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Why does jumping not cost stamina?

  • LunaFlora
    LunaFlora
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    no thanks
    miaow! i'm Luna ( she/her ).

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  • LunaFlora
    LunaFlora
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    Sakiri wrote: »
    Dragonnord wrote: »
    Sakiri wrote: »
    What's next, running cost stamina too, so you have to walk everywhere, ala Morrowind?

    Running costs stamina.
     

    You're thinking of sprinting.

    what's the difference between running and sprinting in eso?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • GuuMoonRyoung
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    Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.

    And no, there should be no cost for jumping under any circumstances.
  • AnduinTryggva
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    Agree with the OP.

    It’s mightily irritating. Genuinely annoys me in pvp. Boing boing boing boing. 🤬

    Same. It is just ridiculous to watch - in a bad sense. Destroys the overall nice looks of the game and the down to earth feel of it.

    Just make it cost stamina to chain several jumps within a certain time limit. Could be first jump is free, second jump made too early costs x% stamina, third jump made to early costs more etc.
  • Surak73
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    shimm wrote: »
    My dislike of constant bunny hopping in games made me wonder why, in ESO, there is no stamina cost for jumping.

    I agree, but the fact of the matter is that people do it because they think it gives them an advantage - it doesn’t. Just kill ‘em. As others have pointed out, if they were going to change this they would have done so 8 or 9 years ago.

    Yep, it's just a sort of a Pavlovian reflex from certain games like COD, where jumping actually gives you a big advantage. In ESO it doesn't, so you can just ignore it.
  • Trejgon
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    Amottica wrote: »
    I cannot recall the last MMORPG I played where jumping cost stamina. I certainly can't recall a major title where this happens.

    IIRC BDO have stamina cost attached to jumping, but in all fairness, trying to jump in combat over there is often refered to as "self-CCing" due to how their combat system works.
  • AnduinTryggva
    AnduinTryggva
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    Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.

    And no, there should be no cost for jumping under any circumstances.

    Well, as of now it is allowed. But there are good arguments to attach some cost to it. As long as everybody is subjected to the same costs it remains fair and still is competition.

    And yes, there should be a cost for jumping under any circumstances.
    Edited by AnduinTryggva on March 26, 2024 1:22PM
  • xDeusEJRx
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    Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.

    And no, there should be no cost for jumping under any circumstances.

    Well, as of now it is allowed. But there are good arguments to attach some cost to it. As long as everybody is subjected to the same costs it remains fair and still is competition.

    And yes, there should be a cost for jumping under any circumstances.

    No it would not be fair, because it'd just add another mechanics to PVP that makes pvp bad. It wouldn't be fun if someone jumps on a rock or a high surface and then tries to kill box you from on top of the rock as you're wasting stamina to get to them to be able to fight back would it? That's because jumping costing stamina is a very bad idea, especially with the amount of awkward terrain in the game.

    This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • JanTanhide
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    If you want it to be more realistic then everything should cost stamina. When you pick up that huge 2H Broad Sword it should cost stamina. When you swing it it should cost stamina. Sure as heck shouldn't get stamina BACK from a heavy attack.

  • AnduinTryggva
    AnduinTryggva
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    xDeusEJRx wrote: »
    Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.

    And no, there should be no cost for jumping under any circumstances.

    Well, as of now it is allowed. But there are good arguments to attach some cost to it. As long as everybody is subjected to the same costs it remains fair and still is competition.

    And yes, there should be a cost for jumping under any circumstances.

    No it would not be fair, because it'd just add another mechanics to PVP that makes pvp bad. It wouldn't be fun if someone jumps on a rock or a high surface and then tries to kill box you from on top of the rock as you're wasting stamina to get to them to be able to fight back would it? That's because jumping costing stamina is a very bad idea, especially with the amount of awkward terrain in the game.

    This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.

    in how is it unfair given that you also can jump up on a rock prior to a fight or not pick up that fight until he gets down?

    Well, the game is full of implemented rules how this game shall be played. Skills kost magicka or stamina limiting the amount how many skills you can fire. They also come with cooldowns that limit how fast you can fire the skills.

