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Dungeon quests

  • AvalonRanger
    AvalonRanger
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    fedouva wrote: »
    Ezhh wrote: »
    I suggest quickly typing something like "please wait, need quest" at the start. A lot of high CP players will speed through, not because we don't care about the story but because we have already played that story multiple times. And while it might be selfish to not let a new player complete their quest, we won't know that's your situation if you don't tell us. Send a quick message and most of us will wait long enough for you to complete it.

    I don't have time to write anything when I'm killing monsters.

    When you enter the dungeon, You have to write your purpose for running Instantly.
    But, make it simple and comprehensive. Like..."I have quest."
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  • LaintalAy
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    1, If you want to enjoy story reading in the dungeon quest, then don't use random grouping.
    GO TO THE GROUPING TOOLS.

    2, If you just want skill point by finishing dungeon quest, just say "I have quest" at the group chat.
    Most of people accept your situation except jerk.

    3, You should not expect slow pace running or deep exploring with the random team.

    Why don't you try typing "speed run" at the start?
    Why don't you try the Group finder for speed runners?
    Who are you to dictate what happens in a dungeon?

    Why don't you just go and do Veteran Dungeons instead? Too hard? Too much time? What?

    Game over, man
    Hudson ~ Aliens ~ 1986
  • fedouva
    fedouva
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    I do not understand why I am given the same advice to just write in chat, when it does not always work. I repeat for those who may not understand all the words that were written by me. I was involved in a fight and thought that we all stand together and kill mobs, while one of the participants just flew forward like a rocket and in the heat of battle I did not notice his absence, after which we did not even have time to finish the mobs we were thrown into the arena with the boss. This is a recurring situation, it has happened before, but I decided to write about it only now. High-level players often do not pay attention to this I understand them, but do not need to fly forward as a space shuttle immediately to the first boss, you can wait until you kill mobs near the initial quest, it is also not difficult and no more difficult than me to write in the chat agree?
  • ESO_player123
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    LaintalAy wrote: »

    1, If you want to enjoy story reading in the dungeon quest, then don't use random grouping.
    GO TO THE GROUPING TOOLS.

    2, If you just want skill point by finishing dungeon quest, just say "I have quest" at the group chat.
    Most of people accept your situation except jerk.

    3, You should not expect slow pace running or deep exploring with the random team.

    Why don't you try typing "speed run" at the start?
    Why don't you try the Group finder for speed runners?
    Who are you to dictate what happens in a dungeon?

    Why don't you just go and do Veteran Dungeons instead? Too hard? Too much time? What?

    I'm sure that most of the people giving advice here are not speed runners. It's useless to try to appeal to speed runners (like "write 'speedrun'" or "form a group in group finder"). They will continue their behavior unless something is drastically changed with how RND work. So, everyone is giving an advice on how to make the situation a bit better for the quester.

    Are the advice given ideal? No. But it's better than nothing.

    Yes, we should advocate for changes in game so this situation becomes better. But we need to be careful what we wish for as the remedy might be worse than the problem.
    Edited by ESO_player123 on August 7, 2024 3:27AM
  • SilverBride
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    fedouva wrote: »
    ...do not need to fly forward as a space shuttle immediately to the first boss, you can wait until you kill mobs near the initial quest, it is also not difficult and no more difficult than me to write in the chat agree?

    The thing is that fast runs have become the norm and there probably aren't that many characters that still need the quests. So those that want something other than the norm of a fast run are the ones that need to say something.
    PCNA
  • fedouva
    fedouva
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    fedouva wrote: »
    ...do not need to fly forward as a space shuttle immediately to the first boss, you can wait until you kill mobs near the initial quest, it is also not difficult and no more difficult than me to write in the chat agree?

    That's the point. There is zero respect for new players, everyone thinks only about themselves, but anyone can wait 5-10 seconds, but almost no one needs it, while I spend one second to see what levels are playing with me to see if they need to wait or not.
  • SilverBride
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    fedouva wrote: »
    ...There is zero respect for new players, everyone thinks only about themselves, but anyone can wait 5-10 seconds, but almost no one needs it, while I spend one second to see what levels are playing with me to see if they need to wait or not.

    A player's level doesn't indicate how many dungeons they have run and whether or not they already completed the quest or still need it. Also, a low level character may not be new to the game at all but merely a new alt of a long time account.

