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How do you feel about farming a Trial for Savior of West Weald achievement?

  • ApoAlaia
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    fizl101 wrote: »
    Oh well, running lots of nHoF in my future then (on console)
    But not surprised. Still haven’t got the one last lead needed for Necrom saviour thingy as it will just not drop from Graven Deep for me.

    Farm the first secret boss, I did that to get the lead from there

    Same. Sneak past the first few trash packs, go to the first side boss, rinse, repeat.

    I have yet to try Coral Aerie on my alts since they increased the drop rate for that one a couple of weeks ago. I might be able to finally finish that achievement on them.

    On topic: Is a bit meh, but I count my blessings that it is a trial and not ToT. I'd be thoroughly ******* if it was the latter. Also unless they have changed it with the current incremental the drop is guaranteed.

    I did the run with all my accounts and every time myself and everyone else in the group got the drop.
    Edited by ApoAlaia on June 17, 2024 1:09PM
  • OccultNerd
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    Do not care
    fizl101 wrote: »
    Oh well, running lots of nHoF in my future then (on console)
    But not surprised. Still haven’t got the one last lead needed for Necrom saviour thingy as it will just not drop from Graven Deep for me.

    Farm the first secret boss, I did that to get the lead from there

    I did that for days rotating through all my characters, still not dropped 😐
    14xx CP PC/NA
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  • sarahthes
    sarahthes
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    Do not care
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.
  • Feaky
    Feaky
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    More of this please
    I kind of like it. HoF is actually pretty easy anyways. I did it with a PuG and even though most didn't know the mechanics, we killed all the bosses on the first try. Got the the lead then stayed with the trial for a few more runs to farm some sets.
  • agelonestar
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    Very disappointing
    I'm disappointed.

    Trials aren't for everyone, and I'm not interested in them any more. In my opinion end-game content should be off the table as requirements for basic achievements.

    TBH I hadn't realised this was the case until I read the OP post. That means Saviour is not going to happen for me, which will put me off completing the rest of the content.

    Shame. I thought Gold Road had a lot to offer.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Destai
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    Very disappointing
    I'm not a fan. I noticed these titles are getting harder to achieve. They started this trend in Necrom, and it was the first expansions I didn't get that achievement. Especially if there's leads required, I'm just going to skip it entirely. I just feel like it's so hard to get some of these, and my time is super precious, so for me, it's a pass.

    I'm curious why they're going in this direction though.
  • Necrotech_Master
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    Do not care
    Destai wrote: »
    I'm not a fan. I noticed these titles are getting harder to achieve. They started this trend in Necrom, and it was the first expansions I didn't get that achievement. Especially if there's leads required, I'm just going to skip it entirely. I just feel like it's so hard to get some of these, and my time is super precious, so for me, it's a pass.

    I'm curious why they're going in this direction though.

    probably to try to entice people to participate in more types of content

    one of the reasons they probably included the fishing achievement as part of these too
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  • Syldras
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    Very disappointing
    probably to try to entice people to participate in more types of content

    Probably.

    And I'll repeat what I write all the time when this comes up: I don't want "encouragement" for content and I don't even understand why people would need something like that at all. If there's new content, I look at it and then decide whether it interests me or not. Especially after playing ESO for over 8 years, I know very well what types of content I enjoy and which ones I find boring. So if it's required for an achievement or reward and it's nothing I'd really really really want for one of my characters from a roleplaying perspective (I spent 9.5 hours farming for Sunna'rah...), I'd rather skip it and spend my time with things I actually enjoy. And I can't be the only person who thinks like this.

    That said, hasn't the "Savior of..." title always been the reward for completing story content? Why even change that?
    @Syldras | PC | EU
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  • Elsonso
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    Very disappointing
    I'm disappointed.

    Trials aren't for everyone, and I'm not interested in them any more. In my opinion end-game content should be off the table as requirements for basic achievements.

    Same here. ZOS seems desperate to pull people into obscure and under-utilized content.
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  • Shara_Wynn
    Shara_Wynn
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    Very disappointing
    sarahthes wrote: »
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.

    Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't take anything you say seriously.

    I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy ;)

    I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.

    ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.

    The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?

    Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.

    Slow clap for ZOS...
    Edited by Shara_Wynn on June 18, 2024 9:58PM
  • Nathrai
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    OccultNerd wrote: »
    All these people saying they don't do trials: why not?
    Snark, gatekeeping, general toxicity.

    It's just a minority of people (ESO is one of the least toxic MMOs I've experienced so far), but it only takes one bad apple to spoil the bunch. For many people (especially those on the socially awkward side, who are naturally driven to online content) it already takes a lot fo courage to engage in group activities. Their first experience with Trials being with an insolent "git gud" brat is a surefire way to make them shy away from that sort of content forever.

