agelonestar wrote: »Prices on both EU and NA have dropped off considerably. Items are all selling but for a much lower cost. This is especially true of high end materials.
Prices will probably rise again, but unlikely to recover completely. Prices were high for a little while - too high.
They broke the economy and fewer people are playing since they brought in the changes
Steamstats (a broadly representative sample)
Month Avg. Players Gain % Gain Peak Players
Last 30 Days 13,766.5 -651.7 -4.52% 24,532
June 2024 14,418.1 +622.3 +4.51% 27,405
May 2024 13,795.8 -3,082.8 -18.26% 23,327
April 2024 16,878.7 +3,246.2 +23.81% 29,898
SaffronCitrusflower wrote: »Yes, sales have steadily slowed since U35. Now days I sell about 25% of what I list the first listing, and the other 75% of the items are returned after 14 days. This 14 day listing limitation is turning out to be a severe pain in the ass; to the point that I will no longer farm for items even during the special anniversary events. It's just not worth it. It's work to farm the items to sell, and now it's more work to sell them.
This 14 day listing limitation is doing nothing but causing an unnecessary inconvenience for anyone wanting to use a guild store to earn in game gold. And we should see the trade guilds start to fold this week, with the pace of trade guild closures picking up pace for a couple more months.
It's going to be interesting to see just how many of the casual trade guilds are going to be shuttered over this. It's just too much work now to pay the fee for the vendor locations.
MidniteOwl1913 wrote: »I'm having trouble selling and my prices are lower most things I sell are about 1k. I can't go any lower. I don't sell materials.
Mostly armor and weapons. I think the reduced listing time is having a negative effect on my sales. It is not that my prices are too high it's that somebody who wants that particular piece has to be looking in the two weeks it's listed.
Most traffic is on the weekends so that really only 4 days to sell something. Of course, it's had a negative effect!
ShadowPaladin wrote: »agelonestar wrote: »Prices on both EU and NA have dropped off considerably. Items are all selling but for a much lower cost. This is especially true of high end materials.
Prices will probably rise again, but unlikely to recover completely. Prices were high for a little while - too high.
You are absolutely right with this. Prices were *too* high. Just take a look on how for example Nirncrux (potent and fortified) prices developed in that last 12-18 months on PC EU. They have gone up by a factor of 6 to 8 (fortified) and 5 to 6 (potent). Certainly, if there are new sets released and players craft/improve/transmute the new stuff, you will have an increase in demand for certain items/resources. BUT, after some time - when players finished improving their new stuff - prices will drop again. That sadly did not happen most of the time. The circle of lower prices during and after events like anniversary and higher ones after releases of certain contents was broken . Now it is starting to correct itself.They broke the economy and fewer people are playing since they brought in the changes
Steamstats (a broadly representative sample)
Month Avg. Players Gain % Gain Peak Players
Last 30 Days 13,766.5 -651.7 -4.52% 24,532
June 2024 14,418.1 +622.3 +4.51% 27,405
May 2024 13,795.8 -3,082.8 -18.26% 23,327
April 2024 16,878.7 +3,246.2 +23.81% 29,898
Please, do NOT give steamstats as *representative* examples or samples and please do NOT claim that those are something broadly representative or anything along those lines! It has been discussed many times, that they are not in the least useable as an example, because a majority of people are not playing via steam!!! Steam and with that steamstats are something highly volatile and therefore do not have a real significance for a game as ESO.SaffronCitrusflower wrote: »Yes, sales have steadily slowed since U35. Now days I sell about 25% of what I list the first listing, and the other 75% of the items are returned after 14 days. This 14 day listing limitation is turning out to be a severe pain in the ass; to the point that I will no longer farm for items even during the special anniversary events. It's just not worth it. It's work to farm the items to sell, and now it's more work to sell them.
This 14 day listing limitation is doing nothing but causing an unnecessary inconvenience for anyone wanting to use a guild store to earn in game gold. And we should see the trade guilds start to fold this week, with the pace of trade guild closures picking up pace for a couple more months.
It's going to be interesting to see just how many of the casual trade guilds are going to be shuttered over this. It's just too much work now to pay the fee for the vendor locations.
I am not so sure about casual guilds shutting down. I do think that larger guilds, which focused on high prices and high member fees (to keep up with their high prices spots) will be the ones to get into trouble first. Why? Because, fewer players are willing and able to pay those fees and therefore will leave those guilds. On the other hand, guilds which do have a certain flexibility - like some of the casual ones - may be the ones now having their time .MidniteOwl1913 wrote: »I'm having trouble selling and my prices are lower most things I sell are about 1k. I can't go any lower. I don't sell materials.
