ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »
I do not understand your logic. Someone created a guild and set the rules for membership. Their guild - their rules. If someone does not like to pay the membership fee, they can join another guild or start their own.
Same for guilds that say they are for RP only or for vampires/WW only.
Note, that I do not defend the practice. I would not join a guild with a fee.
I accept most of that.
I don't agree that I should have to pay in-game funds or engage in slavery to be a guild member.
Slavery? All guilds are voluntary.
And just join one without dues then
Even trade guilds with no dues will spam you with notifications about their lotteries/raffles and literally beg for donations. Aside from the fact that some people avoid any and all gambling for personal reasons, some of us just find it all really distasteful. Trading should not be locked behind this nonsense.
I'm not at all against guilds. I'm in five PVE guilds, and none of them do this (thankfully!). Two of them happen to have a trader, one in a pretty bad location and one in a decent one. So I am lucky. But the system is absurd. There is a ton of room for improvement.
Then may be start you own trading guild that does not require any fees and does not do raffles/does not beg for donations?
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
ESO_player123 wrote: »ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
What those ways would be? Do you have any suggestions?
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »Imagine buying your groceries and clothes using the guild trader model in real life. It would be much more costly! Why would someone think that prices are kept down in a game in the same type of model?
Assuming the ability to source goods and cost to receive those goods are the same for all businesses....
You will have lower prices if there's a bunch of competing stores than a single store in town.
Edit:
Evidence has been presented.
The factually lower prices of console vs PC, that inflation is true across all games with a centralized system, the general MMO practice of "buy low and sell high" being harder on console, while it's significantly easier on PC or those other games, and the basic economic idea of competition leading to lower prices.
You've rejected that evidence as compelling to you, which fair enough, but it was asked for and given.
It is not just competition that pushes prices down, it is scale and the ability to participate in that competition. You do not have that true competition in ESO because you (as a player) cannot truly price things comparatively without a LOT of time NOT DOING other things that are likely a higher priority.
Speak for yourself. Many players manage to price things comparatively without a lot of effort. I don't need to have the best price on the server, I just need to have the best price in my location because I'm in a good spot. And I just need to beat the capital prices significantly when I'm in a bad one.
It doesn't take me long to price things at all and I am NOT a high end trader nor do I use add-ons as a console player. It's very easy.
It's easy for me to know the generally good prices. It's hard for me to buy things for flipping without a lot of effort. Which is why I don't do it. I have previously known people who have though and they are far richer than me. I still make enough coin though that I can buy all my needs and all but the most expensive, luxurious of wants. And that is good enough for me as a casual trader.
Name 1 MMO that has the primary/base feature of "run from trader to trader for great gameplay. I bet you can't name one, at least one that truly fits.
You may do well enough with your pricing, but you are still guessing and most of us still do not find that part interesting. I guess (on console) based on how much the same item is being sold by my 5 guilds, but that is not a good measure and may or may not sell things nor get me a reasonable price if they do sell. It is a crap shoot. I may win sometimes, but I am much more likely to use, just like playing dice.
This goes back to the hidden information I noted much earlier on. It is not completely hidden, but it takes a lot of effort to really find the reasonable value (either to buy or sell) for anything not in the norm.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »Imagine buying your groceries and clothes using the guild trader model in real life. It would be much more costly! Why would someone think that prices are kept down in a game in the same type of model?
Assuming the ability to source goods and cost to receive those goods are the same for all businesses....
You will have lower prices if there's a bunch of competing stores than a single store in town.
Edit:
Evidence has been presented.
The factually lower prices of console vs PC, that inflation is true across all games with a centralized system, the general MMO practice of "buy low and sell high" being harder on console, while it's significantly easier on PC or those other games, and the basic economic idea of competition leading to lower prices.
You've rejected that evidence as compelling to you, which fair enough, but it was asked for and given.
It is not just competition that pushes prices down, it is scale and the ability to participate in that competition. You do not have that true competition in ESO because you (as a player) cannot truly price things comparatively without a LOT of time NOT DOING other things that are likely a higher priority.
Speak for yourself. Many players manage to price things comparatively without a lot of effort. I don't need to have the best price on the server, I just need to have the best price in my location because I'm in a good spot. And I just need to beat the capital prices significantly when I'm in a bad one.
It doesn't take me long to price things at all and I am NOT a high end trader nor do I use add-ons as a console player. It's very easy.