    (Last normal Trial I did with a random group me and my friends had to deal with harrassment via private messages, votes for kicking any DD below 10% of damage and healers selectively healing friends only. That's NOT representative of the community, but you bet that one friend I dragged along to "give Trials a try" will never, ever list for any of them ever again ... :# )

    I can also second the experience of groupfinder simply failing on EU during low traffic hours. Actually, if you're unlucky that even happens with 4 player dungeons.

    And then of course there's just the fact that it simply isn't content a lot of people enjoy. And you don't make people enjoy this content by forcing them to do it - all that gets you is a lot of resentment and grumpy, unenthusiastic people spoiling the fun for everyone.

    Until recently, ZOS honoured this by only including actual story/exploration content in the zone achievements. Fishing and Trials should get their separate achievements (with actual rewards - I never got how chapter fishing didn't even reward a player's tenacity accordingly), but it would be nice to keep Hero/Saviour the way it was before Necrom.
    Azura'm s'wit
  • Destai
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    Very disappointing
    Destai wrote: »
    I'm not a fan. I noticed these titles are getting harder to achieve. They started this trend in Necrom, and it was the first expansions I didn't get that achievement. Especially if there's leads required, I'm just going to skip it entirely. I just feel like it's so hard to get some of these, and my time is super precious, so for me, it's a pass.

    I'm curious why they're going in this direction though.

    probably to try to entice people to participate in more types of content

    one of the reasons they probably included the fishing achievement as part of these too

    That seems likely to me too. But, like if people normally don't do certain activities, then adding it to an achievement isn't going to help. I don't mind the trial piece per se, I just mind the moving goalposts on these types of achievements.
  • sarahthes
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    Do not care
    Shara_Wynn wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.

    Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.

    I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy ;)

    I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.

    ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.

    The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?

    Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.

    Slow clap for ZOS there...

    I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.

    I honestly can't comprehend how one fails it on normal. And vet, which does require coordination and damage, is not required for the lead...
  • Shara_Wynn
    Shara_Wynn
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    Very disappointing
    sarahthes wrote: »
    Shara_Wynn wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.

    Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.

    I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy ;)

    I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.

    ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.

    The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?

    Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.

    Slow clap for ZOS there...

    I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.

    I honestly can't comprehend how one fails it on normal. And vet, which does require coordination and damage, is not required for the lead...

    Well you can either choose to believe me, or not. Other than that, I really don't know what else to say.
    Edited by Shara_Wynn on June 18, 2024 9:59PM
  • alpha_synuclein
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    More of this please
    probably to try to entice people to participate in more types of content

    one of the reasons they probably included the fishing achievement as part of these too

    Tbh, adding mythics (and their leads) to a zone completion achievement feels more like enticing to buy more DLCs.

    If it was about the content itself, why not stick to a trial from the zone?

    I don't mind slaying the Assembly General from time to time, but what exactly am I saving in West Weald by doing so?
  • furiouslog
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    sarahthes wrote: »
    Shara_Wynn wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.

    Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.

    I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy ;)

    I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.

    ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.

    The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?

    Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.

    Slow clap for ZOS there...

    I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.

    I honestly can't comprehend how one fails it on normal. And vet, which does require coordination and damage, is not required for the lead...

    With all of the time gating and long runs in nHOF I'm calling foul on that 15 minute claim.
  • Jaimeh
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    It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently. Personally although I love trials and challenging content in general I still don't think that 'Saviour of' should involve anything other than overland activities in the zone, nor that it should require a daisy chain of achievements (like the antiquities one) that involve other activities. For one, it's more friendly to casual questers this way, and also thematically it doesn't even make sense getting a lead from HoF to be considered the Saviour of West Weald. Anyway, I'm glad that at least you got it relatively painlessly OP and that it wasn't a bad a experience!
  • dk_dunkirk
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    Obligatory 'Other' option
    It's light years better than hiding a lead behind Tales of Tribute! The mini game was apparently WAY easier when it was first introduced, and I missed that time. Also, you can't get coffers (which contain the lead) as a reward until level 7 if you only play NPC's. Even the third novice player in the daily set at level 1 is giving me a hard time. I can't even IMAGINE the grind and the frustration it will take to get that one lousy lead. It's things like this that actually make me want to quit playing the game entirely.
  • dk_dunkirk
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    Obligatory 'Other' option
    Jaimeh wrote: »
    It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.

    This is assumed. It's the only reason many of us CARE that the leads are gated by content we don't really want to play. What's next? Only dropping leads from Battlegrounds or Cyrodill rewards, or IC daily coffers? Forget it!
  • Onomog
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    Very disappointing
    Due to physical limitations, my hands can't do the required APM that trials, or even vet dungeons, require. It's beyond disappointing that the zone achievement is now gated behind content that I'm unable to do. Between this and some other changes, it makes me really sad that a game I really enjoy & spend so much time in, is slowly pushing me away.
  • sarahthes
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    Do not care
    dk_dunkirk wrote: »
    Jaimeh wrote: »
    It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.

