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"item expired" messages so frequent I dread logging on now, please revert limitation

  • ShadowPaladin
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    Gandalf_72 wrote: »
    @reazea
    OP you're right!

    3cur9v4s5pjw.png

    added my "Agree" too

    Every day I receive more and more expired ones, even though I sell items at very low prices as OP said.

    dm4fytbodxck.png

    vedj64q03zq9.png

    7466dly52bt5.png

    If I am not mistaken - please do correct me if I am - this Motif Page is from the new motif, which drops from the daily quest chests in West Weald. Since the do drop from those dailies and players are still doing them, prices will continue to drop for them. A lot of players are aware of that and are waiting for prices to drop as low as possible before they will even think about buying them. In addition to that, other players will have most or even all of the pages already, after they finished the 30 day, 30 daily quest achievements. Both things are limiting factors for having sales.

    Regarding the resources I do see in one of your screen shots. Prices for those are in quite a flux atm. So, if you don't go at least 25-30% below the average selling price ttc lists, you will only sell them with a lot of luck.


    code65536 wrote: »
    LaintalAy wrote: »
    I agree to and meet any sales requirement that guilds require. If I think I'm going to miss the target, I leave. I left two guilds today because I won't be generating enough to support them.

    That's a guild management problem.

    The falling prices is a good thing because prices on PC, and on PC/NA in particular, have been at unhealthily high levels for years. Back when I was a trade guild GM, 5K was the price for Dreugh Wax, not 50K. Those prices, BTW, are comparable to where consoles are right now.

    Prices can crash to a quarter of what they are I'd still call it a healthy correction.

    But guild management need to go with the times, too. Back in my day, 7-figure weekly trader bids were considered high, and 8-figure bids were virtually unheard of. Now they're often 8-figure bids. So as the in-game economy continues this long-need correction, guilds need to be adjusting their bids and what they're asking from their membership.


    Jup, you are right code65. Guilds will have to adapt or they will cease to exist. If more and more members aren't able to meet the weekly sales and are kicked out or do leave, those guilds will over time have no one left. New members won't becoming, because they won't be able to and don't want to meet the weekly sale requirements! At the end, smaller guilds and or guilds with a more flexible approach to member fees etc. will be the ones prevailing.

    In addition to that, we should not forget about the fact that with every zone/area released new vendors are introduced too. Overtime more and more spots will be available and with that more competition, as well as more and better chances for guilds to get a spot, which will lead to an overall decrease in the amount of gold bid. Sure, major city spots will still be high priced, BUT only as long as there are enough players in those guilds, who are able to sell stuff for high prices (which, as far as we can see atm, is becoming a problem for those guilds).
  • oldbobdude
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    Shara_Wynn wrote: »
    I'm selling all my stuff at half what TTC recommends and it's still not selling. Losing so much money because of it.

    I hear that. I’m just not listing the stuff that doesn’t sell right now. Motifs, most alchemy flowers and plans (including recipes). Gold mats still selling at the low TTC recommended price. Trait stones (aurbic, nirncrux etc) still selling. Fewer slots filled and less gold coming in but not getting stuck for gold sink/guild fees over and over.
    Edited by oldbobdude on July 13, 2024 3:42AM
  • DreamyLu
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    I'm surprised: personally, I reset my listings every day. Some rare times, I let it for one more day, but never more. So for me, the 14 instead of 30 has zero impact.

    With the prices changing all the time (especially now!), is there an added value to let items for more than one day? I prefer to review every day and adjust items based on what seems to be more "hot" than the day before.
    I'm out of my mind, feel free to leave a message... PC/NA
  • LaintalAy
    LaintalAy
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    edited
    Edited by LaintalAy on August 13, 2024 6:40AM
    Game over, man
    Hudson ~ Aliens ~ 1986
  • ragnarok6644b14_ESO
    As a player who has never had 5,000,000 or more gold collectively (across all cbaracters and bank) at any one time, I am thankful that the economy is fixed.

    Rather than *tanking*, or *crashing*, I would say the economy is *improving* and I actually think it is because of some pretty clever decisions at ZOS.

