Bushido2513 wrote: »
The point is that this is a tank meta and you get the choice to build for damage but in my experience even when you do yes of course you're going to get kills but sadly this game will also give you a lot of straight up stalemates because people don't like dying.
At some point if everyone can easily build not to die then you're mostly killing people that didn't build correctly or just don't have much skill. Of course now and then you get flights that are more evenly matched but there's less of that then there is gvg it xv1.
So yes for some people you need the extra damage to put them down but a lot of times it's a case where you were probably going to kill them with or without the extra damage. At least for me that's what I've observed. The extra damage just becomes convenient so that I can end the right y quicker
So I suppose these days I'm not worried about if I can't kill someone because if they really don't want to die I won't be able to kill them. Them also having damage doesn't bother me as much because I'm built for 1vx so they won't be able to kill me either.
But yeah if you're the kind of person that wants to be able to try to kill everyone that isn't a tank then yeah I could see the issue.
I remember arguing with a Sorc a while back, before Ward, about whether StamSorc should be considered "tanky" versus "survivable." To me this is splitting hairs, just press buttons? But I guess I get it now, if you don't press buttons on your Sorc, your Sorc does die pretty fast, unlike all the passively tanky bricks you see around. So no matter how overpowered Ward is, simply pressing one button is far beyond a lot of players in this game. That's why I deserve god mode.StaticWave wrote: »What I'm not okay with is stalemating against a class that's in FULL damage and is still as tanky as me... I can guarantee you if I fight any other class and hitting them for 3.5-4k light attacks
xylena_lazarow wrote: »But I guess I get it now, if you don't press buttons on your Sorc, your Sorc does die pretty fast, unlike all the passively tanky bricks you see around.
God mode is fun too.Syrusthevirus187 wrote: »Mag Sorc is fun now
I still stand by my statement outside of setups with 60k magicka or 50k with rallying cry, this mechanic is not Overtuned.
The 60k magicka setup while still a threat is far from optimal damage.
The rallying cry setup is just carried by a really strong setup that offers unmatched offensive and defensive combination.
Go fight an average Mag Sorc with 45-50k magicka then go fight a top tier Sorc with the same. There will be a significant difference between the two defensively.
50k Magicka is a ~13k Ward and a 3.5k heal. When you consider the mechanics of Ward that is not Overtuned.
xylena_lazarow wrote: »This is not a problem. Simply reporting symptoms to the devs is the most efficient course of action.Bushido2513 wrote: »I think if people look at the root causes of problems with this game they'd be less inclined to attack the symptoms.
It's not. Me having god mode would not affect you at all. Therefore, I deserve god mode.So why then is your fun more important than mine?
We've been focusing them with 4x ranged pressure setups, 2x Bow 2x Destro.Players are treating sorcs, the same way they treat tanks
StaticWave wrote: »
I can guarantee you if I fight any other class and hitting them for 3.5-4k light attacks, the fight is going to end within 30s lol. This is the kind of imbalance I am talking about. Not what you're describing. Let's be real here, of course everyone can build tanky and stalemate, but can you name me 1 class other than magsorc that's doing it in full damage gear?
xylena_lazarow wrote: »I remember arguing with a Sorc a while back, before Ward, about whether StamSorc should be considered "tanky" versus "survivable." To me this is splitting hairs, just press buttons? But I guess I get it now, if you don't press buttons on your Sorc, your Sorc does die pretty fast, unlike all the passively tanky bricks you see around. So no matter how overpowered Ward is, simply pressing one button is far beyond a lot of players in this game. That's why I deserve god mode.StaticWave wrote: »What I'm not okay with is stalemating against a class that's in FULL damage and is still as tanky as me... I can guarantee you if I fight any other class and hitting them for 3.5-4k light attacks
xylena_lazarow wrote: »God mode is fun too.Syrusthevirus187 wrote: »Mag Sorc is fun now
No, the issue with the Ward is related to any decent build. If you play daily pvp, as I do, it will be impossible not to note lots of ppl chasing sorcs ALL the time. If more than 10 players cannot kill one player, how in the world will any other player using a different class be remotely competitive?
