It’s great to be able to buy things for a change without feeling forced to grind for the items yourself.
Drammanoth wrote: »Ask yourself the following:
1) what would you like ZOS to do with the economy?
2) would you REALY want ZOS to do it, given the history of... you know.
alpha_synuclein wrote: »alpha_synuclein wrote: »alpha_synuclein wrote: »Players are enjoying reasonable prices for the first time in a long time — we’re not about to give that up if traders get greedy again.
Can we please stop framing the current economy discussions as if all who are not all happy about what is going on are some greedy billionaires with shady motivations?
Most of the folks that are involved in trading trade not to rise prices to oblivion, but simply to sustain themselves. Some of them are not in a great place now and it will take them some time to adjust. We are going through quite volatile times and it's not surprising that there are concerns.
And there is one thing from the rl economy that does apply here. The insanely rich will stay insanely rich. As always. So let's stop barking at the middleman
What does “sustaining” oneself in this game look like, gold-wise? I’m genuinely curious. I currently only have 3 million gold to my name on PC NA, as I went on a little shopping spree recently (bought a Torte recipe and golded out some more sets for comp builds in a PVP guild I run with). I have seven characters that I play regularly, and they all have more than enough potions, food, etc for the content I run with them. I’m not concerned about my game wealth whatsoever. There’s literally nothing I need to buy right now and for the foreseeable future. 3 million gold is chump change compared to what the average trader has in their coffers,so I’m having a really hard time understanding how the current economy is unsustainable. What are you buying that’s eating through your gold faster than you can recoup it?
Obviously, the number will be different for different people.
I never said that the current economy is unsustainable. What I was trying to point out is that most players are not traders that are "playing the economy" as their main game. Most trade from need not from greed. Prices are changing quite significantly now, and the changed in prices of things we buy are not always in line to what we're are selling. So it's not a surprise that people panic a bit... Not everyone will adjust right away, there will be concerns. And those who are concerned are not necessarily ill-motivated.
Personally I am doing fine. I'm enjoying cheap(-ish) columbine like the next person
My spendings are mostly consumables and upgrade mats, but I have enough gold to last me for long time, even if I cease to trade completely. But I understand that this might not be the case for many. And that is what we need a bit more of. Understanding to those that are in transition.
You stated:Most of the folks that are involved in trading trade not to rise prices to oblivion, but simply to sustain themselves.
How does this not imply that the economy is somehow “unsustainable” for those who are up in arms over the fact that prices have dropped and are still dropping? I can empathize with their concerns, but only to an extent. We have people here saying that they’re trashing rare items that aren’t selling at their listed price, which is a bit of an overreaction, IMO.
Anything anyone lists on a guild trader will sell if it’s a desired item that is priced well. People panicking about having listings returned to them simply need to re-evaluate their trading practices, before demanding in multiple knee jerk-reaction threads on the forums that ZOS needs to step in and do something. They’re either selling items no one wants anymore, or they’re still listing them for prices that are too high for what other players are willing to spend now. A bit of resiliency and willingness to make adjustments is needed here.
I’d be willing to bet that a major reason why people are so upset is because it’s a bit harder for them to buy Crown Store items now without spending real money. I see that the gold to Crown ratio is starting to drop as well, though, so hopefully the panic will settle down soon and we won’t have to keep reading about how the sky is falling due to fairly priced items in guild stores.
I don't think I understand the confusion. I was referring to players motivation, not the feature of the economy. You have mentioned traders greed multiple times in response to concerns raised in this thread. What I was trying to point out (clearly unsuccesfully...) is that most players do not trade to make as much gold as possible (aka out of greed) but to make enough to afford stuff that they want (aka to sustain).
The only thing I am opposing here is putting everyone in one "oh, you don't like low prices, you have to be greedy ****" bag.
Every economy can be sustainable, as long as you are willing to adjust your strategies and expectations. Current changes will require a lot of adjustments from players used to how things were before. Knee jerk reactions are natural (although I would be careful with that particular expression ).
As for buying crown store stuff for gold, I have never participated in that aspect of the market, but considering how stupidly overpriced crown items are, I won't blame anyone for getting upset here...
Trader greed IS a large part of the public outcry here, though. A number of the players here openly decrying the drop in prices have admitted to trading being their primary activity in game. I suspect they enjoyed seeing the numbers going up and up and up — much like those of us who DPS enjoy seeing our numbers going up and up and up — without caring about the impact this was having on the vast majority of the playerbase, and without appreciating the fact that economic bubbles do tend to burst.
AngryPenguin wrote: »derkaiserliche wrote: »The 14 day change impacts a lot imo.
Many people hate to get tons of items back into their inventory after wasting gold for trying to sell them in the guild stores.
The result: They put them up at the low ttc price range and ttc average will drop. The next player will put them at an even lower price and so the downfall continues.
