Twohothardware wrote: »Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
The same way they're going to spend all day buying up one item from the entire player base listing it in a central auction house. Controlling the price of rare items in the current guild trader system we have now is actually easier than in a central auction house where you have infinitely more eyes on what's being listed for sale.
Okay explain how having to visit 200 different locations is easier than visiting one. You can't just visit them all once and be done. You have to monitor all 200 locations to catch any new item posted. With one location two or three people can sit on the market 24/7 and as soon as an item is listed grab it. If they aren't first to get it that is okay it is still gone. After several days of grabbing everything they can they list two or three at an extremely high price. If those sell great but that isn't really expected of the first items posted.
The idea is post three or so at the really high price then post one or two say 10% less than that really high price. Players only have the really high price to compare to so they see what they think is a bargain. When those sell list two more while still looking for anybody listing something that undercuts your price. Easy to do in one location and has been done many times.
Can't happen with over 200 locations to visit. No way a few people can monitor that many traders around the clock.
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
I_killed_Vivec wrote: »There would be no need to remove the guild traders.ESO_player123 wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
What those ways would be? Do you have any suggestions?
Yes, I listed some in this thread.
I read your suggestion about unlocking trading locations in various places through questing. It might have been an interesting trading system for a new game. But for a 10 year old game removing the guild trading and making everyone start questing just to be able to sell items again does not make much sense.
People always try to derail criticism of the system into “it’s too late in the game to kill guild traders” or “AH is bad.” The whole point is that there are ways to improve the system to make is much more useful and palatable to a large section of ESO players who hate the guild trader system. Reading comprehension helps.
A bit disingenuous... if any proposed alternative system really would satisfy the "trading wishes of the masses" then wouldn't it be responsible for the demise of guild traders?
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
They don't need to.
To quote @katanagirl1:
"I can get a price check in about 5 minutes for items to sell and I have 4-5 different categories of items I search for regularly to buy and can hit all the capital traders in Elden Root, Wayrest, Mournhold, Alinor, Rimmen, Leyawiin, and Vivec City in under an hour."
"[...]"
" As for finding an item, if it isn’t in those locations listed above, it’s not likely to be anywhere else."
This is the effect of the guild trader system. The market that matters, the market people actually use, is made up of a fraction of the number of guild traders actually in the game. Even when people are willing to devote an hour to the exercise.
FlopsyPrince wrote: »Necrotech_Master wrote: »shadyjane62 wrote: »[snip]
Do the right thing and give us a centralized place, like maybe an Auction House to straighten things out.
[edited for baiting]
an auction house will make prices go even more out of control than before
its like nobody here has played any game with a central auction house and seen the flippers and monopolies in full force
those markets absolutely suck to try to buy from
This is asserted over and over with NO EVIDENCE! A central market has pros and cons, but at least you can find things and know what they can sell for. But we don't even have that information in another format with the guild trader system.
Imagine buying your groceries and clothes using the guild trader model in real life. It would be much more costly! Why would someone think that prices are kept down in a game in the same type of model?
FlopsyPrince wrote: »Name 1 MMO that has the primary/base feature of "run from trader to trader for great gameplay. I bet you can't name one, at least one that truly fits.
I think we need to be careful with arguments like this. If the only reason guilds are attractive is that ZOS has forced players to join them to be able to access the player economy (a system that many MMO players see as a back end system, NOT a minigame), then that rather suggests a deficiency in gameplay design.
If guilds are not attractive for anything else, then the answer is not to keep trading hooked to them, but to fix that.
Meanwhile, there are compromises that allow guild traders to endure while still providing players who have no desire to use them access to trading. You achieve this by sufficiently hobbling the alternatives that they are never more attractive in terms of their selling conditions than guild traders themselves.
If, despite such onerous conditions, people STILL abandoned the guild traders en masse, well.... That would rather suggest that a lot more players than claimed in these parts never enjoyed or wanted the guild trader system in the first place.
I_killed_Vivec wrote: »I think we need to be careful with arguments like this. If the only reason guilds are attractive is that ZOS has forced players to join them to be able to access the player economy (a system that many MMO players see as a back end system, NOT a minigame), then that rather suggests a deficiency in gameplay design.
If guilds are not attractive for anything else, then the answer is not to keep trading hooked to them, but to fix that.
Meanwhile, there are compromises that allow guild traders to endure while still providing players who have no desire to use them access to trading. You achieve this by sufficiently hobbling the alternatives that they are never more attractive in terms of their selling conditions than guild traders themselves.
If, despite such onerous conditions, people STILL abandoned the guild traders en masse, well.... That would rather suggest that a lot more players than claimed in these parts never enjoyed or wanted the guild trader system in the first place.
So what is this magic alternative to guild traders that will appease all those unhappy with the various issues with the current system, while being "hobbled" to ensure that it is never preferable to the current system?
And also matches the gold sink provided by the competitive bidding for guild trader locations.
I_killed_Vivec wrote: »I think we need to be careful with arguments like this. If the only reason guilds are attractive is that ZOS has forced players to join them to be able to access the player economy (a system that many MMO players see as a back end system, NOT a minigame), then that rather suggests a deficiency in gameplay design.
If guilds are not attractive for anything else, then the answer is not to keep trading hooked to them, but to fix that.
