FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.
I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.
And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
And exactly how does the few benefit from the many? They don't. They benefit from the time and effort they put into trading. Just like players who get on the trial leader boards benefit from time and effort not from the many other players that don't make the list. It is much the same thing. The more time you spend on one aspect of the game the better you get.
People across multiple threads have given you good and logically sound reasons this system works and why going to a central system would be devastating. You disregard those answers because they don't fit into your wish to get everything you want at a low low price. Truth is a central system wouldn't give you that either. For rare items you would be paying even more because they would be easier to control.
Sure we could use some quality of life changes especially for consoles. The system though is sound and the economy is healthy. We have an engaging trading system that keeps many players in the game and active. Entire guilds are built around the trading system and there would be no benefit to removing how we trade now.
I was merely responding to the argument, not noting the likelihood of change. I understand that things are not likely to change much, unfortunately, but do continue to claim this is better is not accurate and I do oppose that claim, especially errant claims that it has kept prices down.
Note that the TTC addon can be helpful, but is far from a perfect solution and still leaves the "where the heck is it" problem with many items, even those it shows as being sold!
My question had nothing to do with whether or not a change would be made. My question was how is the few benefiting from the many.
Another question. When it comes to rare and semi rare items which system would make it harder to control the market and force price increases, a central system or a system with over 200 locations?
Prices for those items would increase. Market domination on rare items does take place in other games with a single location. And this system is better simply because it is more engaging and hasn't sacrificed the health of the economy. We have a strong economy and a system in place that is for many players why they play. So even if the actual market stability between the two systems were a was this is the superior system for the way it lets people play.
I was not arguing your point, I was just noting that some think TTC solves the problems, when even it does not.
yes, but you stated the few were benefitting from the many. I want to know how they are doing that.
The few who actively track the real price of things are benefiting from the many that do not have hours to try to find that out.
Just like those who actively run trials end up on the leader boards unlike the players that do not spend the time. The trade system has many tiers and the more time you invest the better you do just like trail runs, PvP, and other fun stuff. They are not benefiting off the many they are benefitting from the time they invest.
As I said, you support the few profiting at the expense of the many.
Hidden information is the problem. You can do well at Trials, PvP and even other areas without being in the top group. You cannot do that in the markets. Well, most people can. I will likely never do that well in PvP, though I still do some things there but I know my limits. No other game makes those areas easier. Other games remove much hidden pricing information, quite successfully.
And as I said they are not profiting at the expense of the many. You've offered nothing to support your opinion.
What hidden information? Everybody on PC has the same access to add-ons. Even without add-ons it isn't that hard to figure out prices. If you are selling an item you've not sold before check a few guild locations and see what prices items are being listed. Put some time in. Other games aren't uncovering hidden prices because there are none. They are putting everything in one spot. You have to go interact with that one spot to see the prices. In ESO the more traders you interact with the better perspective you have on pricing. It takes more time but any player can do it so no advantage goes to any one player other than the amount of time they are willing to put in.
With the add-ons prices become a little easier to predict but the prices and item availability with add-ons often isn't up to date and accurate. I rarely visit TTC and when I did I was looking for mid level green recipes so I could collect them all. I'm not in a top trade guild and never purchase items to flip but I'm still sitting on close to 80 million gold. I'm lucky that the activities I enjoy drop items other players are willing to purchase.
I've listed items that sold almost before I could list the next item and that told me I underpriced the item. I've listed items that didn't sell at all. That told me I priced it to high. I learn and adjust. It's all a matter of putting in the time.
You clearly insist upon not listening to what I am saying, so go for what you want to believe.
I know where the system has fallen far short a great many times, on both console and the PC. Many others have noted the same. You are free to ignore all of us if you wish of course.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.
I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.
And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
And exactly how does the few benefit from the many? They don't. They benefit from the time and effort they put into trading. Just like players who get on the trial leader boards benefit from time and effort not from the many other players that don't make the list. It is much the same thing. The more time you spend on one aspect of the game the better you get.
People across multiple threads have given you good and logically sound reasons this system works and why going to a central system would be devastating. You disregard those answers because they don't fit into your wish to get everything you want at a low low price. Truth is a central system wouldn't give you that either. For rare items you would be paying even more because they would be easier to control.
