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ZOS please stop locking free crown stuffs under achievements.

  • derkaiserliche
    derkaiserliche
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    So you prefer not working for your rewards and getting them shoved with a spoon into your mouth?

    If you dont want to put any effort, just skip the rewards and leave them to the players that actually want to play the game.
  • alpha_synuclein
    alpha_synuclein
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    Maitsukas wrote: »
    RaikaNA wrote: »
    vsrs_au wrote: »
    Be careful what you ask for: if the item isn't locked behind an achievement, then it will cost money.

    You can't call it free if it requires an achievement that may include a DLC that you may or may not have. It's not free and ZOS might as well charge crowns for the item if it's not going to be available for everyone.

    Correct me if I'm wrong, but wasn't Deadlands a free DLC?

    Deadlands was given away for free to all Blackwood Chapter owners after reaching the 100% milestone during the Bounties of Blackwood event. They then had 2 weeks to claim it from the Crown Store.

    Thanks for clarification!
  • davidtk
    davidtk
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    So you prefer not working for your rewards and getting them shoved with a spoon into your mouth?

    If you dont want to put any effort, just skip the rewards and leave them to the players that actually want to play the game.

    That's the new age nowadays, where everyone wants everything now and for free without doing anything for it. Honestly, 10 portals (Even if it's every two days endeavors and now even weekly.) and all the bosses is absolutely no problem... But I understand how it is for who.
    Edited by davidtk on August 28, 2024 8:52AM
    Really sorry for my english
  • YandereGirlfriend
    YandereGirlfriend
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    Contrary opinion: I think that this is neat and would like to see more of it.

    We've asked for new items unlocked via actually playing the game for a LONG time now and this is a manifestation of that. Provided that the window to unlock the achievement is long enough, like, say, an entire month, then this move is fantastic.

    Note: I haven't received all of the items. I have, in fact, missed some. And that's completely okay.
  • belial5221_ESO
    belial5221_ESO
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    [sarcasm]Stop making us play the game for items[/sarcasm]

    People will always complain about something,lol.People that want it will get achieve,if you don't want it,then don't complain.
  • freespirit
    freespirit
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    I didn't have the achievements when the pets first appeared, I do now.

    The one to kill all the various bosses was a bit like pulling teeth, due to repeats of bosses already killed.

    The final boss one was easy, if a bit time consuming.

    With one of this week's, weekly endeavours being to clear 10 portals, just camp at the final boss and kill until you've done 10 kills, that gets you one of the pets and the weekly!! <3
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Syldras
    Syldras
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    We've asked for new items unlocked via actually playing the game for a LONG time now and this is a manifestation of that.

    I rather believe this is the manifestation of "Bob, we need to present statistics that fifty gazillions of players played content type x, we have to make them do this somehow. How about incenting them with a time-limited pet recolor?" ;)

    And yes, I know that people asked for items (pets, skins, mounts) unlockable by playing the game. I was one of them. I suggested giving us things related to what the story is about - like doing a dungeon and getting some artifact from that dungeon as a furnishing, or a mount that plays a role somehow (story would have to be written accordingly), or doing a quest and getting the character that quest mainly is about as a houseguest. With a bit of creativity, this could be done for almost every type of content.

    One thing that I found substancial about the idea was that we should get these things "naturally", as part of the narration, so to say, and not by doing an achievement and then "buying" it for free in the store. You run through a dungeon, you see artefact x, you can pick it up at the end, after the boss fight = artefact added to furniture collection. You fish, you pull a bottle out of the water, turns out there's a Dwemer diagram for some pet automaton inside it = Dwemer pet added to collection. You help Pierre the useless Breton conjurer to collect a few items from his house which was burned down by his conjured fire atronachs = Pierre is so thankful (and homeless) he's added to your houseguesst collection.

    I'm not against what ZOS is currently doing, I understand it from a marketing perspective (because they want to increase player numbers and also make people take a look at the crown store), I just wanted to say that I don't feel this really is a solution to what had been asked for.

    I also dislike the time limitation. I understand the reasons, and I accept that it is as it is, but I still don't like it.

    There's real life reasons why one might currently not be able to play the game (yes, even if the time frame is one month).

    And, not sure if that's true for others too, but ESO offers such a big variety of different activities, I'm not doing them equally all the time. Sometimes I might be questing for some while, then I might have a few dungeon days, and then a phase where I mainly create buildings through the housing generator. Of course one doesn't have to participate in time-limited offers, but let's be serious: If it seems doable, many people will do it ("Well, okay, it might not be the thing I'd like to do most right now, but it can be done"). And in that regard it just does feel a bit restricting if it's "in August you have to thrash through Oblivion portals, in September you have to run dungeons, in October you have to fish" (or whatever it will be in the future months).

