They definitely broke something with this update. I'm not selling any of my more expensive, yet sought after, items, even at lowest price on TTC.
Araneae6537 wrote: »They definitely broke something with this update. I'm not selling any of my more expensive, yet sought after, items, even at lowest price on TTC.
I don’t think anything was “broke” by the update but rather many players hoping to cash in on their Jubilee drops to buy things related to the new update, such as for scribing.
If your items are not selling, then they’re not as sought after as you think. Ciphers, for instance, perhaps most everyone who wanted one has one by now. I decided to eat mine, tasted like honey.
I'm curious - how are sales on console? PC EU? Because the bulk of issues I'm hearing about are on PC NA which was grossly over inflated.
We'll have to disagree on this, then. I think there's a distinct possibility that, before guild trader bids stabilise at lower prices, some trading guilds will end up closing, and the 14 day expiry change is one of the main factors causing this.
If you're saying that the majority of guilds will fold because they can no longer afford a trader in a 'premuim location', then I think you're wrong.
There are currently many guilds now that get on with a trading kiosk once every few weeks now.
Which is of course, the original design.
There are also many guilds that never have a trader.
I'm curious - how are sales on console? PC EU? Because the bulk of issues I'm hearing about are on PC NA which was grossly over inflated.
We'll have to disagree on this, then. I think there's a distinct possibility that, before guild trader bids stabilise at lower prices, some trading guilds will end up closing, and the 14 day expiry change is one of the main factors causing this.
If you're saying that the majority of guilds will fold because they can no longer afford a trader in a 'premuim location', then I think you're wrong.
There are currently many guilds now that get on with a trading kiosk once every few weeks now.
Which is of course, the original design.
There are also many guilds that never have a trader.
dk_dunkirk wrote: »I LOVE IT! The economy is finally STARTING to make sense again! I hope ZOS continues to make subtle changes to keep prices going lower. One of the most common replies to my complaint about PC NA pricing being broken was that, hey, if you want something, just sell something else (at high cost) and you can afford it! Easy peasy, right? By that same token, if EVERYTHING is cheaper now, then the very same reasoning applies. What's the difference? I'll tell you: Now I don't have to sell my rare materials for a piece of meta gear that I don't want to farm. The money I can make by selling my junk and killing enemies and getting rewards actually MATTERS in terms of the game's economy and default prices. This is absolutely a good thing for the community as a whole.
Exactly. Additionally, I can mention that remaining resellers, due to falling prices and longer selling times, are also buying less and with much greater discounts. Reselling is not a charity; they factor in the cost of their lot and the risks associated with the purchase into the price. Therefore, discounts should be more significant to attract attention. And because of the current downward trend in prices, if your product isn't sold within the first five days, it won't sell at all since it's simply overpriced.I agree that the system is not broken. It's just an adjustment period.
The market was booming last year in response to the conditions at the time, like the introduction of the Arcanist which drove mat and gear sales. The booming economy attracted new speculators who saw an opportunity to profit from rising prices.
The extended and HIGHLY REWARDING jubilee event had the reverse effect, saturating mat supplies. I think many players don't realize how rewarding the jubilee was because the mat rewards went straight to their crafting bags. It was staggering.
In the lull before the new chapter launch, many speculators tried to ride it out, expecting demand to increase. When that didn't happen, they started dumping inventory which had an exponential effect as dropping prices made players want to dump their inventory.
This is a shake down period. The market can't support as many speculators as it had, so this period will reduce them. There will a decline in activities that produce mats that have dropped in price. Eventually everything will settle down.
Who knows where prices will settle. It doesn't really matter because it's all relative. You may sell for less, but you can also buy for less. Guild traders will also adapt to the new market reality.
Not exactly. It's been mentioned several times in various threads that some items of higher value take longer to sell simply because players may take a while to get the gold for it, or they may shop around for a while before deciding to spend a lot of gold. So if these items don't sell in 14 days, they're not necessarily overpriced.manukartofanu wrote: »Exactly. Additionally, I can mention that remaining resellers, due to falling prices and longer selling times, are also buying less and with much greater discounts. Reselling is not a charity; they factor in the cost of their lot and the risks associated with the purchase into the price. Therefore, discounts should be more significant to attract attention. And because of the current downward trend in prices, if your product isn't sold within the first five days, it won't sell at all since it's simply overpriced.I agree that the system is not broken. It's just an adjustment period.
The market was booming last year in response to the conditions at the time, like the introduction of the Arcanist which drove mat and gear sales. The booming economy attracted new speculators who saw an opportunity to profit from rising prices.
The extended and HIGHLY REWARDING jubilee event had the reverse effect, saturating mat supplies. I think many players don't realize how rewarding the jubilee was because the mat rewards went straight to their crafting bags. It was staggering.
In the lull before the new chapter launch, many speculators tried to ride it out, expecting demand to increase. When that didn't happen, they started dumping inventory which had an exponential effect as dropping prices made players want to dump their inventory.
This is a shake down period. The market can't support as many speculators as it had, so this period will reduce them. There will a decline in activities that produce mats that have dropped in price. Eventually everything will settle down.
Who knows where prices will settle. It doesn't really matter because it's all relative. You may sell for less, but you can also buy for less. Guild traders will also adapt to the new market reality.
Not exactly. It's been mentioned several times in various threads that some items of higher value take longer to sell simply because players may take a while to get the gold for it, or they may shop around for a while before deciding to spend a lot of gold. So if these items don't sell in 14 days, they're not necessarily overpriced.
That's pretty much always been par for the course for a majority of Casual guilds. Nothing new there.I'm a relatively new player in two "casual" guilds with vendors. Both guilds are saying they don't think they're going to make more than another week or two and hold their vendor. The guilds won't shut down, but they won't have a vendor any longer, which means that most of the players in the guild will look for a guild that does have a vendor.
I do not believe the 14 day limit has anything to do with the broad decline in prices. I am finding that if mats I have listed have not sold in 3 days, they are not going to sell because the average sale price has dropped below my price and I am now overpriced. I just pull them at that point and list something else. If you are waiting the full 14 days with the way prices are dropping, you are wasting that slot that could be selling something in the meantime. Prices keep spiraling down as people keep undercutting to try and move their excess stock. Guilds will have to start adjusting their bids as their total income drops too low to sustain their high bids for prime locations.
BretonMage wrote: »manukartofanu wrote: »Gamers will gravitate to games which are fun to play, receiving lots of love from their dev team. They rarely gravitate towards nor remain in a game, which is delivering less and less playable content and is plagued with bugs and/or bad performance.
It is the most underestimated reason of the fall of the market and overall player activity.
While that's not exactly false, it doesn't really explain why prices dropped almost suddenly after U42. I'm 90% convinced it is due to the item listing period being slashed.
MidniteOwl1913 wrote: »BretonMage wrote: »manukartofanu wrote: »Gamers will gravitate to games which are fun to play, receiving lots of love from their dev team. They rarely gravitate towards nor remain in a game, which is delivering less and less playable content and is plagued with bugs and/or bad performance.
It is the most underestimated reason of the fall of the market and overall player activity.
While that's not exactly false, it doesn't really explain why prices dropped almost suddenly after U42. I'm 90% convinced it is due to the item listing period being slashed.
Yes at least for me things that would have sold just weren't there when the right person came looking. My sales are off by half. I may have to drop one of my guilds as I'm not making enough to pay the dues.