Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?
Is an absolute untruthAs was pointed out before, RND is not really designed for questing
Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?
You got a lot of responses about YOUR responsibility to announce that you are on a quest.
I have no idea why the onus is on the questor to ask.
Why shouldn't it be accepted that there are always players running the dungeon for the skill point and/or quest and that the onus is on the player wanting the 'speed run' to ask; rather than accepting that speed running is the norm?
Once again, defenders of this faith trot out the 'use the group finder' as the solution. Again, I ask why don't speed runners use the group finder? That makes more sense, as then they all know that they don't have to wait for someone else.
This:Is an absolute untruthAs was pointed out before, RND is not really designed for questing
The original intention of random dungeons is:
- Experience in team play
- Experience with random player levels
- Experience in multiple and varied boss encounters
- Skill point award
- Acheivement Award
- In-game progression
People do speed running in Normal dungeons mostly for transmute crystals. Transmute crystals were added with Clockwork City expansion and did not exist in dungeons prior to that.
These players display selfish and ignorant behaviour in what should be a challenging and socially rewarding experience. in a lot of cases it ends up being a debacle that no-one wants to relive.
Another insight for NA-only players is that EU server is populated with players that may not speak english and even if you do get the word "QUEST" out in time, some players don't understand it.
Some players don't even have group chat on
Most players just ignore it.
No, no and more NO. If YOU want to speed run, then YOU use the group finder for YOUR niche game play.
Please leave the Random Normal Dungeons to random and normal players, who just want to get some tasks ticked off; or some more experience with a variety of other random and normal players, without having to beg for selfish, manipulative players to let them.
What could be done to fix this is place a gate on Normal Dungeons.
How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
The original intention of random dungeons is:
- Experience in team play
- Experience with random player levels
- Experience in multiple and varied boss encounters
- Skill point award
- Acheivement Award
- In-game progression
What could be done to fix this is place a gate on Normal Dungeons.
How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
Why shouldn't it be accepted that there are always players running the dungeon for the skill point and/or quest and that the onus is on the player wanting the 'speed run' to ask; rather than accepting that speed running is the norm?
How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
Where to start...[snip]
Please don't insult me for taking the time to try and help you.I just physically didn't have time to type a few words, I would have been killed by mobs if I just stood up and started writing, do you understand that?
There's no mobs at the start. I just ported in to both versions of the dungeon (1 and 2) to double check this. You had time even if you felt like you didn't.I showed up in the dungeon when there was already a fight going on at the beginning and got into a fight with everyone.
Sounds like you choose to move forward to engage with the fight instead of holding back for a few seconds to type. If you rushed ahead because you wanted to help, that's admirable, but you don't get pulled into non-boss fights so it's a choice you made.but one decided to just run ahead and provoke the boss, it was too fast to make any decisions.
Honest question: how long does it take you to type "need quest"? It takes me about 3 seconds and I always do it when entering a dungeon that I need a quest for. Maybe I am absurdly lucky, but having done most dungeon quests on 15 characters at this point, it's hard to put my lack of problems down to luck. (This isn't to say you won't meet inconsiderate players, but most will wait a bit when asked.) So there is no decision here. Just get in the habit of immediately saying you need the quest.I'm often uploaded to other groups when they're already doing a task.So I don't think I'm the only one like that.
There is a CHANCE you were pulled into a dungeon that had already started, perhaps because one member immediately quit the group and group finder selected you to replace them. It's unfortunate when this happens, but it's pretty rare and the others might have moved to begin before you were even in the dungeon.
It's also possible you have very long load screens or got the annoying and rare bug where you don't get immediately ported in. These things happen, but you shouldn't default to blaming other players.
[edited to remove quote]
I don't think I'm obligated to do that. Why do you think I have to, if you don't run ahead of everyone else like a locomotive, the rest of us won't have to stumble and fall.
katanagirl1 wrote: »I feel bad for players like this. Everyone is so quick to support the speedrunners over new players.
It’s like common courtesy died long ago.
If you see you are running ahead of the rest of the group you should slow down. The guy wasn’t prepared to type in chat he was just running the dungeon in a group, he thought.
katanagirl1 wrote: »It’s like common courtesy died long ago.
Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?
valenwood_vegan wrote: »Look, since people are getting mad at "responsibility being placed on the OP", I'll say it loud and clear.
...
Another is to control what one *can* control, which is their own behavior - and alter it to try and improve their experience within the imperfect system that exists today and will still exist tomorrow, and after u43, and probably after u44 too. Is this "fair?" Not really. But there's no magic force of fairness police here to save us.
But it is true - many players HAVE actually had success with asking the group to slow down so they can do the quest or using other grouping tools to form their own group with like-minded players.
I'm genuinely sorry if anyone finds my views on the issue offensive, as that is not the intent. Just trying to be practical. Anyway I've said my piece at this point and will be moving on. Good luck to all the random dungeon runners out there.
kringled_1 wrote: »The mechanics of this particular dungeon make it more likely to be problematic, though. Someone in OP's situation may not have even realized someone went through to the first boss until the pull happened, just because of the potential for losing track while in active combat. In a dungeon where you can pick up the quest right at the entrance without combat, it's much easier to see if someone starts taking off so that you can let people know you are trying to do the quest.