    I especially had the impression that many users ran through the scribing questline to get it done in time for the rewards, even if they had normally preferred to wait for 1 or 2 months after release to begin playing the new chapter. Normally, I would probably also have done it bit by bit, saving up parts for later, especially since we only get one story content release per year now. It generally seems a strange decision to me to have people rush through new content, if nothing new (of that type of content) will be delivered for the following 12 months.

    Of course, ZOS can do what ever they want, it's their game after all. I don't complain about it, I just say what I would prefer or what aspects I dislike about it.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • RaikaNA
    RaikaNA
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    Contrary opinion: I think that this is neat and would like to see more of it.

    We've asked for new items unlocked via actually playing the game for a LONG time now and this is a manifestation of that. Provided that the window to unlock the achievement is long enough, like, say, an entire month, then this move is fantastic.

    Note: I haven't received all of the items. I have, in fact, missed some. And that's completely okay.

    I understand and somewhat agree with your perspective. I do think that ZOS should mix it up a bit by adding PvP achievements too for unlocking these "free" items in the crown store, not just lock it under PVE achievement.

    So far the pvers/questers can get a skin by completing the Adventurer Across a Decade achievement... there are no such rewards worthy enough for getting the highest achievement that you can get in Cyrodill.. Grand Overlord.

  • Artim_X
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    I like that these achievement rewards could facilitate engagement with content, but they shouldn't have a time restriction placed on them.

    For instance, the timer will now just be a promotional reminder that this was added to the game and once the timer is gone it is no longer advertised, but can still be acquired automatically by completing the achievement (reward will be shown when looking at achievement).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • tomofhyrule
    tomofhyrule
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    RaikaNA wrote: »
    Contrary opinion: I think that this is neat and would like to see more of it.

    We've asked for new items unlocked via actually playing the game for a LONG time now and this is a manifestation of that. Provided that the window to unlock the achievement is long enough, like, say, an entire month, then this move is fantastic.

    Note: I haven't received all of the items. I have, in fact, missed some. And that's completely okay.

    I understand and somewhat agree with your perspective. I do think that ZOS should mix it up a bit by adding PvP achievements too for unlocking these "free" items in the crown store, not just lock it under PVE achievement.

    So far the pvers/questers can get a skin by completing the Adventurer Across a Decade achievement... there are no such rewards worthy enough for getting the highest achievement that you can get in Cyrodill.. Grand Overlord.

    While I do believe that PvPers should get more stuff, it's disingenuous to say there's nothing received for high levels in PvP.
    • 15 dyes are locked behind PvP ranks, including the best black dye in the game only available at rank 39 after earning a total of 30,430,400 AP.
    • a dye and costume are locked behind becoming emperor
    • three dyes (the only pure matte dyes in the game) are locked behind end-level battlegrounds achievements, two of which are much harder to get now that selectable game modes is no longer possible
    • two full outfit styles are only available for Tel Var which are bound and unsellable
    • three full outfit styles are only available for AP which are bound and unsellable

    I realize that high-level PvPers aren't really into those kinds of rewards, but I can assure you that there are several casuals and PvErs who got into PvP for the sole purpose of acquiring some of them. And rest assured, things like the Legate Black dye is much more useful (aka worth more) to people than the Fractured Glory skin. In fact, I bet obnoxious flashy mounts will not be anywhere near as effective at getting casuals into PvP as something that is wildly requested like an understated outfit style.
  • Froil
    Froil
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    I personally like that these are tied to achievements. It gives you something to work towards if you haven't already completed it, and if you have then you get it easily. Divines forbid you have to put in any work at all for a fancy albeit useless cosmetic.
    "Best" healer PC/NA
  • TaSheen
    TaSheen
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    It's just a good thing I'm not interested in (or already have) most of the stuff so far. I have zero use for achievements in game (in ANY game) and even if there was something I wanted, I would never chase an achievement to get it. Besides, after 7 years in game, unless it's brand new stuff, I've probably already got it on 2 out of my 4 accounts, and quite a bit of it on the 3rd one. The 4th one is a baby account, and I won't even worry much about cosmetics until the first girl gets to CP 160 - probably about Christmas....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Orbital78
    Orbital78
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    Never gonna make everyone happy. I paid with crowns for the items, if just playing the game is too much use crowns or not. It is cosmetic and fully optional. Most achievements are very easy. The new dungeons one, you just need to do the dungeons you got for FREE. I'm excited for those rewards more than pets.
  • spartaxoxo
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    Playing the game should feel rewarding.
  • TaSheen
    TaSheen
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    spartaxoxo wrote: »
    Playing the game should feel rewarding.

