lol - I use mouse and keyboard like fizzylu - so your "ALL" is totaly wrong.p_tsakirisb16_ESO wrote: »On PC, ALL the "bunny hoppers" are using controller and have assigned macros to the "bunny hop"
p_tsakirisb16_ESO wrote: »Those in support to bunny hopping, either don't have a clue what people complain about or abuse the system for themselves.
On PC, ALL the "bunny hoppers" are using controller and have assigned macros to the "bunny hop" which are attacks either light or skills alongside the bunny hop and fast movement with skills like Streak. That creates disorientation and anyone with keyboard & mouse is at HUGE disadvantage not been able to rotate fast enough even at maximum mouse sensitivity on someone who's just with click on the controller has done 2-3 things all together. (Again talking about PC here)
I have a friend like this, who is abusing this system and is not alone. Nobody can land a single hit on him because of the different latency each one has. Anyone with over 30ms is just a sitting duck for him and he admitted it so.
There is no skill involved is just outright EXPLOIT due to combination of factors and is not just the bunny hopping alone here.
So yeah I am up for bunny hopping costing stamina, A LOT OF stamina on consecutive jumps after 5 seconds progressively to whole pool. And then ZOS needs to start looking at the HUGE advantage controllers have on PC over keyboard & mouse.
Or people just don't want a nonsensical restriction that would be nothing but an inconvenience added onto something that never had one 10 years into the games existence just because some people dislike it and/or apparently don't realize that tab targeting is a thing.AnduinTryggva wrote: »Considering how hard some fight for maintaining the stamina free chain jumping you can tell that it HAS an advantage.
WaywardArgonian wrote: »Because having to wait 5 seconds before you can jump over a knee-high fence because you ran out of stamina is bad game design. Just look at Graven and its horrid stamina system.
AnduinTryggva wrote: »WaywardArgonian wrote: »Because having to wait 5 seconds before you can jump over a knee-high fence because you ran out of stamina is bad game design. Just look at Graven and its horrid stamina system.
In how is it bad? I see people just write "it is bad", "it is nonsensical" but up to now I have not seen an explanation that is comprehensible.
To me that let me jump 100 times in a row over that fence is just because people got used to a body physics that is absolutely non physical. And having something more physical will challenge the habits of players. I understand that some players are absolutely against changes. They want things to always stay the same, not learn new stuff etc.
I mean if that stamina thing is such a bad thing I have another proposition: Don't apply a stamina cost on jumps but apply a cooldown so you cannot chain jump.
I still think that a first free jump and then stamina costs increasing with jumps made too soon might be still a more convenient solution as it won't block you against jumping twice in a row but you have to make that trade-off.
AnduinTryggva wrote: »WaywardArgonian wrote: »Because having to wait 5 seconds before you can jump over a knee-high fence because you ran out of stamina is bad game design. Just look at Graven and its horrid stamina system.
In how is it bad? I see people just write "it is bad", "it is nonsensical" but up to now I have not seen an explanation that is comprehensible.
To me that let me jump 100 times in a row over that fence is just because people got used to a body physics that is absolutely non physical. And having something more physical will challenge the habits of players. I understand that some players are absolutely against changes. They want things to always stay the same, not learn new stuff etc.
I mean if that stamina thing is such a bad thing I have another proposition: Don't apply a stamina cost on jumps but apply a cooldown so you cannot chain jump.
I still think that a first free jump and then stamina costs increasing with jumps made too soon might be still a more convenient solution as it won't block you against jumping twice in a row but you have to make that trade-off.
AnduinTryggva wrote: »It looks silly for a MMORG (ESO is not a jump'n'run game - at least it never was sold as such so some people dislikes because it destroys the "illusion" for ppl who bought it for the rpg aspects.
It is like getting aircraft or cars in a LoTR inspired game or a spaceship in a flic about King Arthur...
This, rolling out of resource flag while shouting bomber because some has an flashy mount is weird, yes enemy see that flash too I assume.AcadianPaladin wrote: »Bunny hopping isn't irritating; mounts that completely obliterate my screen when summoned. . . now that's irritating.
The "realism" argument cracks me up because what is realistic about our ESO characters with magic and super strength that come face to face with god level beings and can stand their ground against them? But sure, yeah.... I guess it makes sense for these not at all ordinary mortals to get winded from jumping a couple of times.So your argument is... realism? We should change core mechanics of a decade-old game to force people to learn how to play all over again because realism? [snip]
[edited for baiting]
AnduinTryggva wrote: »It looks silly for a MMORG (ESO is not a jump'n'run game - at least it never was sold as such so some people dislikes because it destroys the "illusion" for ppl who bought it for the rpg aspects.
It is like getting aircraft or cars in a LoTR inspired game or a spaceship in a flic about King Arthur...
JanTanhide wrote: »If you want it to be more realistic then everything should cost stamina. When you pick up that huge 2H Broad Sword it should cost stamina. When you swing it it should cost stamina. Sure as heck shouldn't get stamina BACK from a heavy attack.
