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What would you like to see in ESO's future?

  • GooGa592
    GooGa592
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    Restore population caps of minimum 250/faction in Cyrodiil.

    PvP is the premier offering ESO has. It should be more than an afterthought for ZOS....you know, how it used to be.
  • FlopsyPrince
    FlopsyPrince
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    MarioSMB wrote: »
    • Furnishing bag would alleviate the need to turn houses into item dumps
    • I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
    • Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
    • Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
    • Account-wide scribing scripts. Obviously

    Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.

    The targeting trouble is not just holding the button down. I am finding more and more actions simply don't fire now, even when I am properly targeting whatever....
    PC
    PS4/PS5
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    MarioSMB wrote: »
    • Furnishing bag would alleviate the need to turn houses into item dumps
    • I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
    • Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
    • Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
    • Account-wide scribing scripts. Obviously

    Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.

    The targeting trouble is not just holding the button down. I am finding more and more actions simply don't fire now, even when I am properly targeting whatever....

    I'm finding this same issue happening to me as well, for both HA's and abilities. Especially for the scribed skill "magical explosion." Unfortunate to happen, messes up my flow.
    PS5/NA: Vouxe_
  • FlopsyPrince
    FlopsyPrince
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    MarioSMB wrote: »
    • Furnishing bag would alleviate the need to turn houses into item dumps
    • I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
    • Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
    • Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
    • Account-wide scribing scripts. Obviously

    Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.

    The targeting trouble is not just holding the button down. I am finding more and more actions simply don't fire now, even when I am properly targeting whatever....

    I'm finding this same issue happening to me as well, for both HA's and abilities. Especially for the scribed skill "magical explosion." Unfortunate to happen, messes up my flow.

    Yes, I typically put down Daedric mines under the target, zap the area around them then try to stamp the destro staff, before switching to targeted attacks. I am finding it often fails at the stamp part. REALLY ANNOYING!
    PC
    PS4/PS5
  • Wildberryjack
    Wildberryjack
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    Underwater. I want the ability to dive. Put things to find and harvest underwater. Put critters. Put quests. Give us sea mounts that swim faster underwater. Give us breathing gear/spells/potions whatever.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • TheNuminous1
    TheNuminous1
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    Underwater. I want the ability to dive. Put things to find and harvest underwater. Put critters. Put quests. Give us sea mounts that swim faster underwater. Give us breathing gear/spells/potions whatever.

    tttHhHRaassss


    Ul'vor'kuss
  • kargen27
    kargen27
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    MarioSMB wrote: »
    • Furnishing bag would alleviate the need to turn houses into item dumps
    • I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
    • Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
    • Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
    • Account-wide scribing scripts. Obviously

    Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.

    The targeting trouble is not just holding the button down. I am finding more and more actions simply don't fire now, even when I am properly targeting whatever....

    I'm finding this same issue happening to me as well, for both HA's and abilities. Especially for the scribed skill "magical explosion." Unfortunate to happen, messes up my flow.

    Yes, I typically put down Daedric mines under the target, zap the area around them then try to stamp the destro staff, before switching to targeted attacks. I am finding it often fails at the stamp part. REALLY ANNOYING!

    I'm not sure when it first started happening but I've noticed my targeting for everything but AoEs is off to the left some from where it used to be. If I aim directly at target nothing, I move to the left a bit and good to go. This is on my Templar, haven't paid attention to my other characters enough to know if they are the same.
    and then the parrot said, "must be the water mines green too."
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    Underwater. I want the ability to dive. Put things to find and harvest underwater. Put critters. Put quests. Give us sea mounts that swim faster underwater. Give us breathing gear/spells/potions whatever.

    I would love to see a new zone that's underwater with all of this included. I think if ZOS did this, it would be something similar to the seaveil spire house.

    dive underwater but still "on the ground," swimming in place / a bit above the ground with some kind of breathing device.