Mostly armor and weapons. I think the reduced listing time is having a negative effect on my sales. It is not that my prices are too high it's that somebody who wants that particular piece has to be looking in the two weeks it's listed.
Most traffic is on the weekends so that really only 4 days to sell something. Of course, it's had a negative effect!
If you are selling weapons and armors for aroung 1k, I take it that those are items for other players to fill their sticker-book (collection) or to use them to learn traits? If so, then it is only natural that sales will drop over time. The collection is account-wide and more and more players do complete it, which leads to fewer players needing to get such items. Also, if a player has one char with all traits researched, that player will be able to craft items for researching on their own.
MidniteOwl1913 wrote: »I've been doing the low-end armor stuff for years just finr, this is the first time for a drop-off. Hmm, maybe something changed...
belial5221_ESO wrote: »Problem is not limiting anniversary boxes,or not limiting amounts of items in them.20 dragon rheum in a box is a bit much,when ppl getting hundreds of boxes a day.They need to limit daily craft boxes to one each type per account(like zenithar),and like 5 of each mats instead of 20 to start,would help reduce oversupply,and no demand.
No thank you. I harvest everything I run across while questing, yes. But the things that don't have a "farm node" (dragon blood, rheum; perfect roe - yes yes you can fish for it, but it works a LOT better for me to get a few here and there during these events), etc.
I NEVER SELL ANYTHING. I'm not running around undercutting anyone. I keep mats for my own use, I refuse to be bothered with traders as I find it a crap system overall. So your idea to cut my mats is NOT appreciated AT ALL.
SeaGtGruff wrote: »belial5221_ESO wrote: »Problem is not limiting anniversary boxes,or not limiting amounts of items in them.20 dragon rheum in a box is a bit much,when ppl getting hundreds of boxes a day.They need to limit daily craft boxes to one each type per account(like zenithar),and like 5 of each mats instead of 20 to start,would help reduce oversupply,and no demand.
No thank you. I harvest everything I run across while questing, yes. But the things that don't have a "farm node" (dragon blood, rheum; perfect roe - yes yes you can fish for it, but it works a LOT better for me to get a few here and there during these events), etc.
I NEVER SELL ANYTHING. I'm not running around undercutting anyone. I keep mats for my own use, I refuse to be bothered with traders as I find it a crap system overall. So your idea to cut my mats is NOT appreciated AT ALL.
I'm more or less the same way, except I do buy from guild traders on occasion, and I've also sold mats on rare occasions to players who post WTB messages in zone chat. But for the most part I (almost) never sell my harvested mats or looted gear, and (almost) never buy anything from guild traders.
I was referring to selling through traders. I don't buy much - an occasional page for a master writ - IF it's available in Vivec, at under $20k. If not, I don't bother with the writ. I will even less occasionally buy gear for a new cp160 - if there's a set I want to use that's not crafted. Otherwise, it can be weeks or months between going to look for something at a trader....
tom6143346 wrote: »And the people that now scream , it is to much this and that in the anniversary boxes, I ask why ? It’s not. Players should have the chance to earn most of the stuff they need during playing the game and events, and not by buying overpriced mats from traders. I think dragon rheum and dragon blood prices are now in a way healthier spot then they where before.
They broke the economy and fewer people are playing since they brought in the changes
Steamstats (a broadly representative sample)
Month Avg. Players Gain % Gain Peak Players
Last 30 Days 13,766.5 -651.7 -4.52% 24,532
June 2024 14,418.1 +622.3 +4.51% 27,405
May 2024 13,795.8 -3,082.8 -18.26% 23,327
April 2024 16,878.7 +3,246.2 +23.81% 29,898
tom6143346 wrote: »And the people that now scream , it is to much this and that in the anniversary boxes, I ask why ? It’s not. Players should have the chance to earn most of the stuff they need during playing the game and events, and not by buying overpriced mats from traders. I think dragon rheum and dragon blood prices are now in a way healthier spot then they where before.
JHartEllis wrote: »The guild trader system has run its course and is less and less usable as more trader locations and more items are added with each update. The saving grace was the liquidity from a robust gifting system, and that's been mostly removed to combat the fraudsters. It's very much time to add a parallel trading system that is "pull" oriented instead of "push" oriented.
Gamers will gravitate to games which are fun to play, receiving lots of love from their dev team. They rarely gravitate towards nor remain in a game, which is delivering less and less playable content and is plagued with bugs and/or bad performance.
manukartofanu wrote: »Gamers will gravitate to games which are fun to play, receiving lots of love from their dev team. They rarely gravitate towards nor remain in a game, which is delivering less and less playable content and is plagued with bugs and/or bad performance.
It is the most underestimated reason of the fall of the market and overall player activity.