    Inconvenience aside, the 14 day listing change is pretty neat from an economic perspective. Someone at ZoS is clever; doubling the fee you have to play for 30 days is not the same as paying twice in thirty days, because if the fees are based on a % of the cost, then there is incentive to drop the price on the second 14 days.
  • SaffronCitrusflower
    SaffronCitrusflower
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    Please just revert the 14 day listing penalty for using guild stores.
  • CrazyKitty
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    I agree OP. x10

    It's getting to where I dread logging on because I know the first thing I'm going to have to do is deal with at least 5 "item expired" messages every day.
  • SilverBride
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    How often did players receive expired items back when the duration was 30 days? Did it never happen?
    PCNA
  • chessalavakia_ESO
    chessalavakia_ESO
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    How often did players receive expired items back when the duration was 30 days? Did it never happen?

    You can find an official ZOS comment on it here

    https://forums.elderscrollsonline.com/en/discussion/comment/8102992/#Comment_8102992

    Personally my experience was that I got my items back after 30 days when the price on an item dropped suddenly after I posted it or when the item I posted was in low enough demand that next to nobody was buying the item.

    Since the market is plummeting in some areas it's easier to get bounce backs as the price you listed for might have been correct when you posted it but it could be the wrong price by the time it actually got indexed by addons. In many of these cases the item probably would not have sold in 30 days either. For example, event items can sell for 100k + day 1 and by the end of the event fail to sell for even 2k. So, if you list it for 95k

    The shorter duration can potentially impact low demand items. Normally, when I sell my duplicates from IC I get a few bounce backs in 30 days because next to nobody wants a lot of it at this point. I got 13 of them bounced back over the weekend.
  • Laivine_Aldaron
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    How often did players receive expired items back when the duration was 30 days? Did it never happen?

    I play ESO for about a year. I used to get expired items rarely, maybe 1-2 per week because the economy was moving fast and all the things I was listing were selling sooner or later depending on the item (furnishing plans could take a while but were selling anyways). Nowadays with the state of the economy and the combo of 14 listing days, the expired items keep pilling up. Everyone is undercutting, trying to make a sale and the demand is so low that your items get knocked out of chance to sell in a a matter of hours if not minutes.

    It is a constant level of stress when you login everyday. If the economy does not stabilize somehow this will not stop and it is not a pleasant experience. Trading used to be a fun activity, not anymore I am afraid, at least not for me.
  • SeaGtGruff
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    LaintalAy wrote: »
    DreamyLu wrote: »
    I'm surprised: personally, I reset my listings every day. Some rare times, I let it for one more day, but never more. So for me, the 14 instead of 30 has zero impact.

    With the prices changing all the time (especially now!), is there an added value to let items for more than one day? I prefer to review every day and adjust items based on what seems to be more "hot" than the day before.

    Yep. This takes me about 15 minutes over 4 guilds. Yes, I wear the additional listing fee, because all the things I sell were free or made by me from free stuff. So, I can't possibly be losing any money.

    Most people don't use ATT (although it might actually be AGS or the two working together).

    A subtle feature of ATT is that items show pricing in colour ranges (deals).
    90% off = gold
    60% off = purple
    40% off = blue
    20% off =green
    or something like that anyway

    With that in mind, once something you listed is more than the suggested price it goes RED.
    So it's easy to scroll through your listing and see those items that are dropping in value as the prices show as red figures.

    Also bear in mind that when purchasing there's a 'Deal' filter that allows you to select one, or a range of colours to search on at other traders. I always use this filter to exclude items that are RED, or from my perspective, overpriced.

    What I'm saying here is that I never even see your overpriced items*, as I always filter them out.

    *based on my personal pricing data from my guild memberships.

    But most people are Auction House addicts and can't fathom using anything other than TTC.

    Those sound like nice features. But I don't use addons at all, so unless ATT or AGS have a website the way TTC does, I guess I'll have to keep using TTC.
    I've fought mudcrabs more fearsome than me!
  • MidniteOwl1913
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    How often did players receive expired items back when the duration was 30 days? Did it never happen?

