This is the result of them working on the economy.
Be careful what you wish for...
Get to consuming, if everyone is harvesting their on mats and consumables there isn't as much demand. Sort it out and adjust. There is another explorers event in September, so have fun.
A while ago, the market was too high, with many sky high prices. Even if I was - egoistically - happy to benefit from this situation, I was certain it couldn't last. For now, the market falls down, turning everything cheap. I thought that after a while, it would stabilize to a "normal" balance, where items giving more work to farm are more expensive and normal items are cheap, to a fair level for both. But if a resource event is coming again...
I'm sure I sound like everyone's broken record but the games economy is in a really bad way. Sale have flat-lined, commodity prices are about 1/4 of what they were a year ago and still in free-fall. there just isnt much of a incentive to buy or sell. This has now been a problem for months and the games economy feels like it is at the breaking point. At this point ZOS needs to add some new mechanisms to stimulate it, such as a massive new resource sink. the fact is that previously much of the economy was due to a increasing player base and that is just not sustainable. This is something that really needs to be fixed by year end or many trading guilds are gonna suffer as will people trying to sell stuff. To be honest any other suggestions that would work would be good.
Nothing is wrong with the economy. Players (mostly high end traders) are not adjusting to the market dynamics. High market prices led to players deciding to farm some items on their own. Couple that with recent events and celebrations and there has been a major shift in demand compared to supply. Supply right now is high and even on rare items where supply hasn't changed demand has gone down.
The market corrected and the players have not. Eventually the trading community will catch up with the market. The time to worry will be when the market no longer fluctuates based on supply and demand.
Deadly daggers goes for around 150K on PC-EU. I remember then reconstruction was released I looked at deadly prices, found them to be deadly so went to Bruma with over one million AP, bought lots of deadly stuff and ended up selling the duplicates for more gold than AP spent in totaldk_dunkirk wrote: »I don't know what people are complaining about. You know the economy is a joke when they give us a daily reward of 5,000g and all you could do was laugh at how little that was. Gee, I guess I'll buy ONE COLUMBINE. The situation is finally becoming sane again. Back when I came back to the game after a hiatus, and re-geared for the current meta, a deadly dagger -- even in a crap trait like training -- cost 1.5M. Now, you could either farm AP in PVP for many weeks and fight the RNG boss (and the enemies on the way to Bruma) to open coffers, or do writs on 10 fully-leveled crafting toons every day for an entire month to buy on at a guild trader. Given those 2 choices, I sold crowns. You can make a bit of gold just by adventuring and selling your crap. In the economy of 6-12 months ago, that money meant NOTHING. Now, it is actually starting to mean something again. I could not possibly be happier with the recent changes.
Zodiarkslayer wrote: »Yeah, I disagree, too. ZOS shouldn't do anything at this point. The economy seems healthy for now. After all, we are witnessing the aftermath of a burst speculation bubble.
If you want to look for reasons, why that speculation bubble finally burst, there are several factors that coincided.
1) 10th Anniversary and all its "festivities". The double drop events and the loot boxes, that were litterally thrown in your faces, is the biggest one.
2) The grindy experience of ESO (and the seemingly worsening RNG) is driving players away from a competitive and intense playstyle to a more laid back way of engaging with the game. Sometimes even getting players to quit or take a pause.
3) A really weak chapter release, that brakes the usual seasonality of players returning and that doesn't inspire confidence in the producers of the game.
There are more contributers. Like the shortened listing times, but they do not influence the "demand" side of things. So, I do not count them as main reasons.