    But more importantly, if "everyone thinks only about themselves" then that also includes those wanting a slower run so they can have the experience they want for themselves.
    Edited by SilverBride on August 7, 2024 5:13AM
    PCNA
  • katanagirl1
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    spartaxoxo wrote: »
    I feel bad for players like this. Everyone is so quick to support the speedrunners over new players.

    It’s like common courtesy died long ago.

    If you see you are running ahead of the rest of the group you should slow down. The guy wasn’t prepared to type in chat he was just running the dungeon in a group, he thought.

    This has nothing to do with common courtesy. Most groups will slow down if they are asked, but the rest of the group doesn't know someone needs the quest unless they tell them. It's so quick and easy to just say "Need quest". And like another poster mentioned, they can even copy and paste that into chat as soon as they enter the dungeon. If a player refuses to notify the group that they need the quest that is not the fault of the group.

    What if this player has not come here to the forums and read how everyone here expects him to react?

    I still argue common courtesy is you stay with the group regardless.

    I (usually) stay near the quest giver for a few seconds until everyone starts out of basic respect for the group. If somebody says something or I can tell they need the quest based off their actions, I slow down. Not everyone is able to communicate easily so taking a couple of seconds just to see is easy and courteous imo.

    Yes, I do this too. I also stick around after the dungeon is complete to make sure everyone has a chance to talk to the questgiver at the end and complete the quest.
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  • EdjeSwift
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    A player's level doesn't indicate how many dungeons they have run and whether or not they already completed the quest or still need it. Also, a low level character may not be new to the game at all but merely a new alt of a long time account.

    Actually, it does, you can logically deduce a high % chance of them needing the quest if their level corresponds with the dungeon unlock level a la:

    Level 10: FG/Spindle/BC
    Level 12: DC
    Level 14: Elden
    Level 16: Wayrest
    Level 18: Arx
    Level 20: CoA
    and so on and so forth.

    If the character is in the 45-50 range, very high chance they need the quest for the DLC dungeon.

    Sure, sometimes you take a level 18 through the newest DLC dungeon with friends but outside of premades/walking in the front door you can't queue for dungeons without hitting the appropriate level unlock. With the knowledge of the unlock levels of dungeons I'll glance at the levels of the group while auto walking to the first pull and determine whether we do optional story bosses or blow through the dungeon.

    If I were to get dragged into BC I via random with a group in their teens I'll clear everything, but if the group is 30/40+ I'm going to go under the assumption they've already run it and unless someone says otherwise the keeper side bosses live as I head straight to Shadowrend.
    Antiquities Addict
  • Ezhh
    Ezhh
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    TaSheen wrote: »
    Ezhh wrote: »

    If you read a good book, do you want to read it again the next day, then the next, then the day after? Or do you want to watch the same episode of a show over and over on repeat? For most people, you enjoy a story once, maybe revisit it some time later.

    Well.... in general, when I buy a "new to me" book (or sometimes the whole series of books from a given author), yes, I will read it (them) all in one gulp (I read REALLY fast - 1500 wpm) and I get a huge dopamine rush when done. And then, the next day or the second day, I go back and reread it (them) again, this time taking the time to savor the real meat on the bones - I dissect the descriptions, the characterizations, the personalities, the plot points.

    And lots of times, I'll go back and reread again, a month later or so. And then there are the "worlds" of multiple books by Tolkien, Elizabeth Moon, Misty Lackey and others which I reread whenever I just need immersion in those favorite worlds.... worlds where I feel very at home, and wish I really lived in them....

    Would you read a single book by one of those authors 10+ times within, let's say a year? I can appreciate it if you and the OP do that, but I don't think it's the normal approach.

    And of course, an ESO dungeon quest is barely comparable to a full length novel where you might see more on multiple re-reads. There's definitely been books I've re-read, though the number I've wanted to read more than twice is extremely small and I've yet to find many ESO quests I want to do more than once.

    Either way it doesn't change my point that the OP seeing people run through without waiting for the NPCs doesn't mean the quests are ignored or unappreciated. Many of us enjoy them, but only the first time.
  • thorwyn
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    Why don't you try typing "speed run" at the start?
    Because people are going in without any expectations from their group, unlike the quester, who does have a request and is unable or unwilling to communicate that request to the group.

    There are four reasons to run a random normal.
    * farming transmutes
    * farming a drop (be it lead or weapon)
    * farming the daily xp bonus (quest already done)
    * farming xp AND the quest.

