No offense but a dislike of certain behavior is not a reason for it to cost something.
Hopping around is very common in Cyrodiil-style PvP and it is rare for a game like this to have it cost stamina. That rarity is likely a driving factor in the design here and is unlikely to change.
I suggest looking past it. If it is while in combat, well, it does not stop attacks from landing.
KaosWarMonk wrote: »My dislike of constant bunny hopping in games made me wonder why, in ESO, there is no stamina cost for jumping.
KaosWarMonk wrote: »My dislike of constant bunny hopping in games made me wonder why, in ESO, there is no stamina cost for jumping.
I agree, but the fact of the matter is that people do it because they think it gives them an advantage - it doesn’t. Just kill ‘em. As others have pointed out, if they were going to change this they would have done so 8 or 9 years ago.
I like your typo: "bunny hoping" - that sums up what they're doing perfectly!As long as your reticle is on them the attack will land so the bunny hoping really isn't doing anything. Jumping also doesn't reduce the incoming damage from area of effect abilities since they actually reach up into the air and will hit the airborne threat.
The benefits to jumping in ESO are so negligible adding a cost to it is a bit counter productive, especially when you realize there's no stamina cost to the constantly jogging we do 24/7 like it was in Morrowind. Even Oblivion got rid of the constant stamina drain when running, and while it did cost stamina to jump it didn't make it impossible to jump if you ran out. Skyrim got rid of the stamina cost from jumping entirely like ESO did.
KaosWarMonk wrote: »My dislike of constant bunny hopping in games made me wonder why, in ESO, there is no stamina cost for jumping.
Redguards_Revenge wrote: »Well back in the day, when I had a Templar House
Dragonnord wrote: »
You're thinking of sprinting.
OrionSamson wrote: »Why not add walking or running depleting the stamina pool? Why not swimming or even better..... swimming underwater? Also, add more exhaustion zones that make sense like in northern skyrim where you gonna need warm clothes just to survive?
LadyLavina wrote: »No offense but a dislike of certain behavior is not a reason for it to cost something.
Hopping around is very common in Cyrodiil-style PvP and it is rare for a game like this to have it cost stamina. That rarity is likely a driving factor in the design here and is unlikely to change.
I suggest looking past it. If it is while in combat, well, it does not stop attacks from landing.
lol Amottica , in my experience the vast majority of the forums have been "I don't like (insert X), please destroy/get rid of/nerf it for (insert Y flimsy reasons or just no reasons).
Jumping in other games? Sure, stamina, exhaustion, what have you.
ESO with no stamina cost to jumping for 10 years? No added stamina cost should happen