- Furnishing bag would alleviate the need to turn houses into item dumps
- I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
- Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
- Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
- Account-wide scribing scripts. Obviously
Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.
FlopsyPrince wrote: »
- Furnishing bag would alleviate the need to turn houses into item dumps
- I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
- Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
- Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
- Account-wide scribing scripts. Obviously
Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.
The targeting trouble is not just holding the button down. I am finding more and more actions simply don't fire now, even when I am properly targeting whatever....
VouxeTheMinotaur wrote: »FlopsyPrince wrote: »
- Furnishing bag would alleviate the need to turn houses into item dumps
- I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
- Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
- Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
- Account-wide scribing scripts. Obviously
Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.
The targeting trouble is not just holding the button down. I am finding more and more actions simply don't fire now, even when I am properly targeting whatever....
I'm finding this same issue happening to me as well, for both HA's and abilities. Especially for the scribed skill "magical explosion." Unfortunate to happen, messes up my flow.
Wildberryjack wrote: »Underwater. I want the ability to dive. Put things to find and harvest underwater. Put critters. Put quests. Give us sea mounts that swim faster underwater. Give us breathing gear/spells/potions whatever.
FlopsyPrince wrote: »VouxeTheMinotaur wrote: »FlopsyPrince wrote: »
- Furnishing bag would alleviate the need to turn houses into item dumps
- I'd like to see senche mounts actually walk when you have toggle walk mode on, instead of that weird slow motion running they do
- Fix that cursed issue where sometimes it doesn't register that you're holding the attack button and the lightning staff just doesn't fire
- Give unarmed players the base weapon and spell damage that equipping a weapon provides by default so unarmed combat isn't completely useless
- Account-wide scribing scripts. Obviously
Communication is only a small part of the puzzle - another part would be showing that threads like this aren't just wishful thinking and actually considering community feedback.
The targeting trouble is not just holding the button down. I am finding more and more actions simply don't fire now, even when I am properly targeting whatever....
I'm finding this same issue happening to me as well, for both HA's and abilities. Especially for the scribed skill "magical explosion." Unfortunate to happen, messes up my flow.
Yes, I typically put down Daedric mines under the target, zap the area around them then try to stamp the destro staff, before switching to targeted attacks. I am finding it often fails at the stamp part. REALLY ANNOYING!
Wildberryjack wrote: »Underwater. I want the ability to dive. Put things to find and harvest underwater. Put critters. Put quests. Give us sea mounts that swim faster underwater. Give us breathing gear/spells/potions whatever.
.
Let the world develop. A static world where nothing ever leaves any marks is both boring and unrealistic. How can a threat ever feel serious or dangerous if in the end everything will be the same again, as if nothing ever happened? How does what we do or don't do even matter then?
VouxeTheMinotaur wrote: »i like this, i wish this would be implemented in the game.
VouxeTheMinotaur wrote: »i like this, i wish this would be implemented in the game.
Actually I wasn't writing about world events as a game mechanic, but about what ZOS it doing with ESO's story and lore. It's the 582th year of the 2nd era for 10 years now. Every chapter's (or story arc's) story is build the same way: At the beginning, there's a new threat. At the end, it's gone again. Nothing in the world really changes or progresses and the event is never mentioned again anywhere else.
It's obvious that they're doing this so chapters can be played in any random order. I think more interesting stories could be told if events would really have a lasting effect and new stories could be built on that. Even if that meant that there is a logical order when it comes to chapters.
This year, I've seen even more people complaining about this than usual, btw - that the chapter story feels rushed through somehow and that it's a pity that those events will never ever be mentioned again, no new lore added to it, etc.
I think.... the issue is that they want "really new players" to not have to slog through 10 years of content. Now, I might not mind that (I would be absolutely fine with it) but new players.... are not likely to want to do that slog. They want to play the latest stuff NOW....
It's a probably not-fixable dichotomy. If the "logical chapter by chapter" option is the new reality, I would assume that new players would be very put off by needing to somehow get through the previous decade of content before accessing Gold Road.
If it's set up as a "going forward from NOW" situation, it might work. Or it might not....
I think.... the issue is that they want "really new players" to not have to slog through 10 years of content. Now, I might not mind that (I would be absolutely fine with it) but new players.... are not likely to want to do that slog. They want to play the latest stuff NOW....
It's a probably not-fixable dichotomy. If the "logical chapter by chapter" option is the new reality, I would assume that new players would be very put off by needing to somehow get through the previous decade of content before accessing Gold Road.
If it's set up as a "going forward from NOW" situation, it might work. Or it might not....
I mean, I do understand in a way that that could be off-putting for a part of the (potential) playerbase. Then again, there are series of fantasy novels that have 8 volumes or more, and they can't be read in any order, either. Of course one could argue that it's possible to read one book on one weekend (or even on one day, if one has enough time) - but then again, the official number they usually give is 30 hours of story content per ESO chapter, which also could be played through within a few days each.
I really am not going to post my honest opinion - that's going to cause a lot of blowback (and might get me actioned), so I'm just going to say that there will always be those of us who "live" a world through a game. And there are those who never understand the world of the game at all - and have no interest in going there.
I think.... the issue is that they want "really new players" to not have to slog through 10 years of content. Now, I might not mind that (I would be absolutely fine with it) but new players.... are not likely to want to do that slog. They want to play the latest stuff NOW....
It's a probably not-fixable dichotomy. If the "logical chapter by chapter" option is the new reality, I would assume that new players would be very put off by needing to somehow get through the previous decade of content before accessing Gold Road.
If it's set up as a "going forward from NOW" situation, it might work. Or it might not....
