Please consider moving the Immobilize from Blazing Spear to the base skill.
This change was worded as help for Templar tanks, yet misses the mark completely, where if the other morph of the skill had access to it, that would be massive for support players!
StarOfElyon wrote: »Please consider moving the Immobilize from Blazing Spear to the base skill.
This change was worded as help for Templar tanks, yet misses the mark completely, where if the other morph of the skill had access to it, that would be massive for support players!
That would make it hard to level up in dungeons without being an annoyance to tanks. It's still a skill for damage dealers, isn't it?
IncultaWolf wrote: »Also tested out the werewolf "terrified" debuff on the pts, and it's very underwhelming. There's ZERO visual indication on the enemy. The wording on the pts patch notes about marking your prey made it sounds like it would have an effect like the vampire scion ultimate, where you can see your enemies through walls, and perhaps in stealth as well. This would add so much to the werewolf experience, having a blood scent on your enemies to track them.
I'm glad werewolf is finally getting love, but this isn't enough. Some other very dedicated werewolf players in this thread have pointed out some other insightful points that need to be looked at.
Hircine's rage should scale off weapon/spell damage/max stats, and both morphs should also heal an ally werewolf, to promote working as a pack more.
Minor resolve should be added to their passives.
Please consider moving the Immobilize from Blazing Spear to the base skill.
This change was worded as help for Templar tanks, yet misses the mark completely, where if the other morph of the skill had access to it, that would be massive for support players!
StarOfElyon wrote: »Please consider moving the Immobilize from Blazing Spear to the base skill.
This change was worded as help for Templar tanks, yet misses the mark completely, where if the other morph of the skill had access to it, that would be massive for support players!
That would make it hard to level up in dungeons without being an annoyance to tanks. It's still a skill for damage dealers, isn't it?
Tommy_The_Gun wrote: »Maybe it should keep Major Savagery / Prophecy and Major Protection could be converted to Minor Protection ? I think it might be safer & healthier for the game as it will be harder to stack stuff (I am surprised no one mentioned it) - which might cause some issues.
Right now on PTS you can stack Pack Leader (10%) with Oakensoul (Minor Protection - 5%) with Deafening Roar (Major Protection - 10%) and with Minor Maim (5%), so technically, you can have 30% passive damage reduction.
Erickson9610 wrote: »Tommy_The_Gun wrote: »Maybe it should keep Major Savagery / Prophecy and Major Protection could be converted to Minor Protection ? I think it might be safer & healthier for the game as it will be harder to stack stuff (I am surprised no one mentioned it) - which might cause some issues.
Right now on PTS you can stack Pack Leader (10%) with Oakensoul (Minor Protection - 5%) with Deafening Roar (Major Protection - 10%) and with Minor Maim (5%), so technically, you can have 30% passive damage reduction.
I think Major Protection should remain on Deafening Roar. It's like Revealing Flare in that sense — so I also think that Deafening Roar should have Detect, while Ferocious Roar lets you see affected "Terrified" enemies through walls like the Blood Scion Ultimate can. They're both ways to "track" or "hunt" your enemies, and Werewolf could really use them.
I don't want to see Major Protection swapped for Minor Protection. That is an outright nerf, and it'd no longer be possible for Werewolf to have Major+Minor Protection passively when using Deafening Roar and Oakensoul.
It's worth noting that the only other skill to provide Minor Protection for slotting would be Temporal Guard, a Psijic Order Ultimate skill. Non-werewolves can slot Temporal Guard and Revealing Flare for these passive effects without needing Oakensoul at all, but Werewolf isn't so lucky.
Erickson9610 wrote: »Tommy_The_Gun wrote: »Maybe it should keep Major Savagery / Prophecy and Major Protection could be converted to Minor Protection ? I think it might be safer & healthier for the game as it will be harder to stack stuff (I am surprised no one mentioned it) - which might cause some issues.
Right now on PTS you can stack Pack Leader (10%) with Oakensoul (Minor Protection - 5%) with Deafening Roar (Major Protection - 10%) and with Minor Maim (5%), so technically, you can have 30% passive damage reduction.
I think Major Protection should remain on Deafening Roar. It's like Revealing Flare in that sense — so I also think that Deafening Roar should have Detect, while Ferocious Roar lets you see affected "Terrified" enemies through walls like the Blood Scion Ultimate can. They're both ways to "track" or "hunt" your enemies, and Werewolf could really use them.
I don't want to see Major Protection swapped for Minor Protection. That is an outright nerf, and it'd no longer be possible for Werewolf to have Major+Minor Protection passively when using Deafening Roar and Oakensoul.
It's worth noting that the only other skill to provide Minor Protection for slotting would be Temporal Guard, a Psijic Order Ultimate skill. Non-werewolves can slot Temporal Guard and Revealing Flare for these passive effects without needing Oakensoul at all, but Werewolf isn't so lucky.
Erickson9610 wrote: »Tommy_The_Gun wrote: »Maybe it should keep Major Savagery / Prophecy and Major Protection could be converted to Minor Protection ? I think it might be safer & healthier for the game as it will be harder to stack stuff (I am surprised no one mentioned it) - which might cause some issues.
Right now on PTS you can stack Pack Leader (10%) with Oakensoul (Minor Protection - 5%) with Deafening Roar (Major Protection - 10%) and with Minor Maim (5%), so technically, you can have 30% passive damage reduction.
I think Major Protection should remain on Deafening Roar. It's like Revealing Flare in that sense — so I also think that Deafening Roar should have Detect, while Ferocious Roar lets you see affected "Terrified" enemies through walls like the Blood Scion Ultimate can. They're both ways to "track" or "hunt" your enemies, and Werewolf could really use them.
I don't want to see Major Protection swapped for Minor Protection. That is an outright nerf, and it'd no longer be possible for Werewolf to have Major+Minor Protection passively when using Deafening Roar and Oakensoul.
It's worth noting that the only other skill to provide Minor Protection for slotting would be Temporal Guard, a Psijic Order Ultimate skill. Non-werewolves can slot Temporal Guard and Revealing Flare for these passive effects without needing Oakensoul at all, but Werewolf isn't so lucky.
The problem is solved if both morphs of roar give Major Breach. One morph lets tanks have their protection and taunt. The other morph gives the extra crit and terrorize. One tank morph. One damage morph. Give all wolves breach please!!!!!!
StarOfElyon wrote: »Please consider moving the Immobilize from Blazing Spear to the base skill.
This change was worded as help for Templar tanks, yet misses the mark completely, where if the other morph of the skill had access to it, that would be massive for support players!
That would make it hard to level up in dungeons without being an annoyance to tanks. It's still a skill for damage dealers, isn't it?
While I can't test due to being on PTS yesterday, I want to suggest moving the new immobilize from Blazing Spear to Sun Shield. Tanks are more likely to use it and it gives that already underwhelming skill some more utility.