ESO_player123 wrote: »AnduinTryggva wrote: »It looks silly for a MMORG (ESO is not a jump'n'run game - at least it never was sold as such so some people dislikes because it destroys the "illusion" for ppl who bought it for the rpg aspects.
It is like getting aircraft or cars in a LoTR inspired game or a spaceship in a flic about King Arthur...
It looks like most of the arguments against jumping concern PvP. Some say jumping gives advantages, some disagree (I do no know, I do not PvP). If you do not like something in PvP, could you please advocate for that thing to be changed in PvP and leave the rest of the game alone.
LadyLavina wrote: »No offense but a dislike of certain behavior is not a reason for it to cost something.
Hopping around is very common in Cyrodiil-style PvP and it is rare for a game like this to have it cost stamina. That rarity is likely a driving factor in the design here and is unlikely to change.
I suggest looking past it. If it is while in combat, well, it does not stop attacks from landing.
lol Amottica , in my experience the vast majority of the forums have been "I don't like (insert X), please destroy/get rid of/nerf it for (insert Y flimsy reasons or just no reasons).
Jumping in other games? Sure, stamina, exhaustion, what have you.
ESO with no stamina cost to jumping for 10 years? No added stamina cost should happen
Of course, a lot of threads are complaints about something or someone wanting things differently. That does not mean most of those threads should lead to changes. Heck, There does not seem to be a lot of agreement with the suggestion.
I cannot recall the last MMORPG I played where jumping cost stamina. I certainly can't recall a major title where this happens.
It does not provide an advantage so there is no justification for a cost. Ok, it offers an advantage with trolling a player which leads to them making a mistake but self-control and making wise choices counteracts that.
The "realism" argument cracks me up because what is realistic about our ESO characters with magic and super strength that come face to face with god level beings and can stand their ground against them? But sure, yeah.... I guess it makes sense for these not at all ordinary mortals to get winded from jumping a couple of times.So your argument is... realism? We should change core mechanics of a decade-old game to force people to learn how to play all over again because realism? [snip]
[edited for baiting]
Even somebody said his friend is doing this with macros - I have my doubts that this is realy possible and/or senseful.master_vanargand wrote: »What should be prohibited are macros that enable bunny hopping.
It's a shame that this game has no or poor ability to detect hardware cheats.
p_tsakirisb16_ESO wrote: »Those in support to bunny hopping, either don't have a clue what people complain about or abuse the system for themselves.
On PC, ALL the "bunny hoppers" are using controller and have assigned macros to the "bunny hop" which are attacks either light or skills alongside the bunny hop and fast movement with skills like Streak. That creates disorientation and anyone with keyboard & mouse is at HUGE disadvantage not been able to rotate fast enough even at maximum mouse sensitivity on someone who's just with click on the controller has done 2-3 things all together. (Again talking about PC here)
I have a friend like this, who is abusing this system and is not alone. Nobody can land a single hit on him because of the different latency each one has. Anyone with over 30ms is just a sitting duck for him and he admitted it so.
There is no skill involved is just outright EXPLOIT due to combination of factors and is not just the bunny hopping alone here.
So yeah I am up for bunny hopping costing stamina, A LOT OF stamina on consecutive jumps after 5 seconds progressively to whole pool. And then ZOS needs to start looking at the HUGE advantage controllers have on PC over keyboard & mouse.
wolfie1.0. wrote: »p_tsakirisb16_ESO wrote: »Those in support to bunny hopping, either don't have a clue what people complain about or abuse the system for themselves.
On PC, ALL the "bunny hoppers" are using controller and have assigned macros to the "bunny hop" which are attacks either light or skills alongside the bunny hop and fast movement with skills like Streak. That creates disorientation and anyone with keyboard & mouse is at HUGE disadvantage not been able to rotate fast enough even at maximum mouse sensitivity on someone who's just with click on the controller has done 2-3 things all together. (Again talking about PC here)
I have a friend like this, who is abusing this system and is not alone. Nobody can land a single hit on him because of the different latency each one has. Anyone with over 30ms is just a sitting duck for him and he admitted it so.
There is no skill involved is just outright EXPLOIT due to combination of factors and is not just the bunny hopping alone here.
So yeah I am up for bunny hopping costing stamina, A LOT OF stamina on consecutive jumps after 5 seconds progressively to whole pool. And then ZOS needs to start looking at the HUGE advantage controllers have on PC over keyboard & mouse.
Report them for using macros. Your not supposed to use macros in eso it's a terms of service violation.
I jump constantly in PvE and PvP, so there you go. And I disagree. Coordinated endgame PvE requires players to stand in certain spots to benefit from AoE buffs, synergies, and heals. You're not going to see players that focus on group endgame PvE do this nearly as much because it would possibly make them miss out on things like buffs from teammates, more damage/sustain from synergies, and heals. And all that would do is slow down and hinder the progress of the group through whatever content it is that they are doing.AnduinTryggva wrote: »Seems to be predominantly a pvp thing to have fun jumping while one would assume that statistically you would see this approximately as often in pve too)