    True. But I'm absolutely sure that what I think is rewarding is NOTHING like what most of the rest of you think when you think "rewarding".
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • vsrs_au
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    spartaxoxo wrote: »
    Playing the game should feel rewarding.
    In this game, "rewarding" really just means "putting up your guard again" ;)
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Syldras
    Syldras
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    TaSheen wrote: »
    But I'm absolutely sure that what I think is rewarding is NOTHING like what most of the rest of you think when you think "rewarding".

    I think I'm probably old-fashioned, but I can very well remember the times when one played games because they were fun, challenging, had a good story, etc., without expecting extra rewards for playing. Having an entertaining time with the game the way it was was rewarding enough.

    I'm personally not against rewards, I'm just astouded by the priority some people give them today. I'd rather see a developer putting more time and care into the playable content itself. But that seems to be a case of having different priorities, I guess.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • vsrs_au
    vsrs_au
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    Syldras wrote: »
    TaSheen wrote: »
    But I'm absolutely sure that what I think is rewarding is NOTHING like what most of the rest of you think when you think "rewarding".

    I think I'm probably old-fashioned, but I can very well remember the times when one played games because they were fun, challenging, had a good story, etc., without expecting extra rewards for playing. Having an entertaining time with the game the way it was was rewarding enough.

    I'm personally not against rewards, I'm just astouded by the priority some people give them today. I'd rather see a developer putting more time and care into the playable content itself. But that seems to be a case of having different priorities, I guess.
    Rewards have a different significance in MMOs vs single-player games, because they become part of the competition ("my gear's fancier than your gear").
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Syldras
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    vsrs_au wrote: »
    Rewards have a different significance in MMOs vs single-player games, because they become part of the competition ("my gear's fancier than your gear").

    I have other priorities, I told you ;)

    The only reason I ever positively notice other players' character design is when they have a lorefriendly name and look in a way that coherently fits what they are trying to portray. And even then, I just think "Nice someone takes that seriously" and have forgotten it again 30 seconds later.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • TaSheen
    TaSheen
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    vsrs_au wrote: »
    Syldras wrote: »
    TaSheen wrote: »
    But I'm absolutely sure that what I think is rewarding is NOTHING like what most of the rest of you think when you think "rewarding".

    I think I'm probably old-fashioned, but I can very well remember the times when one played games because they were fun, challenging, had a good story, etc., without expecting extra rewards for playing. Having an entertaining time with the game the way it was was rewarding enough.

    I'm personally not against rewards, I'm just astouded by the priority some people give them today. I'd rather see a developer putting more time and care into the playable content itself. But that seems to be a case of having different priorities, I guess.
    Rewards have a different significance in MMOs vs single-player games, because they become part of the competition ("my gear's fancier than your gear").

    Not for me. I don't give a rat's patoot what someone "competitive" has or does. SO not my idea of fun, never has been never will be. To me, that's a dead-end, self-defeating mindset.

    Yeah, you do you though.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • vsrs_au
    vsrs_au
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    TaSheen wrote: »
    vsrs_au wrote: »
    Syldras wrote: »
    TaSheen wrote: »
    But I'm absolutely sure that what I think is rewarding is NOTHING like what most of the rest of you think when you think "rewarding".

    I think I'm probably old-fashioned, but I can very well remember the times when one played games because they were fun, challenging, had a good story, etc., without expecting extra rewards for playing. Having an entertaining time with the game the way it was was rewarding enough.

    I'm personally not against rewards, I'm just astouded by the priority some people give them today. I'd rather see a developer putting more time and care into the playable content itself. But that seems to be a case of having different priorities, I guess.
    Rewards have a different significance in MMOs vs single-player games, because they become part of the competition ("my gear's fancier than your gear").

    Not for me. I don't give a rat's patoot what someone "competitive" has or does. SO not my idea of fun, never has been never will be. To me, that's a dead-end, self-defeating mindset.

    Yeah, you do you though.
    I don't care about that aspect of the game either, I was simply commenting on a common attribute of MMOs. So your last sentence is making the wrong assumption about me.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • TaSheen
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    Well, sorry for that. Sounded to me as if you thought that was an okay attitude.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • FlopsyPrince
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    Syldras wrote: »
    AzuraFan wrote: »
    There are already a lot of items locked behind achievements. For example, you can get dyes, non-combat pets, emotes, furnishings, etc. for completing achievements in-game. The items aren't put into the crown store. You just automatically get them when you complete the achievement.
    I don't see the difference between that and having to go to the crown store to pick up a free item tied to an achievement. The only difference is that you have to go to the crown store to get the item. In other words, there's an extra step, but otherwise no difference.

    The things currently in the store are time-limited (as the monthly extra things in the store during the last few months had been). Reason:
    Soarora wrote: »
    They’re trying to get us to do content by dangling a free carrot.

    Same goes for the daily and weekly endeavours. After Archive dropped, there were masses of endeavours about Archive. So they can claim "20933 gazillions of people played Archive, Archive is a huge success!!"

