let companions and houseguests do animations inside our home? I would love to have them just eat and sleep or spending some quality time like fishing/cooking/ just chilling.
TM: That sounds awesome! I’ll be sure to bring that idea to the team!***
I do hope you find the Companion character you're looking for. I like the current roster of characters, but I'm always thrilled to meet more of them!
JemadarofCaerSalis wrote: »JemadarofCaerSalis wrote: »One was the Witcher, I was trying for a non-romance playthrough and I can't remember the options, but they were like 'rude' 'rude and dismissive' and 'polite' and polite was the one that lead to the romance.
I really enjoyed the first two seasons of the Netflix show. Haven't been able to watch later ones.
I picked up the games when they were on sale and started playing them but the sex is a bit much for my tastes. Especially being gay.
Made it as far as I think it was the mostly naked dryads or some kind of nature spirit women in the first game and decided I could just enjoy the show. Especially after a bit of reading and learning that the romance is kind of full on.
I am asexual so, yeah I wasn't too happy with the in your face romantic parts. (I really prefer to be able to choose who my character romances and avoid it if I don't like any of the options)
I think I got one of the games for free, so I was just trying it out, and once I managed to get past those (and figure out how to avoid the majority of the 'romances') the games weren't bad.
I haven't read the books or watched the show, so don't have a clue about either of them.
Which that type of romance is definitely how I hope that any character romance that ESO does is NOT like. Let the romances be subtle, and completely optional (with no 'perks' locked behind needing to romance the characters)
JemadarofCaerSalis wrote: »One was the Witcher, I was trying for a non-romance playthrough and I can't remember the options, but they were like 'rude' 'rude and dismissive' and 'polite' and polite was the one that lead to the romance.
I really enjoyed the first two seasons of the Netflix show. Haven't been able to watch later ones.
I picked up the games when they were on sale and started playing them but the sex is a bit much for my tastes. Especially being gay.
Made it as far as I think it was the mostly naked dryads or some kind of nature spirit women in the first game and decided I could just enjoy the show. Especially after a bit of reading and learning that the romance is kind of full on.
I'd find it okay if we are asked once whether we're interested, as soon as the disposition is high enough or in some quest context where it makes sense, in a not too vulgar or obtrusive way. Maybe give us a way to see the dialogue option again if we chose "no" first and change our mind later, but that should then be initiated by the player character and not pop up again unasked for.
JemadarofCaerSalis wrote: »Which that type of romance is definitely how I hope that any character romance that ESO does is NOT like. Let the romances be subtle, and completely optional (with no 'perks' locked behind needing to romance the characters)
ArchangelIsraphel wrote: »Given what I've seen in the "smolder scrolls" thing they do every year...I'm not sure I want to know what romance is going to be like in this game. I'm not ace, but it certainly isn't my idea of what's romantic.
(...)
This. I don't mind it if my character is approached once- so long as it's not some kind of creepy comment that comes out of the blue.
Also, please don't make the player characters replies creepy or overtly suggestive. At least give players a series of options to use so that if we do choose to romance, we can reply relatively in character.
JemadarofCaerSalis wrote: »I am asexual so, yeah I wasn't too happy with the in your face romantic parts. (I really prefer to be able to choose who my character romances and avoid it if I don't like any of the options)
JemadarofCaerSalis wrote: »I haven't read the books or watched the show, so don't have a clue about either of them.
Form up!
Don't let them get behind us.
Hold your ground!
JemadarofCaerSalis wrote: »Which that type of romance is definitely how I hope that any character romance that ESO does is NOT like. Let the romances be subtle, and completely optional (with no 'perks' locked behind needing to romance the characters)
I think this is an important point: I don't want to see achievements or perks related to it, or at least no important perks (I guess something like that "homecooked meal" thing in Skyrim would be okay - it's not neccessary for me, but more important nothing that's bad if it's missed out either).
In general, it very much comes down to how they portray the whole thing. What would seem wrong to me would be if it would end up feeling like a trophy collection, or something that's only rushed through to get a specific perk, or if it feels like mere fan service or making use of the old "sex sells" principle. That wouldn't do the companions (their writing, the stories they have carefully made up about them so far) justice. What I'd like to see would be a clear focus on roleplay/narration and the emotional development between the companion and the player character. For me, no need for big cut scenes either, narrating it through dialogues would be completely fine. Although that might lead to different problems...ArchangelIsraphel wrote: »Given what I've seen in the "smolder scrolls" thing they do every year...I'm not sure I want to know what romance is going to be like in this game. I'm not ace, but it certainly isn't my idea of what's romantic.
(...)
This. I don't mind it if my character is approached once- so long as it's not some kind of creepy comment that comes out of the blue.
Also, please don't make the player characters replies creepy or overtly suggestive. At least give players a series of options to use so that if we do choose to romance, we can reply relatively in character.
It all comes down to the writing quality again. The companion's romance dialogue should be true to their character instead of going for some cliché, no matter if the cliché is "sickly-sweet romance movie" or the creepy obtrusive innuendo we've often seen from characters in High Isle (at least I'm sure it would not be like they did it in Smolder Scrolls, as that was a joke,... It was a joke, wasn't it?). I really hope they don't go for "keep it neutral so it fits most people" either. I'm quite sure Mirri, Isobel and Azandar would express romantic interest completely differently, and it would feel out of character if it would be some completely generic line instead.
JemadarofCaerSalis wrote: »
Yeah, one of the main reasons I don't want something like a perk or some sort of 'reward' for having a romance with a companion is because it cheapens the whole idea of a romance in general.
Most games that have companion romances will put some sort of quest or perk (or both) locked behind that romance, which makes it feel like you have to do ALL the romances in order to get all the perks (or your favorite companion has the garbage perk, while the one you hate has the best perk in the game that you need to finish it), and I really don't want that to come to ESO.
JemadarofCaerSalis wrote: »For instance, I feel that Tanlorin would be the exact opposite of what I am talking about with regards to how they would talk to the player if they were romancing them. While I feel that Isobel would probably be prone to wanting to make gestures to show her affection. This is based upon how they act during their quest lines and how their random dialogue lines. Tanlorin seems to love to shoehorn past conquests into a lot of dialogue, while Isobel often suggests finding a shop to get a trinket or souvenir.