Might see wacky things like back bar Plague Doc, but you'll still definitely see the same 40k+ DDs cross healing with Polar, dropping shalks combos on their DW bars. It kills my back bar Master Ice damage and setups like that. So now if I want my hybrid playstyle, I run a different build config for back bar 5pc lightning staff dps. Hooray class identity.Urzigurumash wrote: »I will say, I used to dislike how many sets had a 4th line of Max HP... it'll be a little tricky but being under 30k on the front and over on the back will clearly be meta for all Wardens. No?
It is even easier when you use sword and shield backbar, you can use the health enchant on shield to get over 30k hp. You can also use trainee shield and backbar set weapon or vice versa getting its 4 piece on frontbar(wpn dmg from wretched/clever or crit from rallyng) and another 1.5k hp backbar only.Urzigurumash wrote: »xylena_lazarow wrote: »Below 30k hp you're running high armor permablock if you want to brawl. Above 30k hp, you're just losing damage so you can keep dropping fat Polars, or you're dropping ice staff for lightning staff and losing your class identity. My Master Ice Staff was gutted with a straight 12% damage nerf to my ranged pressure that I can't easily get back.GusTheWizard wrote: »Yeah that’s true this just encourages people to build more tanky rather than having damage.
Only 4%, right?
I will say, I used to dislike how many sets had a 4th line of Max HP... it'll be a little tricky but being under 30k on the front and over on the back will clearly be meta for all Wardens. No?
It is even easier when you use sword and shield backbar, you can use the health enchant on shield to get over 30k hp. You can also use trainee shield and backbar set weapon or vice versa getting its 4 piece on frontbar(wpn dmg from wretched/clever or crit from rallyng) and another 1.5k hp backbar only.Urzigurumash wrote: »xylena_lazarow wrote: »Below 30k hp you're running high armor permablock if you want to brawl. Above 30k hp, you're just losing damage so you can keep dropping fat Polars, or you're dropping ice staff for lightning staff and losing your class identity. My Master Ice Staff was gutted with a straight 12% damage nerf to my ranged pressure that I can't easily get back.GusTheWizard wrote: »Yeah that’s true this just encourages people to build more tanky rather than having damage.
Only 4%, right?
I will say, I used to dislike how many sets had a 4th line of Max HP... it'll be a little tricky but being under 30k on the front and over on the back will clearly be meta for all Wardens. No?
GusTheWizard wrote: »Zos we do not want this
Requiring us to not hit a target to get the heal is terrible, pvp is all about burst healing which every class has access to, it will make this skill very unreliable in pvp forcing us to slot another burst heal, which the class doesn’t currently have.
Edit
I’m conflicted on the piercing cold I think the passive was just weird in general and the new passive isn’t any better it kills ice staff warden in one fell swoop. a change I wouldn’t mind seeing is in addition to what they’ve changed piercing cold to also add 8% frost damage while wielding an ice staff to not completely kill a play style, this way we retain some of the damage we are losing.
Another thing I think would help is changing the warden class script to freezing enemies in place rather then charming them, this is terrible to use for pvp because as a warden you want people in front of you to hit shalks but charming them makes enemies run behind you.
It's like they're telling us not to bother, just run your PvP Warden as a permablock Polar spam brick.ESO_Nightingale wrote: »the arctic blast change is horrific.
And now I'm quitting Warden because my Master Ice dps got nuked, pigeonholing me into specific DW/Lightning build configs in order to be able to hit hard from range. The other options are just as bizarrely restrictive now, obligating a few specific weird configs and strongly encouraging permablock. Still pigeonholed, now with 100% less class identity.ItsNotLiving wrote: »I quit the game because I can’t stand being pigeonholed into ice staff on my warden, the new piercing cold passive is going to be very good swap to lightning staff
xylena_lazarow wrote: »And now I'm quitting Warden because my Master Ice dps got nuked, pigeonholing me into specific DW/Lightning build configs in order to be able to hit hard from range. The other options are just as bizarrely restrictive now, obligating a few specific weird configs and strongly encouraging permablock. Still pigeonholed, now with 100% less class identity.ItsNotLiving wrote: »I quit the game because I can’t stand being pigeonholed into ice staff on my warden, the new piercing cold passive is going to be very good swap to lightning staff
Frost mage is now obligated to do 29k hp on their frost DD front bar, and full defensive permablock back bar, you're not brawling with low hp unless you're leaning heavy into block, which the other half of the passive incentivizes also.ItsNotLiving wrote: »The class should exist outside of one build that doesn’t even use its damage dealing line to damage. The frost mage thing should be viable (which it still will be if you don’t stack health it will be a 4% nerf) but not at the expense of everything else the class has to offer.