Meanwhile, there are compromises that allow guild traders to endure while still providing players who have no desire to use them access to trading. You achieve this by sufficiently hobbling the alternatives that they are never more attractive in terms of their selling conditions than guild traders themselves.
If, despite such onerous conditions, people STILL abandoned the guild traders en masse, well.... That would rather suggest that a lot more players than claimed in these parts never enjoyed or wanted the guild trader system in the first place.
So what is this magic alternative to guild traders that will appease all those unhappy with the various issues with the current system, while being "hobbled" to ensure that it is never preferable to the current system?
And also matches the gold sink provided by the competitive bidding for guild trader locations.
If you scroll up, alternatives have been suggested already. I'm guessing most people don't want the proposals to be repeated every single time!
Let me see if I can link to where I talk about it, at least. In this thread see also Pevey and likely others. In previous threads there have been a good few compromise proposals.
Edit: Not sure if this will link or just provide a blank quote:
Twohothardware wrote: »Twohothardware wrote: »Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
The same way they're going to spend all day buying up one item from the entire player base listing it in a central auction house. Controlling the price of rare items in the current guild trader system we have now is actually easier than in a central auction house where you have infinitely more eyes on what's being listed for sale.
Okay explain how having to visit 200 different locations is easier than visiting one. You can't just visit them all once and be done. You have to monitor all 200 locations to catch any new item posted. With one location two or three people can sit on the market 24/7 and as soon as an item is listed grab it. If they aren't first to get it that is okay it is still gone. After several days of grabbing everything they can they list two or three at an extremely high price. If those sell great but that isn't really expected of the first items posted.
The idea is post three or so at the really high price then post one or two say 10% less than that really high price. Players only have the really high price to compare to so they see what they think is a bargain. When those sell list two more while still looking for anybody listing something that undercuts your price. Easy to do in one location and has been done many times.
Can't happen with over 200 locations to visit. No way a few people can monitor that many traders around the clock.
On PC there is an addon to search for items across all guild traders.
But even without that addon you don't need to monitor 200 locations to drive up the price on an item because the majority of players in the game aren't going to 200 different guild traders to try and find the best price on an item. They're going to check the traders primarily in the capital cities where everyone goes. A rare item being listed in some off the beat trader in Shadowfen has no effect on the average price of the item being sold in Deshaan.
More importantly though, noone cares about the trading in this game enough at this point to try and price fix items so this whole debate is pointless.
A central auction house would work just fine in ESO.
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
They don't need to.
To quote @katanagirl1:
"I can get a price check in about 5 minutes for items to sell and I have 4-5 different categories of items I search for regularly to buy and can hit all the capital traders in Elden Root, Wayrest, Mournhold, Alinor, Rimmen, Leyawiin, and Vivec City in under an hour."
"[...]"
" As for finding an item, if it isn’t in those locations listed above, it’s not likely to be anywhere else."
This is the effect of the guild trader system. The market that matters, the market people actually use, is made up of a fraction of the number of guild traders actually in the game. Even when people are willing to devote an hour to the exercise.
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
They don't need to.
To quote @katanagirl1:
"I can get a price check in about 5 minutes for items to sell and I have 4-5 different categories of items I search for regularly to buy and can hit all the capital traders in Elden Root, Wayrest, Mournhold, Alinor, Rimmen, Leyawiin, and Vivec City in under an hour."
"[...]"
" As for finding an item, if it isn’t in those locations listed above, it’s not likely to be anywhere else."
This is the effect of the guild trader system. The market that matters, the market people actually use, is made up of a fraction of the number of guild traders actually in the game. Even when people are willing to devote an hour to the exercise.
So she can visit maybe 36 traders in an hour. Then what happens in the next hour? To control prices she would need to hit all 36 for at least all the peak hours over several days. And even then some items will slip through. THe popular spots have a constant change of inventory. She will miss items at spots that are listed shortly after she did her last check. Bouncing around like that can be effective in finding bargain items to flip. Not a good strategy in trying to manipulate the economy. People who tried in the past were badly burned in this game.
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
They don't need to.
To quote @katanagirl1:
"I can get a price check in about 5 minutes for items to sell and I have 4-5 different categories of items I search for regularly to buy and can hit all the capital traders in Elden Root, Wayrest, Mournhold, Alinor, Rimmen, Leyawiin, and Vivec City in under an hour."
"[...]"
" As for finding an item, if it isn’t in those locations listed above, it’s not likely to be anywhere else."
This is the effect of the guild trader system. The market that matters, the market people actually use, is made up of a fraction of the number of guild traders actually in the game. Even when people are willing to devote an hour to the exercise.
So she can visit maybe 36 traders in an hour. Then what happens in the next hour? To control prices she would need to hit all 36 for at least all the peak hours over several days. And even then some items will slip through. THe popular spots have a constant change of inventory. She will miss items at spots that are listed shortly after she did her last check. Bouncing around like that can be effective in finding bargain items to flip. Not a good strategy in trying to manipulate the economy. People who tried in the past were badly burned in this game.
It’s really not that difficult, and people do it all the time. For purple plans and recipes and other items that are not super rare but also not common, TTC is the way to go.
Even with items a little more common, like the more valuable style mats, it’s possible to visit traders efficiently to find and buy them all. I’m not sure where the 36 traders per hour estimate comes from, but that is way off on PC. With Awesome Guild Store and saved searches, you can visit every trader in the game barring outlaw traders in an hour.