If the item didn’t sell by day 13, it likely also wouldn’t sell by day 29. Were that many people seriously letting items sit in their trader slots for 30 days? That’s wasted revenue opportunity, IMO. If something I’ve listed hasn’t sold in a week, I know I’ve listed it too high or that the item simply isn’t in demand. I cancel the listing and post something that will actually sell, and make way more gold than I would have if I just let the item take up that slot for 30 days.
This is absolutely not the case for the high value items that cost over 1 million gold because they are so rare or hard to get.
AngryPenguin wrote: »derkaiserliche wrote: »The 14 day change impacts a lot imo.
Many people hate to get tons of items back into their inventory after wasting gold for trying to sell them in the guild stores.
The result: They put them up at the low ttc price range and ttc average will drop. The next player will put them at an even lower price and so the downfall continues.
If the item didn’t sell by day 13, it likely also wouldn’t sell by day 29. Were that many people seriously letting items sit in their trader slots for 30 days? That’s wasted revenue opportunity, IMO. If something I’ve listed hasn’t sold in a week, I know I’ve listed it too high or that the item simply isn’t in demand. I cancel the listing and post something that will actually sell, and make way more gold than I would have if I just let the item take up that slot for 30 days.
This is absolutely not the case for the high value items that cost over 1 million gold because they are so rare or hard to get.
I find it very curious that high value items priced well beyond most players’ means apparently sell when they’re listed for 30 days, and don’t when they’re listed for 14 days. Do the whales only log on once per month? If so, how are they sustaining their wealth?
I_killed_Vivec wrote: »It’s great to be able to buy things for a change without feeling forced to grind for the items yourself.
While others are "forced to grind for the items" to sell them to you at the price you want?
Something, something... freeloader
Of course they aren't forced, and if there is no value in the market then they won't.
And then you will be "forced to grind for the items yourself" rather than have your skivvies do it for you.
AngryPenguin wrote: »derkaiserliche wrote: »The 14 day change impacts a lot imo.
Many people hate to get tons of items back into their inventory after wasting gold for trying to sell them in the guild stores.
The result: They put them up at the low ttc price range and ttc average will drop. The next player will put them at an even lower price and so the downfall continues.
If the item didn’t sell by day 13, it likely also wouldn’t sell by day 29. Were that many people seriously letting items sit in their trader slots for 30 days? That’s wasted revenue opportunity, IMO. If something I’ve listed hasn’t sold in a week, I know I’ve listed it too high or that the item simply isn’t in demand. I cancel the listing and post something that will actually sell, and make way more gold than I would have if I just let the item take up that slot for 30 days.
This is absolutely not the case for the high value items that cost over 1 million gold because they are so rare or hard to get.
I find it very curious that high value items priced well beyond most players’ means apparently sell when they’re listed for 30 days, and don’t when they’re listed for 14 days. Do the whales only log on once per month? If so, how are they sustaining their wealth?
This is incorrect. I ran a social guild with a trader on the side (it made about 50-200K gold in taxes each week) and now that things don't sell for as high of a price, I have burned thru my entire gold reserve and can no longer afford the trader.
If things are not selling for a high price in general, how are other guilds outbidding you? Surely the drop in your revenue would be proportional to other guilds drop in their revenue, all things being equal?
AngryPenguin wrote: »derkaiserliche wrote: »The 14 day change impacts a lot imo.
Many people hate to get tons of items back into their inventory after wasting gold for trying to sell them in the guild stores.
The result: They put them up at the low ttc price range and ttc average will drop. The next player will put them at an even lower price and so the downfall continues.
If the item didn’t sell by day 13, it likely also wouldn’t sell by day 29. Were that many people seriously letting items sit in their trader slots for 30 days? That’s wasted revenue opportunity, IMO. If something I’ve listed hasn’t sold in a week, I know I’ve listed it too high or that the item simply isn’t in demand. I cancel the listing and post something that will actually sell, and make way more gold than I would have if I just let the item take up that slot for 30 days.
This is absolutely not the case for the high value items that cost over 1 million gold because they are so rare or hard to get.
I find it very curious that high value items priced well beyond most players’ means apparently sell when they’re listed for 30 days, and don’t when they’re listed for 14 days. Do the whales only log on once per month? If so, how are they sustaining their wealth?
EchoesofThunder wrote: »Hey, folks, just look at the in-game populations. ESO had 166k players on per day in the winter months, and is down to 14k per day in the summer. Of course demand will drop.
Stafford197 wrote: »If this game had 166k players ZOS wouldnt be focusing their resources on a new AAA live service game right now
Stafford197 wrote: »If this game had 166k players ZOS wouldnt be focusing their resources on a new AAA live service game right now
There are about 3.5m players who regularly log on.
spartaxoxo wrote: »AngryPenguin wrote: »derkaiserliche wrote: »The 14 day change impacts a lot imo.
