Dragonnord wrote: »
You're thinking of sprinting.
SerafinaWaterstar wrote: »Agree with the OP.
It’s mightily irritating. Genuinely annoys me in pvp. Boing boing boing boing. 🤬
KaosWarMonk wrote: »My dislike of constant bunny hopping in games made me wonder why, in ESO, there is no stamina cost for jumping.
I agree, but the fact of the matter is that people do it because they think it gives them an advantage - it doesn’t. Just kill ‘em. As others have pointed out, if they were going to change this they would have done so 8 or 9 years ago.
I cannot recall the last MMORPG I played where jumping cost stamina. I certainly can't recall a major title where this happens.
GuuMoonRyoung wrote: »Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.
And no, there should be no cost for jumping under any circumstances.
AnduinTryggva wrote: »GuuMoonRyoung wrote: »Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.
And no, there should be no cost for jumping under any circumstances.
Well, as of now it is allowed. But there are good arguments to attach some cost to it. As long as everybody is subjected to the same costs it remains fair and still is competition.
And yes, there should be a cost for jumping under any circumstances.
AnduinTryggva wrote: »GuuMoonRyoung wrote: »Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.
And no, there should be no cost for jumping under any circumstances.
Well, as of now it is allowed. But there are good arguments to attach some cost to it. As long as everybody is subjected to the same costs it remains fair and still is competition.
And yes, there should be a cost for jumping under any circumstances.
No it would not be fair, because it'd just add another mechanics to PVP that makes pvp bad. It wouldn't be fun if someone jumps on a rock or a high surface and then tries to kill box you from on top of the rock as you're wasting stamina to get to them to be able to fight back would it? That's because jumping costing stamina is a very bad idea, especially with the amount of awkward terrain in the game.
This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.
AnduinTryggva wrote: »AnduinTryggva wrote: »GuuMoonRyoung wrote: »Why do people always expect their opponents to just stand still and take the attack in pvp? It is true for shooting games as well as mmorpgs. I remember the time of Quake Arena and Unreal Tournament where people screamed about smart players jumping around and making it hard for them to hit. It is pvp, it is competition, people are allowed to use any available means to achieve victory.
And no, there should be no cost for jumping under any circumstances.
Well, as of now it is allowed. But there are good arguments to attach some cost to it. As long as everybody is subjected to the same costs it remains fair and still is competition.
And yes, there should be a cost for jumping under any circumstances.
No it would not be fair, because it'd just add another mechanics to PVP that makes pvp bad. It wouldn't be fun if someone jumps on a rock or a high surface and then tries to kill box you from on top of the rock as you're wasting stamina to get to them to be able to fight back would it? That's because jumping costing stamina is a very bad idea, especially with the amount of awkward terrain in the game.
This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.
in how is it unfair given that you also can jump up on a rock prior to a fight or not pick up that fight until he gets down?
Well, the game is full of implemented rules how this game shall be played. Skills kost magicka or stamina limiting the amount how many skills you can fire. They also come with cooldowns that limit how fast you can fire the skills.
As I previously said, implement a cooldown on jumps and if you don't respect the cooldown it costs stamina. And the more jumps you want to pack into that cooldown the more stamina it costs. This allows you to occasionally jump because of terrain without penalty but puts an incentive to not bunny jump.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I cannot recall the last MMORPG I played where jumping cost stamina. I certainly can't recall a major title where this happens.
IIRC BDO have stamina cost attached to jumping, but in all fairness, trying to jump in combat over there is often refered to as "self-CCing" due to how their combat system works.
This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.
KaosWarMonk wrote: »
This "jumping should cost stamina" thing is only pushed by people who believe there's a "right or wrong" way to play the game and don't like people enjoying the game how they want to.
I'd like to enjoy the game without seeing human analogues bouncing all over the place. The only thing that moves like that is certain strain of marsupials. I dislike it coz it looks silly - I don't have an axe to grind relating to jump having any perceived mechanical advantages/disadvantages/whatever.
KaosWarMonk wrote: »I'm not talking about mechanics I'm talking about aesthetics.
ESO_player123 wrote: »Then what does stamina have to do with aesthetics? Do you want to add the cost so everyone refrain from jumping that you personally find unappealing?
KaosWarMonk wrote: »ESO_player123 wrote: »Then what does stamina have to do with aesthetics? Do you want to add the cost so everyone refrain from jumping that you personally find unappealing?
Correct.
Nice to know what ppl like you think about me - when I'm still training my PvP stuff in PvE areas...Elvenheart wrote: »I think if the people you see are doing it in the non-PVP areas they’re just doing it to be silly and get attention.
lol - "overall nice looks"AnduinTryggva wrote: »SerafinaWaterstar wrote: »Agree with the OP.
It’s mightily irritating. Genuinely annoys me in pvp. Boing boing boing boing. 🤬
Same. It is just ridiculous to watch - in a bad sense. Destroys the overall nice looks of the game and the down to earth feel of it.
Just make it cost stamina to chain several jumps within a certain time limit. Could be first jump is free, second jump made too early costs x% stamina, third jump made to early costs more etc.
Press "R" (I hope thats the standard button?) and you see the difference between walking, running and sprinting..what's the difference between running and sprinting in eso?
I play on PC with m+kb and I like to jump, do it all the time in PvE and PvP fights (even do it in other games). I don't struggle to attack moving targets either and my latency is definitely usually over 30ms.... nor do I know many people who get such good latency in ESO, haha.p_tsakirisb16_ESO wrote: »Those in support to bunny hopping, either don't have a clue what people complain about or abuse the system for themselves.