    A player who fits into one of the first three categories does not have any expectations from the pick up group except to get it done as fast as the group allows. Only the fourth (and smallest) group actually needs something. So who's job is it to communicate?
    Why don't you try the Group finder for speed runners?
    The extended group finder was specifically requested by and designed for those players who DO have special requirements, so they could state their requirements in advance. Everyone was so hyped about this feature because now they would finally get a chance to get rid of all those gate keepers and elitists and rock the stage... and now the target group doesn't even want to use it. Complaining on the forum seems to be easier.
    Who are you to dictate what happens in a dungeon?
    Who is the OP to (quitely) dictate what happens in a dungeon?
    Why don't you just go and do Veteran Dungeons instead? Too hard? Too much time? What?
    Because ZOS decided to give out 10 transmute crystals for a random dungeon and normal random is the most efficient way of doing that so that creates the main bulk of players in normal dungeons.
    We can certainly discuss the idea of moving the reward to veteran dungeons. That would remove all transmute crystal farmers from the random dungeon queue. Sounds like a simple and easy solution for the disconnect, until you realize that this would drastically increase the dungeon queue times which are already soul-destroyingly long. And it would not even completely remove the problem because there are still those players that are chain farming a certain dungeon for a specific drop.
    Edited by thorwyn on August 7, 2024 6:19AM
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  • Ezhh
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    LaintalAy wrote: »
    Why don't you try typing "speed run" at the start?
    The speed runner typically needs nothing from anyone else. The random dungeon queue comes with no guarantees, but they don't need any. They can go it alone. They don't need to speak up.

    The guy wanting a quest sometimes can't and needs help. This person needs three other people to delay for them. Therefore the onus is on them to speak up.

    LaintalAy wrote: »
    Why don't you try the Group finder for speed runners?
    Same answer as above. The speed runner doesn't need anything or anyone special. The quest completer might and definitely will if they want to listen to the full NPC conversations.

    LaintalAy wrote: »
    Why don't you just go and do Veteran Dungeons instead? Too hard? Too much time? What?
    Both groups can keep asking why the other group doesn't do a thing forever. Why doesn't the quest completer group with friends / use the group finder / ask in their guild for help doing a quest?

    Why don't you? > No, why don't you?
    And back and forth forever. This kind of argument doesn't go anywhere.

    So we keep coming back to the cold facts of it: The speed runner doesn't need anyone's help and will get what they want no matter what. The quest completer is the one who might need help and might end up not meeting their goals if they don't change their behavior in some way.


    (Note: I am not saying this situation is right or fair. This is simply my thoughts on why the people running quests have to in some way adapt. They can complain, ignore advice, and refuse to speak up at the start of dungeons if they want to, but as things stand they will only hurt themselves that way.)
  • Pelanora
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    You Want a rule.

    There are no rules.

    Join a guild, run with those you know.

    That's it. That's the whole banana.
  • Ph1p
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    TaSheen wrote: »
    Ezhh wrote: »

    If you read a good book, do you want to read it again the next day, then the next, then the day after? Or do you want to watch the same episode of a show over and over on repeat? For most people, you enjoy a story once, maybe revisit it some time later.

    Well.... in general, when I buy a "new to me" book (or sometimes the whole series of books from a given author), yes, I will read it (them) all in one gulp (I read REALLY fast - 1500 wpm) and I get a huge dopamine rush when done. And then, the next day or the second day, I go back and reread it (them) again, this time taking the time to savor the real meat on the bones - I dissect the descriptions, the characterizations, the personalities, the plot points.

    And lots of times, I'll go back and reread again, a month later or so. And then there are the "worlds" of multiple books by Tolkien, Elizabeth Moon, Misty Lackey and others which I reread whenever I just need immersion in those favorite worlds.... worlds where I feel very at home, and wish I really lived in them....

    Choosing to re-immerse yourself in one of your favorite authors’ works isn’t the same as having to experience the story of a random ESO dungeon for the n-th time.

    I’m happy to accommodate people who need the quest or side bosses. But it’s fairly obvious that the majority of people in dungeon PUGs aren’t there to (re-)experience the story. Many aren’t even able to, if they already did the quest on that character.
  • tincanman
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    Pelanora wrote: »
    You Want a rule.

    There are no rules.

    Join a guild, run with those you know.

    That's it. That's the whole banana.

