Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
'the act of obtaining something from someone, especially money, by using force or threats'
Your real-world examples are bound by real-world legislation.
IRL, your accountant is a registered, incorporated entity (body corporate)for legislative purposes.
IRL, if your tennis club is collecting fees, paying bills and tax, it will be structured according to (body corporate) legislation.
IRL, you will have signed a binding contract with Netflix and the conditions are legally enforceable.
'the act of obtaining something from someone, especially money, by using force or threats'
Continued membership of a guild, based on the payment of fees, is extortion by guild owners.
They use the threat of expulsion to obtain compliance.
FlopsyPrince wrote: »Just a few observations.
First, a couple of broad concepts:
- On "hidden information" a lack of price transparency / discoverability in a market can lead to people not paying market price because they do not know what market price *is*.
(snip)
Very good summary. That would include selling at the "normal" price.
The information is not technically hidden, but is very hard to find.
I doubt many people here studied how economics worked in retail (or wholesale for that matter) prior to the Internet. Information is effectively hidden if it is not possible to find it quickly. That is how the current system works.
A player must get consumed with checking almost all guild vendors for details. TTC on the PC helps a bit, but only somewhat.
That is "hidden information" because most players want to play the game (quests, dungeons, other game activities) rather than running from guild trader to guild trader. Yes, that is "playing" but not a fun part for almost all players.
Horny_Poney wrote: »Console players disagree
I get it, people are opposed to joining guilds. But really most guilds leave you alone, and you can turn off guild chat so you can do your own thing. It’s not that bad.
"It's not that bad" is not really a sentiment that's compatible with truly enjoyable game design.
I think having a decentralized trading structure where you have to go to different cities has pros and cons versus AH. I'm pretty indifferent on that front. But I loathe that trading in ESO is tied to guilds. People have turned that into a raffle-infested begging-for-donations (on PC) or demanding-dues (on console) mess that many people are just sick of.
"It's not that bad" is not really a sentiment that's compatible with truly enjoyable game design.
I think having a decentralized trading structure where you have to go to different cities has pros and cons versus AH. I'm pretty indifferent on that front. But I loathe that trading in ESO is tied to guilds. People have turned that into a raffle-infested begging-for-donations (on PC) or demanding-dues (on console) mess that many people are just sick of.
Join a no dues trade guild, and turn guild chat off. Simple.
But the guilds I am in are really nice. My 55 and older guild is super fun and never has auctions or dues. They run house tours and do organized wb runs.
ESO_player123 wrote: »
I do not understand your logic. Someone created a guild and set the rules for membership. Their guild - their rules. If someone does not like to pay the membership fee, they can join another guild or start their own.
Same for guilds that say they are for RP only or for vampires/WW only.
Note, that I do not defend the practice. I would not join a guild with a fee.
ESO_player123 wrote: »
I do not understand your logic. Someone created a guild and set the rules for membership. Their guild - their rules. If someone does not like to pay the membership fee, they can join another guild or start their own.
Same for guilds that say they are for RP only or for vampires/WW only.
Note, that I do not defend the practice. I would not join a guild with a fee.
I accept most of that.
I don't agree that I should have to pay in-game funds or engage in slavery to be a guild member.
ESO_player123 wrote: »
I do not understand your logic. Someone created a guild and set the rules for membership. Their guild - their rules. If someone does not like to pay the membership fee, they can join another guild or start their own.
Same for guilds that say they are for RP only or for vampires/WW only.
Note, that I do not defend the practice. I would not join a guild with a fee.
I accept most of that.
I don't agree that I should have to pay in-game funds or engage in slavery to be a guild member.
'the act of obtaining something from someone, especially money, by using force or threats'
Your real-world examples are bound by real-world legislation.
IRL, your accountant is a registered, incorporated entity (body corporate)for legislative purposes.
IRL, if your tennis club is collecting fees, paying bills and tax, it will be structured according to (body corporate) legislation.
IRL, you will have signed a binding contract with Netflix and the conditions are legally enforceable.
'the act of obtaining something from someone, especially money, by using force or threats'
Continued membership of a guild, based on the payment of fees, is extortion by guild owners.
They use the threat of expulsion to obtain compliance.
I refused to contribute to a group project, now the team is threatening to drop my name from the report. Extortion!
I never volunteer to be the designated driver, now my friends are threatening to exclude me from bar nights. Extortion!
I don't follow the builds set by the raid leader of my progression group, now he's threatening to kick me from it. Extortion!
There, no connection to real-world legislation whatsoever. Notice what sets these examples and the guild membership one apart from actual extortion? The threat only comes after YOU break the rules first. Your action, your consequences.
Necrotech_Master wrote: »shadyjane62 wrote: »[snip]
Do the right thing and give us a centralized place, like maybe an Auction House to straighten things out.
[edited for baiting]
an auction house will make prices go even more out of control than before
its like nobody here has played any game with a central auction house and seen the flippers and monopolies in full force
those markets absolutely suck to try to buy from
Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
Here is the funny thing about that.
Running around for hours taking different keeps just to get AP is stupid. The people that like it so much don't have anything better to do so they don't mind.
Same thing with doing trials, undaunted dailies, crafting, decorating homes and other activities could also be said. People enjoy the game in different ways.
