Quethrosar wrote: »CP needs more slots . I am over 2000 cp now but don't feel any progress anymore since 1500. I should have more power than a 1500 cp.
And this is how you kill an MMO, by catering to the 1% of players. Sorry, there needs to be a ceiling and one that doesn't demoralize new players. The entire point of CP 2.0 was to raise the floor and lower the ceiling
Quethrosar wrote: »this is the woke ,care bear answer lol. every mmo i have seen has a cap that gets lifted with an expansion and they do not die off.
Quethrosar wrote: »this is the woke ,care bear answer lol. every mmo i have seen has a cap that gets lifted with an expansion and they do not die off.
A.) They still set a new fixed ceiling
B.) They do die off. They never grow outside of it happening twice for literally the biggest MMO ever. But never since. That one nosed dived the 3rd time they tried it with cataclysm. The only way they actually stemmed the bleeding was with Stat and level squishes later because they realized it was a bad idea.
But nice bait with the woke stuff. Elden Ring is literally one of the most successful games of the last decade and really all time. And, it specifically catered to new players while keeping enough of their soul for veterans. Any game needs new blood to refresh it. ESO is failing miserably at that. And adding a mediocre marginal progression system for top 1% of players won't change that.
spaceghost8 wrote: »Quethrosar wrote: »this is the woke ,care bear answer lol. every mmo i have seen has a cap that gets lifted with an expansion and they do not die off.
A.) They still set a new fixed ceiling
B.) They do die off. They never grow outside of it happening twice for literally the biggest MMO ever. But never since. That one nosed dived the 3rd time they tried it with cataclysm. The only way they actually stemmed the bleeding was with Stat and level squishes later because they realized it was a bad idea.
But nice bait with the woke stuff. Elden Ring is literally one of the most successful games of the last decade and really all time. And, it specifically catered to new players while keeping enough of their soul for veterans. Any game needs new blood to refresh it. ESO is failing miserably at that. And adding a mediocre marginal progression system for top 1% of players won't change that.
Well you are wrong about a few things
ESO has no problem getting new players it has a problem keeping them, mostly because of its horizontal progression amongst other things, which is why we are suggesting a new slot
[...]
So in your logic let’s penalise the core players that actually play the game and cater only to the ones that hardly do?
spaceghost8 wrote: »Quethrosar wrote: »this is the woke ,care bear answer lol. every mmo i have seen has a cap that gets lifted with an expansion and they do not die off.
A.) They still set a new fixed ceiling
B.) They do die off. They never grow outside of it happening twice for literally the biggest MMO ever. But never since. That one nosed dived the 3rd time they tried it with cataclysm. The only way they actually stemmed the bleeding was with Stat and level squishes later because they realized it was a bad idea.
But nice bait with the woke stuff. Elden Ring is literally one of the most successful games of the last decade and really all time. And, it specifically catered to new players while keeping enough of their soul for veterans. Any game needs new blood to refresh it. ESO is failing miserably at that. And adding a mediocre marginal progression system for top 1% of players won't change that.
Well you are wrong about a few things
ESO has no problem getting new players it has a problem keeping them, mostly because of its horizontal progression amongst other things, which is why we are suggesting a new slot
[...]
So in your logic let’s penalise the core players that actually play the game and cater only to the ones that hardly do?
Endless vertical progression is probably the single worst thing you can do to keep new players around. And as for veterans, I assure you most players I know want less power creep, not more. We've already experienced it's effects on balance and build diversity.
spaceghost8 wrote: »Quethrosar wrote: »this is the woke ,care bear answer lol. every mmo i have seen has a cap that gets lifted with an expansion and they do not die off.
A.) They still set a new fixed ceiling
B.) They do die off. They never grow outside of it happening twice for literally the biggest MMO ever. But never since. That one nosed dived the 3rd time they tried it with cataclysm. The only way they actually stemmed the bleeding was with Stat and level squishes later because they realized it was a bad idea.
But nice bait with the woke stuff. Elden Ring is literally one of the most successful games of the last decade and really all time. And, it specifically catered to new players while keeping enough of their soul for veterans. Any game needs new blood to refresh it. ESO is failing miserably at that. And adding a mediocre marginal progression system for top 1% of players won't change that.
Well you are wrong about a few things
ESO has no problem getting new players it has a problem keeping them, mostly because of its horizontal progression amongst other things, which is why we are suggesting a new slot
You are comparing ESO to elden ring but in elden ring you actually gain more power as you level… though over levelling is not the best thing to do in that game, especially if you want to play pvp as well
With your math only 1% of the player base is level 1500 and above?… are u debating just to debate?… with the new guaranteed enlightenment every day, if you actually play the game you will be cp 1500 in like 3/4 months, maybe less…
So in your logic let’s penalise the core players that actually play the game and cater only to the ones that hardly do?
spaceghost8 wrote: »spaceghost8 wrote: »Quethrosar wrote: »this is the woke ,care bear answer lol. every mmo i have seen has a cap that gets lifted with an expansion and they do not die off.
A.) They still set a new fixed ceiling
B.) They do die off. They never grow outside of it happening twice for literally the biggest MMO ever. But never since. That one nosed dived the 3rd time they tried it with cataclysm. The only way they actually stemmed the bleeding was with Stat and level squishes later because they realized it was a bad idea.
But nice bait with the woke stuff. Elden Ring is literally one of the most successful games of the last decade and really all time. And, it specifically catered to new players while keeping enough of their soul for veterans. Any game needs new blood to refresh it. ESO is failing miserably at that. And adding a mediocre marginal progression system for top 1% of players won't change that.