    I think it's a bit one-sided to describe it soley from AD's perspective - what about the blues or reds? /s

    But, fruity metaphors notwithstanding, that is indeed the whole blueberry I quite agree.
  • alpha_synuclein
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    Putting the same amount of transmutes in normal and vet randoms was a mistake.

    This whole issue emerged because random normals became a farming spots. And when people farm (anything) they will be primarily interested in their goal. Put more transmutes elsewhere and farmers will move on.

    Sure, that will make queue longer, but as it is now, we have entry level group content that literally noone enjoys doing...

    If zos wants to encourage vet players to get into normal queue they need to start thinking about a system that rewards helping instead of speeding.
    Or, better, find a way to fill the dungeon queue with all those players that don't touch group content by principle.
  • Orbital78
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    This whole issue emerged because random normals became a farming spots. And when people farm (anything) they will be primarily interested in their goal. Put more transmutes elsewhere and farmers will move on.

    I'd like an option to solo random normal and/or more transmutes for vet runs would be nice, but it would encourage more carries to queue for content they aren't ready for. Not that has stopped them currently.

    I had to solo Volenfell on my Arcanist just because the quest was bugged, perhaps a solo mode for those that can't cut normals solo?

  • laniakea_0
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    fedouva wrote: »
    Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?

    you should be able to do them all on normal with only one other player. so you don't need to queue. honestly, you could probably wait in front of the dungeon and ask in zone chat if anyone would want to help you do the quest. If you're doing these as you level your character, you may need to come back later for the 2nd version of the Dungeon after you got some better gear, but that's how it was originally intended, so it should be just fine.
    Edited by laniakea_0 on August 7, 2024 8:22AM
  • ChaoticWings3
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    I think its been said before but I will reiterate some points here because I'm someone who is replaying the game again from the beginning with a new character (got bored of playing a warden and wanted to re-immerse myself in the game properly). I'm essentially trying to hear as much dialogue from characters as possible and actually READ the lore books scattered around.....there's a lot of them but they did make me enjoy the game and story more.

    First time playing through the dungeons I was forced to grab the quest, skip all the voiced dialogue, lore books, and side objectives if there were any and just rush through the dungeon to tackle the bosses to get the skill point. After doing this enough times up until high isle I kind of disliked doing dungeons this way. So I stopped doing dungeons. This was fine when I focused on joining guilds on end game content like trials or pvp events but wasn't so good for my overall enjoyment of the game.

    So my main focus this time around is to enjoy the dungeons and stories as they come up as much as possible. I first try to solo the dungeon which usually has mixed results depending on mechanics and instant death attacks (dire frost keep has a group check switch for instance). If I encounter something I cannot get pass I message my guilds with a message that usually reads. "Hey, is anyone available to give me a hand through normal *insert dungeon name*. I'm enjoying the quest since I never got to experience it before so I'm going a bit slower." This usually will get some folks who will defiantly take the time with you and won't rush ahead too much.

    If you go through dungeon finder and you get a random group on normal difficulty expect that group to run through the dungeon for the daily bonus or set drops. They have probably ran through the dungeon over a thousand times. Most players will defiantly slow down if you say you have a quest. They will slow down enough so you get get the quest objectives for the skill point but not enough to enjoy the story content most of time since they are still there to do a 10 to 15 minute run normally.

    The take away from this is: If you want to experience the story in dungeons, ask your guildmates. I will guarantee you there are plenty who will help you enjoy the content. You only need 1-2 extra members for normal too. Just make sure to go through the dungeon entrance and do not use the the dungeon finder so you don't get the 1 payer that is not on board for doing the story.
  • Anifaas
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    I've never asked anyone to slow down for the dungeon quest. But I completed them all within months of starting ESO. When I was first starting dungeons I just followed the team. You know, when in Rome? Sometimes I'd get the quest done. Sometimes I'd fall behind and die to a mob train. A few times it took me three or more dungeon runs to complete the quest. It was all good though because I was learning new things about dungeons and in between I was doing quests and collecting sky shards. So the skill points were always piling up. A few times I just wrote in zone chat: "LFM to complete dungeon quest" and each time I found a group within 15-ish minutes.

    Since then I've run the dungeons a lot (and I mean a lot) and as always I just follow the crowd and do what they want. My experience on PC-NA is that most people do the same. So I don't understand this constant whining about a single skill point for a dungeon story quest. The dungeon quests are milquetoast, skill points are ridiculously easy to acquire and abundant, and if you plan to play this game for any amount of time you'll end up completing the quest anyway.