    It wasn't, but at least we are not forced into ToT....
    PC
    PS4/PS5
  • katanagirl1
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    Froil wrote: »
    I personally like that these are tied to achievements. It gives you something to work towards if you haven't already completed it, and if you have then you get it easily. Divines forbid you have to put in any work at all for a fancy albeit useless cosmetic.

    Yeah I like achievements, it gives me a goal to work towards. It might sound silly but I am a point in my life where I have fewer responsibilities and it gives me something to do and keeps me entertained.

    Rewards for achievements are also nice, a lot of times they may be things I don’t use but sometimes they might be just the thing that would work well for one of my characters.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • moderatelyfatman
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    Either that or make the reward the achievement and set no time limit.
  • AllenaNightWood
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    heaven forbid you actually have to earn something i like it because it gets ppl out doing content
  • Syldras
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    i like it because it gets ppl out doing content

    It makes sense, but it's a bit sad actually that they have to do this to get certain areas and activities crowded. It might be different during prime time (I don't know), but when I play some older maps look almost empty, especially when it comes to world bosses and world events. It at all, I mostly see low level characters questing and people using the crafting area and bank in big cities, but other than that...
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Necrotech_Master
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    Syldras wrote: »
    i like it because it gets ppl out doing content

    It makes sense, but it's a bit sad actually that they have to do this to get certain areas and activities crowded. It might be different during prime time (I don't know), but when I play some older maps look almost empty, especially when it comes to world bosses and world events. It at all, I mostly see low level characters questing and people using the crafting area and bank in big cities, but other than that...

    well a lot of the problem with stuff in the game, is that once you do get all the rewards that are currently offered by the activity there is not a huge incentive to continue doing said content

    take the deadlands wandering world bosses, they dont really drop anything unique except 1 lead, and about twice the effort of killing a normal fixed location world boss (both because of larger hp pools, and their wandering nature)

    the only other carrot that exists outside of the few drops they have is the achievement for killing 30 of them, so theres not a lot of incentive to do them outside of events or some other reason (endeavors, bonus reward events, etc)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Morvan
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    I personally rather have them locked behind achievements.

    As a matter of fact, the achievement requirements so far have been super accessible, I really hope in the future they'll give things for having dungeon trifectas or something closer to that, it will increase the flow of players trying harder content.
    Edited by Morvan on August 30, 2024 2:00AM
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • RaikaNA
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    RaikaNA wrote: »
    Contrary opinion: I think that this is neat and would like to see more of it.

    We've asked for new items unlocked via actually playing the game for a LONG time now and this is a manifestation of that. Provided that the window to unlock the achievement is long enough, like, say, an entire month, then this move is fantastic.

    Note: I haven't received all of the items. I have, in fact, missed some. And that's completely okay.

    I understand and somewhat agree with your perspective. I do think that ZOS should mix it up a bit by adding PvP achievements too for unlocking these "free" items in the crown store, not just lock it under PVE achievement.

    So far the pvers/questers can get a skin by completing the Adventurer Across a Decade achievement... there are no such rewards worthy enough for getting the highest achievement that you can get in Cyrodill.. Grand Overlord.

    While I do believe that PvPers should get more stuff, it's disingenuous to say there's nothing received for high levels in PvP.
    • 15 dyes are locked behind PvP ranks, including the best black dye in the game only available at rank 39 after earning a total of 30,430,400 AP.
    • a dye and costume are locked behind becoming emperor
    • three dyes (the only pure matte dyes in the game) are locked behind end-level battlegrounds achievements, two of which are much harder to get now that selectable game modes is no longer possible
    • two full outfit styles are only available for Tel Var which are bound and unsellable
    • three full outfit styles are only available for AP which are bound and unsellable

    I realize that high-level PvPers aren't really into those kinds of rewards, but I can assure you that there are several casuals and PvErs who got into PvP for the sole purpose of acquiring some of them. And rest assured, things like the Legate Black dye is much more useful (aka worth more) to people than the Fractured Glory skin. In fact, I bet obnoxious flashy mounts will not be anywhere near as effective at getting casuals into PvP as something that is wildly requested like an understated outfit style.

    The 15 dyes that are locked behind pvp ranks are pretty bland, and not worth showing off. The legate dye doesn't even look black.. To get the actual black dye you would need to obtain the Honor to the Spiritblood achievement by doing veteran Vateshran Hollows for the Void Pitch dye.

    Anyone can get Emperor.. it's so easy to get... Go to Icereach since it's a dead campaign.

    To get Tel Var from IC you technically need to do PVE... to farm for district bosses.. Theirs rarely anyone to fight in IC these days. IC is more pve with pvp element.
    Edited by RaikaNA on August 30, 2024 6:52PM
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