Crocodile tears? Dude they directly screwed my build, a fair stat Warden with Master Ice and Order's Wrath I made thinking it would be safe from nerfs, but no. Now I am playing a heinous proc NB with pulls, as ZOS intended.Skjaldbjorn wrote: »If you ever wondered how pitiful of a state Warden actually was in from a PVE perspective, read through all these Warden threads. It's 99% PVP crocodile tears because Warden was so dead in PVE nobody has played them seriously in ages.
Yeah I didn't like this. First they remove the instantaneous stun in favor of a 2 second delay stun and Warden players drop arctic for polar, then they nerf the initial heal by taking away it's guarantee and delay the Dot and reduce the chilled proc.
What a horrible change. If anything this morph should be a lot more desirable compared to Polar wind, but they just keep making it worse for no reason
Skjaldbjorn wrote: »This is once again a case where zos wasted development time. Warden wasnt overperforming anywhere. Not in pve nor in PvP. We curently have Magsorcs that are able to tank a whole server with their shield + streaks, we have blades that can bring you from 100 to 0 in the blink of an eye and for some reason they decided to nerf the Burstheal of the warden,while other classes remain unchanged.
Also the change to piercing cold is terrible, it enabled the warden to play with froststaffs which was a fresh breeze compared to the DW we have to play on all other classes. I dont even get why players complained about piercing cold: You were not forced to play froststaffs, you could use other weapons because those other weapons had their own offensive stat lines unlike the froststaff.
No lol. If you wanted to be even moderately competitive in PVE, your only option was double arena weapons. You either give up a mythic or a 5-piece just to be a "frost mage". It was a TERRIBLE design choice.
Never played the master ice staff on my PvE build (because I don't like it as spam for PvE) and always been good enough.
xylena_lazarow wrote: »Crocodile tears? Dude they directly screwed my build, a fair stat Warden with Master Ice and Order's Wrath I made thinking it would be safe from nerfs, but no. Now I am playing a heinous proc NB with pulls, as ZOS intended.Skjaldbjorn wrote: »If you ever wondered how pitiful of a state Warden actually was in from a PVE perspective, read through all these Warden threads. It's 99% PVP crocodile tears because Warden was so dead in PVE nobody has played them seriously in ages.
Skjaldbjorn wrote: »xylena_lazarow wrote: »Crocodile tears? Dude they directly screwed my build, a fair stat Warden with Master Ice and Order's Wrath I made thinking it would be safe from nerfs, but no. Now I am playing a heinous proc NB with pulls, as ZOS intended.Skjaldbjorn wrote: »If you ever wondered how pitiful of a state Warden actually was in from a PVE perspective, read through all these Warden threads. It's 99% PVP crocodile tears because Warden was so dead in PVE nobody has played them seriously in ages.
You mean like when they butchered the AC passive because they felt it was too strong in PVP?
Or when they butchered the Piercing Cold % damage bonus because they felt it was too strong in PVP?
Whether it was or it wasn't is irrelevant - Zos viewed it that way.
Like I said, this is one instance where PVP Wardens are getting smacked around at a meaningful level to assist PVE. I legit can't name another.
Or I guess the handful of people who actually really love Warden DPS should go back to Arcanist, "as ZOS intended", so the class can be strictly PVP and PVE healers.
I'm not trying to be rude or aggressive, but I started playing right before Morrowind dropped exclusively to play Warden. I've tried to tough it out year after year, and most years I've succeeded and been competitive. The Nightblade meta during Summerset was god awful for Warden, because they couldn't effectively sustain a LA rotation at the time.
But this? This is the worst. By miles. This is the worst spot Warden has ever been in PVE as far as viability and competitive damage output relatively speaking. Warden used to be the "big cleave class", Arc took that from us by miles. We can't compete ST with Templar and Sorc. We can't compete AoE with DK and Arc.
