like Everquest. I thought 430 people may not be enough people to buy all that I want to sell on there, especially lower level things.
And it won't let me search by faction; the search for it isn't working. So, I can't get to the one I want easily.
Very compelling argument, but I'm going to have to disagree. The current guild trader system is fine.
FlopsyPrince wrote: »
like Everquest. I thought 430 people may not be enough people to buy all that I want to sell on there, especially lower level things.
And it won't let me search by faction; the search for it isn't working. So, I can't get to the one I want easily.
FlopsyPrince wrote: »
What level are you attempting to use the guild trader system at?
valenwood_vegan wrote: »Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.
Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.
FlopsyPrince wrote: »valenwood_vegan wrote: »Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.
Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.
It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.
valenwood_vegan wrote: »FlopsyPrince wrote: »valenwood_vegan wrote: »Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.
Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.
It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.
Yes, as I stated, some like the current system and some do not.
Was merely suggesting that the OP look up some of the other threads to get caught up with all the arguments.
valenwood_vegan wrote: »FlopsyPrince wrote: »valenwood_vegan wrote: »Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.
Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.
It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.
Yes, as I stated, some like the current system and some do not.
Was merely suggesting that the OP look up some of the other threads to get caught up with all the arguments.
If the Op wanted to post their own take, unless they picked the one thread that is from June, they would most likely get bombarded with complaints about necro posting because the first three pages I went through were 2022 and older except for the one in June, and one in January.
Back on topic .. I agree. Central Auction Houses are much better in that everything is one spot and joining a guild is not a requirement for trading.
spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.
I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.
And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.
I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.
And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.
I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.
And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.
I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.
And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
Please present more evidence for this than just asserting it.
Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.
PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.
In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.
If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.
On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.
Logically, we can also see some very obvious reasons as to why this might be the case.
Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.
A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.
I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.
And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
Really, it doesn't matter what anyone thinks. The devs are not going to move to a GAH just because some of us prefer that mode. They've already said they're not going to do it.
Tilting at windmills accomplishes nothing. The devs here don't really take rants from players as something they need to address with changes.