TheGamerSeal wrote: »I was speaking at length with some guildmates about this change, not to mention other additions and changes, being outright unacceptable. One of my guildmates made the ever-infuriating but perfectly valid and realistic argument that players flow in and out of this game, and as such, ZeniMax is under no obligation whatsoever to appease established members of the community when they can simply focus on pleasing new members and ensuring a new wave of revenue.
I want to make it crystal clear that I am in no way defending ZeniMax in this regard; ZeniMax - and for that matter every other company providing a non-free experience to players - should be held accountable for this type of action. Acastanza_ESO pointed out something Matt Firor said, that once developers make a change like this, they enter into a no-win situation where some people want the old back while some prefer the new and making any choice at that moment results in someone feeling slighted in the end. It has been proven time and time again that ZeniMax has serious trouble with learning from its mistakes, and an offhand prime example of this would be the Scribing questline following the Psijic questline; one certainly being shorter than the other, but still generating a grind for content that people should have easier access to.
For ZeniMax to say "oops, sorry" every time they make this kind of mistake and promise to do better in the future only to do the exact same thing not once or twice but many times over should be a clear sign that the direction the leadership of ESO is taking is not the right one - that generates a few plain and simple courses of action for how ESO should be managed in the future, and if nobody is taking any of those courses of action, then nothing will ever change.
I implore ZeniMax to keep in mind those players that have kept ESO alive these past ten years and to consider them and their feedback to be of the utmost importance when it comes to making game-altering decisions from the smallest sound change to the largest full-blown content release.
TheGamerSeal wrote: »
I wouldn't count on ZOS providing an explanation for their actions either; as far as I'm aware, there's still no definitive answer for why they renamed Endless Archive to what they're calling it now.
By the way, I broke into your house last night and stole a bunch of stuff; I'm really sorry for what I did and realize you would have liked advance notice and a reason for why I was doing it - anyway, I won't be returning the stuff.
TheGamerSeal wrote: »... some things simply cannot be returned to the way they were, and in those instances, players should be given an official explanation as to why a change cannot be reverted instead of being left to fumble around in the dark with only speculation.
I wasn't implying you were counting on anything; it was more of a figure of speech saying "yeah, and there's no point in expecting an explanation."I'm not sure what you're trying to get at here. I'm not counting on anything - just saying people would probably be a lot more understanding if they gave a reason.TheGamerSeal wrote: »I wouldn't count on ZOS providing an explanation for their actions either...
I don't think it's the same. It's not a direct comparison to what ZeniMax keeps doing, but rather an extreme example to point out how ludicrous it is to do what they're doing. I could also say something along the lines of a car salesman advertising a very nice-looking car that breaks down as soon as you purchase and drive it off the lot.If you think that's the same as me demanding burglars let me know for my convenience when they'll burgle me then I think you have the wrong end of something.
Elvenheart wrote: »In today’s PTO patch notes:
“Molag Bal Illusion Polymorph Audio: Restored previously replaced VO lines with original actor's voice, added new actor VO lines to fill gaps, and did an overall refinement pass in order to improve the cohesiveness between the original actor and new actor VO.”
1. That is not "small adjustment" as mentioned in patch notes, that's complete removal of the voice of Molag Bal! New voice would be nice for some other unreleased polymorph, but not for already existing recognizable character.
2. Replacing the voice of polymorph is removing 50% of the cosmetic item's functionality! Such thing is absolutely against the official policy of not altering any cosmetic item unless it was bugged/broken. And based on what we hear from Molag Bal in quests and Dolmens, this voice was working as intended - it really helped to immerse in proper roleplay as Dark Father.
The voice was restored from the start of PTS, just not mentioned in patch notes before yesterday
https://www.youtube.com/watch?v=UDwWX9ZEH0U
I've logged in to check it yesterday after reading these new patch notes, and I don't see any more changes in this polymorph (I really hoped for addition of the special Molag Bal laugh from my feedback)... So this video showcase of new voice is still relevant.
When I brought this problem on previous PTS, my thread didn't get any official attention. Only when we got threads in General forum after live release, we got this much needed official attention to this problem. Hopefully, it goes to live without any more stress
However, there is new awful problem with cosmetic items on this PTS - some polymorphs now have very bright light sources in their eyes I report them in game, and here for more attention:
It looks awful, especially with Lich polymorph! And it's been unnoticed for at least 3 weeks now - I'm afraid that it will go live as well And there is already a precedent of similar horrible visual bug which was never be fixed.
I'm tired of checking my cosmetic items every patch to see if they were bugged or changed
Just now there is another big problem going on with changes to the voice of Radiant Apex mount. There is no feedback from old owners so far, so I guess this mount was not popular at all... But it doesn't make it acceptable to change unique audio feature of such expensive item, and the lack of official response of such situation is sad as well!
If there was no preview in the crown store, I would have bought this mount based on original showcase video, and would have to ask for refund
There is also years-long audio bug with the loss of powerful scream from Break Free ability, rendering the combat dull and a lot of cool voice lines (especially from polymorphs) useless.
@ZOS_Kevin sorry for tagging you, but I hope you show these issues to relevant people who can fix them. Thank you.
However, there is new awful problem with cosmetic items on this PTS - some polymorphs now have very bright light sources in their eyes I report them in game, and here for more attention:
Man, they better not be nerfing the Shade polymorph like this! That looks awful, with the lame strings in the face and the green donkey ears. Can anyone else confirm that it's really like this on the PTS? I stay away from that place after the anniversary debacle.
Screenshots are made just now, so we still have no fix and no official reaction to this Be prepared for it to go live, sadly...
And I'm actually glad that you requested new screenshots, because this time I've also looked at all my mounts and non-combat pets with glowing eyes... they are all affected by this horrible visual bug on PTS as well!
Curious that there is no mention of any visual changes to polymorphs in the patch notes. Is that an oversight, or just something they were planning to slip in unannounced?
It wasn't always like this, and I'm very sad to see that it wasn't fixed
Almost 3 years ago, during Stonethorn DLC PTS, something was silently done to lights in the whole game (and this includes housing). It ruined not only the look of environment, but also Worm Wizard personality and Shadow Rider Senche mount.
I thought that even original red light could be more subtle, but I love the fluffy sabre cat model anyway so I learned to love the light in it too:
vs
Ruined look, so nobody can admire the cute muzzle of this mount:
Originally, light source seems hidden inside something. In this case, the head of the mount:
vs
Nowadays, light source is proudly ignoring obstacles. Be it ground, wall or someone's body:
I didn't make photos of that personality from behind before the bug, but you can imagine that it wasn't shining through my character's back.
Bonfire's light source behind the wooden wall:
In original state, you can't see the awful glow of that bonfire even behind NPC's body, let alone behind the wooden wall:
Sorry, I don't have better picture cause I've never had any reason to take photo of the bonfire behind the wall... when it was working as intended
NPC's flaming staff inside the rock, very immersive:
Psijic portal behind the rock (ok, that is the only positive side of this bug, easy to see those portals ):
Wayshrine light source makes sure player can really see it, such a "mysterious" sight with a bright dot of light:
My full report on this bug with more pictures: https://forums.elderscrollsonline.com/en/discussion/561438/visual-bug-with-some-light-sources-6-months-and-still-not-fixed#latest
Personally, I lost hope that lights will be reverted to pre-Stonethorn state, but I will not forget how beautiful they used to look back then
We’ll pass this on for review.
If others have feedback on the Molag’s Polymorph, please sound off here. Feedback is helpful for the team to assess. Thanks, all.