I mean, I do understand in a way that that could be off-putting for a part of the (potential) playerbase. Then again, there are series of fantasy novels that have 8 volumes or more, and they can't be read in any order, either. Of course one could argue that it's possible to read one book on one weekend (or even on one day, if one has enough time) - but then again, the official number they usually give is 30 hours of story content per ESO chapter, which also could be played through within a few days each.
Eh, I've been reading Misty Lackey since the first Valdemar novel landed - so, since 1987. You know what? When a new book in that world is released, I start over from the beginning, re-reading them all in sequence. Yeah. I'm an outlier (I'm also retired, and aside from caring for my much older husband and doing stuff like shopping and housework, I have "nothing else to do") and it's just how I do things.
I know a few people who spend FAR less than a few days on new content (more like a few hours). I think that's a waste of money, but it's not up to me (and those folks aren't "living" in the TES world either - it's just one of many games they play.... only when new content lands).
I really am not going to post my honest opinion - that's going to cause a lot of blowback (and might get me actioned), so I'm just going to say that there will always be those of us who "live" a world through a game. And there are those who never understand the world of the game at all - and have no interest in going there.
MidniteOwl1913 wrote: »For me I wish ZOS would stop leaning into the grind. I don't mind some, but it isn't a game activity I like and given a choice I avoid it. I don't want my choices to be limited to grinding or nothing and that unfortunately seems to be the way it is going.
Bammlschwamml wrote: »[snip]
SaffronCitrusflower wrote: »Bammlschwamml wrote: »[snip]
..and we aren't even allowed to discuss PvP with the devs without repercussions.
Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.
ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.
VouxeTheMinotaur wrote: »SaffronCitrusflower wrote: »Bammlschwamml wrote: »[snip]
..and we aren't even allowed to discuss PvP with the devs without repercussions.
Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.
ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.
I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.
SaffronCitrusflower wrote: »VouxeTheMinotaur wrote: »SaffronCitrusflower wrote: »Bammlschwamml wrote: »[snip]
..and we aren't even allowed to discuss PvP with the devs without repercussions.
Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.
ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.
I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.
They specifically stated the Q4 PvP whatever was not Cyrodiil related, so we already know it's not what the PvP community has been asking for for many years now.
VouxeTheMinotaur wrote: »SaffronCitrusflower wrote: »VouxeTheMinotaur wrote: »SaffronCitrusflower wrote: »Bammlschwamml wrote: »[snip]
..and we aren't even allowed to discuss PvP with the devs without repercussions.
Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.
ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.
I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.
They specifically stated the Q4 PvP whatever was not Cyrodiil related, so we already know it's not what the PvP community has been asking for for many years now.
Ah, I did not know that. That is pretty upsetting I'm sure to a lot of PvP lovers, but one could still be hopeful. Still curious what it'll be if it's nothing Cyro related. Maybe something with battlegrounds? Who knows
Erickson9610 wrote: »VouxeTheMinotaur wrote: »SaffronCitrusflower wrote: »VouxeTheMinotaur wrote: »SaffronCitrusflower wrote: »Bammlschwamml wrote: »[snip]
..and we aren't even allowed to discuss PvP with the devs without repercussions.
Fixing Cyrodiil PvP should be a top priority for ZOS right now, even if they have to rebuild the game on a new engine to make it work properly. It was ZOS' decision to go with the engine they're using and if you go way back in the forum posts you will find devs saying the engine was not optimal for ESO. So it's not an unreasonable expectation that ZOS goes back and rectifies their decision to build the game on an engine they knew would struggle to work well with their game.
ESO has the best PvP of any MMO ever created. ZOS could fix it and make it work properly if they just tried.
I'm not much of a PvP'er myself, but I do know ZOS has something planned for PvP in Q4, maybe that will be the fixes and such everyone's asking for? curious as to what it will bring considering it's a part of the 10-year anniversary celebration.
They specifically stated the Q4 PvP whatever was not Cyrodiil related, so we already know it's not what the PvP community has been asking for for many years now.
Ah, I did not know that. That is pretty upsetting I'm sure to a lot of PvP lovers, but one could still be hopeful. Still curious what it'll be if it's nothing Cyro related. Maybe something with battlegrounds? Who knows
I think it'll be a new large scale PvP gamemode, if not a new Battlegrounds mode or map. Something like the PvP equivalent of the Infinite Archive from Q4 last year. But, I can only speculate.
[edited to remove quote]
VouxeTheMinotaur wrote: »I enjoy reading through the forums some days in my spare time. I like to know the general opinion of players whether it be about ESO's current state, current problems, the player's praise or dislikes. It's always a good read.
But, the one thing i love to read the most?
Suggestions
Threads where players suggest either QoL improvements, cosmetics (Crown Store Wish List), classes, skills with the new scribing system, motifs for outfits, etc. are awesome to read.
I ask this question mostly out of curiosity to you guys. What would you like to see in ESO's future? ESO definitely does have a passionate and strong community, considering their 10 years (congrats ZOS!), so as that community, and as a sub-question, what would keep you to continue playing another 10 years let's say?
VouxeTheMinotaur wrote: »I enjoy reading through the forums some days in my spare time. I like to know the general opinion of players whether it be about ESO's current state, current problems, the player's praise or dislikes. It's always a good read.
But, the one thing i love to read the most?
Suggestions
Threads where players suggest either QoL improvements, cosmetics (Crown Store Wish List), classes, skills with the new scribing system, motifs for outfits, etc. are awesome to read.
I ask this question mostly out of curiosity to you guys. What would you like to see in ESO's future? ESO definitely does have a passionate and strong community, considering their 10 years (congrats ZOS!), so as that community, and as a sub-question, what would keep you to continue playing another 10 years let's say?
Far less grind. Scribing was ghastly. And far less time and rng gated leads. Some of the leads take just too long to get.