    Could also definitely see a manta ray mount gliding around leaving a trail of bubbles behind when sprinting.
    PS5/NA: Vouxe_
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    Syldras wrote: »
    .
    Let the world develop. A static world where nothing ever leaves any marks is both boring and unrealistic. How can a threat ever feel serious or dangerous if in the end everything will be the same again, as if nothing ever happened? How does what we do or don't do even matter then?

    i like this, i wish this would be implemented in the game.

    i remember when they did some kind of event where if players helped one NPC more than the other, the quest completion would add toward the progress of unlocking 1 of 2 types of rewards. i think it was when necrom was released?

    using that same system, i could see an event where if players complete, for example, x number of dolmens in x amount of time to prevent some kind of world event if failed, like a daedric invasion, where daedric enemies flood overland instead of the usual overland enemies. a change in scenery for a while. NPC's would have different dialogue to react to this, maybe a new quest chain unlocks afterward to repel the forces. if completed, then a major reward of some sort and the world being rebuilt. (people in riften will never see those charred houses rebuilt it seems lol)

    (edited to expand on idea)
    Edited by VouxeTheMinotaur on June 28, 2024 4:39PM
    PS5/NA: Vouxe_
  • StihlReign
    StihlReign
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    I'd like to see a dedicated QoL team.

    I'd like that team to compose a list of 20 items from forum comments and suggestions and for those posts to carry their flag or mark.

    I'd like them to commit to 5 items cleared and resolved every 2 weeks on a rolling basis for as long possible while the game is avail to it's customers.

    I'd like that list to be public and available to everyone admitted and approved to be on the forums.

    I'd like to see 5 new items added to the list on a rolling basis and 1 of them monthly to be prioritized from a poll voted on by the forum members.

    I'd like them to have a dedicated comment section/tracker to explain/discuss any update that extends beyond the team's promise date.

    I'd like to see combat tweaks and adjustments and empty/locked buildings included as QoL.

    I'd like to see the Dev's reconsider the horrible policy around released art.

    Awesome OP VouxeTheMinotaur
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Syldras
    Syldras
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    i like this, i wish this would be implemented in the game.

    Actually I wasn't writing about world events as a game mechanic, but about what ZOS it doing with ESO's story and lore. It's the 582th year of the 2nd era for 10 years now. Every chapter's (or story arc's) story is build the same way: At the beginning, there's a new threat. At the end, it's gone again. Nothing in the world really changes or progresses and the event is never mentioned again anywhere else.

    It's obvious that they're doing this so chapters can be played in any random order. I think more interesting stories could be told if events would really have a lasting effect and new stories could be built on that. Even if that meant that there is a logical order when it comes to chapters.

    This year, I've seen even more people complaining about this than usual, btw - that the chapter story feels rushed through somehow and that it's a pity that those events will never ever be mentioned again, no new lore added to it, etc.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • StihlReign
    StihlReign
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    Syldras wrote: »
    i like this, i wish this would be implemented in the game.

    Actually I wasn't writing about world events as a game mechanic, but about what ZOS it doing with ESO's story and lore. It's the 582th year of the 2nd era for 10 years now. Every chapter's (or story arc's) story is build the same way: At the beginning, there's a new threat. At the end, it's gone again. Nothing in the world really changes or progresses and the event is never mentioned again anywhere else.

    It's obvious that they're doing this so chapters can be played in any random order. I think more interesting stories could be told if events would really have a lasting effect and new stories could be built on that. Even if that meant that there is a logical order when it comes to chapters.

    This year, I've seen even more people complaining about this than usual, btw - that the chapter story feels rushed through somehow and that it's a pity that those events will never ever be mentioned again, no new lore added to it, etc.

    Agree with this 1000%
    Logical chapter by chapter story progression would be awesome. It would make the experience richer and it's not like we couldn't go back to the prior zones as the story deepens. It might even prompt more folks to buy DLCs to strengthen the ties to the mandatory pcs.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • TaSheen
    TaSheen
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    I think.... the issue is that they want "really new players" to not have to slog through 10 years of content. Now, I might not mind that (I would be absolutely fine with it) but new players.... are not likely to want to do that slog. They want to play the latest stuff NOW....

