ElvenOverlord wrote: »
Necrotech_Master wrote: »AllenaNightWood wrote: »i like it because it gets ppl out doing content
It makes sense, but it's a bit sad actually that they have to do this to get certain areas and activities crowded. It might be different during prime time (I don't know), but when I play some older maps look almost empty, especially when it comes to world bosses and world events. It at all, I mostly see low level characters questing and people using the crafting area and bank in big cities, but other than that...
well a lot of the problem with stuff in the game, is that once you do get all the rewards that are currently offered by the activity there is not a huge incentive to continue doing said content
take the deadlands wandering world bosses, they dont really drop anything unique except 1 lead, and about twice the effort of killing a normal fixed location world boss (both because of larger hp pools, and their wandering nature)
the only other carrot that exists outside of the few drops they have is the achievement for killing 30 of them, so theres not a lot of incentive to do them outside of events or some other reason (endeavors, bonus reward events, etc)
ElvenOverlord wrote: »
I love ESO because the game gives me variety, but questing in ESO is repetitive, dull, and boring for me, and therefore I prevent it as much as possible. I prefer to spend my ESO time doing endgaming trials and PvP.
FlopsyPrince wrote: »Necrotech_Master wrote: »AllenaNightWood wrote: »i like it because it gets ppl out doing content
It makes sense, but it's a bit sad actually that they have to do this to get certain areas and activities crowded. It might be different during prime time (I don't know), but when I play some older maps look almost empty, especially when it comes to world bosses and world events. It at all, I mostly see low level characters questing and people using the crafting area and bank in big cities, but other than that...
well a lot of the problem with stuff in the game, is that once you do get all the rewards that are currently offered by the activity there is not a huge incentive to continue doing said content
take the deadlands wandering world bosses, they dont really drop anything unique except 1 lead, and about twice the effort of killing a normal fixed location world boss (both because of larger hp pools, and their wandering nature)
the only other carrot that exists outside of the few drops they have is the achievement for killing 30 of them, so theres not a lot of incentive to do them outside of events or some other reason (endeavors, bonus reward events, etc)
And that is a core problem of "harder content" that so many want. It only remains harder for some for a while and something they will bother with even if it remains hard. Then it becomes unused content.
How many would be chain running Atoll of Immolation if not for all the endeavors this month?
I could try to form a group to hunt Deadlands wandering bosses, but then I would have to find them after making a group (guild or group finder). Either is not simple nor easy to pull people in, partially for the reasons above.
Things like that work if the game has lots of people wandering around to jump into such things, but it simply does not now.
It's already normal and has been for a long time.
There are already a lot of items locked behind achievements. For example, you can get dyes, non-combat pets, emotes, furnishings, etc. for completing achievements in-game. The items aren't put into the crown store. You just automatically get them when you complete the achievement.
I don't see the difference between that and having to go to the crown store to pick up a free item tied to an achievement. The only difference is that you have to go to the crown store to get the item. In other words, there's an extra step, but otherwise no difference.
I don't like to PvP and I don't do vet content, which means I won't get items locked behind any associated achievements. That's fine. You don't like questing so you won't get any items locked behind questing achievements. That's fine too.
Necrotech_Master wrote: »FlopsyPrince wrote: »Necrotech_Master wrote: »AllenaNightWood wrote: »i like it because it gets ppl out doing content
It makes sense, but it's a bit sad actually that they have to do this to get certain areas and activities crowded. It might be different during prime time (I don't know), but when I play some older maps look almost empty, especially when it comes to world bosses and world events. It at all, I mostly see low level characters questing and people using the crafting area and bank in big cities, but other than that...
well a lot of the problem with stuff in the game, is that once you do get all the rewards that are currently offered by the activity there is not a huge incentive to continue doing said content
take the deadlands wandering world bosses, they dont really drop anything unique except 1 lead, and about twice the effort of killing a normal fixed location world boss (both because of larger hp pools, and their wandering nature)
the only other carrot that exists outside of the few drops they have is the achievement for killing 30 of them, so theres not a lot of incentive to do them outside of events or some other reason (endeavors, bonus reward events, etc)
And that is a core problem of "harder content" that so many want. It only remains harder for some for a while and something they will bother with even if it remains hard. Then it becomes unused content.
How many would be chain running Atoll of Immolation if not for all the endeavors this month?
I could try to form a group to hunt Deadlands wandering bosses, but then I would have to find them after making a group (guild or group finder). Either is not simple nor easy to pull people in, partially for the reasons above.
Things like that work if the game has lots of people wandering around to jump into such things, but it simply does not now.
a lot of the stuff like atoll and wandering bosses i dont really consider difficult content, but its significantly more time consuming to do solo for the same payout as killing it in 10 seconds with a group
however if you are doing it off peak times it might take longer to form a group to kill it than just solo it
for me, most of that stuff i dont kill all the time because ive already killed hundreds, and i dont need any of the rewards for them, but if i pass by see someone fighting it ill still help out, or if someone asks for help to kill a WB in zone chat ill help with that if i can
YandereGirlfriend wrote: »
It can be both at the same time but it's still far better than what preceded it, which was nothing at all.
YandereGirlfriend wrote: »
It can be both at the same time but it's still far better than what preceded it, which was nothing at all.