Sure we could use some quality of life changes especially for consoles. The system though is sound and the economy is healthy. We have an engaging trading system that keeps many players in the game and active. Entire guilds are built around the trading system and there would be no benefit to removing how we trade now.
I was merely responding to the argument, not noting the likelihood of change. I understand that things are not likely to change much, unfortunately, but do continue to claim this is better is not accurate and I do oppose that claim, especially errant claims that it has kept prices down.
Note that the TTC addon can be helpful, but is far from a perfect solution and still leaves the "where the heck is it" problem with many items, even those it shows as being sold!
My question had nothing to do with whether or not a change would be made. My question was how is the few benefiting from the many.
Another question. When it comes to rare and semi rare items which system would make it harder to control the market and force price increases, a central system or a system with over 200 locations?
Prices for those items would increase. Market domination on rare items does take place in other games with a single location. And this system is better simply because it is more engaging and hasn't sacrificed the health of the economy. We have a strong economy and a system in place that is for many players why they play. So even if the actual market stability between the two systems were a was this is the superior system for the way it lets people play.
I was not arguing your point, I was just noting that some think TTC solves the problems, when even it does not.
yes, but you stated the few were benefitting from the many. I want to know how they are doing that.
The few who actively track the real price of things are benefiting from the many that do not have hours to try to find that out.
Just like those who actively run trials end up on the leader boards unlike the players that do not spend the time. The trade system has many tiers and the more time you invest the better you do just like trail runs, PvP, and other fun stuff. They are not benefiting off the many they are benefitting from the time they invest.
As I said, you support the few profiting at the expense of the many.
Hidden information is the problem. You can do well at Trials, PvP and even other areas without being in the top group. You cannot do that in the markets. Well, most people can. I will likely never do that well in PvP, though I still do some things there but I know my limits. No other game makes those areas easier. Other games remove much hidden pricing information, quite successfully.
When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
What hidden information?
FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
Necrotech_Master wrote: »FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
items that arent there are usually due to either being not worth the value to sell (most companion gear for example, i delete basically everything under purple unless i have previous sales data for it and its at least 1000g), or the items are extremely rare
in both cases, even with a global auction house, you would still be unlikely to find both items
if the item is selling for higher than your willing to pay, well simply dont pay it and keep looking, theres nothing in this game that you should be so desperate for that you would be willing to pay 10x what you think the value of the item is
Necrotech_Master wrote: »FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
items that arent there are usually due to either being not worth the value to sell (most companion gear for example, i delete basically everything under purple unless i have previous sales data for it and its at least 1000g), or the items are extremely rare
in both cases, even with a global auction house, you would still be unlikely to find both items
if the item is selling for higher than your willing to pay, well simply dont pay it and keep looking, theres nothing in this game that you should be so desperate for that you would be willing to pay 10x what you think the value of the item is
I put items not worth at least 2,000 gold in the guild store of a guild with no trader and list it for between 200 and 500 gold. Stuff under 1000 I list for around 100. If someone in the guild doesn't grab it I usually vendor or delete. Sometimes I put items in the guild bank but really don't want to clutter the bank inventory by depositing to much.
FlopsyPrince wrote: »valenwood_vegan wrote: »Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.
Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.
It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.
It depend on the items, some mass items like intricate jewelry I sell as it move fast even if cheap.Necrotech_Master wrote: »FlopsyPrince wrote: »When this game was designed there were already very popular games with central auction houses and the ESO developers opted to make their own system.
I seriously doubt that they will change their unique trading system anytime soon.
Of course not. But claiming the current system is "just great" is wrong for many of us.
And to the other reply, no, it it not just the price, it is a "normal" price. Many items are either not there or 10x (or more) of what most sales go at. Meaning they are massively overpriced but the only current option. Lousy system for many of us and someone's love for it (likely because they profit from such hidden information) doesn't mean it is good for the game overall.
items that arent there are usually due to either being not worth the value to sell (most companion gear for example, i delete basically everything under purple unless i have previous sales data for it and its at least 1000g), or the items are extremely rare
in both cases, even with a global auction house, you would still be unlikely to find both items
if the item is selling for higher than your willing to pay, well simply dont pay it and keep looking, theres nothing in this game that you should be so desperate for that you would be willing to pay 10x what you think the value of the item is
I put items not worth at least 2,000 gold in the guild store of a guild with no trader and list it for between 200 and 500 gold. Stuff under 1000 I list for around 100. If someone in the guild doesn't grab it I usually vendor or delete. Sometimes I put items in the guild bank but really don't want to clutter the bank inventory by depositing to much.