    Rarely. Yes it did happen but not like now.

    PS5/NA
  • MidniteOwl1913
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    I think that scribing also has had an impact. The ink chase pushes down the price of mats because people get the ink and sell the things they don't want. Buying grimoires and scripts takes a lot of gold out of the system.

    The 14-day expiration doesn't help because niche items have less time to find a buyer. WHen the ink/script situation eases the affects of the 14 days will become more evident. I don't think it was a good idea to reduce the time even if they had also reduced the fees. But they didn't even do that. I really don't appreciate paying the same for half the time.
    PS5/NA
  • LikiLoki
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    If you can't sell your items, it's because it's too expensive.

    I have several items that were at the lowest price on the server. They're back. This is furniture of a certain style, and it will be bought by the rare person who chooses furniture for the house in this style. Thus, a period of 14 days and the relevance of the price can be applied for a simple product. There should be more time for unique things, these things are waiting for their buyer
  • pklemming
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    ZoS don't revert changes, that would require them listening to the player base.

    Remember the uproar over templar jabs? We still have the messed up animation despite overwhelming support for a reversion.

  • Elsonso
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    pklemming wrote: »
    ZoS don't revert changes, that would require them listening to the player base.

    The thing to remember is that by the time we find out about anything in this game, ZOS has had months to discuss and debate it. I doubt we are saying very much that wasn't already discussed and debated months earlier.

    So, when they hear what players have to say, and they say that they do hear it, I see it as water over the dam. Months too late. I think they have already discussed what they players are talking about. They have already decided. Clearly, the plan is already in motion, and is close to being complete.

    "The avalanche has already started. It is too late for the pebbles to vote."

    As with many "storms" in the player community, this will die down. Existing players will adapt, or leave, and new players won't know any different. This will just be something people grumble about in the future. Like so many other storms that came before, the people who care now, won't be there to care, or will be a minority against the people who don't care and don't want to hear about it.

    How many in here are still upset about Perfected Maelstrom Weapons, for example? Account wide achievements and Templar jabs are more recent, but are no different. By this time next year, mail and trader expiration dates will have joined them.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • reazea
    reazea
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    How often did players receive expired items back when the duration was 30 days? Did it never happen?

    For me I'd have 5 to maybe 10 items expire in the 30 day listing period, and it was almost always for items that are, or were valued at over 1 million gold.

    Now I'm getting 5-10 expired items/day. This situation is not sustainable. I'm just going to quit bother listing items in guild stores and leave a couple of my trade guilds because I'm sick of it. I'm playing less now because of this hassle. No reason to farm or vendor high value items now because the worth of everything is too low to justify the time it takes now.

    I'm playing about 1/2 the time I played prior to U42 now. No reason to PvE at all now as far as I'm concerned. I'm good enough at PvP that I can play with older sets and still be competitive. I just won't have the latest greatest gear because I won't be buying any new chapters or any new content, and I'm really glad I did not buy Gold Road now too.
  • reazea
    reazea
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    Elsonso wrote: »
    pklemming wrote: »
    ZoS don't revert changes, that would require them listening to the player base.

    The thing to remember is that by the time we find out about anything in this game, ZOS has had months to discuss and debate it. I doubt we are saying very much that wasn't already discussed and debated months earlier.

    So, when they hear what players have to say, and they say that they do hear it, I see it as water over the dam. Months too late. I think they have already discussed what they players are talking about. They have already decided. Clearly, the plan is already in motion, and is close to being complete.

    "The avalanche has already started. It is too late for the pebbles to vote."

    As with many "storms" in the player community, this will die down. Existing players will adapt, or leave, and new players won't know any different. This will just be something people grumble about in the future. Like so many other storms that came before, the people who care now, won't be there to care, or will be a minority against the people who don't care and don't want to hear about it.

    How many in here are still upset about Perfected Maelstrom Weapons, for example? Account wide achievements and Templar jabs are more recent, but are no different. By this time next year, mail and trader expiration dates will have joined them.

