FlopsyPrince wrote: »What do speed running players need from others in many dungeons? They may be able to solo the entire thing.
SilverBride wrote: »FlopsyPrince wrote: »What do speed running players need from others in many dungeons? They may be able to solo the entire thing.
A player can't just walk into a dungeon and call it a random daily... they have to queue to join a group for it... so they can't solo it if they want the bonuses, even if they are capable of doing so.
TBH its quite simple.SilverBride wrote: »How were you already in a battle the second you entered? That isn't how it works.
Slow connection and ESO on the HDD.
I know person personally who TPying to the dungeon (or any zone, house, trial) MINUTES not seconds like others and after his character appear, he still have loading screen.
It's not unbelievable. It's just that not everyone has the same playing field, and this game is pretty demanding on HW and internet quality.
So if it is the same or similar case... OP just ended loading screen in the middle of the fight.
SilverBride wrote: »Truly veteran players don't do dungeons with random groups for transmutes. They form a group before queuing or source transmutes in other ways.
Of course truly veteran players do random groups for transmutes. It's the quickest, most efficient way to get them. I don't know anyone going for transmutes that makes a group first.
It's way more efficient to do the bare minimum for tier 1 rewards int he 30 day campaigns on all toons. It takes about half a day to do this for 20 toons. Each month, 1000 transmutes. I have probably 200 geodes with 50 transmutes each sitting on all my toons from doing this. Much more efficient than RNDs. You would have to do 100 RNDs to get those 1000 transmutes. Ouch.
Vet players also get transmutes without even thinking about them. From trials coffers, bgs, etc.
Dax_Draconis wrote: »
People need to accept that this is the system we have for dungeons. No matter what any one of us thinks is right or wrong, all any of us can do is find the least painful way to work within it, or ways to not engage with it.
ChaoticWings3 wrote: »SilverBride wrote: »FlopsyPrince wrote: »What do speed running players need from others in many dungeons? They may be able to solo the entire thing.
A player can't just walk into a dungeon and call it a random daily... they have to queue to join a group for it... so they can't solo it if they want the bonuses, even if they are capable of doing so.
I also don't think it would be a good idea to allow solo randoms too since a lot of dungeons require at least 2 people to run and if you allow for solo randoms finding a group to do a quick dungeon run for undaunted keys and set pieces will become harder. I'm a tank main with really bad dps (best I got was 50k) so not having players that can melt mobs will make tanks like me feel like the dungeon is taking forever.
These kinds of topics kind of pop up about every month or two from what I'm seeing. There is defiantly a demand to be able to experience the story properly (I'm one of them but I also have guildmates that help me out with them). This is sort of why a solo dungeon difficulty was proposed and is being considered by the developers at the moment. The idea (at least from what I can gather) is to turn off the instant kill mechanics for the mode and change group puzzles to one switch however rewards dropped by enemies are severely reduced (gold drops are like 1 gold per drop) and no set pieces drop. However players would be able to experience the story and enjoy it. Essentially it doesn't give an incentive to grind this mode to encourage doing the harder content with the group but keeps an option available for those that want to experience the quest. If we don't want to give the skill point for completing this story quest on this difficulty we could also just leave this difficulty mode with a repeatable quest for a 90 gold reward without a skill point so any player can experience it at any time.
I feel this would solve this issue pretty well since players that are trying to experience the story for the first time won't feel rushed and the other group members that want to go through the dungeon in 10 minutes for the daily rewards will have their group on the same page.
That's the point. There is zero respect for new players, everyone thinks only about themselves, but anyone can wait 5-10 seconds, but almost no one needs it, while I spend one second to see what levels are playing with me to see if they need to wait or not.
Dragonnord wrote: »You go with a RANDOM group and expect things to NOT GO RANDOM?
You know what RANDOM means, right?
If so, go with friends, guild mates, create a premade group in your clan, in Discord, create a specific questing run in the group finder, etc.
You have plenty of ways to NOT GO RANDOM, however, you GO RANDOM, things GET RANDOM and you complain?
DenverRalphy wrote: »AvalonRanger wrote: »Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?
1, If you want to enjoy story reading in the dungeon quest, then don't use random grouping.
GO TO THE GROUPING TOOLS.
2, If you just want skill point by finishing dungeon quest, just say "I have quest" at the group chat.
Most of people accept your situation except jerk.
3, You should not expect slow pace running or deep exploring with the random team.
By that same token, a single speed runner should not expect it to be a fast pace run either. Just like in the OP's example. One player decided to zoom off and speed run and trigger the bosses while the other 3 were like "what the wha?"
alpha_synuclein wrote: »People need to accept that this is the system we have for dungeons. No matter what any one of us thinks is right or wrong, all any of us can do is find the least painful way to work within it, or ways to not engage with it.
No, we do not need to accept something that we don't like.