It's easy for me to know the generally good prices. It's hard for me to buy things for flipping without a lot of effort. Which is why I don't do it. I have previously known people who have though and they are far richer than me. I still make enough coin though that I can buy all my needs and all but the most expensive, luxurious of wants. And that is good enough for me as a casual trader.
Name 1 MMO that has the primary/base feature of "run from trader to trader for great gameplay. I bet you can't name one, at least one that truly fits.
You may do well enough with your pricing, but you are still guessing and most of us still do not find that part interesting. I guess (on console) based on how much the same item is being sold by my 5 guilds, but that is not a good measure and may or may not sell things nor get me a reasonable price if they do sell. It is a crap shoot. I may win sometimes, but I am much more likely to use, just like playing dice.
This goes back to the hidden information I noted much earlier on. It is not completely hidden, but it takes a lot of effort to really find the reasonable value (either to buy or sell) for anything not in the norm.
ESO_player123 wrote: »ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
What those ways would be? Do you have any suggestions?
Yes, I listed some in this thread.
Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
ESO_player123 wrote: »ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
What those ways would be? Do you have any suggestions?
Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
ESO_player123 wrote: »ESO_player123 wrote: »
I do not understand your logic. Someone created a guild and set the rules for membership. Their guild - their rules. If someone does not like to pay the membership fee, they can join another guild or start their own.
Same for guilds that say they are for RP only or for vampires/WW only.
Note, that I do not defend the practice. I would not join a guild with a fee.
I accept most of that.
I don't agree that I should have to pay in-game funds or engage in slavery to be a guild member.
But you should not have to do it. Just join a guild that does not require a fee.
There would be no need to remove the guild traders.ESO_player123 wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
What those ways would be? Do you have any suggestions?
Yes, I listed some in this thread.
I read your suggestion about unlocking trading locations in various places through questing. It might have been an interesting trading system for a new game. But for a 10 year old game removing the guild trading and making everyone start questing just to be able to sell items again does not make much sense.
Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
As I've written before, without the TTC website I wouldn't trade at all (or only minimally). The TTC website can practically show you where the item you're looking for is being sold, the price of the item, the time, etc. but if there wasn't a TTC website then the current trading system would be *** (ofc only my opinion).
And I really admire console gamers...
There would be no need to remove the guild traders.ESO_player123 wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
What those ways would be? Do you have any suggestions?
Yes, I listed some in this thread.
I read your suggestion about unlocking trading locations in various places through questing. It might have been an interesting trading system for a new game. But for a 10 year old game removing the guild trading and making everyone start questing just to be able to sell items again does not make much sense.
People always try to derail criticism of the system into “it’s too late in the game to kill guild traders” or “AH is bad.” The whole point is that there are ways to improve the system to make is much more useful and palatable to a large section of ESO players who hate the guild trader system. Reading comprehension helps.
I_killed_Vivec wrote: »There would be no need to remove the guild traders.ESO_player123 wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
Again, I'm not defending the practice (and I'm not a member of any guild), but it seems that it's a lot of effort/money to support a trading guild and get a trader.
That's very much the point. It's the system itself that is terrible. There needs to be an alternative way to sell. Many people see this as "auction house vs guild traders," but that doesn't have to be the case. You can think the guild trader system is totally bonkers (I do) without necessarily thinking an auction house is the way to go. There are other ways to improve the system to provide alternative ways to sell.
What those ways would be? Do you have any suggestions?
Yes, I listed some in this thread.
I read your suggestion about unlocking trading locations in various places through questing. It might have been an interesting trading system for a new game. But for a 10 year old game removing the guild trading and making everyone start questing just to be able to sell items again does not make much sense.
People always try to derail criticism of the system into “it’s too late in the game to kill guild traders” or “AH is bad.” The whole point is that there are ways to improve the system to make is much more useful and palatable to a large section of ESO players who hate the guild trader system. Reading comprehension helps.
A bit disingenuous... if any proposed alternative system really would satisfy the "trading wishes of the masses" then wouldn't it be responsible for the demise of guild traders?
Apparently everyone would want it except for the greedy traders who are only interested in price gouging those poor honest players who have no time or inclination to farm... but believe that "anyone can get everything for free in the game in any case" is a sensible rationale for them determining the price, rather than the people who invest time in farming.
