FelisCatus wrote: »[...]discord where you will only hear cringe, unfunny Germans (not all Germans are this way it just happens to be the ones I've met) who feel the need to fill the silence with bad puns and icebreaker jokes.
[...]
animation cancelling - it's a feature not a bug
[...]
ESO's community know little of patience or perseverance. Expect the same generic excuses of "Oh I have another raid" or "I have dinner" what psycho does raids back to back on the same day.
[...]
Or, here's a radical thought, it may just be you.
FelisCatus wrote: »[...]discord where you will only hear cringe, unfunny Germans (not all Germans are this way it just happens to be the ones I've met) who feel the need to fill the silence with bad puns and icebreaker jokes.
[...]
animation cancelling - it's a feature not a bug
[...]
ESO's community know little of patience or perseverance. Expect the same generic excuses of "Oh I have another raid" or "I have dinner" what psycho does raids back to back on the same day.
[...]
Or, here's a radical thought, it may just be you.
FelisCatus wrote: »[...]discord where you will only hear cringe, unfunny Germans (not all Germans are this way it just happens to be the ones I've met) who feel the need to fill the silence with bad puns and icebreaker jokes.
[...]
animation cancelling - it's a feature not a bug
[...]
ESO's community know little of patience or perseverance. Expect the same generic excuses of "Oh I have another raid" or "I have dinner" what psycho does raids back to back on the same day.
[...]
Or, here's a radical thought, it may just be you.
They have a point about voice chat etiquette. Back in the TS days, I seem to recall etiquette was more tightly enforced.
These days, I'm routinely exposed to hot mics with:
- background tv/movies/music/in-game sounds
- heavy breathing
- slurping of beverages
- players talking to themselves as they make ability changes "do I want this or... hmmm.. maybe I'll... wait, no.."
- background spouses
And then there's the small talkers. Sometimes there will be a pair who think the other 10 people are there to listen to them chat or the tank who thinks their comm privileges extends to constant commentary and jokes.
I'm so thankful when I have a RL who will say something about these things.
SilverBride wrote: »FYI no one in this topic has critised solo players or said anyone shouldn't play solo.The OP asked the question...
The question asked was "My main question is to solo players , why do you play solo only in an Mmorpg?"
This indicates an expectation that if anyone plays a multiplayer game they should be grouping up and actively playing with others, and if they aren't then an explanation is needed.
ThoraxtheDark wrote: »My main question is to solo players , why do you play solo only in an Mmorpg?
The only reason I started playing ESO was that it's a TES game and I enjoy the lore. With no new story content since Skyrim in 2011, this seemed like a reasonable way to bridge the time until the next singleplayer TES game.ThoraxtheDark wrote: »Also I want to genuinely ask if you think a live service single player game is the type of game you would enjoy in the future? Do you want cosmetics and a store in every game you play?
No.
To be true, I find the question borderline offensive, and it sounds kind of baity. Like a "you're doing it wrong - why?", especially with the paragraph about live services.
But here's a few personal reasons:
1) Elder Scrolls, of course.
Most single player games have this shallow, utilitarian background world, whereas many a plant had to be smoked in order to bring us the vast and lively world of the Aurbis.
2) Being alone together.
It's hard to imagine since nowadays the internet has been turned into this phrenetic extrovert fest, but in the beginning it was a safe haven for introverted people to be "alone together". Doing stuff our way at our pace, but never lonely. Existing parallel to each other, helping each other out when need be, sometimes writing with each other, sometimes just quietly enjoying life side by side.
3) Helping out or getting help.
Few people are exclusively playing solo. I know no-one, and so far I can only spot one in this thread so far (and they have every right to do so!). Most of us actually do band together (formally in groups and guilds or informally during overworld content) from time to time, helping each other out or simply enjoying the benefit of being stronger together.
As has been mentioned above, even the simple act of selling an item can help another player to get something they are not able/willing to gain on their own.
4) Socializing while playing.
Guilds are a great way to casually socialize while playing, without the need to do the same stuff at the same time. Instead of playing a single player game and having to switch between Discord and the game, you can just read and write right there - or you can ignore the chat while being "in the zone" or doing more demanding stuff.
5) A lively world.
While I would gladly take a pass on exploding particle effect monstrosities galloping through the cities, other players make the world feel alive. I love cities bustling with activity, seing actual people on the streets, marveling at other people's outfits or proudly displaying my own.
And sometime I even revel in fighting hiding from other people, enemies with an actual brain that don't just stand in my AEOs to be slaughtered. Sneaking through IC just wouldn't be the same kind of enjoyable stress with just a bunch of mindless NPC enemies around.
6) Roleplay - the real deal, not cRPG.
I've fallen out of love with roleplaying a while ago thanks to the toxic RP community, but ESO just simply is the PERFECT MMO for that kind of stuff. For a couple of years, soloing more advanced stuff was mainly a way to earn outfits, pets, housing (items) and so on to use in RP.
7) Continuity.
I'm right with whoever wrote that they don't like games ending. With me that's going so far as to me abandoning a game right before the end just so I don't get to the dreaded credits screen.
ESO doesn't simply end, there's always something to do, always a new chapter or DLC to look forward to. And, other than single player live service games, it's not terribly overpriced and almost non-existant new content we get, but whole new storylines, new systems, great dialog with fleshed out characters.
If (according to your post) you don't really enjoy the quests and systems, maybe you're actually the one playing it wrong instead? Because ESO has a LOT of interesting content.