    This is assumed. It's the only reason many of us CARE that the leads are gated by content we don't really want to play. What's next? Only dropping leads from Battlegrounds or Cyrodill rewards, or IC daily coffers? Forget it!

    Leads do drop from those places already.
  • sarahthes
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    Do not care
    Onomog wrote: »
    Due to physical limitations, my hands can't do the required APM that trials, or even vet dungeons, require. It's beyond disappointing that the zone achievement is now gated behind content that I'm unable to do. Between this and some other changes, it makes me really sad that a game I really enjoy & spend so much time in, is slowly pushing me away.

    There are no damage requirements for normal HoF.
  • sarahthes
    sarahthes
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    Do not care
    dk_dunkirk wrote: »
    Jaimeh wrote: »
    It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.

    This is assumed. It's the only reason many of us CARE that the leads are gated by content we don't really want to play. What's next? Only dropping leads from Battlegrounds or Cyrodill rewards, or IC daily coffers? Forget it!

    Leads do drop from those places already.
    furiouslog wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.

    Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.

    I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy ;)

    I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.

    ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.

    The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?

    Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.

    Slow clap for ZOS there...

    I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.

    I honestly can't comprehend how one fails it on normal. And vet, which does require coordination and damage, is not required for the lead...

    With all of the time gating and long runs in nHOF I'm calling foul on that 15 minute claim.

    My best TTT time is 19 minutes, which is vet and only 4 minutes longer than your "impossible" nhof time. The group I put together to farm the lead was a mix of endgame players and a few randoms to fill out the group.

    I would expect a pug group finder nhof to take about 20 minutes rather than 15.
  • notyuu
    notyuu
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    sarahthes wrote: »
    Shara_Wynn wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.

    Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.

    I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy ;)

    I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.

    ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.

    The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?

    Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.

    Slow clap for ZOS there...

    I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.

    That is like saying there is no world hunger just because you have a full belly, your experiences with nhof are subjective, not objective, plus even on normal it requires more than 0 effort and can very easily be failed due to one person messing up on a mechanic wiping everyone
  • sarahthes
    sarahthes
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    Do not care
    notyuu wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    sarahthes wrote: »
    Shara_Wynn wrote: »
    Disappointing.

    I love how all the guides I've watched explaining how to get the new free mount, list how you have to do ALL THIS and ALL THAT like it's a major effort, but then just skim over the antiquarian chase bit like it's the easiest bit if the whole shebang :|

    Right away I'm thinking, yeps, no mount or savior achievement for me then because I don't have the time to be farming Trials and DLC dungeons for RND lead drops.
    Circuitous wrote: »
    It's just a trial. A few days ago I did a completely blind run with a guild of mine, who I would say are all pretty middle-of-the-road story players who are not hardcore into trials or putting out big DPS. We cleared it in an hour and a half. No reason you couldn't do the same!

    But then you have RNG to factor into that. How many clears does one need to do before one gets the lead they are farming? Also as others have said, not owning the Greymoor Chapter in order to be able to do the antiquarian chase in the first instance means that some can never complete the questing storyline achievement that is Savior of... the chapter they have purchased.

    There is already a epilogue quest in Gold Road that requires the owning of the Necrom chapter and subsequent completion of it's main story line before it can be accessed. Now one must also own a third chapter Greymoor in order to feel that they have completed the zone in a questing, roleplaying context.

    The trial difficulty is the same as fungal grotto 1, roughly. It does not even need a full 12 to clear if everyone's on an arcanist or a heavy sorc.

    Additionally, the lead drop appears to be guaranteed. I have never seen it take more than one run for everyone.

    Sorry but HOF if not as easy as FG1. That is a ridiculous statement to make and now I can't anything you say seriously.

    I'm glad that you can easily get 6 or 8 or 10 or 12 folks to run trials with, but I don't find it so easy ;)

    I did HOF with a PUG and three times we wiped, so what is easy for you is not necessarily easy for others.

    ZOS needs to stop putting more and more achievements behind difficult content. Why is it necessary? To suddenly now put an achievement that could previously be obtained without the need to farm dungeons or trials, behind such content.

    The Savior of.... achievement has always been obtainable by solo casual players as a sense of completion of a zone. Why change it now?

    Someone said before that they now fear that this is just going to force players into doing HOF as a PUG that don't even want to be there and that this will just make the whole trial experience worse for those that do.

    Slow clap for ZOS there...

    I've never been in a nhof that failed. I run it on group finder fairly often to help people farm gear. When the chapter releases we ran it with one tank, 2 healers, and 7 dds and cleared it very easily, in about 15 minutes. So yes, me comparing it to fungal grotto 1 (normal) is valid because it took exactly the same amount of effort.