    And with every one of these bad dev choices ZOS loses more customers and the customers that stay play less. I'm still upset about all the changes you mentioned, and that's what keeps me from subbing anymore, and I subbed for 8 years straight prior to U35.
  • SerafinaWaterstar
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    How often did players receive expired items back when the duration was 30 days? Did it never happen?

    Yes, could happen that you got a big bunch of returned emails at one time.

    I then just check the price & relist. 🤷🏻‍♀️ Nothing to stress about.
  • Necrotech_Master
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    SeaGtGruff wrote: »
    LaintalAy wrote: »
    DreamyLu wrote: »
    I'm surprised: personally, I reset my listings every day. Some rare times, I let it for one more day, but never more. So for me, the 14 instead of 30 has zero impact.

    With the prices changing all the time (especially now!), is there an added value to let items for more than one day? I prefer to review every day and adjust items based on what seems to be more "hot" than the day before.

    Yep. This takes me about 15 minutes over 4 guilds. Yes, I wear the additional listing fee, because all the things I sell were free or made by me from free stuff. So, I can't possibly be losing any money.

    Most people don't use ATT (although it might actually be AGS or the two working together).

    A subtle feature of ATT is that items show pricing in colour ranges (deals).
    90% off = gold
    60% off = purple
    40% off = blue
    20% off =green
    or something like that anyway

    With that in mind, once something you listed is more than the suggested price it goes RED.
    So it's easy to scroll through your listing and see those items that are dropping in value as the prices show as red figures.

    Also bear in mind that when purchasing there's a 'Deal' filter that allows you to select one, or a range of colours to search on at other traders. I always use this filter to exclude items that are RED, or from my perspective, overpriced.

    What I'm saying here is that I never even see your overpriced items*, as I always filter them out.

    *based on my personal pricing data from my guild memberships.

    But most people are Auction House addicts and can't fathom using anything other than TTC.

    Those sound like nice features. But I don't use addons at all, so unless ATT or AGS have a website the way TTC does, I guess I'll have to keep using TTC.

    i cant even use TTC website anymore because its so heavily ad-laden and it blocks you doing anything if your running an adblocker
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • belial5221_ESO
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    On TTC site,I only get one small ad on top and a small one on side out the way,nothing that stops or slows things down.Probably depends on the browser and settings.

    Also AGS is an addon that can TTC,MM,and/or ATT addons to help show deals. It's also a way better trader UI with better search features than default UI.Also,with MM and TTC,MM has a level/quality slider you can enable for tooltips that have arrows so you can see the info on diff qualities/level and will show ttc info too,wish that part was a lone addon though lol.
  • Jaraal
    Jaraal
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    reazea wrote: »
    Elsonso wrote: »
    pklemming wrote: »
    ZoS don't revert changes, that would require them listening to the player base.

    The thing to remember is that by the time we find out about anything in this game, ZOS has had months to discuss and debate it. I doubt we are saying very much that wasn't already discussed and debated months earlier.

    So, when they hear what players have to say, and they say that they do hear it, I see it as water over the dam. Months too late. I think they have already discussed what they players are talking about. They have already decided. Clearly, the plan is already in motion, and is close to being complete.

    "The avalanche has already started. It is too late for the pebbles to vote."

    As with many "storms" in the player community, this will die down. Existing players will adapt, or leave, and new players won't know any different. This will just be something people grumble about in the future. Like so many other storms that came before, the people who care now, won't be there to care, or will be a minority against the people who don't care and don't want to hear about it.

    How many in here are still upset about Perfected Maelstrom Weapons, for example? Account wide achievements and Templar jabs are more recent, but are no different. By this time next year, mail and trader expiration dates will have joined them.

    And with every one of these bad dev choices ZOS loses more customers and the customers that stay play less. I'm still upset about all the changes you mentioned, and that's what keeps me from subbing anymore, and I subbed for 8 years straight prior to U35.

    What bothers me is that they keep doing these player un-friendly anti-QOL changes in the name of "performance," and I've yet to see anyone comment on how much better performance has gotten as a result of these changes.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Elsonso
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    Jaraal wrote: »
    What bothers me is that they keep doing these player un-friendly anti-QOL changes in the name of "performance," and I've yet to see anyone comment on how much better performance has gotten as a result of these changes.