So, no. I don't want single player games with live services, because in single player games they are just worthless predatory gimmicks instead of actual content to look forward to. And I don't want to pay extra for cosmetics (I'll never understand the concept when nobody but myself will ever see it).
The crown store is a totally different beast. Is it silly to pay 100 bucks for a stupid virtual house? Yes, it is. But to me it's a way to pay for servers and continuous development. I get something nice for my "donation", and I know during times when money is tight, I can play for free with others paying instead. To me it's not a hopelessly overpriced transaction, but rather an investment, one that has brought me thousands of enjoyable hours in this game.
To be honest, I'm not sure why people who focus on multiplayer choose RPG based online games when there are other genres that are much more suited to multiplayer, like shooters, battle royal, and arenas.
Hey, to be fair, some of us pay ridiculous money for keeping the game afloat, without the middle man of social validation!The great thing about multiplayer enabled games though is that they attract the the type of people who pay ridiculous money for various forms of social validation, so it keeps the game afloat, bringing more updates and content for solo players, so it all works out in the end.
<snip>Hey, to be fair, some of us pay ridiculous money for keeping the game afloat, without the middle man of social validation!The great thing about multiplayer enabled games though is that they attract the the type of people who pay ridiculous money for various forms of social validation, so it keeps the game afloat, bringing more updates and content for solo players, so it all works out in the end.
ThoraxtheDark wrote: »As someone who has played mmorpgs for over 15 years of my life. The main draw to it for me, and to many others over the years is the community, the cooperative play, silly and random interactions, meeting new people etc.
Everyone knows the quests, the grind, the loot is all pretty basic but it's the replayability of the group content that really drives people to keep doing the same quests over and over.
This game has been heavily marketed to the "Solo" player the last few years and the game has definitely reflected that both with the content , and the community. My main question is to solo players , why do you play solo only in an Mmorpg?
Also I want to genuinely ask if you think a live service single player game is the type of game you would enjoy in the future? Do you want cosmetics and a store in every game you play? ( I promise I don't work for EA or Blizzard)
It was most problably meant as a "Got you!" moment. Comparing a solo gamer spending money on Crown Store Items to the predatory [put some choice words here that would make a breton harbour seamstress blush] that EA and Blizzard are putting in their "single player" games.I have no idea what you mean by 'live service single player' MSPO? I'm open to optional extras, as long as they are value-for-money and not placed behind a gamble - a guaranteed result for my spend; not a chance result.
What do EA or Blizzard have to do with this? I thought ZOS were owned by MS.
FelisCatus wrote: »[...]discord where you will only hear cringe, unfunny Germans (not all Germans are this way it just happens to be the ones I've met) who feel the need to fill the silence with bad puns and icebreaker jokes.
[...]
animation cancelling - it's a feature not a bug
[...]
ESO's community know little of patience or perseverance. Expect the same generic excuses of "Oh I have another raid" or "I have dinner" what psycho does raids back to back on the same day.
[...]
Or, here's a radical thought, it may just be you.
They have a point about voice chat etiquette. Back in the TS days, I seem to recall etiquette was more tightly enforced.
These days, I'm routinely exposed to hot mics with:
- background tv/movies/music/in-game sounds
- heavy breathing
- slurping of beverages
- players talking to themselves as they make ability changes "do I want this or... hmmm.. maybe I'll... wait, no.."
- background spouses
And then there's the small talkers. Sometimes there will be a pair who think the other 10 people are there to listen to them chat or the tank who thinks their comm privileges extend to constant commentary and jokes.
I'm so thankful when I have a RL who will say something about these things.
For story, lore, and the questing life of course. Not going to miss out on all that Elder Scrolls goodness just because they have multiplayer features.
To be honest, I'm not sure why people who focus on multiplayer choose RPG based online games when there are other genres that are much more suited to multiplayer, like shooters, battle royal, and arenas.
It might come as a surprise to youngsters, but when I was a kid, all RPGs were single player. The level of escapism and roleplaying is much more satisfying when you're the only hero and not having to tolerate other random idiots breaking your immersion.
The great thing about multiplayer enabled games though is that they attract the the type of people who pay ridiculous money for various forms of social validation, so it keeps the game afloat, bringing more updates and content for solo players, so it all works out in the end.
ThoraxtheDark wrote: »This game has been heavily marketed to the "Solo" player the last few years and the game has definitely reflected that both with the content , and the community. My main question is to solo players , why do you play solo only in an Mmorpg?
quote]
I don't play exclusively solo, I have joined Vet Trial guilds for short periods of time with the goal of completing a trial on veteran, same for dungeon content. However the main reason I mostly play solo is to be able to go at my own pace, whether that pace is fast or slow. I have to adjust to other people's paces so much in my day to day life that having a game where I can do stuff without either feeling rushed or feeling like I'm the one rushing is the primary reason for solo play.
Don't get me wrong I do enjoy playing with friends or guildies sometimes but I generally play alone to avoid matching other peoples pace.
"random idiots"
"people who pay ridiculous money"
If you dislike other players that much, why do you still play the game?
It might come as a surprise to youngsters, but when I was a kid, all RPGs were single player. The level of escapism and roleplaying is much more satisfying when you're the only hero and not having to tolerate other [people] breaking your immersion.
The sad thing is, live service COULD have worked for single player games, if implemented in an ethical way. It never was and never will be.
Single player RPGs outnumbered multiplayer RPGs by hundreds if not thousands. This is pretty much common knowledge and true for a vast majority of the gaming public. Most kids will have owned games consoles rather than computers before 2000, and couch co-op would have been with friends and family in action, puzzle, or shooter games.