    That is like saying there is no world hunger just because you have a full belly, your experiences with nhof are subjective, not objective, plus even on normal it requires more than 0 effort and can very easily be failed due to one person messing up on a mechanic wiping everyone

    Even with very casual players I don't usually see mechanics at all on nhof. The damage threshold for skipping mechanics is incredibly low, to the point that you need about 6 endgame players (this is 5 DPS and a tank btw, not 6 DPS plus supports) to achieve it, or 8 average heavy sorcs/arcanists who aren't endgamers.
  • dk_dunkirk
    dk_dunkirk
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    Obligatory 'Other' option
    sarahthes wrote: »
    dk_dunkirk wrote: »
    Jaimeh wrote: »
    It's like half of the comments didn't read what the OP is saying... it's not about leads being locked behind trials or lead drop rates, or forced group content... they are specidfically questioning whether the 'Saviour of X zone' achievements should be locked behind requirements outside regular overland questing and activities, since that wasn't the case until recently.

    This is assumed. It's the only reason many of us CARE that the leads are gated by content we don't really want to play. What's next? Only dropping leads from Battlegrounds or Cyrodill rewards, or IC daily coffers? Forget it!

    Leads do drop from those places already.

    Figures.
    Edited by dk_dunkirk on June 18, 2024 5:29PM
  • Sync01
    Sync01
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    Do not care
    I'm not sure how I feel about it. I like trials so for me personally it's not an issue, but at the same time I can see how having to farm a trial can be daunting for players who usually don't. I'm a bit confused about why the trial is HoF though >_>

    From reading the comments in this thread, I do feel like I should point out that trial guides are almost always written for vet and not normal. Not only are the mechanics in the guides slightly different (harder), but some of the mechanics don't even exist in normal so don't worry about it looking overwhelming.
    Edited by Sync01 on June 21, 2024 12:05PM
  • Necrotech_Master
    Necrotech_Master
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    Do not care
    Sync01 wrote: »
    I'm not sure how I feel about it. I like trials so for me personally it's not an issue, but at the same time I can see how having to farm a trial can be daunting for players who don't usually don't. I'm a bit confused about why the trial is HoF though >_>

    From reading the comments in this thread, I do feel like I should point out that trial guides are almost always written for vet and not normal. Not only are the mechanics in the guides slightly different (harder), but some of the mechanics don't even exist in normal so don't worry about it looking overwhelming.

    the only reason i see they picked HOF for the lead is that it is a lead for the "rourken steamguards" mythic

    rourken was i think a dwemer, and the only 2 trials we have even somewhat related to the dwemer is asylum and HOF (technically both are clockwork city related, but i think HOF is a little more "dwemer" themed than asylum)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Sync01
    Sync01
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    Do not care
    Sync01 wrote: »
    I'm not sure how I feel about it. I like trials so for me personally it's not an issue, but at the same time I can see how having to farm a trial can be daunting for players who don't usually don't. I'm a bit confused about why the trial is HoF though >_>

    From reading the comments in this thread, I do feel like I should point out that trial guides are almost always written for vet and not normal. Not only are the mechanics in the guides slightly different (harder), but some of the mechanics don't even exist in normal so don't worry about it looking overwhelming.

    the only reason i see they picked HOF for the lead is that it is a lead for the "rourken steamguards" mythic

    rourken was i think a dwemer, and the only 2 trials we have even somewhat related to the dwemer is asylum and HOF (technically both are clockwork city related, but i think HOF is a little more "dwemer" themed than asylum)

    Could be. I think Asylum would have been a better option though for introducing trials into a zone achievement like this, mainly because it's a lot faster.
  • sarahthes
    sarahthes
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    Do not care
    Sync01 wrote: »
    Sync01 wrote: »
    I'm not sure how I feel about it. I like trials so for me personally it's not an issue, but at the same time I can see how having to farm a trial can be daunting for players who don't usually don't. I'm a bit confused about why the trial is HoF though >_>

    From reading the comments in this thread, I do feel like I should point out that trial guides are almost always written for vet and not normal. Not only are the mechanics in the guides slightly different (harder), but some of the mechanics don't even exist in normal so don't worry about it looking overwhelming.

    the only reason i see they picked HOF for the lead is that it is a lead for the "rourken steamguards" mythic

    rourken was i think a dwemer, and the only 2 trials we have even somewhat related to the dwemer is asylum and HOF (technically both are clockwork city related, but i think HOF is a little more "dwemer" themed than asylum)

    Could be. I think Asylum would have been a better option though for introducing trials into a zone achievement like this, mainly because it's a lot faster.

    I feel asylum though faster is harder than hof.
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