    It's a probably not-fixable dichotomy. If the "logical chapter by chapter" option is the new reality, I would assume that new players would be very put off by needing to somehow get through the previous decade of content before accessing Gold Road.

    If it's set up as a "going forward from NOW" situation, it might work. Or it might not....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Syldras
    Syldras
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    TaSheen wrote: »
    I think.... the issue is that they want "really new players" to not have to slog through 10 years of content. Now, I might not mind that (I would be absolutely fine with it) but new players.... are not likely to want to do that slog. They want to play the latest stuff NOW....
    It's a probably not-fixable dichotomy. If the "logical chapter by chapter" option is the new reality, I would assume that new players would be very put off by needing to somehow get through the previous decade of content before accessing Gold Road.
    If it's set up as a "going forward from NOW" situation, it might work. Or it might not....

    I mean, I do understand in a way that that could be off-putting for a part of the (potential) playerbase. Then again, there are series of fantasy novels that have 8 volumes or more, and they can't be read in any order, either. Of course one could argue that it's possible to read one book on one weekend (or even on one day, if one has enough time) - but then again, the official number they usually give is 30 hours of story content per ESO chapter, which also could be played through within a few days each.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • AvalonRanger
    AvalonRanger
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    "ALL Tamriel location of second Era."
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • TaSheen
    TaSheen
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    Syldras wrote: »
    TaSheen wrote: »
    I think.... the issue is that they want "really new players" to not have to slog through 10 years of content. Now, I might not mind that (I would be absolutely fine with it) but new players.... are not likely to want to do that slog. They want to play the latest stuff NOW....
    It's a probably not-fixable dichotomy. If the "logical chapter by chapter" option is the new reality, I would assume that new players would be very put off by needing to somehow get through the previous decade of content before accessing Gold Road.
    If it's set up as a "going forward from NOW" situation, it might work. Or it might not....

    I mean, I do understand in a way that that could be off-putting for a part of the (potential) playerbase. Then again, there are series of fantasy novels that have 8 volumes or more, and they can't be read in any order, either. Of course one could argue that it's possible to read one book on one weekend (or even on one day, if one has enough time) - but then again, the official number they usually give is 30 hours of story content per ESO chapter, which also could be played through within a few days each.

    Eh, I've been reading Misty Lackey since the first Valdemar novel landed - so, since 1987. You know what? When a new book in that world is released, I start over from the beginning, re-reading them all in sequence. Yeah. I'm an outlier (I'm also retired, and aside from caring for my much older husband and doing stuff like shopping and housework, I have "nothing else to do") and it's just how I do things.

    I know a few people who spend FAR less than a few days on new content (more like a few hours). I think that's a waste of money, but it's not up to me (and those folks aren't "living" in the TES world either - it's just one of many games they play.... only when new content lands).

    I really am not going to post my honest opinion - that's going to cause a lot of blowback (and might get me actioned), so I'm just going to say that there will always be those of us who "live" a world through a game. And there are those who never understand the world of the game at all - and have no interest in going there.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    TaSheen wrote: »

    I really am not going to post my honest opinion - that's going to cause a lot of blowback (and might get me actioned), so I'm just going to say that there will always be those of us who "live" a world through a game. And there are those who never understand the world of the game at all - and have no interest in going there.

    very well said

    edit to fix quoting
    Edited by VouxeTheMinotaur on June 29, 2024 1:38AM
    PS5/NA: Vouxe_
  • MidniteOwl1913
    MidniteOwl1913
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    TaSheen wrote: »
    Syldras wrote: »
    TaSheen wrote: »
    I think.... the issue is that they want "really new players" to not have to slog through 10 years of content. Now, I might not mind that (I would be absolutely fine with it) but new players.... are not likely to want to do that slog. They want to play the latest stuff NOW....
    It's a probably not-fixable dichotomy. If the "logical chapter by chapter" option is the new reality, I would assume that new players would be very put off by needing to somehow get through the previous decade of content before accessing Gold Road.
    If it's set up as a "going forward from NOW" situation, it might work. Or it might not....

