The original intention of random dungeons is:
- Experience in team play
- Experience with random player levels
- Experience in multiple and varied boss encounters
- Skill point award
- Acheivement Award
- In-game progression
The intention of the RANDOM dungeon finder was for people who wanted to run a dungeon to have a way to run a dungeon without choosing a specific dungeon and obtain the Random Dungeon Finder rewards. If you needed the Skill Point or Achievement from a dungeon you wouldn't be using the Random queue, you'd be queuing for the specific dungeons.
I would agree that these points were the intention of the dungeons originally, not the dungeon finder random queue. But attributing the random queue these points is misguided at best.What could be done to fix this is place a gate on Normal Dungeons.
How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
This would be in the most misguided attempts and over corrections ever in gaming if implemented. You'd essentially be cutting the dungeon running community for normals by more than 50%, if not more, by my estimation. You'd no longer be able to have a high level dungeon runner help their guild mates out with a dungeon run through a dungeon by virtue of them having done it for the monster helm in the past.
The random function curates your missing dungeon achievements to a certain degree, at least that's my experience. The random rewards only apply for the first random of the day. You seem to forget the fact that choosing a 'specific' dungeon, still provides you with random team mates. How about you can't access Veteran Dungeons without completing all the Normal variants first? Your 'dungeon running community' idea is rather oxymoronic.
I rarely use crystals.DenverRalphy wrote: »
There's already an incentive to keep doing randoms... Transmute Crystals. That's the number one reason.
And you'll drop group simply because you decided you just don't feel like it? Dude... your one of those kind of players... ugh. I wouldn't advertise that so much.
This happens.I know person personally who TPying to the dungeon (or any zone, house, trial) MINUTES not seconds like others and after his character appear, he still have loading screen.
It's not unbelievable. It's just that not everyone has the same playing field, and this game is pretty demanding on HW and internet quality.
I want to say that this post helped a lot, people began to write more often about the quests and I have never once noticed that someone ran ahead without waiting for others, I think it made the game a little better)
ESO_player123 wrote: »I want to say that this post helped a lot, people began to write more often about the quests and I have never once noticed that someone ran ahead without waiting for others, I think it made the game a little better)
I'm sorry to say this, but I doubt that this thread changed anyone's behavior in game. First of all, only a very small percent of players visit the forums. Also, speed runners will continue to speed run no matter what.
You simply had a bad experience with dungeons followed by good experience. And I think there are much more players that are willing to wait in dungeons. It's just bad experience tends to stick with us for longer.
ESO_player123 wrote: »I want to say that this post helped a lot, people began to write more often about the quests and I have never once noticed that someone ran ahead without waiting for others, I think it made the game a little better)
I'm sorry to say this, but I doubt that this thread changed anyone's behavior in game. First of all, only a very small percent of players visit the forums. Also, speed runners will continue to speed run no matter what.
You simply had a bad experience with dungeons followed by good experience. And I think there are much more players that are willing to wait in dungeons. It's just bad experience tends to stick with us for longer.
I've been playing for a long time, but with the appearance of the post more and more often I notice how people write that there is a quest or that they need to take it, this is not just something I said).
FriedEggSandwich wrote: »I usually find I have time to do the quest when doing a random dungeon I haven't completed before. What I don't have time for though, is reading all the dialogue. I only have time to spam 'e' to get the skill point. I'm not sure I'd want to wait for someone to read all the text if I was trying to do a random, although I probably would if they asked us to wait. Usually, if I wanted to know the story behind crypt of hearts I would solo it on normal, or if it was a dungeon I couldn't solo on normal, then I would try to find someone to agree to help me. As others have said, random dungeons from the finder are incentivised by zos to be rushed.
SilverBride wrote: »katanagirl1 wrote: »I feel bad for players like this. Everyone is so quick to support the speedrunners over new players.
It’s like common courtesy died long ago.
If you see you are running ahead of the rest of the group you should slow down. The guy wasn’t prepared to type in chat he was just running the dungeon in a group, he thought.
This has nothing to do with common courtesy. Most groups will slow down if they are asked, but the rest of the group doesn't know someone needs the quest unless they tell them. It's so quick and easy to just say "Need quest". And like another poster mentioned, they can even copy and paste that into chat as soon as they enter the dungeon. If a player refuses to notify the group that they need the quest that is not the fault of the group.
People who spent time to build quests and stories in dungeons worked only to players just run them to gain experience or skill points, today few people are interested in stories, speedruns is all that players need to get everything at once, but the end result does not like all.Here you got all the rewards and 3600 level, but what's next, and then there is no point.Therefore, the process of the game and its stories are important, but either it is not necessary for players or they do not make them interesting enough
FriedEggSandwich wrote: »I usually find I have time to do the quest when doing a random dungeon I haven't completed before. What I don't have time for though, is reading all the dialogue. I only have time to spam 'e' to get the skill point. I'm not sure I'd want to wait for someone to read all the text if I was trying to do a random, although I probably would if they asked us to wait. Usually, if I wanted to know the story behind crypt of hearts I would solo it on normal, or if it was a dungeon I couldn't solo on normal, then I would try to find someone to agree to help me. As others have said, random dungeons from the finder are incentivised by zos to be rushed.