    I believe that this is because it is not related to performance that we really take notice of. Database sizes. There is a recurring theme that makes me think ZOS is working hard to reduce the size of their databases. Account cold storage, account wide achievements, mail expiration, guild trade expiration. All of these things have "database" in common.

    I would imagine that the next big database is whatever realm of oblivion stores all of our inventory. :smile: They already did the Bag of Holding for crafting, which probably helps, but I am wondering if there is more in the works.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Necrotech_Master
    Necrotech_Master
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    Jaraal wrote: »
    reazea wrote: »
    Elsonso wrote: »
    pklemming wrote: »
    ZoS don't revert changes, that would require them listening to the player base.

    The thing to remember is that by the time we find out about anything in this game, ZOS has had months to discuss and debate it. I doubt we are saying very much that wasn't already discussed and debated months earlier.

    So, when they hear what players have to say, and they say that they do hear it, I see it as water over the dam. Months too late. I think they have already discussed what they players are talking about. They have already decided. Clearly, the plan is already in motion, and is close to being complete.

    "The avalanche has already started. It is too late for the pebbles to vote."

    As with many "storms" in the player community, this will die down. Existing players will adapt, or leave, and new players won't know any different. This will just be something people grumble about in the future. Like so many other storms that came before, the people who care now, won't be there to care, or will be a minority against the people who don't care and don't want to hear about it.

    How many in here are still upset about Perfected Maelstrom Weapons, for example? Account wide achievements and Templar jabs are more recent, but are no different. By this time next year, mail and trader expiration dates will have joined them.

    And with every one of these bad dev choices ZOS loses more customers and the customers that stay play less. I'm still upset about all the changes you mentioned, and that's what keeps me from subbing anymore, and I subbed for 8 years straight prior to U35.

    What bothers me is that they keep doing these player un-friendly anti-QOL changes in the name of "performance," and I've yet to see anyone comment on how much better performance has gotten as a result of these changes.

    not all performance would be on the client side

    doing whatever it is that they need to improve their server process time by even a few milliseconds could make a large impact when its processing 100s of thousands of transactions per minute

    this still improves server performance, though on an individual client side it might not be noticeable if your request takes 1.1 or 1.2 seconds to process
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Pevey
    Pevey
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    Elsonso wrote: »
    pklemming wrote: »
    ZoS don't revert changes, that would require them listening to the player base.

    The thing to remember is that by the time we find out about anything in this game, ZOS has had months to discuss and debate it. I doubt we are saying very much that wasn't already discussed and debated months earlier.

    So, when they hear what players have to say, and they say that they do hear it, I see it as water over the dam. Months too late. I think they have already discussed what they players are talking about. They have already decided. Clearly, the plan is already in motion, and is close to being complete.

    "The avalanche has already started. It is too late for the pebbles to vote."

    As with many "storms" in the player community, this will die down. Existing players will adapt, or leave, and new players won't know any different. This will just be something people grumble about in the future. Like so many other storms that came before, the people who care now, won't be there to care, or will be a minority against the people who don't care and don't want to hear about it.

    How many in here are still upset about Perfected Maelstrom Weapons, for example? Account wide achievements and Templar jabs are more recent, but are no different. By this time next year, mail and trader expiration dates will have joined them.

    Everything you said is true, but so many actually do leave over these things and never come back. My friend list that was full of active players 2 years ago now has about 5-6 ppl still playing the game, only 1-2 online at any one time. The turnover is unreal. Some ppl will inevitably get bored with the same game and move on, but a huge chunk of the churn in ESO is self-inflicted.
  • Pevey
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    My view on this is that it's really difficult to say if the shorter timers are really a problem. It might be for certain types of items that have been mentioned, like crafted furniture. These are not super expensive, so not worth selling in zone chat like some other hard to find items like monster style pages and thesis/dissertation/cipher.

    Today starts a new week on the scholarium vendor, with 3 new scripts. Up to 120k gold per character, depending on whether that toon already has some of the 3 unlocked. Multiplied by up to 20 toons. And that is just this week. Next week, there will be 3 more.