    As I previously said, implement a cooldown on jumps and if you don't respect the cooldown it costs stamina. And the more jumps you want to pack into that cooldown the more stamina it costs. This allows you to occasionally jump because of terrain without penalty but puts an incentive to not bunny jump.
    Edited by AnduinTryggva on March 26, 2024 3:04PM
  • xDeusEJRx
    xDeusEJRx
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    xDeusEJRx wrote: »
    Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.

    And no, there should be no cost for jumping under any circumstances.

    Well, as of now it is allowed. But there are good arguments to attach some cost to it. As long as everybody is subjected to the same costs it remains fair and still is competition.

    And yes, there should be a cost for jumping under any circumstances.

    No it would not be fair, because it'd just add another mechanics to PVP that makes pvp bad. It wouldn't be fun if someone jumps on a rock or a high surface and then tries to kill box you from on top of the rock as you're wasting stamina to get to them to be able to fight back would it? That's because jumping costing stamina is a very bad idea, especially with the amount of awkward terrain in the game.

    This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.

    in how is it unfair given that you also can jump up on a rock prior to a fight or not pick up that fight until he gets down?

    Well, the game is full of implemented rules how this game shall be played. Skills kost magicka or stamina limiting the amount how many skills you can fire. They also come with cooldowns that limit how fast you can fire the skills.

    As I previously said, implement a cooldown on jumps and if you don't respect the cooldown it costs stamina. And the more jumps you want to pack into that cooldown the more stamina it costs. This allows you to occasionally jump because of terrain without penalty but puts an incentive to not bunny jump.

    Let's not pretend this games pvp isn't 90% high player dense PVP situations. A zerg of 10 people are not gonna enjoy climbing rocks and losing stamina to chase down 1, 2, or 3 people up some rocks. It's not a good design and will overwhelmingly make pvp worse than it already is.

    PVP is hardly 1v1 situations so it's not a simple as "just let them go away". Most of the time zerg players need to do a full wipe and can't afford to just let people "leave" of their own.

    This argument is so disingenuous, it's quite funny how the bias exists because people don't like the fact that you press one additional extra button while in combat.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Kavreiss
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    The better question is why does swimming restore it?
  • Kavreiss
    Kavreiss
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    But yes, jumping should def cost stamina.
  • Alpheu5
    Alpheu5
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  • Warhawke_80
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    I often say folks should be grateful I'm not on the design team...stamina would be used for jumping and running, different mounts would have different types of stamina.

    Also...
    Vampires would be full PVP for 5 mins if they are recognized as a such in town
    All Combat pets would vanish in city or town limits
    You automatically Dismount in large cities

    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Amottica
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    Trejgon wrote: »
    Amottica wrote: »
    I cannot recall the last MMORPG I played where jumping cost stamina. I certainly can't recall a major title where this happens.

    IIRC BDO have stamina cost attached to jumping, but in all fairness, trying to jump in combat over there is often refered to as "self-CCing" due to how their combat system works.

    Fair. I never played BDO so I was not aware. It is clearly an outlier in more ways than one when discussing major MMORPGs.

  • wolfie1.0.
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    Jumping doesn't cost stamina because if you jump too far it costs health....




    😆 🤣
    Edited by wolfie1.0. on March 26, 2024 10:30PM
  • KaosWarMonk
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    xDeusEJRx wrote: »

    This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.

    I'd like to enjoy the game without seeing human analogues bouncing all over the place. The only thing that moves like that is certain strain of marsupials. I dislike it coz it looks silly - I don't have an axe to grind relating to jump having any perceived mechanical advantages/disadvantages/whatever.

    Edited by KaosWarMonk on March 26, 2024 10:47PM
  • wolfie1.0.
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    xDeusEJRx wrote: »

    This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.

    I'd like to enjoy the game without seeing human analogues bouncing all over the place. The only thing that moves like that is certain strain of marsupials. I dislike it coz it looks silly - I don't have an axe to grind relating to jump having any perceived mechanical advantages/disadvantages/whatever.

    Comparing eso to IRL is going to drag you down a rabbit hole.

    Swinging a greatsword or hammer restores stamina, bows have infinite ammo hack. The most common medieval weapon the spear is missing. Restoration staves heal your friends but damage enemies. There is no friendly fire. You can walk through player characters. Encumbrance is not a factor to movement speed. You can run as fast in heavy armor as armor. A fishy stick takes up the same mass as legendary armor.....