The trading system in ESO was designed to be a sub-function to the social guild feature.But a lot of players do *not* see trading as such and the question is where ZOS should be drawing the line. How much should trading be a transparent, backend system no different from, say, inventory management. How much should it be a distinct *gameplay*, rather than functional, element and designed around the desires of the (presumably minority of) players who see it primarily in that light.
This is just laziness on the part of players; or inexperienced players taking the poor advice of misinformed players.- What happens in practice is that most players look only at the big trading centres, eg Mournhold, Vivec, and don't bother to look at other locations in the game because it is so time consuming.
Just a few observations.
First, a couple of broad concepts:
- On "hidden information" a lack of price transparency / discoverability in a market can lead to people not paying market price because they do not know what market price *is*.
(snip)
shadyjane62 wrote: »[snip]
Do the right thing and give us a centralized place, like maybe an Auction House to straighten things out.
[edited for baiting]
You talk about "dues" - This is actually extortion.
The guilds demanding dues/fees/mandatory 'donations'/minimum sales; are extortionists.
Check the definition and prove to me that I'm wrong on this. Yet everyone goes along with it, as if it's a ZOS feature; it isn't.
No-one is forced to run a guild, before anyone goes down that path.
'the act of obtaining something from someone, especially money, by using force or threats'You talk about "dues" - This is actually extortion.
The guilds demanding dues/fees/mandatory 'donations'/minimum sales; are extortionists.
Check the definition and prove to me that I'm wrong on this. Yet everyone goes along with it, as if it's a ZOS feature; it isn't.
No-one is forced to run a guild, before anyone goes down that path.
I stopped paying my accountant, now she refuses to do my taxes. Extortion!
I haven't paid my membership fees for my tennis club, now they're kicking me out. Extortion!
I didn't renew my Netflix subscription, now I can't watch my series any more. Extortion!
Try suing anybody with that definition of "extortion" and see if a court will follow your logic
'the act of obtaining something from someone, especially money, by using force or threats'You talk about "dues" - This is actually extortion.
The guilds demanding dues/fees/mandatory 'donations'/minimum sales; are extortionists.
Check the definition and prove to me that I'm wrong on this. Yet everyone goes along with it, as if it's a ZOS feature; it isn't.
No-one is forced to run a guild, before anyone goes down that path.
I stopped paying my accountant, now she refuses to do my taxes. Extortion!
I haven't paid my membership fees for my tennis club, now they're kicking me out. Extortion!
I didn't renew my Netflix subscription, now I can't watch my series any more. Extortion!
Try suing anybody with that definition of "extortion" and see if a court will follow your logic
Your real-world examples are bound by real-world legislation.
IRL, your accountant is a registered, incorporated entity (body corporate)for legislative purposes.
IRL, if your tennis club is collecting fees, paying bills and tax, it will be structured according to (body corporate) legislation.
IRL, you will have signed a binding contract with Netflix and the conditions are legally enforceable.
'the act of obtaining something from someone, especially money, by using force or threats'
Continued membership of a guild, based on the payment of fees, is extortion by guild owners.
They use the threat of expulsion to obtain compliance.
ZOS have never set any mechanism in place to actively facilitate this.
To the best of my understanding ZOS actively chose not to have an auction house. What we should be seeing is actively social guilds, with players trading amongst themselves for modest gold income; and occasionally hiring a trader in any available location to enable sales to players that aren't members of that guild. That's how it should be working.
You may say that's delusional thinking; but it's no more or less delusional than all the references to "the market" and "normal prices" as if in-game trading in ESO is in any way comparable to any real world economy, anywhere.
We don't need; and most of us don't want an auction house. What we need is to go back to the intended system.