The original intention of random dungeons is:
- Experience in team play
- Experience with random player levels
- Experience in multiple and varied boss encounters
- Skill point award
- Acheivement Award
- In-game progression
The intention of the RANDOM dungeon finder was for people who wanted to run a dungeon to have a way to run a dungeon without choosing a specific dungeon and obtain the Random Dungeon Finder rewards. If you needed the Skill Point or Achievement from a dungeon you wouldn't be using the Random queue, you'd be queuing for the specific dungeons.
I would agree that these points were the intention of the dungeons originally, not the dungeon finder random queue. But attributing the random queue these points is misguided at best.What could be done to fix this is place a gate on Normal Dungeons.
How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
This would be in the most misguided attempts and over corrections ever in gaming if implemented. You'd essentially be cutting the dungeon running community for normals by more than 50%, if not more, by my estimation. You'd no longer be able to have a high level dungeon runner help their guild mates out with a dungeon run through a dungeon by virtue of them having done it for the monster helm in the past.
The random function curates your missing dungeon achievements to a certain degree, at least that's my experience. The random rewards only apply for the first random of the day. You seem to forget the fact that choosing a 'specific' dungeon, still provides you with random team mates. How about you can't access Veteran Dungeons without completing all the Normal variants first? Your 'dungeon running community' idea is rather oxymoronic.
a unified body of individuals: such as
a
: the people with common interests living in a particular area
broadly : the area itself
the problems of a large community
b
: a group of people with a common characteristic or interest living together within a larger society
a community of retired persons
a monastic community
c
: a body of persons of common and especially professional interests scattered through a larger society
the academic community
the scientific community
More in link
I do not understand. What would the bolded proposition achieve for the quest problem which is the topic of this thread?
The original intention of random dungeons is:
- Experience in team play
- Experience with random player levels
- Experience in multiple and varied boss encounters
- Skill point award
- Acheivement Award
- In-game progression
The intention of the RANDOM dungeon finder was for people who wanted to run a dungeon to have a way to run a dungeon without choosing a specific dungeon and obtain the Random Dungeon Finder rewards. If you needed the Skill Point or Achievement from a dungeon you wouldn't be using the Random queue, you'd be queuing for the specific dungeons.
I would agree that these points were the intention of the dungeons originally, not the dungeon finder random queue. But attributing the random queue these points is misguided at best.What could be done to fix this is place a gate on Normal Dungeons.
How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
This would be in the most misguided attempts and over corrections ever in gaming if implemented. You'd essentially be cutting the dungeon running community for normals by more than 50%, if not more, by my estimation. You'd no longer be able to have a high level dungeon runner help their guild mates out with a dungeon run through a dungeon by virtue of them having done it for the monster helm in the past.
The random function curates your missing dungeon achievements to a certain degree, at least that's my experience. The random rewards only apply for the first random of the day. You seem to forget the fact that choosing a 'specific' dungeon, still provides you with random team mates. How about you can't access Veteran Dungeons without completing all the Normal variants first? Your 'dungeon running community' idea is rather oxymoronic.
A community can be made up of people who have different views or ideals, but these differences don't make them less of a community.
ESO_player123 wrote: »How about you can't access Veteran Dungeons without completing all the Normal variants first?
I do not understand. What would the bolded proposition achieve for the quest problem which is the topic of this thread?
Also, I did not notice any meaningful curation while choosing random dungeons.
SilverBride wrote: »
How were you already in a battle the second you entered? That isn't how it works.
ESO_player123 wrote: »How about you can't access Veteran Dungeons without completing all the Normal variants first?
ESO_player123 wrote: »How about you can't access Veteran Dungeons without completing all the Normal variants first?
I do not understand. What would the bolded proposition achieve for the quest problem which is the topic of this thread?
Also, I did not notice any meaningful curation while choosing random dungeons.
Nothing without this:
How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
I could be mistaken, but that's my experience.
ESO_player123 wrote: »And that would be a terrible idea. You will cut half (or more) of the players from the queue -> long queue times. Instead of suggesting to prohibit something, I would suggest adding the story mode.
ESO_player123 wrote: »And that would be a terrible idea. You will cut half (or more) of the players from the queue -> long queue times. Instead of suggesting to prohibit something, I would suggest adding the story mode.
They kind of did add the story mode via group finder tool.
Less and less people are going to do random dungeons over time unless there is a reason to do them. Group majority wins, if people don't want to speed run, request the person stop. If everyone feels the same way and they refuse, kick them. It isn't that complicated really. Random players don't feel much investment with other players they do not know, many just queue up to knock a quick dungeon out or hope for a newer DLC one for entertainment value. I know after I get CoH1 for the thousandth time I am not thrilled, but it is what it is. If I don't feel like running it I will just leave the group and do something else with my game time.
DenverRalphy wrote: »ESO_player123 wrote: »And that would be a terrible idea. You will cut half (or more) of the players from the queue -> long queue times. Instead of suggesting to prohibit something, I would suggest adding the story mode.
They kind of did add the story mode via group finder tool.
Less and less people are going to do random dungeons over time unless there is a reason to do them. Group majority wins, if people don't want to speed run, request the person stop. If everyone feels the same way and they refuse, kick them. It isn't that complicated really. Random players don't feel much investment with other players they do not know, many just queue up to knock a quick dungeon out or hope for a newer DLC one for entertainment value. I know after I get CoH1 for the thousandth time I am not thrilled, but it is what it is. If I don't feel like running it I will just leave the group and do something else with my game time.
There's already an incentive to keep doing randoms... Transmute Crystals. That's the number one reason.
And you'll drop group simply because you decided you just don't feel like it? Dude... your one of those kind of players... ugh. I wouldn't advertise that so much.