So we could just cut to the chase and say running around for hours playing ESO is stupid. The people that like it so much don't have anything better to do so they don't mind.
spartaxoxo wrote: »ESO_player123 wrote: »
I do not understand your logic. Someone created a guild and set the rules for membership. Their guild - their rules. If someone does not like to pay the membership fee, they can join another guild or start their own.
Same for guilds that say they are for RP only or for vampires/WW only.
Note, that I do not defend the practice. I would not join a guild with a fee.
I accept most of that.
I don't agree that I should have to pay in-game funds or engage in slavery to be a guild member.
Slavery? All guilds are voluntary.
And just join one without dues then
FlopsyPrince wrote: »Imagine buying your groceries and clothes using the guild trader model in real life. It would be much more costly! Why would someone think that prices are kept down in a game in the same type of model?
spartaxoxo wrote: »FlopsyPrince wrote: »Imagine buying your groceries and clothes using the guild trader model in real life. It would be much more costly! Why would someone think that prices are kept down in a game in the same type of model?
Assuming the ability to source goods and cost to receive those goods are the same for all businesses....
You will have lower prices if there's a bunch of competing stores than a single store in town.
Edit:
Evidence has been presented.
The factually lower prices of console vs PC, that inflation is true across all games with a centralized system, the general MMO practice of "buy low and sell high" being harder on console, while it's significantly easier on PC or those other games, and the basic economic idea of competition leading to lower prices.
You've rejected that evidence as compelling to you, which fair enough, but it was asked for and given.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »Imagine buying your groceries and clothes using the guild trader model in real life. It would be much more costly! Why would someone think that prices are kept down in a game in the same type of model?
Assuming the ability to source goods and cost to receive those goods are the same for all businesses....
You will have lower prices if there's a bunch of competing stores than a single store in town.
Edit:
Evidence has been presented.
The factually lower prices of console vs PC, that inflation is true across all games with a centralized system, the general MMO practice of "buy low and sell high" being harder on console, while it's significantly easier on PC or those other games, and the basic economic idea of competition leading to lower prices.
You've rejected that evidence as compelling to you, which fair enough, but it was asked for and given.
It is not just competition that pushes prices down, it is scale and the ability to participate in that competition. You do not have that true competition in ESO because you (as a player) cannot truly price things comparatively without a LOT of time NOT DOING other things that are likely a higher priority.
FlopsyPrince wrote: »Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
Here is the funny thing about that.
Running around for hours taking different keeps just to get AP is stupid. The people that like it so much don't have anything better to do so they don't mind.
Same thing with doing trials, undaunted dailies, crafting, decorating homes and other activities could also be said. People enjoy the game in different ways.
So we could just cut to the chase and say running around for hours playing ESO is stupid. The people that like it so much don't have anything better to do so they don't mind.
False argument. You are playing the game in those other examples. While running around to traders is playing the game, no MMO starts on running around to traders while MMOs do start on the other things you note!
spartaxoxo wrote: »ESO_player123 wrote: »
I do not understand your logic. Someone created a guild and set the rules for membership. Their guild - their rules. If someone does not like to pay the membership fee, they can join another guild or start their own.
Same for guilds that say they are for RP only or for vampires/WW only.
Note, that I do not defend the practice. I would not join a guild with a fee.
I accept most of that.
I don't agree that I should have to pay in-game funds or engage in slavery to be a guild member.
Slavery? All guilds are voluntary.
And just join one without dues then
Even trade guilds with no dues will spam you with notifications about their lotteries/raffles and literally beg for donations. Aside from the fact that some people avoid any and all gambling for personal reasons, some of us just find it all really distasteful. Trading should not be locked behind this nonsense.
I'm not at all against guilds. I'm in five PVE guilds, and none of them do this (thankfully!). Two of them happen to have a trader, one in a pretty bad location and one in a decent one. So I am lucky. But the system is absurd. There is a ton of room for improvement.
spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »Imagine buying your groceries and clothes using the guild trader model in real life. It would be much more costly! Why would someone think that prices are kept down in a game in the same type of model?
Assuming the ability to source goods and cost to receive those goods are the same for all businesses....
You will have lower prices if there's a bunch of competing stores than a single store in town.
Edit:
Evidence has been presented.
The factually lower prices of console vs PC, that inflation is true across all games with a centralized system, the general MMO practice of "buy low and sell high" being harder on console, while it's significantly easier on PC or those other games, and the basic economic idea of competition leading to lower prices.
You've rejected that evidence as compelling to you, which fair enough, but it was asked for and given.
It is not just competition that pushes prices down, it is scale and the ability to participate in that competition. You do not have that true competition in ESO because you (as a player) cannot truly price things comparatively without a LOT of time NOT DOING other things that are likely a higher priority.
Speak for yourself. Many players manage to price things comparatively without a lot of effort. I don't need to have the best price on the server, I just need to have the best price in my location because I'm in a good spot. And I just need to beat the capital prices significantly when I'm in a bad one.
It doesn't take me long to price things at all and I am NOT a high end trader nor do I use add-ons as a console player. It's very easy.
It's easy for me to know the generally good prices. It's hard for me to buy things for flipping without a lot of effort. Which is why I don't do it. I have previously known people who have though and they are far richer than me. I still make enough coin though that I can buy all my needs and all but the most expensive, luxurious of wants. And that is good enough for me as a casual trader.