OtarTheMad wrote: »Specifically, Mark and RecallOtarTheMad wrote: »Spells from other TES games.
I’d also love muffle, Oakflesh, ice spike, chain lightning, conjure flame Atronach, conjure frost Atronach, conjure bound bow, fireball, flame cloak, telekinesis, absorb skill, frenzy. Worth noting I think it’d be cool to have a spell also that only works on NPC’s like Command Human and you can get them to do stuff for you like steal or kill. I could go on and on truly lol.
You could work these into a new class or a new guild skill line or one hand and rune or scribing. Endless chances.
OtarTheMad wrote: »Specifically, Mark and RecallOtarTheMad wrote: »Spells from other TES games.
I’d also love muffle, Oakflesh, ice spike, chain lightning, conjure flame Atronach, conjure frost Atronach, conjure bound bow, fireball, flame cloak, telekinesis, absorb skill, frenzy. Worth noting I think it’d be cool to have a spell also that only works on NPC’s like Command Human and you can get them to do stuff for you like steal or kill. I could go on and on truly lol.
You could work these into a new class or a new guild skill line or one hand and rune or scribing. Endless chances.
OtarTheMad wrote: »Specifically, Mark and RecallOtarTheMad wrote: »Spells from other TES games.
I’d also love muffle, Oakflesh, ice spike, chain lightning, conjure flame Atronach, conjure frost Atronach, conjure bound bow, fireball, flame cloak, telekinesis, absorb skill, frenzy. Worth noting I think it’d be cool to have a spell also that only works on NPC’s like Command Human and you can get them to do stuff for you like steal or kill. I could go on and on truly lol.
You could work these into a new class or a new guild skill line or one hand and rune or scribing. Endless chances.
OtarTheMad wrote: »Specifically, Mark and RecallOtarTheMad wrote: »Spells from other TES games.
I’d also love muffle, Oakflesh, ice spike, chain lightning, conjure flame Atronach, conjure frost Atronach, conjure bound bow, fireball, flame cloak, telekinesis, absorb skill, frenzy. Worth noting I think it’d be cool to have a spell also that only works on NPC’s like Command Human and you can get them to do stuff for you like steal or kill. I could go on and on truly lol.
You could work these into a new class or a new guild skill line or one hand and rune or scribing. Endless chances.
I think that a new Witchhunter Guild Skill Line would be a pretty cool (and fitting from a lore perspective) place for those Conjuration spells, seeing as Witchhunters would often employ the tools of their enemies to fight fire with fire. It'd be relatively easy to think of other skills to fill such a skill line with too.
I'm not sure what a proper implementation for a Bound Bow would be though. Should it be a skill with a long duration that replaces your current weapons with a Bound Bow (and has another gameplay mechanic added to it), or perhaps a channeled skill that makes you summon the bow and fire a couple of shots or something?
I_killed_Vivec wrote: »A buff for not using companions.
And it's not like the companions do much anyway. I basically see them as a talking "pet", a roleplay device, and a bit of additional story content.
I_killed_Vivec wrote: »For every "they don't add much", "they are more trouble than they are worth" comment I see, I see ten more saying "I can now solo stuff I never could before!", particularly the "oakensorc, pets, companion for the win!" mob.
But more convincingly, to me at least, is people I know IRL, who when I ask them about companions just grin.
It ain't solo if you have a companion.
I_killed_Vivec wrote: »A buff for not using companions.
I_killed_Vivec wrote: »And it's not like the companions do much anyway. I basically see them as a talking "pet", a roleplay device, and a bit of additional story content.
For every "they don't add much", "they are more trouble than they are worth" comment I see, I see ten more saying "I can now solo stuff I never could before!", particularly the "oakensorc, pets, companion for the win!" mob.
But more convincingly, to me at least, is people I know IRL, who when I ask them about companions just grin.
It ain't solo if you have a companion.
katanagirl1 wrote: »I_killed_Vivec wrote: »And it's not like the companions do much anyway. I basically see them as a talking "pet", a roleplay device, and a bit of additional story content.
For every "they don't add much", "they are more trouble than they are worth" comment I see, I see ten more saying "I can now solo stuff I never could before!", particularly the "oakensorc, pets, companion for the win!" mob.
But more convincingly, to me at least, is people I know IRL, who when I ask them about companions just grin.
It ain't solo if you have a companion.
Technically maybe not solo, but it’s nice to take your glass cannon trials dps build out and kill stuff on your own, without other players, when you don’t have any heals or shields. The companion has the aggro. I don’t find kiting and dragging the boss all over the place to be very fun.
Yeah, I probably couldn’t do it without the companion because I’d get interrupted at best, or one-shot at worst.
Does it really matter?
Warhawke_80 wrote: »Story Mode For Dungeons
Warhawke_80 wrote: »Story Mode For Dungeons
I'd love this Also, all opened treasure chests de-spawning after 5 minutes. So if I go to the trouble of unlocking a chest, I get a nice, fresh full one - not some other player's crummy leftovers.
You don't have to unlock pre-looted chests.
If you have unlocked a chest that has virtually nothing (a green stave and some gold) that's actually ZOS doing that.
You don't have to unlock pre-looted chests.
If you have unlocked a chest that has virtually nothing (a green stave and some gold) that's actually ZOS doing that.
I've been playing over a year and I can't remember ever finding an unlocked chest in the Overland. If they were unlocked it would be preferable - I wouldn't be getting my hopes up that I'd be getting a nice lot of loot, only have them dashed...