Many people hate to get tons of items back into their inventory after wasting gold for trying to sell them in the guild stores.
The result: They put them up at the low ttc price range and ttc average will drop. The next player will put them at an even lower price and so the downfall continues.
If the item didn’t sell by day 13, it likely also wouldn’t sell by day 29. Were that many people seriously letting items sit in their trader slots for 30 days? That’s wasted revenue opportunity, IMO. If something I’ve listed hasn’t sold in a week, I know I’ve listed it too high or that the item simply isn’t in demand. I cancel the listing and post something that will actually sell, and make way more gold than I would have if I just let the item take up that slot for 30 days.
This is absolutely not the case for the high value items that cost over 1 million gold because they are so rare or hard to get.
I find it very curious that high value items priced well beyond most players’ means apparently sell when they’re listed for 30 days, and don’t when they’re listed for 14 days. Do the whales only log on once per month? If so, how are they sustaining their wealth?
It's usually took a couple of 30 day cycles to sell such items. So, in a 60 day cycle you paid for a single relist. You pay 3 times for that same timeframe now.
Initial list - 30 days later relist - sold on day 60 before it expired.
Initial list - 2 weeks relist - end of 30 days relist again- two weeks later relist again - sold on day 60 before it expired.
The longer the term it needs to sell, the worse the relist hits you.
Ofc if it needs longer than that you've probably listed too high.
Stafford197 wrote: »Stafford197 wrote: »If this game had 166k players ZOS wouldnt be focusing their resources on a new AAA live service game right now
There are about 3.5m players who regularly log on.
Source please.
Stafford197 wrote: »Stafford197 wrote: »If this game had 166k players ZOS wouldnt be focusing their resources on a new AAA live service game right now
There are about 3.5m players who regularly log on.
Source please.
https://activeplayer.io/elder-scrolls-online/
Stafford197 wrote: »TLDR
Stafford197 wrote: »Stafford197 wrote: »If this game had 166k players ZOS wouldnt be focusing their resources on a new AAA live service game right now
There are about 3.5m players who regularly log on.
Source please.
https://activeplayer.io/elder-scrolls-online/
Stafford197 wrote: »TLDR
Steam only users, which is tracked by steam, shows ~12,000 average players a day. You make a living off Data Analysis, me too. Extrapolate. Hint, divide by 0.20.
spartaxoxo wrote: »AngryPenguin wrote: »derkaiserliche wrote: »The 14 day change impacts a lot imo.
Many people hate to get tons of items back into their inventory after wasting gold for trying to sell them in the guild stores.
The result: They put them up at the low ttc price range and ttc average will drop. The next player will put them at an even lower price and so the downfall continues.
If the item didn’t sell by day 13, it likely also wouldn’t sell by day 29. Were that many people seriously letting items sit in their trader slots for 30 days? That’s wasted revenue opportunity, IMO. If something I’ve listed hasn’t sold in a week, I know I’ve listed it too high or that the item simply isn’t in demand. I cancel the listing and post something that will actually sell, and make way more gold than I would have if I just let the item take up that slot for 30 days.
This is absolutely not the case for the high value items that cost over 1 million gold because they are so rare or hard to get.
I find it very curious that high value items priced well beyond most players’ means apparently sell when they’re listed for 30 days, and don’t when they’re listed for 14 days. Do the whales only log on once per month? If so, how are they sustaining their wealth?
It's usually took a couple of 30 day cycles to sell such items. So, in a 60 day cycle you paid for a single relist. You pay 3 times for that same timeframe now.
Initial list - 30 days later relist - sold on day 60 before it expired.
Initial list - 2 weeks relist - end of 30 days relist again- two weeks later relist again - sold on day 60 before it expired.
The longer the term it needs to sell, the worse the relist hits you.
Ofc if it needs longer than that you've probably listed too high.
Then my original point still stands. I said that if an item didn’t sell in 14 days, it likely wouldn’t sell in 30 days.
If it took several relistings to sell certain multi-million gold items before the listing duration change, that’s a pretty clear indicator that those items were priced well out of the means of most players. Having to rely on just ONE special person (a) with enough gold to spend on rare items and (b) desire for the rare item you’re selling to come across your listing after 60 days or more just doesn’t seem like the best use of that trading slot. You could make much more gold selling cheaper, more desirable items via that slot multiple times every day.
Seems to me like the better strategy might be to hold on to the item and advertise periodically in Craglorn or other places where players might seek to purchase rare items. No listing fees, no relisting fees — just a face to face transaction in which you profit fully.
spartaxoxo wrote: »spartaxoxo wrote: »AngryPenguin wrote: »derkaiserliche wrote: »The 14 day change impacts a lot imo.
Many people hate to get tons of items back into their inventory after wasting gold for trying to sell them in the guild stores.