This change won't even likely be enough to see people actually play Warden DPS, because they lack any meaningful group buff or benefit, and generally aren't all that amazing at running support sets. So really, this is throwing a bone to people like me who actually really love Warden and would like to play it in PVE without hurting my group too much.
If this yet again sees a rollback because of PVP, honestly, that'll probably be the final nail in the coffin for me. I enjoy ESO, but Warden is the only class I really connect to and know in and out. I could continue not enjoying the game as an Arc DPS, or this change might keep people like me around.
xylena_lazarow wrote: »I played Warden out of love. Now it is time to play Nightblade out of hate.Skjaldbjorn wrote: »So to me it's kind of "take one for the team for a change".
xylena_lazarow wrote: »Just settled on Warden as my new main too, guess I'll have to play NB next patch. Happy now ZOS?GusTheWizard wrote: »We already told them last patch when they put in the patch notes that they were making the Ice line more tanky that we didn’t want that, they just never listen to us
Correct. It is a horrible change for both PvP and PvE. The things that break PvP Warden have nothing to do frost staves or damage output, it's always been the overpowered healing and permablock, which they... buffed ?!?!?!?Skjaldbjorn wrote: »This change won't even likely be enough to see people actually play Warden DPS
xylena_lazarow wrote: »Correct. It is a horrible change for both PvP and PvE. The things that break PvP Warden have nothing to do frost staves or damage output, it's always been the overpowered healing and permablock, which they... buffed ?!?!?!?Skjaldbjorn wrote: »This change won't even likely be enough to see people actually play Warden DPS
It does the opposite, it encourages permablock DD, the worst form of "tanks that do damage" you can have.Skjaldbjorn wrote: »Obviously the HP Threshold is just their method of avoiding giving damage to tank builds in PVP.
xylena_lazarow wrote: »It does the opposite, it encourages permablock DD, the worst form of "tanks that do damage" you can have.Skjaldbjorn wrote: »Obviously the HP Threshold is just their method of avoiding giving damage to tank builds in PVP.
Not our problem to solve, let the professional game devs at ZOS handle it, we just need to communicate that the changes to Piercing Cold and Arctic Blast are inadequate for what actually goes on in PvP and PvE.Skjaldbjorn wrote: »The only other method I can think of to give a % damage gain without it impacting PVP is to apply the new "Only to monsters" dynamic, which would equally anger PVP players.
xylena_lazarow wrote: »Not our problem to solve, let the professional game devs at ZOS handle it, we just need to communicate that the changes to Piercing Cold and Arctic Blast are inadequate for what actually goes on in PvP and PvE.Skjaldbjorn wrote: »The only other method I can think of to give a % damage gain without it impacting PVP is to apply the new "Only to monsters" dynamic, which would equally anger PVP players.
Skjaldbjorn wrote: »xylena_lazarow wrote: »Not our problem to solve, let the professional game devs at ZOS handle it, we just need to communicate that the changes to Piercing Cold and Arctic Blast are inadequate for what actually goes on in PvP and PvE.Skjaldbjorn wrote: »The only other method I can think of to give a % damage gain without it impacting PVP is to apply the new "Only to monsters" dynamic, which would equally anger PVP players.
But see, they're not. From a PVE perspective, it's fine. They could tack 2-4% frost staff damage back on, but outside of that, this change is perfectly reasonable. It's exclusively PVP where it's an issue.
Skjaldbjorn wrote: »xylena_lazarow wrote: »Not our problem to solve, let the professional game devs at ZOS handle it, we just need to communicate that the changes to Piercing Cold and Arctic Blast are inadequate for what actually goes on in PvP and PvE.Skjaldbjorn wrote: »The only other method I can think of to give a % damage gain without it impacting PVP is to apply the new "Only to monsters" dynamic, which would equally anger PVP players.
But see, they're not. From a PVE perspective, it's fine. They could tack 2-4% frost staff damage back on, but outside of that, this change is perfectly reasonable. It's exclusively PVP where it's an issue.
So forcing every class into a dual wield / 2handed playstyle is not an issue? You are contradicting yourself:
On one side you complain that you are currently forced to play a froststaff on the other side you are completly fine with the fact, that everyone will be forced to play dualwield in the next patch.
Than you claim that 2%+ the crit chance of daggers (BIS weapon for PvE btw.) is much worse than the current version of frosstaffs, but one comment later you say that 2/4% +0 would make up for the dps difference between those two weapons.