    The complaining for this particular issue must be coming from people who primarily play single-player games and don't understand multiplayer games and systems. Because in practically every multiplayer game that hosts random queue group content, such as dungeons/LFR/instances/TFOs/etc, the standard is you get what you get from the random queue and you form your own group if you desire something else. It has been a standard feature for multiplayer games for over 2 decades. It is past time to adapt.
  • LaintalAy
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    Ezhh wrote: »
    The speed runner typically needs nothing from anyone else. The random dungeon queue comes with no guarantees, but they don't need any. They can go it alone. They don't need to speak up.
    Then why don't they just solo it? Oh, I know... they NEED the rest of the team to start, in order to qualify for the daily 'Random Dungeon' rewards. In other words, they need to be carried.

    Anifaas wrote: »
    The complaining for this particular issue must be coming from people who primarily play single-player games and don't understand multiplayer games and systems.
    Without the people that came from TES single player games, ESO would not exist. There are players here that waited 15 years to see the entire world of Tamriel and to play co-operatively with other people.

    This whole issue emerged because random normals became a farming spots. And when people farm (anything) they will be primarily interested in their goal. Put more transmutes elsewhere and farmers will move on.
    Exactly.
    Game over, man
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  • alpha_synuclein
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    Orbital78 wrote: »
    This whole issue emerged because random normals became a farming spots. And when people farm (anything) they will be primarily interested in their goal. Put more transmutes elsewhere and farmers will move on.

    I'd like an option to solo random normal and/or more transmutes for vet runs would be nice, but it would encourage more carries to queue for content they aren't ready for. Not that has stopped them currently.

    I had to solo Volenfell on my Arcanist just because the quest was bugged, perhaps a solo mode for those that can't cut normals solo?

    And when they realize that, it might encourage some of them to get better. At least it worked like that for me ;)

    And I really don't like the idea of solo modes for group content. If you want to tackle solo something that was made for group, play better than one average player. If you can't, group up. If you choose not to, it's your decision.

    Discaimer: I don't think that we should have any dedicated anti-solo mechanics though. If you can do it, you shouldn't be artificially gated.
  • DenverRalphy
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    Ezhh wrote: »
    TaSheen wrote: »
    Ezhh wrote: »

    If you read a good book, do you want to read it again the next day, then the next, then the day after? Or do you want to watch the same episode of a show over and over on repeat? For most people, you enjoy a story once, maybe revisit it some time later.

    Well.... in general, when I buy a "new to me" book (or sometimes the whole series of books from a given author), yes, I will read it (them) all in one gulp (I read REALLY fast - 1500 wpm) and I get a huge dopamine rush when done. And then, the next day or the second day, I go back and reread it (them) again, this time taking the time to savor the real meat on the bones - I dissect the descriptions, the characterizations, the personalities, the plot points.

    And lots of times, I'll go back and reread again, a month later or so. And then there are the "worlds" of multiple books by Tolkien, Elizabeth Moon, Misty Lackey and others which I reread whenever I just need immersion in those favorite worlds.... worlds where I feel very at home, and wish I really lived in them....

    Would you read a single book by one of those authors 10+ times within, let's say a year? I can appreciate it if you and the OP do that, but I don't think it's the normal approach.
    <snip>

    Probably not. But then too, I'd be smart enough not to pick up and open the book if I knew I wasn't going to read it. Nor would I just skip to the last page if someone else were reading it with me.

    Edited by DenverRalphy on August 7, 2024 11:17AM
  • AlnilamE
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    fedouva wrote: »
    Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?

    1, If you want to enjoy story reading in the dungeon quest, then don't use random grouping.
    GO TO THE GROUPING TOOLS.

    2, If you just want skill point by finishing dungeon quest, just say "I have quest" at the group chat.
    Most of people accept your situation except jerk.

    3, You should not expect slow pace running or deep exploring with the random team.

    By that same token, a single speed runner should not expect it to be a fast pace run either. Just like in the OP's example. One player decided to zoom off and speed run and trigger the bosses while the other 3 were like "what the wha?"

    In that case, you open the group menu, right-click on that player's name and select "vote to kick" and than the other players can decide as a group what they want to do. If someone is being obnoxious in a dungeon, the rest of the group has the choice to kick them.
    The Moot Councillor
  • valenwood_vegan
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    fedouva wrote: »
    I do not understand why I am given the same advice to just write in chat, when it does not always work. I repeat for those who may not understand all the words that were written by me.