    I mean, I do understand in a way that that could be off-putting for a part of the (potential) playerbase. Then again, there are series of fantasy novels that have 8 volumes or more, and they can't be read in any order, either. Of course one could argue that it's possible to read one book on one weekend (or even on one day, if one has enough time) - but then again, the official number they usually give is 30 hours of story content per ESO chapter, which also could be played through within a few days each.

    Eh, I've been reading Misty Lackey since the first Valdemar novel landed - so, since 1987. You know what? When a new book in that world is released, I start over from the beginning, re-reading them all in sequence. Yeah. I'm an outlier (I'm also retired, and aside from caring for my much older husband and doing stuff like shopping and housework, I have "nothing else to do") and it's just how I do things.

    I know a few people who spend FAR less than a few days on new content (more like a few hours). I think that's a waste of money, but it's not up to me (and those folks aren't "living" in the TES world either - it's just one of many games they play.... only when new content lands).

    I really am not going to post my honest opinion - that's going to cause a lot of blowback (and might get me actioned), so I'm just going to say that there will always be those of us who "live" a world through a game. And there are those who never understand the world of the game at all - and have no interest in going there.

    So Mercedes Lackey goes by Misty? Well I guess that makes sense Mercedes is a mouthful. I too really love her books and have been reading them for ages.

    PS5/NA
  • MidniteOwl1913
    MidniteOwl1913
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    For me I wish ZOS would stop leaning into the grind. I don't mind some, but it isn't a game activity I like and given a choice I avoid it. I don't want my choices to be limited to grinding or nothing and that unfortunately seems to be the way it is going.

    PS5/NA
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    For me I wish ZOS would stop leaning into the grind. I don't mind some, but it isn't a game activity I like and given a choice I avoid it. I don't want my choices to be limited to grinding or nothing and that unfortunately seems to be the way it is going.

    i read a poll discussion in these forums about players' opinion on grinding, and there are a ton of people who would agree with you on this.
    PS5/NA: Vouxe_
  • SaffronCitrusflower
    SaffronCitrusflower
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    [snip]

    ..and we aren't even allowed to discuss PvP with the devs without repercussions.

    Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.

    ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.

    [edited to remove quote]
    Edited by ZOS_Icy on June 29, 2024 6:12PM
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    [snip]

    ..and we aren't even allowed to discuss PvP with the devs without repercussions.

    Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.

    ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.

    I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.

    [edited to remove quote]
    Edited by ZOS_Icy on June 29, 2024 6:13PM
    PS5/NA: Vouxe_
  • SaffronCitrusflower
    SaffronCitrusflower
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    [snip]

    ..and we aren't even allowed to discuss PvP with the devs without repercussions.

    Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.

    ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.

    I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.

    They specifically stated the Q4 PvP whatever was not Cyrodiil related, so we already know it's not what the PvP community has been asking for for many years now.

    [edited to remove quote]
    Edited by ZOS_Icy on June 29, 2024 6:13PM
  • Drammanoth
    Drammanoth
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    Check my wishlist for ESO
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    [snip]

    ..and we aren't even allowed to discuss PvP with the devs without repercussions.

    Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.

    ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.

    I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.

    They specifically stated the Q4 PvP whatever was not Cyrodiil related, so we already know it's not what the PvP community has been asking for for many years now.

    Ah, I did not know that. That is pretty upsetting I'm sure to a lot of PvP lovers, but one could still be hopeful. Still curious what it'll be if it's nothing Cyro related. Maybe something with battlegrounds? Who knows

    [edited to remove quote]
    Edited by ZOS_Icy on June 29, 2024 6:14PM
    PS5/NA: Vouxe_
  • Erickson9610
    Erickson9610
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    [snip]

    ..and we aren't even allowed to discuss PvP with the devs without repercussions.

    Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.

    ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.

    I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.

    They specifically stated the Q4 PvP whatever was not Cyrodiil related, so we already know it's not what the PvP community has been asking for for many years now.

    Ah, I did not know that. That is pretty upsetting I'm sure to a lot of PvP lovers, but one could still be hopeful. Still curious what it'll be if it's nothing Cyro related. Maybe something with battlegrounds? Who knows

    I think it'll be a new large scale PvP gamemode, if not a new Battlegrounds mode or map. Something like the PvP equivalent of the Infinite Archive from Q4 last year. But, I can only speculate.

    [edited to remove quote]
    Edited by ZOS_Icy on June 29, 2024 6:14PM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    [snip]

    ..and we aren't even allowed to discuss PvP with the devs without repercussions.

    Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.

    ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.

    I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.

    They specifically stated the Q4 PvP whatever was not Cyrodiil related, so we already know it's not what the PvP community has been asking for for many years now.

    Ah, I did not know that. That is pretty upsetting I'm sure to a lot of PvP lovers, but one could still be hopeful. Still curious what it'll be if it's nothing Cyro related. Maybe something with battlegrounds? Who knows

    I think it'll be a new large scale PvP gamemode, if not a new Battlegrounds mode or map. Something like the PvP equivalent of the Infinite Archive from Q4 last year. But, I can only speculate.

    [edited to remove quote]

    interesting to think of a PvP version of IA, waves of other players versus each other to progress to the next stage until the "boss?" (finalist from other side). Sounds like a tournament bracket system type of mode from the way I imagine it, very cool concept if so
    PS5/NA: Vouxe_
  • DigiAngel
    DigiAngel
    ✭✭✭✭✭
    I enjoy reading through the forums some days in my spare time. I like to know the general opinion of players whether it be about ESO's current state, current problems, the player's praise or dislikes. It's always a good read.

    But, the one thing i love to read the most?

    Suggestions

    Threads where players suggest either QoL improvements, cosmetics (Crown Store Wish List), classes, skills with the new scribing system, motifs for outfits, etc. are awesome to read.

    I ask this question mostly out of curiosity to you guys. What would you like to see in ESO's future? ESO definitely does have a passionate and strong community, considering their 10 years (congrats ZOS!), so as that community, and as a sub-question, what would keep you to continue playing another 10 years let's say?

    Far less grind. Scribing was ghastly. And far less time and rng gated leads. Some of the leads take just too long to get.
  • VouxeTheMinotaur
    VouxeTheMinotaur
    ✭✭✭
    DigiAngel wrote: »
    I enjoy reading through the forums some days in my spare time. I like to know the general opinion of players whether it be about ESO's current state, current problems, the player's praise or dislikes. It's always a good read.

    But, the one thing i love to read the most?

    Suggestions

    Threads where players suggest either QoL improvements, cosmetics (Crown Store Wish List), classes, skills with the new scribing system, motifs for outfits, etc. are awesome to read.

    I ask this question mostly out of curiosity to you guys. What would you like to see in ESO's future? ESO definitely does have a passionate and strong community, considering their 10 years (congrats ZOS!), so as that community, and as a sub-question, what would keep you to continue playing another 10 years let's say?

    Far less grind. Scribing was ghastly. And far less time and rng gated leads. Some of the leads take just too long to get.

    I have noticed this as well; grind is becoming more of a standard with each release of content in ESO. Some would argue it's a standard for any MMORPG, but combined with RNG is nightmarish at times.
    PS5/NA: Vouxe_
  • Metafae
    Metafae
    ✭✭✭✭✭
    cptscotty wrote: »
    60ms max...100ms if I am connecting to a different country like Australia from the USA

    *Cries in 230ms from New Zealand*

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