Deadly daggers goes for around 150K on PC-EU. I remember then reconstruction was released I looked at deadly prices, found them to be deadly so went to Bruma with over one million AP, bought lots of deadly stuff and ended up selling the duplicates for more gold than AP spent in totaldk_dunkirk wrote: »I don't know what people are complaining about. You know the economy is a joke when they give us a daily reward of 5,000g and all you could do was laugh at how little that was. Gee, I guess I'll buy ONE COLUMBINE. The situation is finally becoming sane again. Back when I came back to the game after a hiatus, and re-geared for the current meta, a deadly dagger -- even in a crap trait like training -- cost 1.5M. Now, you could either farm AP in PVP for many weeks and fight the RNG boss (and the enemies on the way to Bruma) to open coffers, or do writs on 10 fully-leveled crafting toons every day for an entire month to buy on at a guild trader. Given those 2 choices, I sold crowns. You can make a bit of gold just by adventuring and selling your crap. In the economy of 6-12 months ago, that money meant NOTHING. Now, it is actually starting to mean something again. I could not possibly be happier with the recent changes.
Now its looks like its only daggers who are expensive. You only need one then reconstruct the rest.
My two cents...
The game's materials come in waves and they never reset. The endgame mats have been the same for the past several years. It is expected the prices of those are heading to zero as the demand for them will ultimately disappear. The game is simply moving in one direction and dragging everything old with it. This is very unlike other MMOs (such as WoW) where the economy resets every few years due to mats being completely replaced.
katanagirl1 wrote: »Yeah I’m not sure I want them tinkering with the game economy now. Console didn’t have PC inflation and I’ve had to drop listing prices considerably to get any sales. It’s still hard to find good bargains, though. We need time to recover.
Game fixes would go a long way to get players back and stimulate the economy I would think.
Necrotech_Master wrote: »the economy is great right now, items are not ridiculously overpriced anymore so ive been buying more stuff lol
AngryPenguin wrote: »Necrotech_Master wrote: »the economy is great right now, items are not ridiculously overpriced anymore so ive been buying more stuff lol
How do you explain so many of the trade guilds closing up shop due to the economy then?
Necrotech_Master wrote: »AngryPenguin wrote: »Necrotech_Master wrote: »the economy is great right now, items are not ridiculously overpriced anymore so ive been buying more stuff lol
How do you explain so many of the trade guilds closing up shop due to the economy then?
guilds come and go all the time, if they are closing shop, they are unable to adjust to the current market and still trying to post ridiculously high unsustainable bids every week
Necrotech_Master wrote: »AngryPenguin wrote: »Necrotech_Master wrote: »the economy is great right now, items are not ridiculously overpriced anymore so ive been buying more stuff lol
How do you explain so many of the trade guilds closing up shop due to the economy then?
guilds come and go all the time, if they are closing shop, they are unable to adjust to the current market and still trying to post ridiculously high unsustainable bids every week
kringled_1 wrote: »Necrotech_Master wrote: »AngryPenguin wrote: »Necrotech_Master wrote: »the economy is great right now, items are not ridiculously overpriced anymore so ive been buying more stuff lol
How do you explain so many of the trade guilds closing up shop due to the economy then?
guilds come and go all the time, if they are closing shop, they are unable to adjust to the current market and still trying to post ridiculously high unsustainable bids every week
If the competition for the traders is posting unsustainable bids, then your choices are to either bid unsustainably and hope you have more reserves to tap into, or to take a substantial chance of losing any trader and hoping your members don't mostly leave for somewhere else.
AngryPenguin wrote: »Necrotech_Master wrote: »the economy is great right now, items are not ridiculously overpriced anymore so ive been buying more stuff lol
How do you explain so many of the trade guilds closing up shop due to the economy then?
Nothing is wrong with the economy. Players (mostly high end traders) are not adjusting to the market dynamics. High market prices led to players deciding to farm some items on their own. Couple that with recent events and celebrations and there has been a major shift in demand compared to supply. Supply right now is high and even on rare items where supply hasn't changed demand has gone down.
The market corrected and the players have not. Eventually the trading community will catch up with the market. The time to worry will be when the market no longer fluctuates based on supply and demand.
Are we playing the same game ? supply and demand + the reacent events have a part a play yes but thats not the main reason for the current situation.
But hey, players wanted deflation and now we have it. Personally I don't even bother sell something for a few k.