    People actually do understand that the random dungeon finder put you into a situation where you found yourself unable to complete the quest in a dungeon, because a player or players rushed ahead with the dungeon before you could get the quest, and that this is a recurring problem. And in this instance, there may have been no opportunity to ask the other player(s) to slow down. Something similar has happened to many of us at one time or another. It can certainly be a very frustrating experience, depending on one's expectations.

    Thing is, we're people on an internet forum... we're not in a group with you in-game. We can't slow down because we're not doing the dungeon with you. Some of us aren't even on your server. This game has millions of player accounts, with tens of thousands playing at any given time.

    So, people here on the forum have attempted to offer what advice they can, by suggesting things that *could* help you complete dungeon quests in the future. You don't want the advice, which is fine. You're probably going to continue running into the same problem at least some of the time if continuing to use the random finder to complete dungeon quests.

    I guess the part I'm unclear on is... what DO you want? Just to know what we think about the issue?

    Ok, it sucks to have a bad random dungeon experience. People shouldn't be selfish. The world should be a better place.

    Dungeon quests should be designed better, with the most urgent focus on some of the older quests with stages that get blocked by the behavior of others in the dungeon, such as crypt of hearts, vaults of madness, volenfell, selene's web, tempest island. I actually did even tag the community manager for you to see if zos will comment. They never do. There is nothing to address this problem coming in u43 so at the very least nothing will happen for a few months. The features and fixes in u44 have very likely already been determined as well. So... send feedback to ZoS and hope they do something I guess.
    Edited by valenwood_vegan on August 7, 2024 4:19PM
  • anadandy
    anadandy
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    Anecdotal experience with group finder. When I was farming Wayrest II for a lead, since it can't be soloed, I used group finder. I specifically put "New player/quest friendy slown run" because I figured if I had to suffer Wayrest II multiple times, I'd help some other poor souls. LOL

    And even with my own specific group, 2 out of 5 runs had people charging ahead and/or dropping group when the rest of us didn't speed run. So imo, group finder isn't a magic bullet.
  • DenverRalphy
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    AlnilamE wrote: »
    fedouva wrote: »
    Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?

    1, If you want to enjoy story reading in the dungeon quest, then don't use random grouping.
    GO TO THE GROUPING TOOLS.

    2, If you just want skill point by finishing dungeon quest, just say "I have quest" at the group chat.
    Most of people accept your situation except jerk.

    3, You should not expect slow pace running or deep exploring with the random team.

    By that same token, a single speed runner should not expect it to be a fast pace run either. Just like in the OP's example. One player decided to zoom off and speed run and trigger the bosses while the other 3 were like "what the wha?"

    In that case, you open the group menu, right-click on that player's name and select "vote to kick" and than the other players can decide as a group what they want to do. If someone is being obnoxious in a dungeon, the rest of the group has the choice to kick them.

    Three players queued up for a dungeon, had to wait however long it took to get matched with a 4th from the random daily group finder, and now they're expected to kick one player only to have to wait what may be a long while to get matched again? Not to mention that the quest may well be botched.
  • Sirona_Starr
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    I've been in game a long time, but recently started running random normal dungeons a couple of months ago.on healers. I've done the dungeons on regular and vet multiple times.

    The minute I get into the dungeon I ASK if anyone is questing. Speedrunners often don't even read the chat, because I also post other stuff if relevant. Like in Volenfell - the quester needs to pull the lever after the steam hall or the quest bugs.

    That's a lot of typing, and I find it's not read, and often a speedrunner pulls the lever.

    Or Tempest Island - hold on a minute, the quester needs to kili all the lamias, Stop trying to go through the door and come back and help him/her (low level player). Clearly I also help him/her, but it's annoying.
  • Azzras
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    Quest or no, running straight to the boss solo and leaving the group behind buried in the trash mobs is a prick thing to do.
  • Pevey
    Pevey
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    fedouva wrote: »
    ...do not need to fly forward as a space shuttle immediately to the first boss, you can wait until you kill mobs near the initial quest, it is also not difficult and no more difficult than me to write in the chat agree?

    The thing is that fast runs have become the norm and there probably aren't that many characters that still need the quests. So those that want something other than the norm of a fast run are the ones that need to say something.

    I disagree. From my experience, it seems about half and half in normal dungeons. Truly veteran players don't do dungeons with random groups for transmutes. They form a group before queuing or source transmutes in other ways.
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