If you play against a sorc, which will eventually pop ward either to keep health and shield full or to get back from execute, you will understand why this is an issue.
What all the sorcs defending this change dont understand is that most ppl dont want to fight them anymore. Players are treating sorcs, the same way they treat tanks (at least those have a purpose). Either, dealing with them in groups or ignoring them so they will not be stuck in combat to deal with a player that cannot be killed with their damage output.
Players are not stupid and learn by experience. No one wants to fight PvP against players that refuse to die like everyone else.
It's not. Me having god mode would not affect you at all. Therefore, I deserve god mode.xylena_lazarow wrote: »So why then is your fun more important than mine?
TechMaybeHic wrote: »Tanks are at least usually slow and low damage. These high mag sorcs you pretty much have to zerg across the map or they come back and try to combo someone. As someone who runs in a group with players from a wide range of skill sets; there's not a lot of choice
Still waiting for players to get bored of Hardened Ward. Not gonna happen. Gamers are craven. You see, my playstyle is having god mode. ZOS said I could play how I want. I will never get bored of having god mode. It has to be on the main campaign, the one with Bushido on it. That's my playstyle. Respect my playstyle.Bushido2513 wrote: »For a short while then most tend to get bored.
On a less satirical note, I mentioned in one of these other threads that my group has been using 4x minmax single target ranged pressure setups, 2x Bow 2x Destro, to focus down MagSorcs, and they still survive longer than actual tanks, while teleporting around the field and doing huge burst damage from max range the entire time.Bushido2513 wrote: »At the same time though coordinated and specific attacks from a decent group would likely kill sorcs that are an issue.
@Bushido2513
Have you played PvP lately and which kind? Cyro? BG? IC? What is your faction? Do you play in any ballgroup?
I play on Greyhost PC/NA every campaign for the covenant, run in a ballgroup 6 hours minimum per week on a optimized comp, play almost daily in cyro and bg solo. I have a good idea of what builds work and have a pretty good notion of what I am talking about.
You are missing the point and by far.
The issue is that Ward is too strong right now and this is making killing ANY sorc with ANY decent build VERY HARD and this is not the way to play PvP. (you can note by the subject of this post: Hardened Ward... Where player based skill can go from C-tier to S+-tier). This is not my personal opinion, as you can notice on this and other threads.
So, what is already happening is that all the non sorc players are either avoiding sorcs or dealing with them in groups. Other players are just jumping on the sorc band (specially bgs) and there are so many sorcs now that ppl in Reddit calls the game Elder Sorcs Online.
It is not a question of build or set. The problems is giving a class with huge mobility a tool to keep reseting the fight and bail. No one wants to engage with someone just to be stuck in combat since you cannot kill them.
Ward as it is do not have a place in PvP and also does not make sense in PvE.
StaticWave wrote: »https://youtu.be/wIWmuWTQDg8?si=6mzdGb_AH0IlO5IS
Ulopi casually tanking 5-6 ppl on magsorc. For a class that’s ranged and has excellent mobility, does it look fair to also have tankiness?
TechMaybeHic wrote: »Think it speaks volumes when its 10 players as the example for stopping 1 sorc.
StaticWave wrote: »https://youtu.be/wIWmuWTQDg8?si=6mzdGb_AH0IlO5IS
Ulopi casually tanking 5-6 ppl on magsorc. For a class that’s ranged and has excellent mobility, does it look fair to also have tankiness?
So @Bushido2513 , with all due respect, your personal experience is limited to solo play and you cannot give a lecture based on your own experience.
I apologize, but I will not go back and forth with you, since you do not stick to the post subject which is: Hardened Ward... Where player based skill can go from C-tier to S+-tier
You insist in bringing scenarios without making any valid point regarding the skill WARD or how other skills compare. This is not an argument about skill of players or again your own experience.