    The effect of this gold sink on the economy right now is enormous. It would be the same if, for instance, the ability to upgrade carry limit or bank limit with gold were suddenly released today. Everyone would be spending all that gold all at once. No spending on much of anything else.

    But I feel like this will level out in a couple of months. Who knows for sure. It has definitely sucked up a lot of the money supply. And flippers who like seeing prices generally go up are a little spooked, so they are not buying in the outskirts and trying to resell like they were before. That activity was a huge part of sales volume and put upward pressure on prices. Now, it is mostly gone because those people don't want to increase their stocks in a falling market. I don't personally think this was good for the game, so I'm not anxious to see it come back. But this IS the game for some people--the ESO trading endgame. So those people are left wondering what to do now.

    I personally am not too concerned. Yes, the gold value of my craft bag has gone way down, but its actual utility to me as a player is exactly the same. And if you are farming mats, whatever you sell for is still 100% profit, and the gold you receive, although lower in absolute terms, has a lot more purchasing power per unit than before.
    Edited by Pevey on July 16, 2024 6:52PM
  • EdjeSwift
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    Pevey wrote: »
    Today starts a new week on the scholarium vendor, with 3 new scripts. Up to 120k gold per character, depending on whether that toon already has some of the 3 unlocked. Multiplied by up to 20 toons. And that is just this week. Next week, there will be 3 more.

    Where is this 120k gold PER character coming from unless you're counting the grimoires which are a one time per character purchase and even then it would be 10X10,000G one time per character and then the one time purchase of the Class Master at 5,000.

    Weekly for alts would be
    1 Affix: 4,000g
    1 Focus: 8,000G
    1 Signatur: 12,000G

    Which at most weekly for alts is 24,000G.

    2ye5smmo08jz.png

    You only pay the significantly higher price for the FIRST of any script on the account, for alts and onward it's significantly cheaper.
    Antiquities Addict
  • Necrotech_Master
    Necrotech_Master
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    Pevey wrote: »
    My view on this is that it's really difficult to say if the shorter timers are really a problem. It might be for certain types of items that have been mentioned, like crafted furniture. These are not super expensive, so not worth selling in zone chat like some other hard to find items like monster style pages and thesis/dissertation/cipher.

    Today starts a new week on the scholarium vendor, with 3 new scripts. Up to 120k gold per character, depending on whether that toon already has some of the 3 unlocked. Multiplied by up to 20 toons. And that is just this week. Next week, there will be 3 more.

    The effect of this gold sink on the economy right now is enormous. It would be the same if, for instance, the ability to upgrade carry limit or bank limit with gold were suddenly released today. Everyone would be spending all that gold all at once. No spending on much of anything else.

    But I feel like this will level out in a couple of months. Who knows for sure. It has definitely sucked up a lot of the money supply. And flippers who like seeing prices generally go up are a little spooked, so they are not buying in the outskirts and trying to resell like they were before. That activity was a huge part of sales volume and put upward pressure on prices. Now, it is mostly gone because those people don't want to increase their stocks in a falling market. I don't personally think this was good for the game, so I'm not anxious to see it come back. But this IS the game for some people--the ESO trading endgame. So those people are left wondering what to do now.

    I personally am not too concerned. Yes, the gold value of my craft bag has gone way down, but its actual utility to me as a player is exactly the same. And if you are farming mats, whatever you sell for is still 100% profit, and the gold you receive, although lower in absolute terms, has a lot more purchasing power per unit than before.

    once your characters know the scripts and bought out the grimoires, you shouldnt be spending more than like 20k gold a week per character (only has 3 script offerings per week i think and they are only 2-4k gold or something if at least 1 other character has them)

    the grimoires have the largest expense but that is 1 time per character

    i have 11 characters, the first characters first visit to the scholarium vendor was about 700k, the other 10 characters first visits to the scholarium vendor were about 110k each

    now when i visit the scholarium vendor if i want to check the scripts, the cost is pretty minimal because at most they need to buy 3 scripts (majority of my scripts i just get from doing dailies though, and the cost due to another character knowing it, is only around 2-4k gold a piece)

    i think at least on PC, a lot of the people have bypassed the majority of the gold sink required for the system, i actually expect the gold ink portion to hit the console folks a lot harder
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elsonso
    Elsonso
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    Pevey wrote: »
    Elsonso wrote: »
    The thing to remember is that by the time we find out about anything in this game, ZOS has had months to discuss and debate it. I doubt we are saying very much that wasn't already discussed and debated months earlier.