    Etc......
  • KaosWarMonk
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    I'm not talking about mechanics I'm talking about aesthetics.
  • ESO_player123
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    I'm not talking about mechanics I'm talking about aesthetics.

    Then what does stamina have to do with aesthetics? Do you want to add the cost so everyone refrain from jumping that you personally find unappealing? I, for example, do not like grim focus red permaglow. Should I suggest ZOS make the skill cost 5 times more so no one uses it?
  • KaosWarMonk
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    Then what does stamina have to do with aesthetics? Do you want to add the cost so everyone refrain from jumping that you personally find unappealing?

    Correct.
  • ESO_player123
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    Then what does stamina have to do with aesthetics? Do you want to add the cost so everyone refrain from jumping that you personally find unappealing?

    Correct.

    A big no then.
  • silentxthreat
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    agree with op since jumping avoids aoes in the game
  • fizzylu
    fizzylu
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    ....I don't know how to feel about the fact that some people apparently don't know what "sprinting" in ESO refers to and how it differs from the base movement run/jog.
  • moderatelyfatman
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    Can you imagine how angry the kangaroo role players would be?
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Those in support to bunny hopping, either don't have a clue what people complain about or abuse the system for themselves.

    On PC, ALL the "bunny hoppers" are using controller and have assigned macros to the "bunny hop" which are attacks either light or skills alongside the bunny hop and fast movement with skills like Streak. That creates disorientation and anyone with keyboard & mouse is at HUGE disadvantage not been able to rotate fast enough even at maximum mouse sensitivity on someone who's just with click on the controller has done 2-3 things all together. (Again talking about PC here)

    I have a friend like this, who is abusing this system and is not alone. Nobody can land a single hit on him because of the different latency each one has. Anyone with over 30ms is just a sitting duck for him and he admitted it so.

    There is no skill involved is just outright EXPLOIT due to combination of factors and is not just the bunny hopping alone here.

    So yeah I am up for bunny hopping costing stamina, A LOT OF stamina on consecutive jumps after 5 seconds progressively to whole pool. And then ZOS needs to start looking at the HUGE advantage controllers have on PC over keyboard & mouse.
  • Zabagad
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    Elvenheart wrote: »
    I think if the people you see are doing it in the non-PVP areas they’re just doing it to be silly and get attention.
    Nice to know what ppl like you think about me - when I'm still training my PvP stuff in PvE areas... :)
    Agree with the OP.

    It’s mightily irritating. Genuinely annoys me in pvp. Boing boing boing boing. 🤬

    Same. It is just ridiculous to watch - in a bad sense. Destroys the overall nice looks of the game and the down to earth feel of it.

    Just make it cost stamina to chain several jumps within a certain time limit. Could be first jump is free, second jump made too early costs x% stamina, third jump made to early costs more etc.
    lol - "overall nice looks"
    I don't like flashy mount and sorcs flappy is irritating to me and arc green animations annoys me....
    So pls add a cost on them too.
    LunaFlora wrote: »
    what's the difference between running and sprinting in eso?
    Press "R" (I hope thats the standard button?) and you see the difference between walking, running and sprinting..
    Edited by Zabagad on March 27, 2024 8:40AM
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • fizzylu
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    Those in support to bunny hopping, either don't have a clue what people complain about or abuse the system for themselves.
    I play on PC with m+kb and I like to jump, do it all the time in PvE and PvP fights (even do it in other games). I don't struggle to attack moving targets either and my latency is definitely usually over 30ms.... nor do I know many people who get such good latency in ESO, haha.
    And this is the first time I'm ever hearing about a controller advantage. I'm not saying it's not true, I don't know enough about that specific argument to say it is or isn't.... but I know when I tried to play on controller myself the game felt terrible and m+kb is significantly more smooth.

    Honestly though, I don't even care at this point. I feel so estranged from the ESO community thanks to threads like this (I mean, seriously.... seeing it as some kind of taunt or "look at me" behavior when it's legitimately just a habit for some gamers). And I genuinely would kind of just enjoy watching the game lose a ton of players because Zenimax implemented a change as bad as what people are asking for here.
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