SerafinaWaterstar wrote: »Oh well, running lots of nHoF in my future then (on console)
But not surprised. Still haven’t got the one last lead needed for Necrom saviour thingy as it will just not drop from Graven Deep for me.
Farm the first secret boss, I did that to get the lead from there
SerafinaWaterstar wrote: »Oh well, running lots of nHoF in my future then (on console)
But not surprised. Still haven’t got the one last lead needed for Necrom saviour thingy as it will just not drop from Graven Deep for me.
Farm the first secret boss, I did that to get the lead from there
Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
I'm not a fan. I noticed these titles are getting harder to achieve. They started this trend in Necrom, and it was the first expansions I didn't get that achievement. Especially if there's leads required, I'm just going to skip it entirely. I just feel like it's so hard to get some of these, and my time is super precious, so for me, it's a pass.
I'm curious why they're going in this direction though.
Necrotech_Master wrote: »probably to try to entice people to participate in more types of content
agelonestar wrote: »I'm disappointed.
Trials aren't for everyone, and I'm not interested in them any more. In my opinion end-game content should be off the table as requirements for basic achievements.
Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.
Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
Snark, gatekeeping, general toxicity.OccultNerd wrote: »All these people saying they don't do trials: why not?
Necrotech_Master wrote: »I'm not a fan. I noticed these titles are getting harder to achieve. They started this trend in Necrom, and it was the first expansions I didn't get that achievement. Especially if there's leads required, I'm just going to skip it entirely. I just feel like it's so hard to get some of these, and my time is super precious, so for me, it's a pass.
I'm curious why they're going in this direction though.
probably to try to entice people to participate in more types of content
one of the reasons they probably included the fishing achievement as part of these too
Shara_Wynn wrote: »Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.
Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.
I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy
I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.
ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.
The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?
Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.
Slow clap for ZOS there...
Shara_Wynn wrote: »Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.
Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.
I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy
I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.
ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.
The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?
Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.
Slow clap for ZOS there...
I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.
I honestly can't comprehend how one fails it on normal. And vet, which does require coordination and damage, is not required for the lead...
Necrotech_Master wrote: »probably to try to entice people to participate in more types of content
one of the reasons they probably included the fishing achievement as part of these too
Shara_Wynn wrote: »Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.
Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.
I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy
I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.
ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.
The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?
Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.
Slow clap for ZOS there...
I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.
I honestly can't comprehend how one fails it on normal. And vet, which does require coordination and damage, is not required for the lead...
It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.
dk_dunkirk wrote: »It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.
This is assumed. It's the only reason many of us CARE that the leads are gated by content we don't really want to play. What's next? Only dropping leads from Battlegrounds or Cyrodill rewards, or IC daily coffers? Forget it!
Due to physical limitations, my hands can't do the required APM that trials, or even vet dungeons, require. It's beyond disappointing that the zone achievement is now gated behind content that I'm unable to do. Between this and some other changes, it makes me really sad that a game I really enjoy & spend so much time in, is slowly pushing me away.
dk_dunkirk wrote: »It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.
This is assumed. It's the only reason many of us CARE that the leads are gated by content we don't really want to play. What's next? Only dropping leads from Battlegrounds or Cyrodill rewards, or IC daily coffers? Forget it!
furiouslog wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.
Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.
I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy
I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.
ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.
The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?
Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.
Slow clap for ZOS there...
I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.
I honestly can't comprehend how one fails it on normal. And vet, which does require coordination and damage, is not required for the lead...
With all of the time gating and long runs in nHOF I'm calling foul on that 15 minute claim.
Shara_Wynn wrote: »Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.
Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.
I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy
I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.
ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.
The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?
Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.
Slow clap for ZOS there...
I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.
Shara_Wynn wrote: »Shara_Wynn wrote: »Disappointing.
I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang
Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.Circuitous wrote: »It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!
But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.
There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.
The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.
Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.
I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy
I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.
ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.
The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?
Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.
Slow clap for ZOS there...
I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.
That is like saying there is no world hunger just because you have a full belly, your experiences with nhof are subjective, not objective, plus even on normal it requires more than 0 effort and can very easily be failed due to one person messing up on a mechanic wiping everyone
dk_dunkirk wrote: »It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.
This is assumed. It's the only reason many of us CARE that the leads are gated by content we don't really want to play. What's next? Only dropping leads from Battlegrounds or Cyrodill rewards, or IC daily coffers? Forget it!
Leads do drop from those places already.
I'm not sure how I feel about it. I like trials so for me personally it's not an issue, but at the same time I can see how having to farm a trial can be daunting for players who don't usually don't. I'm a bit confused about why the trial is HoF though >_>
From reading the comments in this thread, I do feel like I should point out that trial guides are almost always written for vet and not normal. Not only are the mechanics in the guides slightly different (harder), but some of the mechanics don't even exist in normal so don't worry about it looking overwhelming.
Necrotech_Master wrote: »I'm not sure how I feel about it. I like trials so for me personally it's not an issue, but at the same time I can see how having to farm a trial can be daunting for players who don't usually don't. I'm a bit confused about why the trial is HoF though >_>
From reading the comments in this thread, I do feel like I should point out that trial guides are almost always written for vet and not normal. Not only are the mechanics in the guides slightly different (harder), but some of the mechanics don't even exist in normal so don't worry about it looking overwhelming.
the only reason i see they picked HOF for the lead is that it is a lead for the "rourken steamguards" mythic
rourken was i think a dwemer, and the only 2 trials we have even somewhat related to the dwemer is asylum and HOF (technically both are clockwork city related, but i think HOF is a little more "dwemer" themed than asylum)
Necrotech_Master wrote: »I'm not sure how I feel about it. I like trials so for me personally it's not an issue, but at the same time I can see how having to farm a trial can be daunting for players who don't usually don't. I'm a bit confused about why the trial is HoF though >_>
From reading the comments in this thread, I do feel like I should point out that trial guides are almost always written for vet and not normal. Not only are the mechanics in the guides slightly different (harder), but some of the mechanics don't even exist in normal so don't worry about it looking overwhelming.
the only reason i see they picked HOF for the lead is that it is a lead for the "rourken steamguards" mythic
rourken was i think a dwemer, and the only 2 trials we have even somewhat related to the dwemer is asylum and HOF (technically both are clockwork city related, but i think HOF is a little more "dwemer" themed than asylum)
Could be. I think Asylum would have been a better option though for introducing trials into a zone achievement like this, mainly because it's a lot faster.