Erickson9610 wrote: »Rishikesa108 wrote: »Araneae6537 wrote: »Gandalf_72 wrote: »Rishikesa108 wrote: »I hope they'll stop giving inutilities such as more companionsI think we have reached the point where there needs to be NO MORE Companions . . . . Pleaseeeeeeeee.
I strongly agree
If you’re not interested, don’t unlock them. I don’t unlock all on every character and end up just leveling the ones that I enjoy most — more options are a good thing.
We are here to express our opinions. There are people who want more and more companions and people who don't want any more. It is simply right that everyone expresses their opinion without others arguing about the fact that they gave the opinion. Freedom of speech and expression, thank you.
I agree with this sentiment. I personally want more and more Companions, but I know not everyone does. That's why I made poll options for things that I know people have expressed interest in previously, even if I personally don't want to see some of those in the game.
Ultimately, it's up to ZOS what they do with existing systems — at the very least, we can give ZOS some information (i.e., poll statistics) to give them some insight into how the community on the forums feels/thinks/wants of these systems.
Araneae6537 wrote: »Erickson9610 wrote: »Rishikesa108 wrote: »Araneae6537 wrote: »Gandalf_72 wrote: »Rishikesa108 wrote: »I hope they'll stop giving inutilities such as more companionsI think we have reached the point where there needs to be NO MORE Companions . . . . Pleaseeeeeeeee.
I strongly agree
If you’re not interested, don’t unlock them. I don’t unlock all on every character and end up just leveling the ones that I enjoy most — more options are a good thing.
We are here to express our opinions. There are people who want more and more companions and people who don't want any more. It is simply right that everyone expresses their opinion without others arguing about the fact that they gave the opinion. Freedom of speech and expression, thank you.
I agree with this sentiment. I personally want more and more Companions, but I know not everyone does. That's why I made poll options for things that I know people have expressed interest in previously, even if I personally don't want to see some of those in the game.
Ultimately, it's up to ZOS what they do with existing systems — at the very least, we can give ZOS some information (i.e., poll statistics) to give them some insight into how the community on the forums feels/thinks/wants of these systems.
Of course everyone can express their opinions, but I don’t troll ToT threads saying ToT should cease to be developed and added to — if that was the topic of the thread, that’s one thing, but if the equivalent of this one, what sort of deck should be added, I would not feel that the appropriate place to express such.
And unlike the unfortunate music box lead behind ToT, there is nothing gated behind companions, so you don’t lose anything by not interacting with the system.
drkfrontiers wrote: »Cadwell. For the win.
emilyhyoyeon wrote: »I'm really tired with the lack of altmer houseguests/helpers/companion. PLEASEEEEEEE be an altmer companion, at the beginning I wanted an altmer necromancer but now I'll take any kind
emilyhyoyeon wrote: »I'm really tired with the lack of altmer houseguests/helpers/companion. PLEASEEEEEEE be an altmer companion, at the beginning I wanted an altmer necromancer but now I'll take any kind
Right? Why has it taken them so long to implement a high elf house guest?
I wanted an Argonian Necromancer, but Sharp ended up being to my liking. Bosmer would probably fit into the chapter theme, and has yet to be released. I don't know about a Bosmer Necromancer though... Perhaps Altmer or Nord. Maybe we enslave Mannimarco in a jailbreak from Cold Harbor.
Q: How did the writing process go for the two new companions and how did you settle on the perfect choice for Brandon Keener as Sharp-as-Night's voice actor?
JC: Brandon Keener really is perfect, isn’t he? 😊
Writing companion quests isn’t so different from writing any other quest. Where it differs is in systemic dialogue: combat barks, rapport triggers, off-quest conversations, etc. I loved writing these for Sharp, which is good because we have to write a LOT of them.
I took over Sharp from another writer right as character concepts and quest designs finished and writing first drafts began. I really owe it to content designer Janet Priblo, loremaster Michael Zenke, systems designer Carrie Day, and zone lead/companions product owner Tom Murphy for helping me find Sharp’s voice once I joined the Companions team. I was also fortunate enough to get some thoughtful guidance and edits on Sharp’s story from former loremaster Leamon Tuttle, which I’m incredibly thankful for.
Sharp’s story and development were heavily influenced by the zone we introduced him in. I’m positive there’s room to introduce another Argonian companion someday who doesn’t have slavery as a centerpiece of their past. That said, I’m very proud of the story we ended up telling with Sharp. To me, the questline is about little flames of hope enduring in the darkest of times and finding out who you are by choosing who you want to be.
As for casting: I’m the one who put forward Brandon Keener’s name for consideration. Our amazing audio team secured some great auditions for Sharp, but I’m lucky we picked Brandon because ultimately his voice was the one I had stuck in my head while writing.
Brandon came to the first day of recording with a deep understanding of the character and a voice more informed by traditional Argonian dryness than I had prepared myself to ask for. There’s very little Sharp gets to keep from his tribe in terms of identity; him retaining much of that deliberate Saxhleel vocal style was a development that was all Brandon, and I’m eternally grateful for that choice in his performance. He was a delight to work with, and I’d love to write for him again someday.***
Eveli, pls. She's ADORABLE!
drkfrontiers wrote: »Cadwell. For the win.
Am I only one who wants Lamia?
Just echoing what others have noted, we will have two new companions in Q4 of this year. We'll have more info to share as we lead up to Q4 as well.