And be careful what you wish for, there might be unintended consequences. The assumption is always that prices will level down... they might also go up if people understand the value of what they are selling better.
katanagirl1 wrote: »Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
As I've written before, without the TTC website I wouldn't trade at all (or only minimally). The TTC website can practically show you where the item you're looking for is being sold, the price of the item, the time, etc. but if there wasn't a TTC website then the current trading system would be *** (ofc only my opinion).
And I really admire console gamers...
It’s not as bad on console as many have let on. I can get a price check in about 5 minutes for items to sell and I have 4-5 different categories of items I search for regularly to buy and can hit all the capital traders in Elden Root, Wayrest, Mournhold, Alinor, Rimmen, Leyawiin, and Vivec City in under an hour.
The biggest improvement as far as a time saver would be if I could fine tune the search to known or unknown items.
As for finding an item, if it isn’t in those locations listed above, it’s not likely to be anywhere else.
EDIT: clarification
This is possibly because flippers have used TTC to locate these items, buy them and relist them at a Vivec or Mournhold trader at a much higher price. That way they can meet their guild sales target, in turn, in order for guilds to retain these locations.As for finding an item, if it isn’t in those locations listed above, it’s not likely to be anywhere else.
This is a feature of Awesome Guild Store addon and is just one of many useful features that this addon provides to PC users.The biggest improvement as far as a time saver would be if I could fine tune the search to known or unknown items.
Trading to make money, requires some effort and investment in time. If you have a strategy, you can minimise that effort.It’s not as bad on console as many have let on. I can get a price check in about 5 minutes for items to sell and I have 4-5 different categories of items I search for regularly to buy and can hit all the capital traders in Elden Root, Wayrest, Mournhold, Alinor, Rimmen, Leyawiin, and Vivec City in under an hour.
If you can't find what you're looking for inside an hour, it likely isn't for sale.Running around for hours to different traders just to find something is stupid. The people that like it so much don't have anything better to do so they don't mind.
Often we see other TTC users that complain that when they arrive to buy the item they want; it has been sold.As I've written before, without the TTC website I wouldn't trade at all (or only minimally). The TTC website can practically show you where the item you're looking for is being sold, the price of the item, the time, etc.
Live listings of every item currently available.As an alternative to a centralized AH, I’d love it if TTC could be integrated into the game. LIVE listings. You’d still have to travel to each guild trader, still have to join trading guilds, but no more alt tabbing to search a website littered with ads, no more rolling the dice on whether or not someone has already snatched the good deal listed six hours ago that you found on TTC, etc.
Even with an incorporated TTC; or a new AH?You’d still have to travel to each guild trader, still have to join trading guilds
If you still have to travel to the trader, then you still risk it not being there. Maybe I missed something subtle?no more rolling the dice on whether or not someone has already snatched the good deal listed six hours ago
xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
Twohothardware wrote: »Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
The same way they're going to spend all day buying up one item from the entire player base listing it in a central auction house. Controlling the price of rare items in the current guild trader system we have now is actually easier than in a central auction house where you have infinitely more eyes on what's being listed for sale.
Twohothardware wrote: »Twohothardware wrote: »xilfxlegion wrote: »Twohothardware wrote: »The guild trader system we have now is nothing more than a large gold sink and it’s the same handful of guilds that control the prime trader locations.
A central auction house would work much better for the general player base. It would eliminate the running around searching dozens of traders to locate an item or compare prices, everything would be priced more competitively, your items would sell much faster, and no more weekly guild fees.
show us any sort of proof that the market is controlled by a handful of guilds.
even in the prime trading spots guilds lose their bids often and other guilds are in place.
and a central auction house would have the opposite effect - there would be no competition because central auction houses are easy to control if you have enough gold.
On PlayStation it's the same handful of guilds every week that take the trader locations in Deshaan which is the #1 spot followed by Grahtwood and Stormhaven. Those guilds do not lose their bids often. That's why those guilds are able to charge weekly dues of like 25,000 gold.
And what are you talking about no competition in a central auction house? If someone with a bunch of gold wants to buy up an item to list it for a higher price they can do that right now.
How is someone going to visit over 200 locations to buy up enough of one item that they will be able to control price?
The same way they're going to spend all day buying up one item from the entire player base listing it in a central auction house. Controlling the price of rare items in the current guild trader system we have now is actually easier than in a central auction house where you have infinitely more eyes on what's being listed for sale.