Of course, we are not in power to change things here. But if we're unhappy with the system (and we very obviously are) the only way for us to make a difference is to voice our views.
Do I believe that this will actually make a difference? Well.... I'm not that naive...
But if we speak up and they won't listen, that's on them
If we never try to speak up, that's on us...
So, increase the number of transmutes from trials. Increase the number of transmutes from pledges. Increase the number of transmutes from vet stuff vs normal. Normal dungeons should be training grounds for new players, not farming spots for vets. Incentivize vets to go where they belong.
If you'd quoted what I said in full, my very next line was saying people should voice their thoughts on this to zos. Either way you do need to accept that this is the system we have now. If I had meant you should accept it stays this way forever, I wouldn't suggest giving them feedback.
alpha_synuclein wrote: »I have a very slim faith in creating such tickets, and even less in the possibility of inspiring a meaningful reaction this way. So I would still argue that it is more worthwhile to discuss this in public space.
If that is not what you had in mind, aplogies for misinterpretation.
alpha_synuclein wrote: »I have a very slim faith in creating such tickets, and even less in the possibility of inspiring a meaningful reaction this way. So I would still argue that it is more worthwhile to discuss this in public space.
If that is not what you had in mind, aplogies for misinterpretation.
It's all good. Sadly I don't have much faith in them improving the situation either, but these topics have been coming up as long as I've played, and nothing ever seems to change. I would really like them to listen and address some of these kinds of issues, but how to get through to them is a mystery at this point.
ESO_player123 wrote: »
DenverRalphy wrote: »Dragonnord wrote: »You go with a RANDOM group and expect things to NOT GO RANDOM?
You know what RANDOM means, right?
If so, go with friends, guild mates, create a premade group in your clan, in Discord, create a specific questing run in the group finder, etc.
You have plenty of ways to NOT GO RANDOM, however, you GO RANDOM, things GET RANDOM and you complain?
Apparently you're not aware that not everyone in the party queued for a Random dungeon. It's only random for the player/s that chose to go random. If 1, 2, or all 3 of the other players queued up for that specific dungeon and nobody else has, then the rest of the spots are filled with players who queued for Random.
That's the primary purpose of the Random Daily, and the sole purpose for the reward the player/s who queued up random receive. The reward is supposed to be a Thank You to the players who >Gasp!< set aside time to run a dungeon to help others in need. Before the random daily dungeon finder came to be, it could take ages to find a full group to run a dungeon.
Dragonnord wrote: »DenverRalphy wrote: »Dragonnord wrote: »You go with a RANDOM group and expect things to NOT GO RANDOM?
You know what RANDOM means, right?
If so, go with friends, guild mates, create a premade group in your clan, in Discord, create a specific questing run in the group finder, etc.
You have plenty of ways to NOT GO RANDOM, however, you GO RANDOM, things GET RANDOM and you complain?
Apparently you're not aware that not everyone in the party queued for a Random dungeon. It's only random for the player/s that chose to go random. If 1, 2, or all 3 of the other players queued up for that specific dungeon and nobody else has, then the rest of the spots are filled with players who queued for Random.
That's the primary purpose of the Random Daily, and the sole purpose for the reward the player/s who queued up random receive. The reward is supposed to be a Thank You to the players who >Gasp!< set aside time to run a dungeon to help others in need. Before the random daily dungeon finder came to be, it could take ages to find a full group to run a dungeon.
With RANDOM I meant that you are playing with random people (not a random dungeon) and if you choose to play with random groups, random things will happen.
old_scopie1945 wrote: »
I agree with what you say apart from one aspect. I think a skill point should be rewarded in this case. The point is that doing the quest earns you the skill point, eg it is all part of the story mode. Some of the quests are straight forward and others have a lot of dialog, and that is the problem. The Vaults of Madness being a prime example were even skipping the dialog is quite involved. Therefore the whole point of a story mode is to obtain a skill point with no hassle, the story itself is an added bonus. It only has to be done once, in which case minimum rewards are acceptable which IMO is neither here nor there. It seems a great idea for those that want to do the quest solo or with a friend.
SilverBride wrote: »FlopsyPrince wrote: »What do speed running players need from others in many dungeons? They may be able to solo the entire thing.
A player can't just walk into a dungeon and call it a random daily... they have to queue to join a group for it... so they can't solo it if they want the bonuses, even if they are capable of doing so.
Did you ask them to slow down?
On the rare occasion I set foot inside a dungeon I'll usually ask "fast or slow". I'll usually consider fast to be default due to the RND rewards.
I mean, I can't even take a task or fulfill certain conditions sometimes because either another player is doing it or I just can't keep up with everyone else.
I mean, did you ask them to slow down?
If you did and they ignored you, then they are muppets and I hope they endure a mild inconvenience upon their day.
If you didn't, then they will assume everyone's task is Random Daily Dungeon for transmutes, Exp, and gold or Undaunted keys.