The result: They put them up at the low ttc price range and ttc average will drop. The next player will put them at an even lower price and so the downfall continues.
If the item didn’t sell by day 13, it likely also wouldn’t sell by day 29. Were that many people seriously letting items sit in their trader slots for 30 days? That’s wasted revenue opportunity, IMO. If something I’ve listed hasn’t sold in a week, I know I’ve listed it too high or that the item simply isn’t in demand. I cancel the listing and post something that will actually sell, and make way more gold than I would have if I just let the item take up that slot for 30 days.
This is absolutely not the case for the high value items that cost over 1 million gold because they are so rare or hard to get.
I find it very curious that high value items priced well beyond most players’ means apparently sell when they’re listed for 30 days, and don’t when they’re listed for 14 days. Do the whales only log on once per month? If so, how are they sustaining their wealth?
It's usually took a couple of 30 day cycles to sell such items. So, in a 60 day cycle you paid for a single relist. You pay 3 times for that same timeframe now.
Initial list - 30 days later relist - sold on day 60 before it expired.
Initial list - 2 weeks relist - end of 30 days relist again- two weeks later relist again - sold on day 60 before it expired.
The longer the term it needs to sell, the worse the relist hits you.
Ofc if it needs longer than that you've probably listed too high.
Then my original point still stands. I said that if an item didn’t sell in 14 days, it likely wouldn’t sell in 30 days.
If it took several relistings to sell certain multi-million gold items before the listing duration change, that’s a pretty clear indicator that those items were priced well out of the means of most players. Having to rely on just ONE special person (a) with enough gold to spend on rare items and (b) desire for the rare item you’re selling to come across your listing after 60 days or more just doesn’t seem like the best use of that trading slot. You could make much more gold selling cheaper, more desirable items via that slot multiple times every day.
Seems to me like the better strategy might be to hold on to the item and advertise periodically in Craglorn or other places where players might seek to purchase rare items. No listing fees, no relisting fees — just a face to face transaction in which you profit fully.
That works even worse. It's a luxury item, so ofc the demand is small. Still best way to sell it is a trader in a major location
If it took several relistings to sell certain multi-million gold items before the listing duration change, that’s a pretty clear indicator that those items were priced well out of the means of most players.
Having to rely on just ONE special person (a) with enough gold to spend on rare items and (b) desire for the rare item you’re selling to come across your listing after 60 days or more just doesn’t seem like the best use of that trading slot. You could make much more gold selling cheaper, more desirable items via that slot multiple times every day.
Seems to me like the better strategy might be to hold on to the item and advertise periodically in Craglorn or other places where players might seek to purchase rare items. No listing fees, no relisting fees — just a face to face transaction in which you profit fully.
I_killed_Vivec wrote: »If it took several relistings to sell certain multi-million gold items before the listing duration change, that’s a pretty clear indicator that those items were priced well out of the means of most players.
Indeed, but remember you're talking about multi-million g items. These are exceptionally rare, of course they don't sell every day, not everyone wants them or can afford them. That doesn't diminish their "value" - as based on what someone will pay for them.
I can't afford a Ferrari, but I do know they sell - and I don't get a say in the priceHaving to rely on just ONE special person (a) with enough gold to spend on rare items and (b) desire for the rare item you’re selling to come across your listing after 60 days or more just doesn’t seem like the best use of that trading slot. You could make much more gold selling cheaper, more desirable items via that slot multiple times every day.
"seem" is doing a lot of heavy lifting there. Say you sell an item after 60 days for 3m. If you didn't list it but instead listed a series of objects selling at 3k each then you'd need to sell a thousand to break even, let alone "make much more gold". 15 a day, call it one an hour if you are playing for 15 hours a day - that might be difficult to sustain over 60 days, and you only break even.
But there are other considerations:
- This is just one 3m gold object, because they are rare you won't be filling all 30 slots with them. You'll probably only have a few at a time, the other slots can be used to "make much more gold selling cheaper, more desirable items". One slot devoted to a 3m item won't hurt, and as we have seen, when it does sell it will provide you with more than your cheaper items bring in over the same period (and with much less effort).
- How else are you going to sell these super rare items? And how are people going to find them? Oh yes...Seems to me like the better strategy might be to hold on to the item and advertise periodically in Craglorn or other places where players might seek to purchase rare items. No listing fees, no relisting fees — just a face to face transaction in which you profit fully.
Spam chat in Craglorn? That will make you popular!
It is difficult to see how having to "rely on just ONE special person (a) with enough gold to spend on rare items and (b) desire for the rare item you’re selling" and (c) just happens to be in Craglorn looking through chat for that item at the same time you're there, is better than using one slot in a trader and passively having the item on sale all the time at a place a buyer might reasonably expect to find what they want, while you get on with what you want to do (oooo... maybe not even in Craglorn...).
Which, of course, is the whole point of having a trader