    So, when they hear what players have to say, and they say that they do hear it, I see it as water over the dam. Months too late. I think they have already discussed what they players are talking about. They have already decided. Clearly, the plan is already in motion, and is close to being complete.

    "The avalanche has already started. It is too late for the pebbles to vote."

    As with many "storms" in the player community, this will die down. Existing players will adapt, or leave, and new players won't know any different. This will just be something people grumble about in the future. Like so many other storms that came before, the people who care now, won't be there to care, or will be a minority against the people who don't care and don't want to hear about it.

    How many in here are still upset about Perfected Maelstrom Weapons, for example? Account wide achievements and Templar jabs are more recent, but are no different. By this time next year, mail and trader expiration dates will have joined them.

    Everything you said is true, but so many actually do leave over these things and never come back. My friend list that was full of active players 2 years ago now has about 5-6 ppl still playing the game, only 1-2 online at any one time. The turnover is unreal. Some ppl will inevitably get bored with the same game and move on, but a huge chunk of the churn in ESO is self-inflicted.

    Yes, people leave.

    I have used the term "revolving door" in the past. There is a seemingly endless supply of what I figure are mostly short term players that have provided a couple billion in revenue over the years. I would be surprised if even 1% of the 20+ million players through the turnstiles actually stuck around for more than 6 months. I ballpark figure that only half of them even got out of the tutorial. :disappointed:

    The few 'lifers', those who have been around for the whole thing, are probably so far away from average that we can't even see "average" with a telescope. :smile:

    This is why I don't think anyone will be caring about this in a year. People will have left the game, and those that are playing will either not care, accept the change, or have never known the game to be any different.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • vsrs_au
    vsrs_au
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    SeaGtGruff wrote: »
    LaintalAy wrote: »
    DreamyLu wrote: »
    I'm surprised: personally, I reset my listings every day. Some rare times, I let it for one more day, but never more. So for me, the 14 instead of 30 has zero impact.

    With the prices changing all the time (especially now!), is there an added value to let items for more than one day? I prefer to review every day and adjust items based on what seems to be more "hot" than the day before.

    Yep. This takes me about 15 minutes over 4 guilds. Yes, I wear the additional listing fee, because all the things I sell were free or made by me from free stuff. So, I can't possibly be losing any money.

    Most people don't use ATT (although it might actually be AGS or the two working together).

    A subtle feature of ATT is that items show pricing in colour ranges (deals).
    90% off = gold
    60% off = purple
    40% off = blue
    20% off =green
    or something like that anyway

    With that in mind, once something you listed is more than the suggested price it goes RED.
    So it's easy to scroll through your listing and see those items that are dropping in value as the prices show as red figures.

    Also bear in mind that when purchasing there's a 'Deal' filter that allows you to select one, or a range of colours to search on at other traders. I always use this filter to exclude items that are RED, or from my perspective, overpriced.

    What I'm saying here is that I never even see your overpriced items*, as I always filter them out.

    *based on my personal pricing data from my guild memberships.

    But most people are Auction House addicts and can't fathom using anything other than TTC.

    Those sound like nice features. But I don't use addons at all, so unless ATT or AGS have a website the way TTC does, I guess I'll have to keep using TTC.

    i cant even use TTC website anymore because its so heavily ad-laden and it blocks you doing anything if your running an adblocker
    It doesn't block you. When you submit a search query and it shows you a reminder notice instead of the results, you simply dismiss the notice and rerun the query. Sometimes you'll have to do this more than once, but the results eventually appear.

    (I'm not getting into any debate about whether the ads should be allowed or not, though, it's off topic)
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
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