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xclassgaming wrote: »All old tutorials should be turned into side quests or made into the 1st step of the main quest of the zone
xclassgaming wrote: »All old tutorials should be turned into side quests or made into the 1st step of the main quest of the zone
Have said this before myself; rework them to be an initial intro to the zone when you travel there the first time. Some of them were really great.
ragnarok6644b14_ESO wrote: »You can skip them if you like; but you do not have to! Technically every player should start as a Prisoner if ESO is staying lore friendly!
ragnarok6644b14_ESO wrote: »You can skip them if you like; but you do not have to! Technically every player should start as a Prisoner if ESO is staying lore friendly!
Yes, but not every time the character enters a chapter/dlc zone The suggestion was to make the old tutorials the starter quest for every zone. So the player character would start in Coldharbour, then, when entering Vvardenfell, get caught by slavers, then get caught by the witches when entering Skyrim... That would be a bit much.
ragnarok6644b14_ESO wrote: »Oh, I assumed they'd still be optional even if they were made the starter quest for each zone.
SeaGtGruff wrote: »Although I would love to be able to play through the old tutorials, I'm not sure how they could be incorporated into the zones' questlines, since each tutorial was written as though the player's character is just getting started, doesn't remember anything from before, needs to be taught how to fight, etc. Once our characters have become established in the world, it wouldn't really make much sense for them to develop amnesia each time they're beginning the questline for another chapter.
I'm happy about the change. We need a timeline in this game if we want our character to have any sort of progression.
The best Dlc quest zones are those that in some way impact the overall story with characters that do indeed have a permanent development inside them.
The main reason why we can't have a timeline are the dlc need to be the "new zone accessible to everyone".
Removing the tutorials helps.
I'm tired to have a story stuck in time witout an overall narrative.
xclassgaming wrote: »All old tutorials should be turned into side quests or made into the 1st step of the main quest of the zone
I think it's fantastic they're going back to the soul shriven tutorial, seems better for new players, and makes the story make sense.
Also the things they mentioned about gradual introduction to systems seems like a good step. I've often thought it's too difficult to start such a huge game at this point.
But I still haven't played the other tutorials (I didn't known there was a deadline), and I'm sad the content has been removed completely.
Wasn't there a point where you could choose different doors and get to experience them on a new character?
I think the combat tutorial in Balfora (and I think Elswyr had one too) was helpful. The original tutorial is possible to finish without knowing how to block, roll, heavy attack.
I'd like to see ZOS add a combat tutorial that new players can access and repeat as needed. Maybe at level 1, you figured out interrupting but by level 8, you forgot so back to the tutorial to relearn.
Personally, I think the portal cave made the new player experience even worse than starting in a chapter (which itself was not a good idea since people then didn't realise the game had a main quest, making for a truly horrible introduction to the game).
With the portal cave, the game said "you can start here, here or here", without any indication whatever of what that would entail and, again, hiding that there was a main quest. Instead of one confusing situation, it allowed new players to choose between *many* confusing situations with no guidance whatever!