Well you are wrong about a few things
ESO has no problem getting new players it has a problem keeping them, mostly because of its horizontal progression amongst other things, which is why we are suggesting a new slot
[...]
So in your logic let’s penalise the core players that actually play the game and cater only to the ones that hardly do?
Endless vertical progression is probably the single worst thing you can do to keep new players around. And as for veterans, I assure you most players I know want less power creep, not more. We've already experienced it's effects on balance and build diversity.
[…] don’t lie to make a point lool
spaceghost8 wrote: »Right Nuarblack how did I prove your point? I’m confused now… I just literally said there is no need to grind as a new player, you have tons of things to do… for end game content guilds just need you to be cp 300 and you can get that in 2 weeks of casual play
ToRelax yes we can pretend like ZOS actually takes any feedback… I was just throwing out an idea with no expectations… if you have nothing to say to further the conversation you don’t need to reply
My point in all this is that the game was more fun when I was levelling, unlocking champion points, now that I have everything it’s kind of dull, there is nothing to look forward to… this is why some players prefer to just start a new account while others just stop playing
bar_boss_A wrote: »I would rather have a wider variety on slottable blue CP points than more slots. More horizontal progression instead of more vertical progression.
Give me "add 400 weapon and spell power to x damage type" CP points. x ={physical,magical,bleeding,fire...}
Twohothardware wrote: »... free 1K weapon/spell damage that ZOS recently gave everyone...
spaceghost8 wrote: »Quethrosar wrote: »this is the woke ,care bear answer lol. every mmo i have seen has a cap that gets lifted with an expansion and they do not die off.
A.) They still set a new fixed ceiling
B.) They do die off. They never grow outside of it happening twice for literally the biggest MMO ever. But never since. That one nosed dived the 3rd time they tried it with cataclysm. The only way they actually stemmed the bleeding was with Stat and level squishes later because they realized it was a bad idea.
But nice bait with the woke stuff. Elden Ring is literally one of the most successful games of the last decade and really all time. And, it specifically catered to new players while keeping enough of their soul for veterans. Any game needs new blood to refresh it. ESO is failing miserably at that. And adding a mediocre marginal progression system for top 1% of players won't change that.
Well you are wrong about a few things
ESO has no problem getting new players it has a problem keeping them, mostly because of its horizontal progression amongst other things, which is why we are suggesting a new slot
[...]
So in your logic let’s penalise the core players that actually play the game and cater only to the ones that hardly do?
Endless vertical progression is probably the single worst thing you can do to keep new players around. And as for veterans, I assure you most players I know want less power creep, not more. We've already experienced it's effects on balance and build diversity.
spaceghost8 wrote: »Right Nuarblack how did I prove your point? I’m confused now… I just literally said there is no need to grind as a new player, you have tons of things to do… for end game content guilds just need you to be cp 300 and you can get that in 2 weeks of casual play
ToRelax yes we can pretend like ZOS actually takes any feedback… I was just throwing out an idea with no expectations… if you have nothing to say to further the conversation you don’t need to reply
My point in all this is that the game was more fun when I was levelling, unlocking champion points, now that I have everything it’s kind of dull, there is nothing to look forward to… this is why some players prefer to just start a new account while others just stop playing
More of the same isn't going to fix either problem. Veteran players(personally I'm on my 3rd account, 2nd PC, one Playstation) are not going to stick around for one more CP slot. Especially when as you claim, they have already earned it. That isn't a chase item, that's a post-hoc loyalty reward at best. I came back recently primarily cause they announced scribing. An extra CP star would not have brought me back.
And newer players are not going to stick around when there isn't interesting chase items or skills. Leveling is fun because you get entirely new skills to use as you level. If you added interesting CP stars that did more than marginal percentage upgrades that would be worth grinding for. That would be exciting to see as a newer player and keep them invested. I remember coming back for monster sets and seeing someone proc lambris or grothdarr and thinking dang I need to get to where I can do vet hard modes cause those are awesome. Nothing noticeable will happen like that if some long time players are running around with 5 stars instead of 4. Unless those stars are as interesting as monster sets or something actually build and gameplay defining.
YandereGirlfriend wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
At the very least they should continue to add new CP stars. We've had the same ones for like two years. Or maybe longer. It feels very stale.
Quethrosar wrote: »CP needs more slots . I am over 2000 cp now but don't feel any progress anymore since 1500. I should have more power than a 1500 cp.
MashmalloMan wrote: »YandereGirlfriend wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
At the very least they should continue to add new CP stars. We've had the same ones for like two years. Or maybe longer. It feels very stale.
This.
When they originally announced CP 2.0, my first thoughts were:
1. Yes! Hybridization friendly.
2. Moving away from boring % multipliers.
3. The promise of space to expand the system with new CP over time.
To these points, they only really did number 1 and half of number 2, which are way better than before for sure... but almost all the CP nodes worth slotting are boring % multipliers. My expectation was to half nodes that revamped how we played, like "Forked Lightning: Have x% chance to deal y shock damage to nearby enemies."
When I saw that there was nothing really like that at launch, I remained opitimistc that it could be added on later. Surely they would want to start with a basic template of generic bonuses anyone can use.
Well.. like 5 years later? And it's received practically nothing. Same with Mythics, I was really hoping they wouldn't just be stat sticks, and they still are years later. The creativity on the team is severly lacking and any time we're promised something cool, like Class sets, they release content that is dead on arrival. I don't understand the teams unwillingness to design fun and creative ways to build our characters.
Hasenpfote wrote: »This Forum does not support post editing. I mean combat CP should be active and non combat should be passive.