People who spent time to build quests and stories in dungeons worked only to players just run them to gain experience or skill points, today few people are interested in stories, speedruns is all that players need to get everything at once, but the end result does not like all.Here you got all the rewards and 3600 level, but what's next, and then there is no point.Therefore, the process of the game and its stories are important, but either it is not necessary for players or they do not make them interesting enough
katanagirl1 wrote: »SilverBride wrote: »katanagirl1 wrote: »I feel bad for players like this. Everyone is so quick to support the speedrunners over new players.
It’s like common courtesy died long ago.
If you see you are running ahead of the rest of the group you should slow down. The guy wasn’t prepared to type in chat he was just running the dungeon in a group, he thought.
This has nothing to do with common courtesy. Most groups will slow down if they are asked, but the rest of the group doesn't know someone needs the quest unless they tell them. It's so quick and easy to just say "Need quest". And like another poster mentioned, they can even copy and paste that into chat as soon as they enter the dungeon. If a player refuses to notify the group that they need the quest that is not the fault of the group.
What if this player has not come here to the forums and read how everyone here expects him to react?
I still argue common courtesy is you stay with the group regardless.
FriedEggSandwich wrote: »I usually find I have time to do the quest when doing a random dungeon I haven't completed before. What I don't have time for though, is reading all the dialogue. I only have time to spam 'e' to get the skill point. I'm not sure I'd want to wait for someone to read all the text if I was trying to do a random, although I probably would if they asked us to wait. Usually, if I wanted to know the story behind crypt of hearts I would solo it on normal, or if it was a dungeon I couldn't solo on normal, then I would try to find someone to agree to help me. As others have said, random dungeons from the finder are incentivised by zos to be rushed.
People who spent time to build quests and stories in dungeons worked only to players just run them to gain experience or skill points, today few people are interested in stories, speedruns is all that players need to get everything at once, but the end result does not like all.Here you got all the rewards and 3600 level, but what's next, and then there is no point.Therefore, the process of the game and its stories are important, but either it is not necessary for players or they do not make them interesting enough
GuuMoonRyoung wrote: »A good solution would be to turn the dungeons into an event quest that everyone gets when they enter, they must complete that quest to finish the dungeon and get the daily bonus. Those who do it for the first time gets skill point as reward one time.
A good solution would be to turn the dungeons into an event quest that everyone gets when they enter, they must complete that quest to finish the dungeon and get the daily bonus. Those who do it for the first time gets skill point as reward one time.
SilverBride wrote: »Ask the very second you enter the dungeon. I've never had a problem doing that.
It is very unreasonable to expect a group to accommodate another player to do their quest if they don't even know the player needs it.
ESO_player123 wrote: »It's just a coincidence. The topic of dungeon quests and speed runners periodically appears on the forums. That means this issue does not change.
Blood_again wrote: »ESO_player123 wrote: »It's just a coincidence. The topic of dungeon quests and speed runners periodically appears on the forums. That means this issue does not change.
It may be not just a coincidence, but the Baader–Meinhof phenomenon.
It happens to me often enough, especially after I've known about it.
old_scopie1945 wrote: »thorwyn wrote:-
"If typing is a problem because you are using a different language keyboard layout, use the interpreter beforehand and copy the result so you can paste it once you are inside the dungeon."
And how many times do you do that? There are multiple languages spoken in the EU. By the time you have done them all the game would be over by some margin.
A good solution would be to turn the dungeons into an event quest that everyone gets when they enter, they must complete that quest to finish the dungeon and get the daily bonus. Those who do it for the first time gets skill point as reward one time.
The underlying disconnect is not the availability or requirement of quests, but the fact that some people want to fully experience the story by reading all the dialogues and NPC roleplay. That takes up a lot of time and that's what people usually don't want to spend. "We call them INCINERATION BEETLES!!!!" might be funny once or twice, but after 500 times, the joke becomes a tad worn out.
Edit: I know that "incineration beetles" is not a quest realted voice over. I just used it to illustrate my point because it is so iconic.
People who spent time to build quests and stories in dungeons worked only to players just run them to gain experience or skill points, today few people are interested in stories, speedruns is all that players need to get everything at once ...
If you read a good book, do you want to read it again the next day, then the next, then the day after? Or do you want to watch the same episode of a show over and over on repeat? For most people, you enjoy a story once, maybe revisit it some time later.
Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?
AvalonRanger wrote: »Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?
1, If you want to enjoy story reading in the dungeon quest, then don't use random grouping.
GO TO THE GROUPING TOOLS.
2, If you just want skill point by finishing dungeon quest, just say "I have quest" at the group chat.
Most of people accept your situation except jerk.
3, You should not expect slow pace running or deep exploring with the random team.